Network Sites: FPSguru.com RTSguru.com UnboundGamer.com
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Games:567  Guilds:2,961
Members:1,440,774  Online:0
Guests:0  Posts:4,573,891
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
D-F
D&D Online DC Universe DUST 514 Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Solstice Dark and Light DarkEden Online DarkSpace Darkfall Darkwind: War on Wheels Dawn of Fantasy Dawntide Dead Earth Dead Frontier Deco Online Defiance Deicide Online Dekaron Desert Operations Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Empires Dragon Nest Dragon Oath Dragon Raja Dragon's Call Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Runners Dynasty Warriors Online EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eden Eternal Elf Online Emil Chronicle Online Empire & State Empire Craft EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eternal Lands Ether Fields Ether Saga Online Eudemons Online EuroGangster EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forsaken World Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Talisman Online Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris Terra World Thang Online The 4th Coming The Agency The Chronicle The Chronicles of Spellborn The Legend of Ares The Matrix Online The Missing Ink The Mummy Online The Myth of Soma The Realm Online The Repopulation The Secret World The Sims Online The Strategems There Thrones of Chaos Tibia Tibia Micro Edition Toontown Online Top Speed Torchlight Transformers Universe Travia Online Travian Trials of Ascension Tribal Wars Tribes Universe Trickster Online Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War U.B. Funkeys UFO Online Ultima Online Ultima X: Odyssey Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Universe Online Valkyrie Sky Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Vis Gladius Voyage Century W.E.L.L. Online WAR (Warhammer Online) WYD Global Wakfu War Rock War of 2012 War of Angels War of Legends War of Thrones War of the Immortals WarFlow Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warrior Epic WebLords Wild West Online WildStar WindSlayer 2 Wish Wizard 101 Wizards and Champions Wonder King Wonderland Online World Golf Tour World War II Online World of Darkness World of Heroes World of Kung Fu World of Pirates World of Tanks World of Warcraft World of the Living Dead WorldAlpha Wurm Online Xiah Xsyon YS Online ZU Online Zentia Zero Online Zodiac Online eRepublik

MMORPG.com Discussion Forums

Warhammer Online: Age of Reckoning

WAR (Warhammer Online) 

General Discussion  » War Reaches 500k Subs in first week.

4 Pages « 1 2 3 4 Search
89 posts found
  IKShadow

Novice Member

Joined: 11/08/05
Posts: 764

Support Bacteria - They''re the only culture some people have.

9/27/08 6:45:55 PM#76
Originally posted by Milky

The real question isn't how many players they have a launch.  Its how many they retain after the first month.

 

Its how many after 3 months, usually players allow devs to fix/add something but after it people start quitting.

Futilez Mature gaming guild

  Pheace

Novice Member

Joined: 12/17/03
Posts: 2434

You can either agree with me or be wrong!

9/27/08 7:09:49 PM#77
Originally posted by IKShadow
Originally posted by Milky

The real question isn't how many players they have a launch.  Its how many they retain after the first month.

 

Its how many after 3 months, usually players allow devs to fix/add something but after it people start quitting.

 

Agreed on this, the first month is too soon, especially for WAR, the first trip to the city is gonna leave people excited for a while, assuming they're on the winning side at least.

  Jenneroflok

Novice Member

Joined: 9/17/05
Posts: 123

9/27/08 11:01:14 PM#78
Originally posted by WSIMike

Meh...

Personally I think the well has been poisoned for the MMO genre in general.

Once upon a time, players were content to find a MMO they enjoyed, dug in and played it - in many cases they're still playing (EQ1, AC, AO, DAoC, etc).

They weren't and still aren't constantly looking for the "next new shiny game that was going to blow the entire genre out of the water", because they're happy where they are.

WoW came along, popularized the genre and since then it's been this rapid roller-coaster ride of hype and disappointment. People jumping into the newest game, expecting it to be "revolutionary and ground-breaking", then crying foul when it isn't... all the while, keeping their eye on the next MMO which will *certainly* be "revolutionary and groundbreaking"... That one comes along with the same result... So they start looking for the *next* MMO... ad infinitum.

As long as we keep looking to the companies with the biggest names and the most financial backing for our "next fix", the days of "revolutionary and groundbreaking" MMOs are all but over for at least one simple reason:

They've become a popular and viable type of game that are proven to potentially earn big bucks.

The reason many companies wouldn't go near MMOs before and you only saw the occasional smaller companies going near them, is because they weren't "proven". Companies didn't "get" them, or how they could be profitable.

Well, along comes WoW which blows the doors off the industry, becomes insanely popular and profitable... So now all those companies who wouldn't go near MMOs before are cranking them out like there's no tomorrow... making sure to copy WoW's model as much as possible so as to ideally pull from that group. They don't just want a slice of the MMO pie... they want a piece of the WoW MMO pie. That's where the money is, and they don't dare deviate too far from it.

I would bet money that it's not going to be a big name company that's going to truly revolutionize the genre (remember, Blizzard didn't revolutionize MMOs. They popularized them). It's going to be some small, possibly independent company that hardly anyone's heard of... Counterintuitive as it seems, the smaller companies have the most room to take the most risks. They have the least to lose. They don't have a publisher breathing down their necks to "make it more like "popular game here".

So... If people are really, genuinely looking for something new and innovative... Ignore the big companies. Try looking into the more obscure ones. You'll likely not find the "next run-away hit"... but you may well find the "new and different" type of game you're looking for.

Don't be so quick to dismiss them because they're smaller, or lesser-known or don't have the backing of a multi-million dollar publisher. Find something that looks promising and spread the word.

I think it's pretty clear where the AAA-level MMOs are going and what we can expect from them... Pretty much "more of the same".

If ever there was a time for lesser-known developers to be given more recognition, it's now.

 

You give me a crafting system even close to what SWG had Pre Cu I am there.  I have tons of Friends that hate the idea of level based game, you give them a pick and choose skill base game, they will be there.   Till then, I will stay with Warhammer,  not because EA and Mythic puts it out,  But because I have fond memories of playing the pen and paper game 20 years ago.

 

  Protus-AOC

Novice Member

Joined: 7/06/08
Posts: 91

9/27/08 11:51:35 PM#79

AOC has 700k so not really seeing how 500k would be bragging rights. At that rate I am sure that AOC has well over 1-2 million by now and should see a big increase a month or so once people quit world of death knights. ( LF1M Scholo have 4 DK's)

  Thachsanh

Hard Core Member

Joined: 7/02/05
Posts: 330

9/28/08 2:09:18 AM#80
Originally posted by Protus-AOC

AOC has 700k so not really seeing how 500k would be bragging rights. At that rate I am sure that AOC has well over 1-2 million by now and should see a big increase a month or so once people quit world of death knights. ( LF1M Scholo have 4 DK's)

 

Dude, AoC has never had 700K subscription ever. The only official subscription number is the 400K in the Q2 financial report and they still debate that whether that is Jun 30 number of August 14 number.

The 700k number that AoC has is the number of box shipped. If you want to go by that number you will have to compare with the 1.5 million box ship that WAR had.

  fuzzylojik

Apprentice Member

Joined: 10/05/07
Posts: 439

10/01/08 4:23:15 PM#81

Well the game is pretty all sold out in my area in Sydney so it's doing well down here.  Too many oceanic servers tho, everyone is clustering to the main ones and leaving the others empty.

  Fariic

Apprentice Member

Joined: 7/29/04
Posts: 1570

10/01/08 4:48:37 PM#82
Originally posted by LordDraekon

WAR is a niche game and will remain so as long as Mythic continues to operate like it's still 2001 and stubbornly refuse to alter their operating philosophies to accomodate a market that has changed.


 

You see, it's always been a dream of mine to own a hot dog stand.  Now I know I could make a lot more money if I open a McDonalds, but I want a hot dog stand.

You assume that Mythic is trying to be the top dog.  Maybe as far as PvPcentric MMO's go they want to be, but I never got the impression that thier aim was to beat WoW.

You sound like you expect developers to design games around what you want, instead of designing the kind of games they set out to design, and that's just silly.

I can see WAR exceeding a million subs.  I'm not holding my breathe that they do it anytime soon, maybe after WoTLK.  If WoW's xpac releases with the same been there, done that, feel that TBC had, I would expect WAR to pick up a lot of subs; especially if people enjoy the PvP zone.

WotLK could actually be beneficial to WAR.  A lot of people playing WoW may be hesitant because of the RvR.  WotLK will introduce RvR to people like WoW introduced MMO's to people.  A lot of those people that found MMO's with WoW came away with a desire for "more", and after they get a little taste of actual RvR and seiges, they may find themselves wanting "more".  In my opinion WAR is going to suffer a dip when WotLK releases, followed by a slight rise about a month later, and a few months after that I think WAR will see a bit of a surge; I'm speculating of course.

Anyone who thinks WAR isn't a real MMO must also believe the same about WoW. 
 

  Mcpoopypants

Novice Member

Joined: 9/24/08
Posts: 120

10/01/08 11:51:57 PM#83
Originally posted by Fariic
Originally posted by LordDraekon

WAR is a niche game and will remain so as long as Mythic continues to operate like it's still 2001 and stubbornly refuse to alter their operating philosophies to accomodate a market that has changed.


 

You see, it's always been a dream of mine to own a hot dog stand.  Now I know I could make a lot more money if I open a McDonalds, but I want a hot dog stand.

You assume that Mythic is trying to be the top dog.  Maybe as far as PvPcentric MMO's go they want to be, but I never got the impression that thier aim was to beat WoW.

You sound like you expect developers to design games around what you want, instead of designing the kind of games they set out to design, and that's just silly.

I can see WAR exceeding a million subs.  I'm not holding my breathe that they do it anytime soon, maybe after WoTLK.  If WoW's xpac releases with the same been there, done that, feel that TBC had, I would expect WAR to pick up a lot of subs; especially if people enjoy the PvP zone.

WotLK could actually be beneficial to WAR.  A lot of people playing WoW may be hesitant because of the RvR.  WotLK will introduce RvR to people like WoW introduced MMO's to people.  A lot of those people that found MMO's with WoW came away with a desire for "more", and after they get a little taste of actual RvR and seiges, they may find themselves wanting "more".  In my opinion WAR is going to suffer a dip when WotLK releases, followed by a slight rise about a month later, and a few months after that I think WAR will see a bit of a surge; I'm speculating of course.

Anyone who thinks WAR isn't a real MMO must also believe the same about WoW. 
 

I think it's clear by the demographic mythic is trying to reach that they ARE trying to be the top dog. They made Wow 2.0 due to Wows subscription number, not because Wow was a good game... cuz it wasnt. War isnt a real MMO, nor is Wow.
 

  marinrider

Hard Core Member

Joined: 4/18/06
Posts: 1488

10/01/08 11:58:33 PM#84
Originally posted by Mcpoopypants
Originally posted by Fariic
Originally posted by LordDraekon

WAR is a niche game and will remain so as long as Mythic continues to operate like it's still 2001 and stubbornly refuse to alter their operating philosophies to accomodate a market that has changed.


 

You see, it's always been a dream of mine to own a hot dog stand.  Now I know I could make a lot more money if I open a McDonalds, but I want a hot dog stand.

You assume that Mythic is trying to be the top dog.  Maybe as far as PvPcentric MMO's go they want to be, but I never got the impression that thier aim was to beat WoW.

You sound like you expect developers to design games around what you want, instead of designing the kind of games they set out to design, and that's just silly.

I can see WAR exceeding a million subs.  I'm not holding my breathe that they do it anytime soon, maybe after WoTLK.  If WoW's xpac releases with the same been there, done that, feel that TBC had, I would expect WAR to pick up a lot of subs; especially if people enjoy the PvP zone.

WotLK could actually be beneficial to WAR.  A lot of people playing WoW may be hesitant because of the RvR.  WotLK will introduce RvR to people like WoW introduced MMO's to people.  A lot of those people that found MMO's with WoW came away with a desire for "more", and after they get a little taste of actual RvR and seiges, they may find themselves wanting "more".  In my opinion WAR is going to suffer a dip when WotLK releases, followed by a slight rise about a month later, and a few months after that I think WAR will see a bit of a surge; I'm speculating of course.

Anyone who thinks WAR isn't a real MMO must also believe the same about WoW. 
 

I think it's clear by the demographic mythic is trying to reach that they ARE trying to be the top dog. They made Wow 2.0 due to Wows subscription number, not because Wow was a good game... cuz it wasnt. War isnt a real MMO, nor is Wow.
 

 

How the hell are they "Not really mmo's."  Your arugment makes no sense what so ever, because by the literal definition they fit the bill pretty nicely.  And WoW was a good game, it set a bar so to speak.  It took what all these games had before, and rolled it up into a game that people could play on and off.  Ive played many mmo's and none ever gave me quite the feeling WoW did, I always felt overwhelmed, and over burdened in other games.  WoW doesnt over load you with stuff, but doesnt let you run out of things to do, and thus you dont feel a commitment to play, but you still kind of want to.  Just because its graphics arent using the Unreal3 engine, or that it doesnt have player housing doesn't make it a bad game.

  Gazenthia

Apprentice Member

Joined: 9/07/07
Posts: 1149

InvaderGaz

10/02/08 1:04:56 AM#85
Originally posted by marinrider

How the hell are they "Not really mmo's." 

 

Yeah I am dying to hear the explanation myself. This is by far the best MMORPG I have laid hands on yet.

I am willing to bet that most people saying this crap have another agenda altogether.

___________________
Sadly, I see storm clouds on the horizon. A faint stench of Vanguard is in the air.-Kien

http://www.penny-arcade.com/comic/2006/12/13/

  User Deleted
10/02/08 3:13:24 AM#86
Originally posted by Mcpoopypants

Are you that suprised?? Like WOW, WAR was designed for the lowest common denominator. People who arent really good at video games, people who play all there games on easy mode. Children, mothers, etc. Kinda like the WII. This makes up most of the market, thus also the reason we see video games getting easier and easier, so are you really THAT suprised with its subscription numbers?


 

Mothers kids ... not good at video games, easy modes.

Why don't you drop all those pretty disguises and come right up.  Tell us what you really want to say.

Oh yeah I see, you are trying to say, "I hiding my identity under a pretentious name of Macwhatever, is proud to proclaim that I am good in video games."  Oh great, congratulations.

You feel better now, that I see what you are trying to hint at me.

You can go now.  Oh hmm Mr Mac-whatever, I do not know you, nobody does.  So either print a copy of your ID card and post it along with your picture and address, or I will not be able to come pay homage to you and worship your greatness.

  User Deleted
10/02/08 3:36:50 AM#87
Originally posted by Milky

The real question isn't how many players they have a launch.  Its how many they retain after the first month.


 

The real question is if you enjoy the game.  If you do, nothing else matters.

  PHInnocent

Novice Member

Joined: 8/01/08
Posts: 50

10/02/08 3:48:42 AM#88
Originally posted by Orthedos
Originally posted by Milky

The real question isn't how many players they have a launch.  Its how many they retain after the first month.


 

The real question is if you enjoy the game.  If you do, nothing else matters.


 

NOOOOOOOO! You can't enjoy the game if it's EZ-mode and doesn't have POTENTIAL! You're like those bullies that made me cry in school! They have a li-fe-fe-feeeeeeeeeeee....

  Jenneroflok

Novice Member

Joined: 9/17/05
Posts: 123

10/02/08 1:04:14 PM#89
Originally posted by Mcpoopypants
Originally posted by Fariic
Originally posted by LordDraekon

WAR is a niche game and will remain so as long as Mythic continues to operate like it's still 2001 and stubbornly refuse to alter their operating philosophies to accomodate a market that has changed.


 

You see, it's always been a dream of mine to own a hot dog stand.  Now I know I could make a lot more money if I open a McDonalds, but I want a hot dog stand.

You assume that Mythic is trying to be the top dog.  Maybe as far as PvPcentric MMO's go they want to be, but I never got the impression that thier aim was to beat WoW.

You sound like you expect developers to design games around what you want, instead of designing the kind of games they set out to design, and that's just silly.

I can see WAR exceeding a million subs.  I'm not holding my breathe that they do it anytime soon, maybe after WoTLK.  If WoW's xpac releases with the same been there, done that, feel that TBC had, I would expect WAR to pick up a lot of subs; especially if people enjoy the PvP zone.

WotLK could actually be beneficial to WAR.  A lot of people playing WoW may be hesitant because of the RvR.  WotLK will introduce RvR to people like WoW introduced MMO's to people.  A lot of those people that found MMO's with WoW came away with a desire for "more", and after they get a little taste of actual RvR and seiges, they may find themselves wanting "more".  In my opinion WAR is going to suffer a dip when WotLK releases, followed by a slight rise about a month later, and a few months after that I think WAR will see a bit of a surge; I'm speculating of course.

Anyone who thinks WAR isn't a real MMO must also believe the same about WoW. 
 

I think it's clear by the demographic mythic is trying to reach that they ARE trying to be the top dog. They made Wow 2.0 due to Wows subscription number, not because Wow was a good game... cuz it wasnt. War isnt a real MMO, nor is Wow.
 

 

Actually while people who are familiar with WOW will feel right at home with War,  War and WOW are two totally Seperate Games.  WOW is Exclusionary. it is all about the Raid, You have to have X+Y+Z to be able to do the run.  War is about the PvP/RvR aspect and that leads to looser combinations. allowomg many other combinations.

4 Pages « 1 2 3 4 Search