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MMORPG.com EVE Online Correspondent Sam Guss writes this report on going through his first war with his corporation in EVE Online and offers some handy tips to players who might be in the same situation.
Read the article here. Cheers, |
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10/03/08 11:43:19 AM#2
I don't understand, how can someone find you in EVE when you want to hide? Especially so far as the article mentioned. I have to admit I hev never been in a Corporation and never been involved in a war. |
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10/03/08 11:45:53 AM#3
You don't lose all SPs above 900K, you lose some number of points. It's a relatively small percentage but it still can hurt. |
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10/03/08 11:55:55 AM#4
Some agents are able to locate any player, for a price. They're called locator agents. If you build enogh standing with them, they are very happy to find people for you |
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singsofdeath
Novice Member
Joined: 1/28/06
"You should never underestimate the predictability of stupidity." |
10/03/08 11:57:57 AM#5
Originally posted by mattatt
Plus, you never know if that neutral Character still in one of the newbie Corps in your sector isn't a spy for the people looking for you. XD |
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10/03/08 12:00:58 PM#6
In response to MarineBoy: Locator Agents are a type of NPC agent that, for a fee, will give you the location of other players. As mattatt says - if you have 2 million skill points and you get pod-killed with only a 900k clone you will lose 55,000 skill points from the category you have trained the most. This is 5% of the difference between the skill points you have and the skill points your clone can take. eg; 5% of (2,000,000 - 900,000) = 5% of 1,100,000 = 55,000 Apart from that minor error, nice article. |
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Kyleran
Bitter Vet™
Joined: 9/13/06
Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV |
10/03/08 12:15:22 PM#7
Yes, as we learned recently in our first time being wardec'd, unaffliated alts play a huge part of the battle. Everything from spying on and within your corporation, following your fleet around for intel, to actually suicide ganking you in smart bombing ravens, it was quite a lesson in the reality of empire combat. As the war played out, we learned all about being camped in a station, breaking out of a camp and we chose to fight to the death, and we died by the hundreds. While most of our losses were in small ships, the count/isk count was pretty high, but as mentioned, every time we did manage to take one of them down it really heartened us and made it all worthwhile. It was a great learning experience, and we finished every battle giving our opponents a "GF" in local. PVP is really what EVE's all about and for many of our players, was their first taste of what it involved. Soon, we'll be unleashing some mayhem of our own. We've changed.
"What gamers want ... is new game play patterns different from what they've experienced before" - Axehilt |
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10/03/08 12:30:35 PM#8
... nice article ... IMHO, there is one "rule" in EVE that is very important ... "Don't use things you cannot afforde to lose" It is hard at start but one can make decent funds just when skills are ready. Other option is to have rich friend.
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10/03/08 12:33:51 PM#9
We were never war-dec'd, but a member of the alliance was. This particular member was a mining corporation, so several fighters from another corps in the aliance transferred temporalily to their corp to help protect them.
What we learnt was that it's best to keep lookouts in every system entrance you need to protect, to give the miners the precious seconds they needed to jump to safety. As we were doing this scouting in full fighting ships, we had to mantain several battles for control of certain lookout areas. This is where the friend declaration of enemies came in really handy, because as we begun learning eachenemie's tactics and bigger ships, we knew how much time we could remain in battle waiting for reinforcements before having to jump out, as we knew exactly who else could join this battle on their side and the ammount of firepower he could carry.
For the members of our own corporation that transferred, it was a big learning experience. |
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10/03/08 12:36:31 PM#10
This is a thing that I really don't like in many games, gating or gate camps. The fact that you can get from one place to the other ONLY by jumping a gate or teleporting in some sort. This makes the things limmited hence less interesting. Some players only need to post themselves to a gate and just wait. A way a solar system can very easily be sieged or locked by enemies. In the same ideea CCP always makes a big deal that EVE is only one single server and a unique universe, which I don't find quite acurate, exactly becase of the gate/jump system. How is that one server and one univers if you have to jump from one place to another and having to face white screens? To me that is a different environment, different server ultimately. And the prove for this is the recent problem with Jita being crowded and the access banned. What I would like is to be able to fly from one solar system to another drectly without having to jump through gates, having the possibility to flee or aproach a solar system to/from any direction. That would make it more real like and more difficult for corporationa to undergo an attack or to defense and would totally elimnate gate camping. |
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10/03/08 12:50:05 PM#11
This is a thing that I really don't like in many games, gating or gate camps. The fact that you can get from one place to the other ONLY by jumping a gate or teleporting in some sort. This makes the things limmited hence less interesting. Some players only need to post themselves to a gate and just wait. A way a solar system can very easily be sieged or locked by enemies. In the same ideea CCP always makes a big deal that EVE is only one single server and a unique universe, which I don't find quite acurate, exactly becase of the gate/jump system. How is that one server and one univers if you have to jump from one place to another and having to face white screens? To me that is a different environment, different server ultimately. And the prove for this is the recent problem with Jita being crowded and the access banned. What I would like is to be able to fly from one solar system to another drectly without having to jump through gates, having the possibility to flee or aproach a solar system to/from any direction. That would make it more real like and more difficult for corporationa to undergo an attack or to defense and would totally elimnate gate camping. How did you think that this would even make sense, space is huge the gate system is so you can jump the massive areasof space between systems. It is nothing like the zoning from one real to another. Have you learned to use a scout or use your map to figure alternative routes, Go back to playing WoW if you dont like the way EvE is since it will make it beter for the people that do like it so we wont have to listen to people like you. |
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10/03/08 12:50:17 PM#12
Originally posted by MarineBoy
Actually technically you can fly from one solar system to another, but since EVE's universe is built to scale it would take you years to fly from one solar system to another even if you leave your MWD on non-stop. |
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10/03/08 12:59:00 PM#13
True true this was what I was trying to point out to the guy in his post, I like the gem but years just to make a move from one to another sytem would suck a bit
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10/03/08 1:17:03 PM#14
You should have renamed this "How to be a Coward in EVE". Instead on focusing ways that you can use larger numbers of ships to beat a more experianced enemy it basically tell you to stay docked.
Notice: The views expressed in this post are solely those of the author and do not necessarily reflect the reviews of MMORPG.com or its management. |
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10/03/08 2:17:14 PM#15
Originally posted by soirebit
Wait a second here buddy you're rushing into conclusion like the virgin to get married. I have never played WoW and I am not tempted either. I have played, on the other hand and still play sometimes, Entropia Universe. Now that IS a one world as you can "jump", read teleport, using the teleporting platform, which is like a gate from EVE, from one city/place to another. The teleporting process brings you to the other side just next to the teleoprting platform from there, so pretty much like a jump but the difference is that you can choose any destination for that matter and not just one. At the same time nothing stops you from just walking/running from one city to the other through the vast continent and just enjoy the ride. It takes of course a lot longer but that it's worth the adventure. Walking/running from one place to the other is a smooth and contiguous experience as in a real real world. It really feels like one and unintrerrupted univers. Now I realise that in EVE there is not much to enjoy in the void space but that could be very easily solved with the introduction of a ship capability, module, device, rig you name it that would allow it to make the "jumps" from one place to another like they to in Battlestar Gallactica for instance. The ships can jump by themselves whithout any fix positioned gate from any place to any place depending on coordinates. I don't suggest that a jump should be possible to any distance but to a limitted one depending on the jump device level that could be replaced with a more advanced one liek the case with other modules if your skills allow it. That's the ideea. I think this would make the game much more interesting and more flexible. That would be more like a reality even though a Sci - Fi one. |
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10/03/08 3:02:58 PM#16
I really enjoyed this article, made me miss playing EvE even more, which is a good thing, mostly Playing: Xbox360. |
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10/03/08 3:59:09 PM#17
If I'm not mistaken, cap. ships can only move from system to system via this method, but they have to have another ship to open the gate. -------- The most awesomest after school special T-shirt: |
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10/03/08 5:04:23 PM#18
That's correct, MrCal. Capital ships are too large to move through jumpgates, and this is why they are equipped with jump engines. A second ship, which needs to be fitted with a Cynosural Field Generator, must be at the destination system (which, unlike normal jump gates, can actually be as many as 5, and I think at times even more, gate-jumps away), activate the field generator (which also makes a POI appear in any in-system player's overview that they can warp to, as well as making the ship running the field unable to move) and wait a certain amount of time (i'm fuzzy on details here, as I'm not a cap ship pilot, nor has it ever been me that has run the field generator), and (as far as I know, ANY capital ship, not just the one the person is opening it FOR) the capital ship jumps to it (which takes fuel, mostly deuterium and a couple other things, I think), and then must wait for its engines to cool down (somewhere between 5 and 10 minutes I think) before it can make the next jump. It should also be noted that, as far as I know, capital-class ships cannot enter 0.5 or higher space. Also, I know as a certainty that titan-class ships are unable to leave 0.0, period. |
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10/03/08 5:36:06 PM#19
The rest of your post is wrong, too.
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10/03/08 5:54:39 PM#20
Ohh, I didn't know massive ships jumped that way, taht means Upper warrior's wars can emply a whole set of different skills and make things far more interesting. |
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