Network Sites: FPSguru.com RTSguru.com UnboundGamer.com
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Games:611  Guilds:3,079
Members:1,592,126  Online:0
Guests:0  Posts:4,845,199
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
D-F
D&D Online DC Universe DOTA DOTA 2 DUST 514 Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkfall Darkwind: War on Wheels Dawn of Fantasy Dawntide Dead Earth Dead Frontier Deco Online Defiance Deicide Online Dekaron Desert Operations Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Raja Dragon's Call Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Runners Dynastica Dynasty Warriors Online EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eden Eternal Einherjar - The Viking's Blood Elf Online Embers of Caerus Emil Chronicle Online Empire & State Empire Craft EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Ether Fields Ether Saga Online Eudemons Online EuroGangster EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forsaken World Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones Gate To Heavens Gates of Andaron Gatheryn Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Grand Chase Europe Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall Habbo Hotel Haven & Hearth Hedone Helbreath Hellgate Hellgate: London Hello Kitty Online Hero 108: Online Hero Online Hero's Journey HeroSmash Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Holic Online Hostile Space Huxley Illutia Illyriad Immortals USA Imperator Imperian Infinity Infinity Iris Online Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kicks Online King of Kings 3 Kingdom Heroes Kingdom of Drakkar Kingory Kitsu Saga Kiwarriors Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Lands of Hope: Phoenix Edition LastChaos League of Legends - Clash of Fates Legend of Golden Plume Legend of Katha Legend of Mir 3 Legendary Champions Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia Online
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris Terra World Thang Online The 4th Coming The Agency The Chronicle The Chronicles of Spellborn The Elder Scrolls Online The Legend of Ares The Matrix Online The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems There Thrones of Chaos Tibia Tibia Micro Edition Toontown Online Top Speed Torchlight Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War U.B. Funkeys UFO Online Ultima Online Ultima X: Odyssey Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Valkyrie Sky Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos Voyage Century W.E.L.L. Online WAR (Warhammer Online) WYD Global Wakfu War Rock War of 2012 War of Angels War of Legends War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warrior Epic WebLords Wild West Online WildStar WindSlayer 2 Wish Wizard 101 Wizards and Champions Wonder King Wonderland Online World Golf Tour World War II Online World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Tanks World of Warcraft World of Warcraft: Mists of Pandaria World of the Living Dead WorldAlpha Wurm Online Xiah Xsyon YS Online ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online eRepublik

MMORPG.com Discussion Forums

General Discussion

General Discussion 

The Pub at MMORPG.COM  » darkfall vs. aion vs WAR

4 Pages « 1 2 3 4 » Search
79 posts found
  Mannish

Hard Core Member

Joined: 9/03/08
Posts: 2530

Playing Lineage 2


Waiting for Lineage 3

10/03/08 11:25:40 PM#41
Originally posted by Nithoniniel
Originally posted by Korvenus

AION hands down. I have seen alot of game play footage, read about how the Korean are going crazy over the game in the beta and I also read preview post that one of the MMORPG staff made about the game which he also loved it. AION is going to be awesome. As for Darkfall I dont know. People are still going by whats on paper so until I see some solid stuff I cant really say much about it. The one video they showed acutally lowered my hype level on the game. I think this thread should be titled Darkfall vs Rune Of Magic vs Priston Tale 2 because those are the next batch of Free To Play games comming.

 

Darkfall won't be Free To Play, where did you get that from?

And we are all going by what's on paper. Darkfall has been reviewed by people who loved it as well, so it's in just the same position as AION. Or close at least.

Aion looks like a cute and probably well-polished game however. If they would have been a bit more creative with their gameplay it might even be a bit interesting. I would say that AION, LotRO and WAR will probably be the end-line of this generation of MMORPGs. Feels like everything has been done in the EQ-style of MMOs now.

But then again, most RTS still play just the same way as Age of Empires did so who knows? Maybe in ten years we'll get MMOs released that could have been a twin to AION.


 

Where are these reviews? Is there anymore gameplay footage? I can easily go to Gametrailers.com or IGN.com and get all the info I need on AION but where is Darkfall? This game is going to be pay to play?

 

AMD FX-4100 Zambezi (OC at 4.2GHZ ATM)
ASRock 990FX Extreme 3
G.Skill Sniper Series 8GB DDR3
ATI Radeon 3800 (Upgrade Soon)
Artic Cooling Freezer 7 Pro Rev.2
Rosewill 600 Watt Power Supply
Cooler Master CM Storm Series Trooper

  Blodpls

Novice Member

Joined: 7/29/08
Posts: 1466

10/03/08 11:31:03 PM#42

I've watched a few Aion video's and haven't seen anything that sparked my interest at all.  It doesn't bring any new idea's the genre.  I feel the same about WAR as well.

Why would I want to play a game that's almost identical to games I already have?  Maybe they are good games in their own right but I'm not going to play it just because it has different models and slightly better graphics. 

If I'm going to spend money on a game it has to have new idea's or things I haven't seen before.

That's the difference between Darkfall and other recently released or soon to be released titles  Darkfall has new idea's and things that have not been done before in a mmo or not done recently.    

As I said WAR and Aion may be decent games but unfortunately they would bore me rigid in less than a day.

 

  Blodpls

Novice Member

Joined: 7/29/08
Posts: 1466

10/03/08 11:36:21 PM#43
Originally posted by Korvenus  
Where are these reviews? Is there anymore gameplay footage? I can easily go to Gametrailers.com or IGN.com and get all the info I need on AION but where is Darkfall? This game is going to be pay to play?

 

 

There is 17 min video of ingame footage, various other video's and lots of screenshots.

Yes it is pay to play, I think there will be a free trial when it launches.

There should be more info in a couple of weeks when they do their presentation of the game in Greece.

  Mannish

Hard Core Member

Joined: 9/03/08
Posts: 2530

Playing Lineage 2


Waiting for Lineage 3

10/03/08 11:41:34 PM#44

Double Post

AMD FX-4100 Zambezi (OC at 4.2GHZ ATM)
ASRock 990FX Extreme 3
G.Skill Sniper Series 8GB DDR3
ATI Radeon 3800 (Upgrade Soon)
Artic Cooling Freezer 7 Pro Rev.2
Rosewill 600 Watt Power Supply
Cooler Master CM Storm Series Trooper

  Mannish

Hard Core Member

Joined: 9/03/08
Posts: 2530

Playing Lineage 2


Waiting for Lineage 3

10/03/08 11:49:54 PM#45
Originally posted by Blodpls

I've watched a few Aion video's and haven't seen anything that sparked my interest at all.  It doesn't bring any new idea's the genre.  I feel the same about WAR as well.

Why would I want to play a game that's almost identical to games I already have?  Maybe they are good games in their own right but I'm not going to play it just because it has different models and slightly better graphics. 

If I'm going to spend money on a game it has to have new idea's or things I haven't seen before.

That's the difference between Darkfall and other recently released or soon to be released titles  Darkfall has new idea's and things that have not been done before in a mmo or not done recently.    

As I said WAR and Aion may be decent games but unfortunately they would bore me rigid in less than a day.

 

If AION does not appeal to you then that understandable. Everything is not for everybody. I am not going to bash you just because you feel different than the way I feel. I hope Darkfall works out for you because I understand why people are so hyped for it but AION looks like the type of game that I will love so thats what I am hyped for it. Most people hate Korean games because they are all grinders and I agree with that so if AION is a brand new Korean type game thats quest based then thats something new thats never been done before and thats one of the reasons I am looking forward to it.

 

AMD FX-4100 Zambezi (OC at 4.2GHZ ATM)
ASRock 990FX Extreme 3
G.Skill Sniper Series 8GB DDR3
ATI Radeon 3800 (Upgrade Soon)
Artic Cooling Freezer 7 Pro Rev.2
Rosewill 600 Watt Power Supply
Cooler Master CM Storm Series Trooper

  Ephimero

Novice Member

Joined: 10/18/06
Posts: 1875

10/04/08 3:29:57 AM#46

Don't label Aion as an uninspired WoW clone.

NCsoft has done the best to receive WoW users by having similar pets and pevees, but in the end is completely different.

Destructable housing with aerial bombardments, unique classes by adding skills from other classes to yours, raid bosses in open world leading to conflicts, death penalties, the possibility to go to the enemy's lands to even kill their NPCs, fortress sieges with taxing and influence on the zone you control, instancing will be only used on a minor part of the gameplay, no zoning nor tiered content.

The game is level based yes, but it has way more sandboxish elements than any high budget MMO will be having in the future. And the leveling curve is estimated to be around 250 hours from beta reports.

In an interview with the game's designer, he was asked which games inspired him to create Aion, UO was one of them. Koreans were known for loving Ultima games, they also love competitive games, if you take the grind out of that equation you get a winner.

  Nithoniniel

Novice Member

Joined: 9/12/08
Posts: 18

10/04/08 3:33:57 AM#47
Originally posted by Korvenus
Originally posted by Blodpls

I've watched a few Aion video's and haven't seen anything that sparked my interest at all.  It doesn't bring any new idea's the genre.  I feel the same about WAR as well.

Why would I want to play a game that's almost identical to games I already have?  Maybe they are good games in their own right but I'm not going to play it just because it has different models and slightly better graphics. 

If I'm going to spend money on a game it has to have new idea's or things I haven't seen before.

That's the difference between Darkfall and other recently released or soon to be released titles  Darkfall has new idea's and things that have not been done before in a mmo or not done recently.    

As I said WAR and Aion may be decent games but unfortunately they would bore me rigid in less than a day.

 

If AION does not appeal to you then that understandable. Everything is not for everybody. I am not going to bash you just because you feel different than the way I feel. I hope Darkfall works out for you because I understand why people are so hyped for it but AION looks like the type of game that I will love so thats what I am hyped for it. Most people hate Korean games because they are all grinders and I agree with that so if AION is a brand new Korean type game thats quest based then thats something new thats never been done before and thats one of the reasons I am looking forward to it.

 

 

Let's hope it delivers then. It does sound well-polished and will surely get a fairly large userbase. I doubt it will be completely grindfree though, just very much better than the usual korean MMO.

  KhaelSan

Novice Member

Joined: 1/15/06
Posts: 393

10/04/08 4:53:29 AM#48


Originally posted by Ephimero
Don't label Aion as an uninspired WoW clone.
NCsoft has done the best to receive WoW users by having similar pets and pevees, but in the end is completely different.
Destructable housing with aerial bombardments, unique classes by adding skills from other classes to yours, raid bosses in open world leading to conflicts, death penalties, the possibility to go to the enemy's lands to even kill their NPCs, fortress sieges with taxing and influence on the zone you control, instancing will be only used on a minor part of the gameplay, no zoning nor tiered content.
The game is level based yes, but it has way more sandboxish elements than any high budget MMO will be having in the future. And the leveling curve is estimated to be around 250 hours from beta reports.
In an interview with the game's designer, he was asked which games inspired him to create Aion, UO was one of them. Koreans were known for loving Ultima games, they also love competitive games, if you take the grind out of that equation you get a winner.


MUDS/EQ/SB/WOW/Warhammer/Aion... its all the same to me. Maybe there are some graphic differences, but in the core combat system it still the same old.

You press tab a few times to get the right target and your friends press one button to fire their /assist macro.

Hereafter you all press another button to do damage, you dont have to aim because with heat-seeking technology it will always hit, so the good news is you can play with one hand while you drink coffee, smoke a cig, or masturbate with the other hand.

Since there is no collision detection and no friendly fire you can even stack hundreds of people on top of eachother - like in SB sieges lol, and you can all target the same poor bastard, one by one.

In short, it is the same old spreadsheet combat system, that has been used since the 80's MUDS and it requires little or no player skill.

In Darkfall there is NO targetting. You aim manually every combat move be it a swordblow, spells, missiles. And you'd better be careful too, because there is collision detection with friendly fire. You can hit your friends and heal your enemies.

Also there are no names or guild names floating over peoples heads, so you can recognize people only by their looks, or a timeconsuming having to mouse over the target and some limited information will show. You can see how close to death people are, by how bloody they look. Visual cues to tell you who to finish off, or who to heal.

And there is full loot.

Take a few minutes and let all this information sink in and think about what this means.

It means it requires relatively much higher level og player skill to be successful in DF than in these other simplistic spreadsheet games. There are many more factors to success here. You have to be a good player on a personal level, but also have to work well together as a group, to coordinate attacks and healing, so you dont hit the wrong people.

A small group of well coordinated players can win vs a big zerg, because the zerg group will hit eachother and heal you and your friends.

On top of this awesome combat system, think about the fact that equipment and skill levels means little DF, so your friend who started yesterday can easily join your group of veterans and be useful in pvp.


Originally posted by Loke666
A MMO that last years always have timesinks. Players have something that they really wants and it takes a long time getting that. Otherwise there will soon be a time when you have done everything and have the best equipment. Many players quit then.

Good mmorpgs have well thought out gameplay instead of timesinks. Player conflict, warfare, is the core of the game in DF - this is what will keep your playing year after year. This is how it was on Darktide and in SB and in EVE. When you think back in 10 years, you will remember that year where the guild SUN (just example) mustered their allies and almost succeeded in taking over half of the world, or about the time when the guild Shadowthieves betrayed their former allies and changed side and changed the tide of war.

Guilds will form into nations and try to take over the world. There is endless possibilities here, and it will never get old. Yes there will be some "grind" if you can barely call it that. You will need to gather ressources to build your city defenses and siege engines, but it will hardly feel like a timesink, because every step of the way you will be fighting your enemies for control of these ressources.

Khael[SUN]
SUN - peekayin since pong
Webdeveloper on:
http://www.guildofsun.com
http://www.bloodmonarchy.com

  Qmire

Novice Member

Joined: 9/19/06
Posts: 427

10/04/08 5:20:59 AM#49
Originally posted by DarkQ

I have to go with Darkfall. I havent played WAR yet, and from what I hear its fun, but to me it loks like WoW 2. Or more like, WoW when it was first released and wasnt full of crap like Arena and instanced BGs to ruin world PvP.

With darkfall showing an entirely different approach to things and providing absolute freedom to do whatever you want whenever you want, I cant help but want to play it. It seems like everything I ever wanted but fealt was too good to happen until like 50 years in the future.

 

Saying WAR is WoW2, is an insult to WoW, yes WoW.  It's like having a super game, then the sequel where they forgot 90% of the content, the combat dynamics were made by guys with parkinson's syndrome instead. Well it was over the top here but seriously, WAR ain't WoW2, hell if it was, it's just the proof that sequels are the worst.

Aion will have some quite interesting RvR features, since there will be 3 factions, 2 player factions and an NPC faction, which will be there to "balance the power".

Also Aion is made more according to the western mmorpg terms, not like lineage or "typical korean" mmorpg. What they are doing is what blizzard did with WoW, yes WoW also borrowed stuff from asian mmorpgs, they are taking the features which work from each segment and combine it.

 

And so far they don't even need to enforce the NDA, they are letting people post everything about the game, both good and bad, obviously they look into the bad quickly and try to fix it, which is how companies should do it, instead of slam dunk and ban the people who finds something that doesn't mix well.

Though you can solo to max lvl without problems, Aion is trying once again to make grouping something that benefits everyone, yes no more "i'm better off solo", which i find great, most monsters and players for that matter as well, have hp so fights won't be over in just 1 second, because of whoever had the biggest atack one shot XYZ. It's actually a PvPvE mmorpg which tries to make the fights lasts but not so long they get tedious.

Not to mention all the special knock down and knock back attacks, yop also IN AIR *lol*. So there'll be plenty of ways to defeat players on.

 

I am just amazed how the hell they were able to balance ranged vs melee, with the flying ability. That shows they have the balls to make this game pretty great.

But Aion is possibly the very last stage of "this generation of mmorpgs", maybe it is the next step, who knows.

 

Darkfall's gameplay movie wasn't superb but it brought an old feeling from another mmorpg back, which i played 7-8 years ago, so it might be something good, the only part i might find a little close to the boarder of "painful game experience", is the fact people will be able to loot your items. But hell if they make it right, where you will only be like, "Damn you! Ah well, i'll be back very soon, mark my words heh! =)", then there's no need to worry.

Art and GFX wise, Aion wins but one or both of those could change of course, if DF isn't done tuning their settings, since i think one of the reasons why Aion looks so great, is because they are using lights VERY WELL, and have been good at making the world "fit", i believe it's the type of Gears of war style they are using here, NO STRAIGHT LINES, they try to fill the places that made seem to linear with all kinds of stuff and it works.

So the problem i think many people have is just that the GFX with DF seems very "linear", if they fix that small problem, it's going to be crispy good snacks.

 

But again, i'll just be watching DF from the sidelines, or i'll try to. would be nice with a good sand box game afterall.

  ermorden

Apprentice Member

Joined: 2/06/08
Posts: 134

I love children, I just never can finish a whole one.

10/04/08 6:04:17 AM#50
Originally posted by Qmire

Don't bash Aion, unless you always walk into the door before opening it.  ;)

 

Aion is going to be a very polished game, thank god for that, need more of those, only one polished mmorpg has been launched for ages and many love to hate it, while millions play it.

NC soft got the funds for it and i'm sure they have experimented enough to see what works and what doesn't to know where to go with Aion, not to mention the fact that the Beta testers seem very happy about the game in general.

 

Can't speak much fore Darkfall but i hope it does a good hit, especially since it's "sand box". But i'm no DF fan, so i'll only watch that game from the sidelines.

 

And for those hateful people, i hope devs will never listen to them, they are the common reason why games fail, if not many people like the game, then the company won't have enough funds for the good content upgrades and improve servers over time  ect.  Remember that please, as silly it might sound.

 

Aion looks like another korean grindfest compliments of NCsoft.  Pretty, shiny, feathery, angely, lots of cute faces and hairless bodies; no thanks.  I watched the Aion videos and it looks like someone has cloned L2 with some new concepts.  It's not appealing to me and I will pass. 

 

My clanmate is a guy who has been beta testing WAR since the first cb and his immediate reaction was "WoW clone, but fun", which is fine, but it sure isn't enough to get me interested. 


Darkfall. 

  Ephimero

Novice Member

Joined: 10/18/06
Posts: 1875

10/04/08 8:09:34 AM#51
Originally posted by KhaelSan

 


Originally posted by Ephimero
Don't label Aion as an uninspired WoW clone.
NCsoft has done the best to receive WoW users by having similar pets and pevees, but in the end is completely different.
Destructable housing with aerial bombardments, unique classes by adding skills from other classes to yours, raid bosses in open world leading to conflicts, death penalties, the possibility to go to the enemy's lands to even kill their NPCs, fortress sieges with taxing and influence on the zone you control, instancing will be only used on a minor part of the gameplay, no zoning nor tiered content.
The game is level based yes, but it has way more sandboxish elements than any high budget MMO will be having in the future. And the leveling curve is estimated to be around 250 hours from beta reports.
In an interview with the game's designer, he was asked which games inspired him to create Aion, UO was one of them. Koreans were known for loving Ultima games, they also love competitive games, if you take the grind out of that equation you get a winner.

 


MUDS/EQ/SB/WOW/Warhammer/Aion... its all the same to me. Maybe there are some graphic differences, but in the core combat system it still the same old.

You press tab a few times to get the right target and your friends press one button to fire their /assist macro.

Hereafter you all press another button to do damage, you dont have to aim because with heat-seeking technology it will always hit, so the good news is you can play with one hand while you drink coffee, smoke a cig, or masturbate with the other hand.

Since there is no collision detection and no friendly fire you can even stack hundreds of people on top of eachother - like in SB sieges lol, and you can all target the same poor bastard, one by one.

In short, it is the same old spreadsheet combat system, that has been used since the 80's MUDS and it requires little or no player skill.

In Darkfall there is NO targetting. You aim manually every combat move be it a swordblow, spells, missiles. And you'd better be careful too, because there is collision detection with friendly fire. You can hit your friends and heal your enemies.

Also there are no names or guild names floating over peoples heads, so you can recognize people only by their looks, or a timeconsuming having to mouse over the target and some limited information will show. You can see how close to death people are, by how bloody they look. Visual cues to tell you who to finish off, or who to heal.

And there is full loot.

Take a few minutes and let all this information sink in and think about what this means.

It means it requires relatively much higher level og player skill to be successful in DF than in these other simplistic spreadsheet games. There are many more factors to success here. You have to be a good player on a personal level, but also have to work well together as a group, to coordinate attacks and healing, so you dont hit the wrong people.

A small group of well coordinated players can win vs a big zerg, because the zerg group will hit eachother and heal you and your friends.

On top of this awesome combat system, think about the fact that equipment and skill levels means little DF, so your friend who started yesterday can easily join your group of veterans and be useful in pvp.

 


Originally posted by Loke666
A MMO that last years always have timesinks. Players have something that they really wants and it takes a long time getting that. Otherwise there will soon be a time when you have done everything and have the best equipment. Many players quit then.

 

Good mmorpgs have well thought out gameplay instead of timesinks. Player conflict, warfare, is the core of the game in DF - this is what will keep your playing year after year. This is how it was on Darktide and in SB and in EVE. When you think back in 10 years, you will remember that year where the guild SUN (just example) mustered their allies and almost succeeded in taking over half of the world, or about the time when the guild Shadowthieves betrayed their former allies and changed side and changed the tide of war.

Guilds will form into nations and try to take over the world. There is endless possibilities here, and it will never get old. Yes there will be some "grind" if you can barely call it that. You will need to gather ressources to build your city defenses and siege engines, but it will hardly feel like a timesink, because every step of the way you will be fighting your enemies for control of these ressources.

 

 

The DF combat is yet to be seen. Until it's beta tested by real players you should remain skeptic, cause FPS aiming doesn't play well with large scale pvp. Not to talk about friendly fire.

Would be terrible to see how an attempt to create skill based pvp ends up as a best VGA/More cores based pvp.

  flakmonky

Novice Member

Joined: 9/23/08
Posts: 212

10/04/08 1:09:56 PM#52
Originally posted by Ephimero

 

The DF combat is yet to be seen. Until it's beta tested by real players you should remain skeptic, cause FPS aiming doesn't play well with large scale pvp. Not to talk about friendly fire.

Would be terrible to see how an attempt to create skill based pvp ends up as a best VGA/More cores based pvp.

 

That is the whole idea. You can't just run up to your enemies and start spamming attacks. You have to think on your feet and adapt to the constantly changing battlefield. Also, those on the front line of a zerg group will die. If you use numbers to win those numbers will decrease with each successive battle until reinforcements arrive. If you use well coordinated tactics, you should be rewarded, not find out that the tactics are just for determining who gets the first hit.

I am a skeptical supporter of DF. I am not a fanboi nor a troll. I seek the truth in every discussion, and I am truly sorry if I mistakenly state a fallacy.

  Mannish

Hard Core Member

Joined: 9/03/08
Posts: 2530

Playing Lineage 2


Waiting for Lineage 3

10/04/08 2:33:21 PM#53

I noticed watching a Darkfall Video that it had the FPS aiming system. I dont want to play a game where I am always looking at the back of my character and it looks so awkward when they are slashing in all directions and not even hitting the target.

AMD FX-4100 Zambezi (OC at 4.2GHZ ATM)
ASRock 990FX Extreme 3
G.Skill Sniper Series 8GB DDR3
ATI Radeon 3800 (Upgrade Soon)
Artic Cooling Freezer 7 Pro Rev.2
Rosewill 600 Watt Power Supply
Cooler Master CM Storm Series Trooper

  User Deleted
10/04/08 2:36:22 PM#54

Aion

War










































Darckfall.


thats my openione  ^^

  Ephimero

Novice Member

Joined: 10/18/06
Posts: 1875

10/04/08 3:22:22 PM#55
Originally posted by flakmonky
Originally posted by Ephimero

 

The DF combat is yet to be seen. Until it's beta tested by real players you should remain skeptic, cause FPS aiming doesn't play well with large scale pvp. Not to talk about friendly fire.

Would be terrible to see how an attempt to create skill based pvp ends up as a best VGA/More cores based pvp.

 

That is the whole idea. You can't just run up to your enemies and start spamming attacks. You have to think on your feet and adapt to the constantly changing battlefield. Also, those on the front line of a zerg group will die. If you use numbers to win those numbers will decrease with each successive battle until reinforcements arrive. If you use well coordinated tactics, you should be rewarded, not find out that the tactics are just for determining who gets the first hit.

 

Did you bother reading my post at all?

Im talking about lag mixed with FPS aiming, nothing about the convenience of zerging, which is still wishful thinking btw, 80% of 200 hits>100% of 100 hits.

  GrayGhost79

Elite Member

Joined: 8/30/08
Posts: 3320

10/04/08 3:58:19 PM#56
Originally posted by Ephimero
Originally posted by flakmonky
Originally posted by Ephimero

 

The DF combat is yet to be seen. Until it's beta tested by real players you should remain skeptic, cause FPS aiming doesn't play well with large scale pvp. Not to talk about friendly fire.

Would be terrible to see how an attempt to create skill based pvp ends up as a best VGA/More cores based pvp.

 

That is the whole idea. You can't just run up to your enemies and start spamming attacks. You have to think on your feet and adapt to the constantly changing battlefield. Also, those on the front line of a zerg group will die. If you use numbers to win those numbers will decrease with each successive battle until reinforcements arrive. If you use well coordinated tactics, you should be rewarded, not find out that the tactics are just for determining who gets the first hit.

 

Did you bother reading my post at all?

Im talking about lag mixed with FPS aiming, nothing about the convenience of zerging, which is still wishful thinking btw, 80% of 200 hits>100% of 100 hits.


 

http://www.mmorpg.com/discussion2.cfm/thread/205749

Jvac has a nice post about this subject as well.

Lag shouldn't be bad doesn't mean it won't be we will have to wait and see at launch. From just judging how they stated they are dealing with this issue I have to say it doesn't look like it will be as much of an issue as the current MMO's on the market. The type of Server there using plus having automatic scaling on settings to reduce lag when it happens.

  singsofdeath

Novice Member

Joined: 1/28/06
Posts: 1827

"You should never underestimate the predictability of stupidity."
- Bullet Tooth Tony

10/04/08 4:02:29 PM#57
Originally posted by GrayGhost79
Originally posted by Ephimero
Originally posted by flakmonky
Originally posted by Ephimero

 

The DF combat is yet to be seen. Until it's beta tested by real players you should remain skeptic, cause FPS aiming doesn't play well with large scale pvp. Not to talk about friendly fire.

Would be terrible to see how an attempt to create skill based pvp ends up as a best VGA/More cores based pvp.

 

That is the whole idea. You can't just run up to your enemies and start spamming attacks. You have to think on your feet and adapt to the constantly changing battlefield. Also, those on the front line of a zerg group will die. If you use numbers to win those numbers will decrease with each successive battle until reinforcements arrive. If you use well coordinated tactics, you should be rewarded, not find out that the tactics are just for determining who gets the first hit.

 

Did you bother reading my post at all?

Im talking about lag mixed with FPS aiming, nothing about the convenience of zerging, which is still wishful thinking btw, 80% of 200 hits>100% of 100 hits.


 

http://www.mmorpg.com/discussion2.cfm/thread/205749

Jvac has a nice post about this subject as well.

Lag shouldn't be bad doesn't mean it won't be we will have to wait and see at launch. From just judging how they stated they are dealing with this issue I have to say it doesn't look like it will be as much of an issue as the current MMO's on the market. The type of Server there using plus having automatic scaling on settings to reduce lag when it happens.

 

The problem is that in this game Lag will also have a much bigger impact than in other games on the Market. Games like WoW and the like, you can play with up to 500ms and still accomplish something. I doubt you'll be able to say the same for DF.

So they will -HAVE- to reduce lag to an absolute minimum and even then it -could- still be a matter of the person with the best ping having a  big advantage over everyone else.

 

This is of course a worst-cas escenario, but lag in a FPS type of game is a much more nagging problem than in your classic auto-aim games like WoW/EQ etc.

 

Let#s hope they can deal with that.

  Ephimero

Novice Member

Joined: 10/18/06
Posts: 1875

10/04/08 7:21:26 PM#58
Originally posted by GrayGhost79
Originally posted by Ephimero
Originally posted by flakmonky
Originally posted by Ephimero

 

The DF combat is yet to be seen. Until it's beta tested by real players you should remain skeptic, cause FPS aiming doesn't play well with large scale pvp. Not to talk about friendly fire.

Would be terrible to see how an attempt to create skill based pvp ends up as a best VGA/More cores based pvp.

 

That is the whole idea. You can't just run up to your enemies and start spamming attacks. You have to think on your feet and adapt to the constantly changing battlefield. Also, those on the front line of a zerg group will die. If you use numbers to win those numbers will decrease with each successive battle until reinforcements arrive. If you use well coordinated tactics, you should be rewarded, not find out that the tactics are just for determining who gets the first hit.

 

Did you bother reading my post at all?

Im talking about lag mixed with FPS aiming, nothing about the convenience of zerging, which is still wishful thinking btw, 80% of 200 hits>100% of 100 hits.


 

http://www.mmorpg.com/discussion2.cfm/thread/205749

Jvac has a nice post about this subject as well.

Lag shouldn't be bad doesn't mean it won't be we will have to wait and see at launch. From just judging how they stated they are dealing with this issue I have to say it doesn't look like it will be as much of an issue as the current MMO's on the market. The type of Server there using plus having automatic scaling on settings to reduce lag when it happens.


I've read that post.

The devs there talk about server side optimization, that has almost nothing to do with client side optimization, people will not lag because the server lags, people will lag because their VGAs cant handle 200 players on the same spot. Consider that on FPS's, at competitive levels, people buy high end computers just to advoid client side lag to have minimal problems with aiming, and in those competitive FPS's you get to see 10 people moving on your screen max, with repeated textures all over the place and with almost no animations. Now take that to a 400 people siege in the same field spamming magic skills that spread fire everywhere, everyone with different armors and more texture loads, aiming there is going to get quite complicated. 

I'd like to be proven wrong though, but huxley faced those problems after the beta and they had to go for an instanced model with 50 people per battleground, and it's a very computer dependant game now, not so much about skill anymore.

  Cynthe

Novice Member

Joined: 5/22/06
Posts: 1414

Dreamer, dream me a gift.

10/04/08 7:59:48 PM#59

I have zero interest in Darkfall sadly. I say sadly because I actually enjoy sandboxes but so far I have not seen a single thing to really appeal to my style of play. Oh wait there's housing I think, that would be cool. Thing is the game is old before it comes out, I know you've heard this a million times before but it is what it is. Is that a bad thing? Not if the game is as much fun as many of you believe it will and I surely hope it is, otherwise it will die a gruesome death. Look at the games from small companies that have plummeted to the abyss lately, all have said to be revolutionary to have these cool new gameplay additions and innovations... That does not guarantee anything in this fickle gaming world. Unfortunately.

WAR will be sucessful no matter what we wish for, I also have zero interest there, but it is Warhammer and will thus bring in enough bacon to sustain itself, it'll never be WoW but maybe that's a good thing. Aion, I'm sorry is not just a pretty a face no matter how much you want her to be. :) In my opinion it will be the surprise hit of 2009, you can call me on that later.

Also I only came here to these forums as I see it as very perplexing that your so awesome fans go around pushing all hype ratings down to make Darkfall rise. I can't wait for this game to release so these activities go away.... Very lame guys.

(,,,)=^__^=(,,,)Game Latte Vidcast

  LordRelic

Hard Core Member

Joined: 10/11/04
Posts: 279

10/04/08 8:03:16 PM#60

i agree its all about taste... but in quality i would say aion or war.... darkfall is to ifish about everything they have done.

4 Pages « 1 2 3 4 » Search