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4 posts found
greydor

Novice Member

Joined: 2/03/06
Posts: 154

 
9/29/08 7:40:30 PM#1

is that when people get tired of the scenarios and quit and go back to WOW blizzard will really believe they got pvp right

sabutai22

Apprentice Member

Joined: 3/24/05
Posts: 281

--Developers that create cookie-cut MMO''s deserve failure!--

9/29/08 7:54:50 PM#2

 Well to be honest, as much as it pains me to admit to it, World of Warcraft (WoW) does in fact have a solid and seamless PvP Flow.

WAR needs allot of work and code time in order to get anywhere near as smooth as the PvP feel in WoW; Nothing is worse than a modern day _Rubber Band_ effect (now you see it .. now your target is out of range).

And dont even get me started talking about action responce and real time location x,y,z location based on server feed back to other objects (players) around it.... (can you say ghosts running in the same spot?)

So yeah, i would say that at present time WoW does indeed have a much smoother and more snapier feel to PvP than WAR does.

 

 

cukimunga

Elite Member

Joined: 4/03/05
Posts: 1737

Hey same car

9/29/08 8:00:22 PM#3
Originally posted by sabutai22

 Well to be honest, as much as it pains me to admit to it, World of Warcraft (WoW) does in fact have a solid and seamless PvP Flow.

WAR needs allot of work and code time in order to get anywhere near as smooth as the PvP feel in WoW; Nothing is worse than a modern day _Rubber Band_ effect (now you see it .. now your target is out of range).

And dont even get me started talking about action responce and real time location x,y,z location based on server feed back to other objects (players) around it.... (can you say ghosts running in the same spot?)

So yeah, i would say that at present time WoW does indeed have a much smoother and more snapier feel to PvP than WAR does.

 

 

Well of course it does its been out for 4 years. ITs a given it will have smoother gameplay compared to a game that just came out.  But I rarely have rubberband problems, even doing keep sieges with people defending i have pretty smooth gameplay.

"So I slathered the bat with wesson oil and cream cheese." Johnny Tug

greydor

Novice Member

Joined: 2/03/06
Posts: 154

 
9/29/08 8:09:51 PM#4
Originally posted by sabutai22

 Well to be honest, as much as it pains me to admit to it, World of Warcraft (WoW) does in fact have a solid and seamless PvP Flow.

WAR needs allot of work and code time in order to get anywhere near as smooth as the PvP feel in WoW; Nothing is worse than a modern day _Rubber Band_ effect (now you see it .. now your target is out of range).

And dont even get me started talking about action responce and real time location x,y,z location based on server feed back to other objects (players) around it.... (can you say ghosts running in the same spot?)

So yeah, i would say that at present time WoW does indeed have a much smoother and more snapier feel to PvP than WAR does.

 

 

while i agree the feel of WOW pvp is fluid they have not found a way for it to be fun. i quit WOW  when dishonor kills on guards was introduced because i had fallen for the bg grind with world pvp as the fun side when dishonor was introduced the guild i was in Total WAR stated we won't worry about honor kills we will use numbers to over come the gear difference then bam instant guard respawns kill 1 guard 10 come back  pvp quickly lost any fun for me been 2 years and i was hoping for a decent world pvp game
 

at 1 time Total War had over 800 members we would have 300-400 hundred on at a time sometimes nothing like killing the stormwind and ironforge leaders at the smae time and alliance would have no idea how to stop it but they would still try but as of now the guild no longer exist except in some fond memories