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Warhammer Online: Age of Reckoning

WAR (Warhammer Online) 

General Discussion  » let me guess

10 posts found
  Pelu

Spotlight Poster

Joined: 4/10/07
Posts: 596

Beware of Felidae on the hunt.

 
9/28/08 11:32:40 AM#1

Destruction always win... and Order is the punching bag for the destruction to take the crap on????

  Xennith

Novice Member

Joined: 11/19/06
Posts: 1264

9/28/08 11:56:23 AM#2

order seem to be having a nice big cry about their horribly underpowered classes, but to be honest in scenarios at least the win rate is about 50/50 on most servers, so either the order are fantastic players managing to overcome their horrible disadvantage, or a bunch of whining babies.

  JonnyBigBoss

Novice Member

Joined: 6/13/07
Posts: 618

9/28/08 11:56:26 AM#3

I did a premade with my guild last night. We didn't even have a good setup, but it consisted of:

Engineer (me), Bright Wizard, Bright Wizard, Rune Priest, Ironbreaker, Archmage.

We won 17 games in a row before we lost one. Learn how to teamwork imo.

- - -
Playing: PlayStation 3, World of Warcraft
Retired: EVE, FFXI, FFXIV, Lineage 2, PristonTale, Ragnarok, RIFT, SWTOR, WAR

  Tyvolus

Apprentice Member

Joined: 9/28/08
Posts: 147

9/28/08 11:58:43 AM#4

World pvp I have to admit Dest is coming out well ahead of Order.  But on my server, I have won the vast majority of scenarios with Order. 

  Bintowe

Novice Member

Joined: 8/25/08
Posts: 48

9/28/08 12:01:47 PM#5

Most of the problem I can see with order is two-fold.  First, and most important, is the total lack of any kind of teamwork...everyone kind of just goes off and does their own thing.  Second, is the serious lack of tanks...I swear, dest tanks outnumber order tanks 3 to 1.  The first problem will eventually fix itself, as it seems most of the beta players went destruction, so it will take everyone else some time to catch up.  The second problem, however...I just dont see this getting fixed, short of Mythic making the human tank soon.  Lets face it...dwarves are never popular, and the high elf looks so weak, even if they do fine otherwise.

  Pelu

Spotlight Poster

Joined: 4/10/07
Posts: 596

Beware of Felidae on the hunt.

 
9/28/08 2:11:43 PM#6

There is a balance between the two factions on win and lose???

 

like luxon and kurzick in GW???

  cdeepal

Novice Member

Joined: 6/19/05
Posts: 147

9/28/08 2:17:43 PM#7

Yes, on World PvP, destruction has an edge, but for most (90%) RvR scenarios, Order wins.

  mylin1

Novice Member

Joined: 5/30/06
Posts: 138

9/28/08 2:18:23 PM#8

Which side wins seems very server centric atm, on our server order controls most of the open rvr and wins about 80% of the lower level rvr senarios during my prime play time but as its so dependant on who shows up for a battle its always hard to tell who will come out on top

 

also after so few weeks of release its going to be a while before the dust settles enough to work out what sides need a tweak

 

 

  stryker31

Novice Member

Joined: 12/14/05
Posts: 63

9/28/08 2:21:45 PM#9

I found that in the T1 high elf scenario a lot.  But once i started playing with my guildies, we havent lost the empire or dwarf scenario since.  its about teamwork and getting a group together and staying together, whether or not the whole rest of the people do the same or not.

  Lonesamurai1

Novice Member

Joined: 6/09/07
Posts: 1211

9/28/08 2:45:04 PM#10
Originally posted by Pelu

There is a balance between the two factions on win and lose???

 

like luxon and kurzick in GW???

 

Yes, they should actually be balanced

 

however, unlike GW, although there is a max cap for scenarios and RvR, any number can go in and do the Tiered RvR PvE areas and thats where it can be unbalanced, whereas in GW that doesn't happen cos its instanced all the timeand willbe balanced on player numbers (although, if you have one side that goes all Monk for instance, then somethings wrong)