| Thread (30 posts) | ||
|---|---|---|
|
twhint 10/01/08 2:54:04 PM
|
||
|
Hard Core Member
Joined: 4/23/05 |
Originally posted by nogardnaz
The fact is, what you say is not true. All MMO's in fact, hell, all games are made for casuals now. No challenge. No commitment. No Skill.
I love these type of comments. Spending 40+hours a week in a game doesn't mean you are great. Honestly, I'd say you pretty much suck at it if it takes you that long to accomplish things. While War is a casual game, it is fun. And it's great I don't have to spend 6 hours fighting down a boss that I know I can beat if I just spend the time to burn through the numbers, which is all these games are. Making sure your numbers are better than the mobs numbers. Fighting elite mob x? You need to make sure you have X amount of DPS type Y with X amount of healers available, your tank needs to be positioned here, while the rest of you have to stop when elite boss mob farts, then continue beating after Z amount of minutes. Yeah, real exciting stuff there.... |
|
| |
||
|
Jpizzle 10/01/08 3:03:59 PM
|
||
|
Hard Core Member
Joined: 12/01/06 |
Originally posted by BinaryDigit
This is probably the best way to describe what you read here. It also applies to every other game on these forums. |
|
| |
||
|
nogardnaz 10/01/08 3:57:02 PM
|
||
|
Novice Member
Joined: 8/27/05 |
Originally posted by twhint
I love these type of comments. Spending 40+hours a week in a game doesn't mean you are great. Honestly, I'd say you pretty much suck at it if it takes you that long to accomplish things. While War is a casual game, it is fun. And it's great I don't have to spend 6 hours fighting down a boss that I know I can beat if I just spend the time to burn through the numbers, which is all these games are. Making sure your numbers are better than the mobs numbers. Fighting elite mob x? You need to make sure you have X amount of DPS type Y with X amount of healers available, your tank needs to be positioned here, while the rest of you have to stop when elite boss mob farts, then continue beating after Z amount of minutes. Yeah, real exciting stuff there....
Why do you people keep assuming that a challenge = time wasted. I never said that, hell, I haven't seen anyone say that. Something doesn't need to take hours or days to accomplish for it to be challenging. I guess that's why you guys like this kind of game. You're too narrow minded to figure out what the hell we're talking about. |
|
| |
||
|
Josher 10/01/08 4:15:48 PM
|
||
|
Advanced Member
Joined: 7/25/03 |
This is mostly a difference of playstyles, I suppose. I came from EQ and played WoW and was unimpressed. I found the game to be incredibly easy, the graphics childish, and the gameplay mimicking everything that came before it with no innovation. Not to mention that my class choice, Hunter, was bugged and broken for a while. But I think we can both agree that PvE is not the main focus in War and it merely does the job of offering an alternative means of progression to PvP, which will be the focus of the end game. You find WOW childish and easy yet WAR PvE is the same thing, only less varied and interesting, with 2X as much hand holding. Gear is given to you on a silver platter also. The death penalty is even less harsh than WOW's which says a lot. The PvE problems stem mostly from a very unorganized world that doesn't really connect or make sense. Its just a bunch of big square leveling areas. I've yet to see how WAR is any more "grown up" than WOW. The quest text is just as humorous, just as goofy. WOW has themes just as gritty and mature as any in WAR. From someone who came from EQ, the jump to WOW should've been astounding to say the least. Besides hitting buttons the battle system in WOW is 10X more refined, intuitive and varied than EQ ever was. You had autoattack and taunt in EQ and that was about it. WOW is about as similar to EQ as Crysis is to Doom. I'm enjoying WAR, but the PvE issues and lack of strategy needed in PvP is dissapointing. Of course it might get better in T4, but T2 has been a zerg fest, much like DAOC as when I played. By the way, Blizzard already proved you can have a great MMO launch. DAOC was considered the smoothest before that, but take a look at what DAOC actually launched with. It would be considered a joke now. |
|
| |
||
|
twhint 10/01/08 11:17:14 PM
|
||
|
Hard Core Member
Joined: 4/23/05 |
Originally posted by Josher
As I remember, WoW's launch wasn't that smooth. And yes, WoW's graphics are similar to War, but War is darker, perhaps too dark as I have the brightness all the way up on my monitor, but some areas I still can't see into. The thing you have to remember is that WoW is based on Warhammer, not vice versa. They didn't get the rights they wanted and so made their own lore, but the graphics are pretty much what they licensed for the Warcraft series. The graphics are just as childish and the PvE is even easier, as most mobs can easily be pulled singly without the 'group' mentality that marks other games out there. I don't dispute that, but WoW was hardly the leap you're claiming it was. I'm not sure what your basis is, but WoW was a clone of EQ and it showed. I also never claimed War is more grown up. What makes War fun is that the PvP is seamless and done in such a way that it blends with the PvE. I've heard a lot of comments about people not realizing they were fighting a PC until the guy was running away. I normally don't like PvP, but it is just fun. I don't know how to explain it, so I won't even try. WoW is a good game, not for me nor for a lot of older gamers that have burned on out that type of game, but millions of people play it, so the numbers speak for themselves. The problem with it is that it is still based on the 'item gain is infinitely proportional to time spent' formula, in that the longer you spend trying to gain an item, the more likely you will gain that item. It burns people out. Why do you think DKP is so universally reviled? People don't like the idea of going to raid after raid hoping for that one item to drop, which they then have a slim chance of winning anyway. Especially when the people grow older, get jobs, families, children, etc. that will vy for their time spent in the game. War is geared to the casual player. Good gear isn't that difficult to get, you can do PvE or PvP easily and quickly. You can accomplish goals quickly, without the time wasted trying to get that one piece of armor that drops from X mob that you have to clear all of Y mob to even have a 5% chance of spawning it, and then a 1% chance the mob will even have the item you want on it. How does that correlate into skill? That's simply knowledge, which any script kiddie can get access to on the net, or from using some illicit program that tells mob locations and what they're carrying. As to raid bosses, it's simply a matter of running the numbers that other people have already done before you, so all you're doing is following a strategy that has been run by countless other people before you. Very few people, on here especially, were on the foreguard of developing strategies for mobs that hadn't been fought before. War is a casual game for casual players who don't have the time to spend farming for that one item that will make their character slightly more powerful. If you want to call that handed on a silver platter, than so be it. Simply a difference in opinion of playstyles.
|
|
| |
||