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217 posts found
Mentat

Advanced Member

Joined: 11/06/03
Posts: 479

 
9/29/08 12:59:17 PM#1

I guess when Wotlk comes out I'll be back in there. I played War for a little over a week now. It's not bad but, it's also not that good either.

The graphics look nice but, the gameplay isn't nearly as smooth and the gold spammers are frikkin all over that game and unlike WoW there is no program to automatically remove and ignore them.

 

IcoGames

Novice Member

Joined: 5/03/05
Posts: 2360

9/29/08 1:36:00 PM#2

I kind of on the fence myself.  WAR isn't bad, but I'm not sure if there's a compelling reason to play it over WotLK.  Most likely I'll see what the guild is doing.

What I do like though is that there's a good alternative on the market.  I feel that I can shift between the games when I get burned-out on one or the other.  Yeah, they're similar, but there are concepts that I like about each; for example, I do enjoy the PQs in WAR and the different scenarios.

Ico
Oh, cruel fate, to be thusly boned. Ask not for whom the bone bones. It bones for thee.

Azrile

Novice Member

Joined: 7/29/08
Posts: 1791

Any new or returning player to WOW, send me a PM for some help getting started.

9/29/08 1:54:46 PM#3

that was generally my opinion too.

Warhammer isn't terrible, but it's not good either.  There are just too many things that aren't as good WOW.  I'm also seriously concerned about realm populations.  There are a ton of med population servers that are WAY unbalanced...   Box sales have dried up and the game isn't getting new players.   Most servers are not  going to have competitive RvR.

I've been playing Lake Wintergrasp and it is really much more fun than Warhammer seiges... and then you have the whole PVE side of it.

................................................
“The corollary to that is if you’ve seen a game consolidate servers, you know it’s in deep, deep trouble — that’s not a healthy sign for an MMO,”
"Look at us six weeks out. If we’re not adding servers, we’re not doing well.” - MJ from Warhammer in July Interview

Loke666

Elite Member

Joined: 10/29/07
Posts: 3422

9/29/08 1:58:21 PM#4

It usually takes a few months to get rid of most the goldspammers so I don't doubt they will at least be a lot fewer in 3 months.

Still if you enjoy Wow more than there is no reason for you to continue WAR, a waste of time to not play the game you prefer.

teddyboy420

Apprentice Member

Joined: 5/22/04
Posts: 263

Blessed are the forgetful, for they get the better even of their blunders

9/29/08 1:59:01 PM#5
Originally posted by Mentat

I guess when Wotlk comes out I'll be back in there. I played War for a little over a week now. It's not bad but, it's also not that good either.

The graphics look nice but, the gameplay isn't nearly as smooth and the gold spammers are frikkin all over that game and unlike WoW there is no program to automatically remove and ignore them.

 

 

You're entitled to your opinion, and I won't argue with you about the first part of your post.

As for the 2nd part, especially the gold spamming....well, you're wrong. Yes, there are gold-spammers, but there ARE tools to ignore them. They aren't built into the game yet, but the tool in WoW wasn't built into the game until what, 2 or 3 years after release? The devs have even advertised on the main-site a really good add-on to automatically ignore the spammers, and avoid seeing their spam. Not to mention the running tally the WAR devs have going on the Herald, or the fact that gold in WAR doesn't have nearly as much value as it did in WoW b/c you just don't need it as much.

Azrile

Novice Member

Joined: 7/29/08
Posts: 1791

Any new or returning player to WOW, send me a PM for some help getting started.

9/29/08 2:14:34 PM#6
Originally posted by teddyboy420
Originally posted by Mentat

I guess when Wotlk comes out I'll be back in there. I played War for a little over a week now. It's not bad but, it's also not that good either.

The graphics look nice but, the gameplay isn't nearly as smooth and the gold spammers are frikkin all over that game and unlike WoW there is no program to automatically remove and ignore them.

 

 

You're entitled to your opinion, and I won't argue with you about the first part of your post.

As for the 2nd part, especially the gold spamming....well, you're wrong. Yes, there are gold-spammers, but there ARE tools to ignore them. They aren't built into the game yet, but the tool in WoW wasn't built into the game until what, 2 or 3 years after release? The devs have even advertised on the main-site a really good add-on to automatically ignore the spammers, and avoid seeing their spam. Not to mention the running tally the WAR devs have going on the Herald, or the fact that gold in WAR doesn't have nearly as much value as it did in WoW b/c you just don't need it as much.

 

You can't have it both ways.  Players continue to say "but wow has such old graphics".  Well, the plus side of being an old game is that they've dealt with a lot of issues already that players will have to suffer through.

The question a player has to ask is " Which game, THIS MONTH, will be more fun to play and is worth the $15".   The goldspammers in Warhammer are a big issues.. you can't expect players to 'deal' with it themselves.  Most players don't use forums or visit the games homepage.

................................................
“The corollary to that is if you’ve seen a game consolidate servers, you know it’s in deep, deep trouble — that’s not a healthy sign for an MMO,”
"Look at us six weeks out. If we’re not adding servers, we’re not doing well.” - MJ from Warhammer in July Interview

Zyllos

Hard Core Member

Joined: 9/11/05
Posts: 337

"You do not get old and stop playing, you stop playing then get old." -- Benjamin Franklin

9/29/08 2:16:23 PM#7

Here is why WH is a let down, its not the 40k universe.

MMOs Played: Aion, ATITD, AoC, AO, Atlantica Online, AutoAssault, Cabal Online, CoX, DAoC, Dungeon Runners, DDO, EVE, EQ, EQII, GW, LOTRO, Myth War 2, Rappelz, Requiem, RF Online, Runescape, Ryzom, Shadowbane, Silkroad Online, SWG, SotNW, TCoS, TR, Vanguard, WAR, WoW, Zu Online

Pappy13

Novice Member

Joined: 2/16/07
Posts: 2015

I dont need to
"get a life".
Im a gamer, I have
LOTS of LIVES!

9/29/08 2:26:08 PM#8

Well here's my beefs/mini review of the game. (Note:  I've added notes in green where appropriate)

1) Water is very problematic. Can't go underwater. Skills don't animate right in the water. Jumping into water from a height causes damage.

2) Mob distribution is bad. There are too many champions and champions don't drop better loot so you spend a lot of your time avoiding the champions. Mobs are so close together and respawn so quickly that there's a very good chance of repops killing you before you make it to your intended objective. Mobs are not linked so that you can pull a single mob from a group of 5 or six to kill it so named mob quests are just stupid easy.

3) Quests are poorly implemented. They are not grouped together, they are very spread out and rarely can you complete more than 1 quest in an area before having to move somewhere else. Quests themselves are very easy to complete in most cases you can usually kill a couple mobs, grab what you need or kill the one named mob you need and leave. Even killing 10 mobs is so easy because stuff respawns so quickly, so you spend most of your time running from 1 quest location to another and spend almost no time actually doing the quest itself. Because of this quests don't give you any feeling of accomplishment.

4) Itemization is very poor. You'll look essentially the same at level 1 that you do the rest of the game. Weapons don't have any special effects like glows or really cool looking armor. Very few stats on weapons and armor, mostly just increase one or 2 stats and then some resistances. Where is + to damage, + to crit, + to hit, + to attack speed, + to armor, etc etc etc. You name it, it's not there.(Note: There at higher levels, but still too little to late in my opinion)

5) UI is lacking. Can't link items in chat. Mini-map zoom function returns to default setting everytime you start the game. AH filtering doesn't work completely. No target of target etc etc etc.

6) Fun factor is missing. Ever hear of emotes? Try putting more then /lol in the game please. There doesn't seem to be anything to do in the game except kill stuff. No dancing.  No fishing, no fair, no special food or drinks that are there just for entertainment purposes.

7) PvE is lacking. No dungeons to speak of. Questing is boring (see above). Public quests are nice, but rewards are lacking and once you have hit your influence for a chapter, there's very little incentive to join so PQ's are barren wastelands 90% of the time. Every once in a while you will stumble upon a PQ with someone there and you can join them, but it's few and far between. Maybe it's better on a high pop server, but then you run into queue issues.

8) Professions are weak. Doesn't seem to be a point to them. Even Apothecary seems underwhelming as potions are fairly weak or for very limited duration. There's no bandages to heal. Nothing to eat or drink to boost your stats. Talismans are hard to come by. Why is it that everywhere you go you get seeds for cultivation, but Talisman components are nowhere to be seen? 

9) PvP is not as good as it should be. The only thing this game has going for it is the PvP which is about on Par with WoW, but even that is not any better than WoW. It's nice that you can queue up for the scenario's (BG) from anywhere and it puts you back where you were when you finished, but the "warmup" time is too short. You barely have enough time to finish killing the mob you're on before you have to click "ready" or miss the opportunity. People are usually still zoning in when the scenario starts. There's quite a few more scenario's to get into than in WoW, but they still all work on pretty much the same game mechanic, capture the flag or hold the flag, there doesn't seem to be much variety. Even though there's only 4 BG's in WoW it covers pretty much all the same ground that War does. For all the talk of RvR in War, there's very little of it going on. I went into an RvR zone and there was no one to be found whereas the scenario's always have people in them, pretty much exactly like it is in WoW.

 10) Performance is still a huge problem. Even though the graphics are only slightly better than WoW's, everything feels very unresponsive. You'll hear people talk about the PvP being clunky, well to me it's a matter of performance. Everything just feels sluggish and unresponsive. Seems like there is a LOT of background stuff going on. Would probably help if I had 4 gig of ram, but again the graphics are only slightly better than Wow and where I get 60 FPS in WoW consistently, in War I sometimes get like 5. Needs a lot of performance tuning.

It’s not really geared toward soloing, it’s geared toward grouping. While you can do most of the stuff by yourself, it’s just not very fun. I found myself aggravated a lot of times. Now that’s not really a fault of the game, I’m sure that’s the way War is meant to be played, but since I often find myself playing by myself, it’s got to keep me entertained when I’m not with someone else. WoW does that very well, War not so much.

I’ll probably continue to play until my first payment is due and then I’ll cancel and go back to WoW. I actually fired up WoW yesterday to play a bit and the first thing that struck me was that WoW actually looks a lot better than people give it credit for. Everything just seems to come alive in WoW compared to War even though the graphics in War are better. Things in War seem stiff and unnatural whereas things feel better in WoW even if they don’t necessarily look better. It’s hard to explain, but you just get a better sense of wonder in WoW that you don’t get in War.

Skrofler

Apprentice Member

Joined: 9/29/08
Posts: 1

9/29/08 4:49:22 PM#9

Alright, I don't mind people not liking something in particular but at least they should do it with good reason. I have to defend WAR here and comment a bit on Pappy's review especially since it contains some misinformation.

1) Why would you want to go under water? There's nothing there and you would never benefit from it in combat. And what's so bad about falling damage? It's just a bit realistic.

2) What you're saying is basically true. I just don't have problems with it.

3) First off, WAR quests are very much grouped together. Check your map once more please. I agree though that quests do not give a sense of accomplishment, but then neither do WoW quests unless you're talking about the 10% drop rate ones. I wouldn't know since I don't degrade myself enough to complete them.

4) This is where I start to wonder if you played beyond level 3 or we even played the same game. You obviously never saw a level 40 character. Sure, the art style is different. It's grittier. It's for all of us who dislikes looking like the blinking christmas trees wielding almost-sword-like objects from Warcraft. The items in WAR looks slightly more as if somebody could actually wear/wield them and then go into combat. Next try not to be so hung up on WoW math and its combat system. WAR has a totally different set of stats and nothing is "missing". If you bothered to mouse-hover over your stats you would find out that Intelligence increases spell damage and.. uh... armour increases armour. Really! What were you looking at?

5) UI is highly customisable from the built-in tool. You don't like it? You can change it, but it takes more than 10 minutes so not for those with short attention span. But this is one of the areas where a lot of players are complaining, especially about linking in chat. AH filtering works fine for me.

6) "Fun factor" is not there for sure, and it's intended. Mythic didn't put any fluffy kitten crap in there since it's a game about war - not breeding kittens. There are emotes though, just not the same as in WoW. Try typing /help to get a list of all 220 commands. And why would you want fishing? To pass time? If you need to do something else just log out!
7) Yes, PvE is "lacking" if you're expecting WoW 2. But this isn't WoW 2. It's not a PvE game with some flawed PvP-system added for good measure. It's a game that totally revolves around PvP combat with a little PvE content added for diversion. Now I can't speak for the server you tried but on Burlok I'm rarely having trouble completing a PQ because of not enough players. It usually happens around 4 AM. I've never had to queue either.

8) Yes. Crafting is abysmal, and good riddance. To answer your questiong about talisman making though, you'll find those materials if you pick the scaveniging or salvaging skill. And why would you need bandages when there's potions? Bandages are just a potion with a different name and a separate cooldown. However since potions in WAR are more potent than in WoW and already on a 60 sec CD....

9) No. ..... Okay, I'll humour you with a slightly longer response. To say that the 3 BGs in WoW are enough is just... well okay, if you settle for that it's fine I guess. The scenarios in WAR are all variations of conquer and defend, of course, since how could it not be. It's all a game of strategical conflict. There really is little you can do other than to alter the terrain. Next issue... Just because there were nobody in the RvR area when you went there on your admittedly under-populated server doesn't mean that open RvR is broken. I've had plenty of action on my mid-pop server. This is something that will even out in time though. Too bad you never got to experience a keep siege. It's really something.

10) I have 1.5 Gb RAM and have no issues with response.

eccoton

Novice Member

Joined: 6/30/05
Posts: 1067

9/29/08 4:52:35 PM#10
Originally posted by Zyllos

Here is why WH is a let down, its not the 40k universe.


 

I am not let down by WAR I really like it. However it should have been 40K. I totally agree with that. It would have been better.

Skrofler is correct in his response to pappy's comments. Pappy, remember WAR is not a WoW, LoTRO, or an EQ2 style game. That is what you are complaining about. WAR is a pvp big time fighting game and that is what is does really well. All the rest of that fluff is fun and I love it in my fav mmorpg EQ2. I do not play WAR to be another EQ2 or WoW. I play it to compliment my EQ2 experience. Sometime I just want to raise hell and be in a huge war. WAR does that better then any mmo I have played. You are right it is lacking a lot of mmorpg conventions. It lacking them becasue they are simply not needed in WAR. The old apples to oranges comparison holds true here. Stop trying to make WAR what it was never intended to be. If you do this you may find, like I did, WAR is a really great time and well made game.

Pappy you say WAR has only slightly better graphic the WAR? I have posted this picture in other threads. This is a dwarf in both WAR and WoW both at maxed graphic settings, my game play graphics. WAR takes a bit more power but not much more then WoW. You get much more graphic punch for you buck in WAR. You may like WoW's look better, but WAR has more advanced graphics and Mythic has done a great job getting this quality on a lot of machines. Way more machines then LoTRO or EQ2. Hats off to Mythic for this effort. Not sure how anyone would prefer WoW's graphics over WAR. I understand they may prefer the game but the graphic? I will never get that one.

mrnutz1065

Apprentice Member

Joined: 5/02/08
Posts: 220

We aren’t satisfied until all our customers are! -Gaute Godager
LOL

9/29/08 5:14:51 PM#11
Originally posted by Pappy13

 

4) Itemization is very poor. You'll look essentially the same at level 1 that you do the rest of the game. Weapons don't have any special effects like glows or really cool looking armor. Very few stats on weapons and armor, mostly just increase one or 2 stats and then some resistances. Where is + to damage, + to crit, + to hit, + to attack speed, + to armor, etc etc etc. You name it, it's not there.


 

This one made me laugh, and is total bs. I think the game you're thinking of is Age of conan for that.

Gear progression on this game is done very well, look at a level 1 warrior priest and compare with a level 30 renown geared one, the difference is night and day.

The gear doesn't have to have magic fairy dust or pink glowing skulls to look good. The tiered chosen gear is embellished with jewels and lined with gold and it looks awesome.

And yes you do get +dmg, +crit and various other stats on gear, just not so much on the low level gear.

 

Pappy13

Novice Member

Joined: 2/16/07
Posts: 2015

I dont need to
"get a life".
Im a gamer, I have
LOTS of LIVES!

9/29/08 5:43:04 PM#12
Originally posted by mrnutz1065
Originally posted by Pappy13

 

4) Itemization is very poor. You'll look essentially the same at level 1 that you do the rest of the game. Weapons don't have any special effects like glows or really cool looking armor. Very few stats on weapons and armor, mostly just increase one or 2 stats and then some resistances. Where is + to damage, + to crit, + to hit, + to attack speed, + to armor, etc etc etc. You name it, it's not there.


 

This one made me laugh, and is total bs. I think the game you're thinking of is Age of conan for that.

Gear progression on this game is done very well, look at a level 1 warrior priest and compare with a level 30 renown geared one, the difference is night and day.

The gear doesn't have to have magic fairy dust or pink glowing skulls to look good. The tiered chosen gear is embellished with jewels and lined with gold and it looks awesome.

And yes you do get +dmg, +crit and various other stats on gear, just not so much on the low level gear.

 

I've got a lvl 17 toon in tier 2 and haven't seen a single stat yet other than the basic ones that show up on the character sheet.  Since you can only get to lvl 40 or Tier 4, when does this stuff start showing up?  I'm nearly 1/2 way thru the game (PvE side) and haven't seen it yet?  That's poor itemization.
 

Level 30 renown will take a fairly long time to achieve, why are they hiding this stuff?  Couldn't they put a few of these modifiers on something that I will actually see in the first 2 weeks of playing the game?  If it's there at higher level stuff, why isn't it there at lower level stuff, just with lower bonuses?  I don't get it.  I thought War wasn't about the gear grind and yet your telling me that you have to get to lvl 30 renown before you'll see something that looks different than what you got at level 1?  I'm sorry, that's poor itemization in my humble opinion.

SonofSeth

Hard Core Member

Joined: 12/17/05
Posts: 1738

Find a form
is free to roam

9/29/08 6:04:38 PM#13

I haven't played WAR but I spend a decent amount of time reading about it and I still can't find a single reason to pay for it other that RVR.

In every other aspect of the game it just seems like a dumbed down version of WoW.

I'm still little iffy about the ToK, I was never into achievments, they always detracted from immersion, but I like how you unlock new info just by playing the game.

Pappy13

Novice Member

Joined: 2/16/07
Posts: 2015

I dont need to
"get a life".
Im a gamer, I have
LOTS of LIVES!

9/29/08 6:07:08 PM#14
Originally posted by Skrofler

Alright, I don't mind people not liking something in particular but at least they should do it with good reason. I have to defend WAR here and comment a bit on Pappy's review especially since it contains some misinformation.

1) Why would you want to go under water? There's nothing there and you would never benefit from it in combat. And what's so bad about falling damage? It's just a bit realistic.

Um, because it might be interesting?  And I don't know about the planet that you live on but on Earth when you jump into water 10 feet deep from say 10 feet up, you don't get hurt.

2) What you're saying is basically true. I just don't have problems with it.

3) First off, WAR quests are very much grouped together. Check your map once more please. I agree though that quests do not give a sense of accomplishment, but then neither do WoW quests unless you're talking about the 10% drop rate ones. I wouldn't know since I don't degrade myself enough to complete them.

In WoW, I'll often times find myself working on more than 1 quest at a time in an area.  In War this rarely happens.  Most of the time you do 1 quest in an area then move to a different area to do a quest.  Now sometimes after you turn in the quest, that will lead to another quest (chain) in the area you were in before, but you can't do that until after you have completed the first part, so you spend your time running back and forth.

Let's take the named mob quests for instance.  In WoW most of the time just to get to the mob you want you'll have to kill several other mobs in the area to clear out the area so you can single pull the mob you want, otherwise you'll have 4 or 5 on you and you're dead.  In War there was a quest to kill 3 named mobs in 3 different areas.  All 3 were surrounded by like 5 or 6 other mobs, however I was able to just shoot the 1 named mob and kill him.  The actual quest time was like 1.5 minutes.  Running around to each area to find the mobs to kill was like 10 minutes.

4) This is where I start to wonder if you played beyond level 3 or we even played the same game.  You obviously never saw a level 40 character. Sure, the art style is different. It's grittier. It's for all of us who dislikes looking like the blinking christmas trees wielding almost-sword-like objects from Warcraft.

Level 17 on 1 toon and level 10 on another. Granted it's not level 40, but it's not level 3 either. It's taken 2 weeks (approximately) for me to get there. I don't play for 14 hours straight. I usually play a couple hours at a time each day and I can't tell the difference on my character from when I started.

The items in WAR looks slightly more as if somebody could actually wear/wield them and then go into combat. Next try not to be so hung up on WoW math and its combat system. WAR has a totally different set of stats and nothing is "missing". If you bothered to mouse-hover over your stats you would find out that Intelligence increases spell damage and.. uh... armour increases armour. Really! What were you looking at?

That's true in WoW too and it's NOT what I'm talking about.  In WoW you can get gear that increases BOTH your damage and your intellect at the same time.  I have YET to see that on any item in the game.  Maybe it happens at higher level, but WHAT ARE THEY WAITING FOR?  I'm nearly 1/2 way thru from a PvE standpoint.  Show me a bit of love.

5) UI is highly customisable from the built-in tool. You don't like it? You can change it, but it takes more than 10 minutes so not for those with short attention span. But this is one of the areas where a lot of players are complaining, especially about linking in chat. AH filtering works fine for me.

Where did I say it wasn't customizable?  I said it doesn't work.  You can't change the fact that you can't link an item in chat.  You can't change the fact that the zoom is stuck on the default setting and you have to change it everytime you play.  You can't change the fact that the AH filter doesn't filter properly.  I'm not talking add-ons here, I'm talking about functionality that doesn't work or isn't implemented.

Since I am a Shadow Warrior, I went to the AH and changed the filter to only show stuff for Shadow Warriors.  Low and behold there was stuff that could only be used by the Empire.  Guess what, a Shadow Warrior is High Elf.  A Shadow Warrior can NEVER use an item that can only be used by the Empire, so WHY ARE YOU SHOWING IT TO ME?

6) "Fun factor" is not there for sure, and it's intended. Mythic didn't put any fluffy kitten crap in there since it's a game about war - not breeding kittens. There are emotes though, just not the same as in WoW. Try typing /help to get a list of all 220 commands. And why would you want fishing? To pass time? If you need to do something else just log out!

Ok, well that part I don't like.  It's my opinion.  That's what a review is.

7) Yes, PvE is "lacking" if you're expecting WoW 2. But this isn't WoW 2. It's not a PvE game with some flawed PvP-system added for good measure. It's a game that totally revolves around PvP combat with a little PvE content added for diversion. Now I can't speak for the server you tried but on Burlok I'm rarely having trouble completing a PQ because of not enough players. It usually happens around 4 AM. I've never had to queue either.

Let me ask you, are you playing Order or Destruction?  Destruction seems to have a much larger following.  While I can't fault War for that, it's still a problem.

8) Yes. Crafting is abysmal, and good riddance. To answer your questiong about talisman making though, you'll find those materials if you pick the scaveniging or salvaging skill. And why would you need bandages when there's potions? Bandages are just a potion with a different name and a separate cooldown. However since potions in WAR are more potent than in WoW and already on a 60 sec CD....

Again, it's a personal thing.  If you couldn't care less about the professions that's fine, but I rather like having something other than just killing things to do.  And if you think bandages are just another potion than you don't use them properly.  Bandages and potions have different cooldowns and different reasons when it's appropriate to use them, it adds a layer of complexity.

I have chosen salvaging, have you?  I've found like 4 items to salvage in the same time that I've found like 100 things to cultivate.  I'm still sitting at level 1 Talisman on my lvl 10 toon while I'm sitting at like 85 in cultivating and level 70 in herbalism on my lvl 17 toon.  I could have been level 35 or so easy in cultivating by this time had I chosen that profession.

9) No. ..... Okay, I'll humour you with a slightly longer response. To say that the 3 BGs in WoW are enough is just... well okay, if you settle for that it's fine I guess. The scenarios in WAR are all variations of conquer and defend, of course, since how could it not be.

So if they are all pretty much the same, then what good is it having 12 different conquer and defend scenarios if the same can be achieved in 4?

10) I have 1.5 Gb RAM and have no issues with response.

You probably don't have Vista.  If I had XP, then 2 gigs would probably be fine.  With Vista, 2 doesn't appear to be enough.


 

bodypass

Novice Member

Joined: 9/16/08
Posts: 805

9/29/08 6:18:53 PM#15
Originally posted by Pappy13

Well here's my beefs/mini review of the game.

1) Water is very problematic. Can't go underwater. Skills don't animate right in the water. Jumping into water from a height causes damage.

2) Mob distribution is bad. There are too many champions and champions don't drop better loot so you spend a lot of your time avoiding the champions. Mobs are so close together and respawn so quickly that there's a very good chance of repops killing you before you make it to your intended objective. Mobs are not linked so that you can pull a single mob from a group of 5 or six to kill it so named mob quests are just stupid easy.

3) Quests are poorly implemented. They are not grouped together, they are very spread out and rarely can you complete more than 1 quest in an area before having to move somewhere else. Quests themselves are very easy to complete in most cases you can usually kill a couple mobs, grab what you need or kill the one named mob you need and leave. Even killing 10 mobs is so easy because stuff respawns so quickly, so you spend most of your time running from 1 quest location to another and spend almost no time actually doing the quest itself. Because of this quests don't give you any feeling of accomplishment.

4) Itemization is very poor. You'll look essentially the same at level 1 that you do the rest of the game. Weapons don't have any special effects like glows or really cool looking armor. Very few stats on weapons and armor, mostly just increase one or 2 stats and then some resistances. Where is + to damage, + to crit, + to hit, + to attack speed, + to armor, etc etc etc. You name it, it's not there.

5) UI is lacking. Can't link items in chat. Mini-map zoom function returns to default setting everytime you start the game. AH filtering doesn't work completely. No target of target etc etc etc.

6) Fun factor is missing. Ever hear of emotes? Try putting more then /lol in the game please. There doesn't seem to be anything to do in the game except kill stuff. No fishing, no fair, no special food or drinks that are there just for entertainment purposes.

7) PvE is lacking. No dungeons to speak of. Questing is boring (see above). Public quests are nice, but rewards are lacking and once you have hit your influence for a chapter, there's very little incentive to join so PQ's are barren wastelands 90% of the time. Every once in a while you will stumble upon a PQ with someone there and you can join them, but it's few and far between. Maybe it's better on a high pop server, but then you run into queue issues.

8) Professions are weak. Doesn't seem to be a point to them. Even Apothecary seems underwhelming as potions are fairly weak or for very limited duration. There's no bandages to heal. Nothing to eat or drink to boost your stats. Talismans are hard to come by. Why is it that everywhere you go you get seeds for cultivation, but you can't find a single Talisman component?

9) PvP is not as good as it should be. The only thing this game has going for it is the PvP which is about on Par with WoW, but even that is not any better than WoW. It's nice that you can queue up for the scenario's (BG) from anywhere and it puts you back where you were when you finished, but the "warmup" time is too short. You barely have enough time to finish killing the mob you're on before you have to click "ready" or miss the opportunity. People are usually still zoning in when the scenario starts. There's quite a few more scenario's to get into than in WoW, but they still all work on pretty much the same game mechanic, capture the flag or hold the flag, there doesn't seem to be much variety. Even though there's only 4 BG's in WoW it covers pretty much all the same ground that War does. For all the talk of RvR in War, there's very little of it going on. I went into an RvR zone and there was no one to be found whereas the scenario's always have people in them, pretty much exactly like it is in WoW.

 10) Performance is still a huge problem. Even though the graphics are only slightly better than WoW's, everything feels very unresponsive. You'll hear people talk about the PvP being clunky, well to me it's a matter of performance. Everything just feels sluggish and unresponsive. Seems like there is a LOT of background stuff going on. Would probably help if I had 4 gig of ram, but again the graphics are only slightly better than Wow and where I get 60 FPS in WoW consistently, in War I sometimes get like 5. Needs a lot of performance tuning.

It’s not really geared toward soloing, it’s geared toward grouping. While you can do most of the stuff by yourself, it’s just not very fun. I found myself aggravated a lot of times. Now that’s not really a fault of the game, I’m sure that’s the way War is meant to be played, but since I often find myself playing by myself, it’s got to keep me entertained when I’m not with someone else. WoW does that very well, War not so much.

I’ll probably continue to play until my first payment is due and then I’ll cancel and go back to WoW. I actually fired up WoW yesterday to play a bit and the first thing that struck me was that WoW actually looks a lot better than people give it credit for. Everything just seems to come alive in WoW compared to War even though the graphics in War are better. Things in War seem stiff and unnatural whereas things feel better in WoW even if they don’t necessarily look better. It’s hard to explain, but you just get a better sense of wonder in WoW that you don’t get in War.


 

A lot of other points to add that just don't work in WAR...

11. How about a real 3D world you can fly over with your personal mount. Are you guys even realising HOW much more programming work needs to be done to represent everything in 3D and you can actually land, hover over, adventure in. The flight loading screen of WAR takes exactly 2 days to program: a complete 3D rendered world you can enter EVERYWHERE takes a full YEAR to cover. And boys and girls the orginal war TT lore is FULL of flying units.

12. The art and animation in Wow just BLOWS War out of the water. I had to laugh when I see a screenshot compared. Since WHEN are videogames made of still pictures ????

It is the art , the fluent and controlled animation, the control of your avatar that stands MILES above in Wow. No STILL photo can do justice to what you experience in game and the controls you have in the fighting. Like the author said where are the glows on the weapons enchantments? Simple things like that.

13. Wow is full of color, dynamics and the vivid world almost JUMPS out of your monitor in high resolution. It invites you to play. War is depressing - even more when playing Order and you just loose.

What makes me sad and angry is that those so called Wow killers don't come to the knees of present day Wow/TBC/WotLK and for all those that worship War now.....

.... Think about it if that piece of software were the "new" standard in MMORPG. I bet you that if War was made 3 years ago and Wow/TBC/WotLK would only be launched now, you would ALL jump to WotLK without a doubt.

It would be a very very sad day for MMORPG if War would be the standard today, because we exactly know what it lacks (tx to Blizzard).

 

 

Nadia

Hard Core Member

Joined: 7/26/03
Posts: 3480

9/29/08 6:21:12 PM#16
Originally posted by Mentat

unlike WoW there is no program to automatically remove and ignore them.

anti-spam UI mod for WAR,  Spam me not

herald.warhammeronline.com/warherald/NewsArticle.war

mrnutz1065

Apprentice Member

Joined: 5/02/08
Posts: 220

We aren’t satisfied until all our customers are! -Gaute Godager
LOL

9/29/08 6:24:45 PM#17

How about prior to 70 in WoW? How much gear do you find with armor penertration? haste? resilience? WoW didn't really get that varied till end game.

Admitedly, the progression in Warhammer probably isn't as dramatic as WoWs but that's not to say it's not there and to be honest I'd rather wear the defias set in wow than the terribad S4 set for rogues.

Pappy13

Novice Member

Joined: 2/16/07
Posts: 2015

I dont need to
"get a life".
Im a gamer, I have
LOTS of LIVES!

9/29/08 6:32:27 PM#18
Originally posted by mrnutz1065

How about prior to 70 in WoW? How much gear do you find with armor penertration? haste? resilience? WoW didn't really get that varied till end game.

Admitedly, the progression in Warhammer probably isn't as dramatic as WoWs but that's not to say it's not there and to be honest I'd rather wear the defias set in wow than the terribad S4 set for rogues.

Ok, yeah some things are not there till later, but what about the basics?  You know + dam, + AC, + to hit, + to crit.  These things are in the game almost from the beginning, they just have lower values than you find at the upper levels.  It's much harder to determine if you want that piece of gear with +5 int and + 3 to dam or the one with +4 int and + 4 dam than if the if the choice is between + 5 Int and + 4 Int.  Is there really any question what piece of equipment you want then?  The resistance make things a bit harder to choose, but I would just like to see a bit more variety than + to one of the main stats and/or a resistance.  There are a lot of other factors that can be thrown in to make it more interesting and more unique.
 

Pappy13

Novice Member

Joined: 2/16/07
Posts: 2015

I dont need to
"get a life".
Im a gamer, I have
LOTS of LIVES!

9/29/08 6:40:46 PM#19
Originally posted by eccoton

Pappy you say WAR has only slightly better graphic the WAR? I have posted this picture in other threads. This is a dwarf in both WAR and WoW both at maxed graphic settings, my game play graphics. WAR takes a bit more power but not much more then WoW. You get much more graphic punch for you buck in WAR. You may like WoW's look better, but WAR has more advanced graphics and Mythic has done a great job getting this quality on a lot of machines. Way more machines then LoTRO or EQ2. Hats off to Mythic for this effort. Not sure how anyone would prefer WoW's graphics over WAR. I understand they may prefer the game but the graphic? I will never get that one.

Which is from which game? LOL
 

OK, I admit I know, but take someone who's never played either game and tell them that it's from 2 different games and then ask when they think the games were released?  About the same time?  And then tell them that one was released almost 4 years after the other.  I think they would be shocked.  I am.

I also noticed that you picked a location in WoW that was one of the very earliest created.  Do another screenshot comparison from Northrend after Blizzard releases Wotlk or even take one from beta.  You're talking nearly identical and WoW has lower minimum requirements.

cainhunter

Novice Member

Joined: 6/27/06
Posts: 11

9/29/08 6:49:24 PM#20

Pappy, what you don't seem to understand why there is no gear that  +damage, is the fact that the stats themselves add to damage.  So if the stats themselves add to crit or damage or healing why do they need to waste time making gear that gives +damage?  You want more DPS for your weapon (and physical skills) get more str.  You want weapon pen. get weapon skill.  So on and on.  If you want an equipment that gives you a ton of stats get purple equips.  If you want equips that have higher stats but only on 1-2 get Blue gear.

On the crafting note, the only thing I miss is crafting equipment.  Talisman making is simple, use salvaging to salvage Green equipment or higher to gain fragments.  Fragments are what actually give the talisman its stats, the rest of the mats you can buy or find.

 

Oh and just a side note, there are dungeons in the game.  Take a look around the capital city next time you are there.

Perhaps try some more classes for both sides (yeah the core of each class is similar Tank, DPS, mage/healer) but as you get higher in tier 2 and into tier 3 the differences really begin to shine).  And if all else fails its not like you can't play another game.  I'm sorry you didn't seem to care for WAR but not everyone likes everything.  

Have Fun!

 

sabutai22

Apprentice Member

Joined: 3/24/05
Posts: 281

--Developers that create cookie-cut MMO''s deserve failure!--

9/29/08 6:50:47 PM#21
Originally posted by Mentat

I guess when Wotlk comes out I'll be back in there. I played War for a little over a week now. It's not bad but, it's also not that good either.

The graphics look nice but, the gameplay isn't nearly as smooth and the gold spammers are frikkin all over that game and unlike WoW there is no program to automatically remove and ignore them.

 

 

For me its the grind, you really start to feel a HUGE level grind post level 22 (Tier 3+) and that being the case if im going to _RE-GRIND_ i might as well do it when WoTLK comes out and take my 70 to 80.

mrnutz1065

Apprentice Member

Joined: 5/02/08
Posts: 220

We aren’t satisfied until all our customers are! -Gaute Godager
LOL

9/29/08 6:54:54 PM#22

http://www.wardb.com/item.aspx?id=430064

This is an example of an item with +bonus melee damage to it, and with set bonuses such as +29 strength.

http://www.wardb.com/item.aspx?id=431064

Has +1 critical hit chance, which I believe is 1%.

I think mythic are trying to move warhammer away from the RNG and put more emphasis on skill, hence why there is no +hit and critical hit gear is sparse. Besides, crits don't do 200% damage in warhammer, so less is attributed to luck.

Warhammer is very much like WoW in a lot of ways, but it doesn't have to be a carbon copy of WoW to be a good game.

whisperwynd

Hard Core Member

Joined: 2/22/06
Posts: 443

Think for yourselves and let others enjoy the privilege to do so as well.

9/29/08 7:01:42 PM#23

The points made are valid, to the poster, and I've no problem with them. The problem I see is still the old "Can't compare to WoW" crap that's  representative of the same love/hate between different mmo players and their respective choices.

You prefer WoW to WAR? Fine, by all means stay there and enjoy yourselves. Just don't say it's better because you hated WAR.  They aren't in the same genre pf gameplay. WoW's PvP isn't bad to some, but it isn't what alot of PvPers want, so they prefer WAR for their PvP...Who cares?!

I've played WoW, now am playing WAR because it is different...will I play  WAR in a year's time? Don't know, but it's not because of someone's lame attempt of comparing it to WoW, or LOTRO that will stop me. I don't play WoW anymore because it got boring for me. FOR ME. Never will I say it's a boring game. Not the same thing, only ignorant rants say otherwise.

Why does anyone start playing, and PAYING for a new game if they're into another? What's the reasoning? To try it only to 'prove' their other game is better? Was it really to try something new? Would you have left your other game had it been to your liking? If not, then you should just chalk it up as an experience and move on.

If you really hated it, without knowing what you were getting into, then you wasted your money on it, with a bad after-taste in your mouth, and the only one to blame is yourself.  (Not directed at anyone in particular)

I like some of the drama on these forums, but this constant squabble of which game is better is really pathetic. Play your game and let the other guy worry about where he's spending his 15$/month on.

mrnutz1065

Apprentice Member

Joined: 5/02/08
Posts: 220

We aren’t satisfied until all our customers are! -Gaute Godager
LOL

9/29/08 7:02:42 PM#24
Originally posted by Pappy13

Which is from which game? LOL
 

OK, I admit I know, but take someone who's never played either game and tell them that it's from 2 different games and then ask when they think the games were released?  About the same time?  And then tell them that one was released almost 4 years after the other.  I think they would be shocked.  I am.


 

Warhammer probably utilises about 3 times as many polygons on character models as WoW. To say that they would be released at the same time is just silly.

The difference is probably as dramatic as comparing a shot of wolfenstein 3D to a shot of duke nukem 3D. Hmm, which was released first...

Ps. I'm sure somebody will point out the exact numer of polygons but quite frankly I don't care, the difference is clearly visable.

bodypass

Novice Member

Joined: 9/16/08
Posts: 805

9/29/08 7:07:51 PM#25

I think mythic are trying to move warhammer away from the RNG and put more emphasis on skill, hence why there is no +hit and critical hit gear is sparse. Besides, crits don't do 200% damage in warhammer, so less is attributed to luck.

Warhammer is very much like WoW in a lot of ways, but it doesn't have to be a carbon copy of WoW to be a good game.


 

Well let them  FIRST work out the animation and clunky behaviour of its fights then.

The 10 points from above don't even mention the glitches in the blocking combat, the lag when too many players are on line, the ridicolous small player caps per server to reduce the lag, the boredom with ALL static Keeps having the same structure.

And please WITHOUT the CC of Wow explain me for ONCE what exaclty is "skill".

You know who has the "skill"?: : the guys who do WC arena right now and own the other players in exactly the same gear with NO add-ons allowed and a waiting price money of 25.000 dollar PER winning player.

Those guys have "skill"s, not someone who bashes the heads in one healed zerg group over another healed zerg group, and calling it RvR. Even Stratego is RvR.

 

 

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