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10/04/08 6:37:29 AM#21
The one thing is dislike is the alarming idea that carebears/PVE players get more and more foothold in the game. |
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10/04/08 7:13:11 AM#22
The UI, which behaves as though it is being run by the HAL 9000 and my drones going dead in space when I disconnect. And for the record, I think the community being half helpful and half psychotic is awesome |
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10/04/08 9:01:41 AM#23
The NPC missions which are boring and the Nebula backgrounds which are bright and garish. Another great example of Moore's Law. Give people access to that much space (developers and users alike) and they'll find uses for it that you can never imagine. "640K ought to be enough for anybody" - Bill Gates 1981 |
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10/04/08 9:06:07 AM#24
The worst thing to me is that the game seems too much like excel spreadsheets in space. The complexity is nice but there's a real repetitive dullness to the way you accomplish things in Eve and it just ends up feeling like a second job. |
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10/04/08 10:15:12 AM#25
Whiners/Carebears |
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10/04/08 12:31:54 PM#26
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10/04/08 12:37:03 PM#27
Concord respond to fast. Takes to long to build sec-status War targets that play station games |
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10/04/08 12:38:23 PM#28
Two things I don't like: 1. being that all skills are time based - meaning that in order to improve skills, you choose one and let it train in real time for X amount of minutes or hours - a newbie will never be able to catch up to veterans, ever. 2. While beautiful, the game feels more like a giant spreadsheet with a space graphics makeover. I make spreadsheets at work - I don't want to make them for the games I play. |
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Wizardry
Advanced Member
Joined: 8/27/04
Remove quests,bosses and trigger them back in is called Dynamic events now?lol..i think not. |
10/04/08 1:03:21 PM#29
Well i only played the trial but it was VERY obvious the game is weak in pretty much every aspect.My main concern with any game is it's graphics/combat and effort shown in any area.The game only pretends to be a large game as everything is zones.Even for sure could have been a GREAT game,but it is made liek the developer had his hands tied by a nintendo game console.Making a game with such potential for a PC could have teken on a ton more depth in every area.I also do NOT like the way the skill system is done, i felt like it was far from any skill by myself. The whole system itself has no real depth or looks,the planets and the space stations everything needs to look like some effort was done.I don't know how to describe the whole game ,so i'll try by saying the game design is awesome,However it was implemented by what looks like a bunch of high school coders and graphic designers. IMO and i really mean this,if a larger developer like SOE/Square Enix to name a couple were to implement this game using todays tech it would blow this junk out of the water in a second. To put in even better perspective,the ONLY thing i like about EVE is it's design.By that i don't mean the game itself but things like tripping to other planets and outfitting ships and developing skills.The problem is that ALL 3 of those areas are horribly done and would take a developer a couple months to implement the whole design.We need to see in depth planet interaction/npc's/mobs/quests all on the planets.We need to be able to explore each and every planet and space station like it is a whole new world not some pixel on a screen. The skills need actually have some sort of interaction with players,they need to actually earn the skills using some cool ideas ,IDK maybe through exploring all the 1000's of planets and stations.Too bad there was so much potential there,just a bunch of hackers put it together. http://www.youtube.com/user/Napolianboo#p/u/15/rCYLLQCNc1w |
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10/04/08 6:35:35 PM#30
Cool, we won't miss you. Bai bai! |
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kirzan
Novice Member
Joined: 3/25/05
Funny quote on those annoying Free MMORPGs ads. Adventure Quest |
10/04/08 6:39:40 PM#31
Game would be nice, if I didn't have to pay monthly to learn skills by waiting. You have to "wait" about 8 months to get the good stuff... and what I hate is that there's no real way to make it faster... not skill... not knowledge of the game... because it's timer based. You don't jump straight into the action, it takes a lot of time. |
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10/04/08 7:07:22 PM#32
Others have given the same things they don´t like about EVE and I didn't like it to: 1 - Being a ship and a portrait. I need something more to feel immersed by the game. 2 - Time travel. it's not fun to watch a screen with a ship for about an hour while I'm traveling across the universe. Boring after 10 voyages. No, I didn't play only the free trial, I did it for 3 months. I really had fun with all the other aspects of the game but those made me quit.
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10/04/08 7:13:15 PM#33
Just 1? Alright. The missions. "Skill has not cool downed!" |
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10/04/08 7:16:08 PM#34
Funny. I have downloaded the trial twice. Both times I log in and watch my ship play. How can I describe what I don't like in one issue? I guess it seems like I am watching a ship play the game and am not immersed into the game as with other MMO's. My personality really lends itself to a game such as EVE but with the major lack of immersion I just can't do it.
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10/04/08 7:17:05 PM#35
point and click is no way to fly a internet spaceship. Currently boycotting EA, $OE, Cryptic and Square Enix |
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10/05/08 8:02:58 AM#36
Only one thing then: Warping If a game has all the features of WoW, its nothing but a WoW clone, but if it lacks any of them, its incomplete. |
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Yamota
Elite Member
Joined: 10/05/03
Money in politics is the root of all political evil. It is corruption at it's worst. |
10/05/08 8:24:44 AM#37
The single biggest thing I dont like about this game is the extreme, over the board penalty you get for being destroyed in PvP. If you are in anything bigger than a normal cruiser you lose literally hours of game time for the money lost and the time spent to recover your old ship and its fittings. This creates an atmosphere were people are afraid to take risks in bigger more expensive ships which creates a constipated PvP experience where people warp out/gate out at the first sign of being outnumbered. Was it not for that single defficiency I would still play this game. |
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10/05/08 8:28:41 AM#38
Well only a few things It seem impersonal because of the ship / portrait thing. Pacing was typically slow for my taste and I think that's what gives people that "spreadsheet in space" feeling that I have read a few times. You tend to pass the time managing different math screens. But other then that, not to much to complain about. The game pretty much captures what it sets out to do dead on. |
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Samuraisword
Novice Member
Joined: 2/15/06
Gamers who use RMT are like athletes who use steroids |
10/05/08 8:37:33 AM#39
Developer sponsored RMT. CCP sells time cards for real money to players and then facilitates in-game trading of said time cards for players to trade them for in-game coin (isk). It's as bad as a Korean item shop game. |
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Kyleran
Elite Member
Joined: 9/13/06
A simple truth-"What people want and what is good for an mmo is not always the same thing"-mrw0lf |
10/05/08 9:08:21 AM#40
Originally posted by kirzan Have to go off topic, must refute this myth wherever I see it. You can improve your training rate in several ways, first by using your knowledge to properly train your learning skills in the most efficient manner possible, while balancing it against other training that you need to advance your character in other areas. Next on the list, you have to earn the ISK (and chose to train the skills) to put implants of varying effectiveness in your character. These range from +1 to +7 with costs in terms of training/ISK ranging from dirt cheap to outrageous levels. Again, you have to earn the ISK to pay for them, and it takes a lot of skill (and/or time) in the game to maximize your earnings. Even if you can afford the best, you have decisions to make, because fitting a full set of +5's is like 1/2 a billion ISK, and you have to decide if you are willing to risk that in a PVP battle. (few are) So then you have tactical decisions like using jump clones with either no implants, (and lower training speeds) vs ones full of the best implants (with high training rates) but risking a ton of ISK in the process. Finally, in the end you can reach a maximum training rate, which of course cannot be exceeded. This is no different than any other MMORPG out there. Let's face it, there's always a maximum speed which you can train at, which is reached in most games by playing 24/7, and hunting in the most efficient area/manner as possible. But most humans cannot ever hope to reach that level of efficiency because of time/patience constraints whereas in EVE, almost any player can fit a good set of 5's if they chose and get the max training rate, even when they aren't logged on. So in conclusion, (and back on topic) one thing I hate in EVE is how many people fail to understand the above. "Just because you aren't paying doesn't mean it's not PTW." - Amaranthar |