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9/30/08 10:05:55 AM#41
AoC announces server merges are upcoming, can I call it :). |
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9/30/08 11:00:31 AM#42
Are you saying AoC doesn't have instanced pvp / zones? The only thing innovating about Conan were the graphics. Everything else was rehashed. If shiny things make you happy, AoC is for you. If you want substance, look elsewhere.
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9/30/08 11:45:51 AM#43
AoC was a really neat looking SINGLE player game that just happened to be online. Until they make HUGE changes to the way XP is done and how grouping is done in the game there is no reason for me to bother coming back. I am glad to hear that some of the much needed changes are finally starting to come. 5 months too late for me but those hardcore punishment addicts still playing at least get some refreshing news. The lack of groups killed it for me. The lack of anyone in the low level content kills it for any new players coming to the game. The rediculous PVP settings ruins it for pvp players trying to make a new character. The griefing = good mentality ruins it for old players who want a challenge in a fun environment. I'm hard pressed to think of much this game got right. I'm playing Warhammer and it's superb. Everything is working fresh out of the box. Grouping is a blast. PVP is a blast. Guilds function well. RVR is working great. Amazing how much fun a "polished" game can be when compared to a POS put together too quickly with little to no thought for the player base. Failcom is making progress now that they have lost 80% of their player base. Too bad it took that for them to open the eyes and see the reality. |
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9/30/08 12:15:28 PM#44
Someone enlighten me when less than 15k players including both subs and the larger population of free players became an example of a healthy population? |
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9/30/08 8:05:36 PM#45
Healthy for a second (third?) string MMO that's seven years old and isn't named Everquest. |
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9/30/08 9:46:54 PM#46
Originally posted by Tendrin
UO is 10+ years old, isometric, 2D, and still has over 100k subs. AO is more like fourth or fifth string. |
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10/07/08 8:01:05 AM#47
There is a massive trend in the way that he is speaking anymore. First, its we are working on more content, and we need to tell you this every time we speak! Then, they change it up just a litle bit with oh and its a lot so we need to play test it more, but don't worry it will come out. After saying that, he went into PvP system changes...the "changes" were outlined in the first PvP patch that didn't come out on a pvp designed game for several months. This almost makes you feel good what they are doing, and then you realize they have been promising it forever. To complete this feeling, they go into something esle that has been on the forums to shwo they read something on the community. Even though this is a big subject that needs to be addressed, being server merges, how many other critical things needed to be fixed and were just left alone? Server merges aren't that complex if you build the game with that in mind somewhere. WAR did the opposite, there were server splits within two weeks becasue of overflow...yes too many people on their servers. I am not trying to advertise there, but what I am trying to say is there is so much that wasn't ready yet, I wish they would've done just a few months (6) more of beta before they released. |
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10/07/08 3:30:54 PM#48
Amazing that doesn't matter how hard Funcom tries to take care of AoC content, changes, bug fixes, etc that people still bitch and whine. I knew the game wouldn't be like all the hype, no game ever is. So I went into the game with that expectation. In that respect, I am happy with the game and still having fun with it. Besides the "purdy FX", it brought fun back into melee combat. No more auto-attack mash a special ability hotkey every X seconds like other games. I was disappointed the voice overs disappeared after Tortage, but they started to add more. I'm sure voice work requires more time than just coding, not to mention more bytes. I'll say though that I was a fan of Conan before the game. I read all of Howards books, more by other authors and I even liked the cheesy lore-flawed movies. So I'm probably a bit biased in favor. |
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10/07/08 8:02:13 PM#49
Too late, having a blast in WAR, much better game at the moment. Wish the best for those who stay on. Too bad AoC had to be yet another MMO launched without robust content, PvP balance, and a stable desktop client. When will they learn? |
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10/11/08 8:55:29 PM#50
Actually the content was pretty robust, it's just they underestimated how fast some would level. So a small percentage hit the cap within an week and started crying about how bored they were. I have no sympathy for them, in their race to be the first to cap they missed out on a lot of good content. However, Funcom didn't sit on their heels they tweaked and added more content after launch anyways to help address them. Client was stable for me, never had a single crash or sound/video glitch. Servers as a whole were stable at launch, didn't suffer from WoW's early problems of long queues, crashing and "stuck while looting" bugs. Course the wide variety of PC hardware setups can lead to Player A having no trouble and Player B having nothing but trouble. As for PvP balance, I believe that is a myth. No game will ever truly have "balance" since someone, somewhere at sometime will complain that Class X is OP or weak. Every single MMO out there that has any kind of PvP element has people complaining about class balance. |
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