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Age of Conan: Unchained

Age of Conan 

General Discussion  » New Retrospective Interview

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58 posts found
  ganbee

Novice Member

Joined: 8/18/08
Posts: 248

9/21/08 12:21:38 PM#21

Erling Ellingson is that you? Love to sit and talk about failure!!

  Distopia

Drifter

Joined: 11/22/05
Posts: 11006

If it contains the words video and game, it must be a WOW clone.

9/21/08 12:24:54 PM#22
Originally posted by Getalife
Originally posted by BigMango
Originally posted by S1GNAL

AoC gamplay is worse than Pacman.

 

Yes you are right, AoC is nothing like Pacman. Now please go play your cartoon games and leave us with our mmoRPG. Thanks.

 

 

 

Its funny how you keep saying WAR is cartoon when its been said million times before that gameplay is what matters the most. You won't even admit that WAR has a better launch or superior gameplay then AOC. All the flaming and trolling ends at the cartoon graphics.

 

Maybe this attitude is the reason why AOC is only getting into more and more trouble.Because all we care about is graphics. Guess what i will take cartoon game with better gameplay over shallow fluff like AOC any day. I still have few days left of  AOC subscription and more i play it i realise how much shallow this game is.

Better game play is all in the eye of the beholder. I actually prefer the game play offered in AOC over WAR. If this wasn't the case I would be playing WAR right now. Graphics add to immersion which is why some people may prefer the visual quality in AOC over other MMO's. It's also possible people appreciate they attempted to raise the bar graphically.

With that said, the flaming doesn't end with the graphics. However, I'm not going to go into what I disliked about WAR. This isn't the board for that discussion.

For every minute you are angry , you lose 60 seconds of happiness."-Emerson

If you can't argue the point don't say anything at all.

  Lobbyboy69

Novice Member

Joined: 8/04/08
Posts: 210

9/21/08 2:23:36 PM#23
Originally posted by Malickie
Originally posted by Getalife
Originally posted by BigMango
Originally posted by S1GNAL

AoC gamplay is worse than Pacman.

 

Yes you are right, AoC is nothing like Pacman. Now please go play your cartoon games and leave us with our mmoRPG. Thanks.

 

 

 

Its funny how you keep saying WAR is cartoon when its been said million times before that gameplay is what matters the most. You won't even admit that WAR has a better launch or superior gameplay then AOC. All the flaming and trolling ends at the cartoon graphics.

 

Maybe this attitude is the reason why AOC is only getting into more and more trouble.Because all we care about is graphics. Guess what i will take cartoon game with better gameplay over shallow fluff like AOC any day. I still have few days left of  AOC subscription and more i play it i realise how much shallow this game is.

Better game play is all in the eye of the beholder. I actually prefer the game play offered in AOC over WAR. If this wasn't the case I would be playing WAR right now. Graphics add to immersion which is why some people may prefer the visual quality in AOC over other MMO's. It's also possible people appreciate they attempted to raise the bar graphically.

With that said, the flaming doesn't end with the graphics. However, I'm not going to go into what I disliked about WAR. This isn't the board for that discussion.


 

I agree immersion in AoC is awesome. I love the fantastic instancing every 30 seconds, it makes me feel part of the game. Love the awesome world too...shame i cant explore any of it.

/sarcasm off

Give me game play over graphics anyday.

  OrionMan

Novice Member

Joined: 9/18/08
Posts: 450

9/21/08 2:59:11 PM#24
Originally posted by Lobbyboy69
Originally posted by Malickie
Originally posted by Getalife
Originally posted by BigMango
Originally posted by S1GNAL

AoC gamplay is worse than Pacman.

 

Yes you are right, AoC is nothing like Pacman. Now please go play your cartoon games and leave us with our mmoRPG. Thanks.

 

 

 

Its funny how you keep saying WAR is cartoon when its been said million times before that gameplay is what matters the most. You won't even admit that WAR has a better launch or superior gameplay then AOC. All the flaming and trolling ends at the cartoon graphics.

 

Maybe this attitude is the reason why AOC is only getting into more and more trouble.Because all we care about is graphics. Guess what i will take cartoon game with better gameplay over shallow fluff like AOC any day. I still have few days left of  AOC subscription and more i play it i realise how much shallow this game is.

Better game play is all in the eye of the beholder. I actually prefer the game play offered in AOC over WAR. If this wasn't the case I would be playing WAR right now. Graphics add to immersion which is why some people may prefer the visual quality in AOC over other MMO's. It's also possible people appreciate they attempted to raise the bar graphically.

With that said, the flaming doesn't end with the graphics. However, I'm not going to go into what I disliked about WAR. This isn't the board for that discussion.


 

I agree immersion in AoC is awesome. I love the fantastic instancing every 30 seconds, it makes me feel part of the game. Love the awesome world too...shame i cant explore any of it.

/sarcasm off

Give me game play over graphics anyday.


 

Gameplay over graphics.. I agree, but I do not see how that statement have anything to do with AoC. AoC is intense gameplay and graphics. For referance check out the link below.forums.ageofconan.com/showthread.php

Realize there is a tonn of impressions to recalibrate after AoC Patch 2.0 came around. I wount try to take the reverand role here, but when you comment on things be aware of that things probably have changed dramatically after you jumped of the wagon.... You know that whole thing about MMO's going through drastic changes the first months after launch. This is normally the case and it is more true the more technologyintensive the launched MMO is.

  Distopia

Drifter

Joined: 11/22/05
Posts: 11006

If it contains the words video and game, it must be a WOW clone.

9/21/08 3:38:39 PM#25
Originally posted by Lobbyboy69
Originally posted by Malickie
Originally posted by Getalife
Originally posted by BigMango
Originally posted by S1GNAL

AoC gamplay is worse than Pacman.

 

Yes you are right, AoC is nothing like Pacman. Now please go play your cartoon games and leave us with our mmoRPG. Thanks.

 

 

 

Its funny how you keep saying WAR is cartoon when its been said million times before that gameplay is what matters the most. You won't even admit that WAR has a better launch or superior gameplay then AOC. All the flaming and trolling ends at the cartoon graphics.

 

Maybe this attitude is the reason why AOC is only getting into more and more trouble.Because all we care about is graphics. Guess what i will take cartoon game with better gameplay over shallow fluff like AOC any day. I still have few days left of  AOC subscription and more i play it i realise how much shallow this game is.

Better game play is all in the eye of the beholder. I actually prefer the game play offered in AOC over WAR. If this wasn't the case I would be playing WAR right now. Graphics add to immersion which is why some people may prefer the visual quality in AOC over other MMO's. It's also possible people appreciate they attempted to raise the bar graphically.

With that said, the flaming doesn't end with the graphics. However, I'm not going to go into what I disliked about WAR. This isn't the board for that discussion.


 

I agree immersion in AoC is awesome. I love the fantastic instancing every 30 seconds, it makes me feel part of the game. Love the awesome world too...shame i cant explore any of it.

/sarcasm off

Give me game play over graphics anyday.

As I said I prefer the game play in AOC, at least compared to most games available at the present time. Instancing every thirty seconds?  Nice exaggeration ," can't explore " more exaggeration.  Did you even leave tortage? If you're going to tell me you had to instance every thirty seconds after leaving there, I'm going to have to say B.S..

As for the rest your sarcastic response, I find AOC to be very atmospheric, which is what creates the Immersion for me. That has nothing to do with graphics (which only add to it). I did not say the graphics are void of downfalls now did I? Loading screens annoy people I realize this, and I understand the complaint. However, personally they don't have such an effect on me.

For every minute you are angry , you lose 60 seconds of happiness."-Emerson

If you can't argue the point don't say anything at all.

  Rebn77

Novice Member

Joined: 3/22/07
Posts: 337

Blech!

9/21/08 4:53:18 PM#26
Originally posted by AmazingAvery

 Looks like they needs some feedback with balancing issues.

 

HAHAHAHAHAHAHAHAHA

 

Oh yes, because Age of Conan is perfectly balanced. Nice try Avery.

  arkady09

Apprentice Member

Joined: 8/16/08
Posts: 267

The clearest way into the universe is through a forest wilderness. -- John Muir

9/24/08 4:11:35 PM#27
Originally posted by BigMango
Originally posted by Imjin

I would completely disagree that they got imersion right. This game more than any Ive played felt the least like I was part of the world.

 

And I would completely disagree with you.

For me AoC, together with Lotro and EQ2, is the most immersive gaming I have seen in mmorpgs. These games feel like mmoRPG worlds. Compared to this, WAR is only a cartoon mmo pvp game.


 

For me, I have to go with Imjin here.  The game very quickly pulls you from the idea you are in a world at all. the first time you have to zone to SEE someone with whom youve been conversing in the SAME territory, Im jerked back out of any feeling if immersion... but there were really so many other things that all sorta worked together to pull me out of the game and any feeling of being anywhere other than my desk with a great view of the Sandia's.

I used to ignore my surroundings alot of the time in Eq, WOW and LOTRO.... In AoC I found myself being pulled away from the game just to watch the sunset, which isnt really a bad thing, unless you wanted to play the game and be drawn into it... which is really why I spent as much as I did to gear up for this game 2 brand new water cooled SLI rigs,(2x CE) and two 6 month subscriptions @ 77USD per each 6 month sub.  I have not touched this game since august and even then it was once a week check-ins to see if it was working at all better than it had been... When I started tracking GPU usage and found that the game was ignoring one cards ram and using 35% of available gpu I just couldnt continue even trying... I mean Im sorry guys but I feel lied to, cheated, disappointed, disgusted, and angry... This is NOT how it should be.

  OrionMan

Novice Member

Joined: 9/18/08
Posts: 450

9/24/08 6:29:13 PM#28
Originally posted by arkady09
Originally posted by BigMango
Originally posted by Imjin

I would completely disagree that they got imersion right. This game more than any Ive played felt the least like I was part of the world.

 

And I would completely disagree with you.

For me AoC, together with Lotro and EQ2, is the most immersive gaming I have seen in mmorpgs. These games feel like mmoRPG worlds. Compared to this, WAR is only a cartoon mmo pvp game.


 

For me, I have to go with Imjin here.  The game very quickly pulls you from the idea you are in a world at all. the first time you have to zone to SEE someone with whom youve been conversing in the SAME territory, Im jerked back out of any feeling if immersion... but there were really so many other things that all sorta worked together to pull me out of the game and any feeling of being anywhere other than my desk with a great view of the Sandia's.

I used to ignore my surroundings alot of the time in Eq, WOW and LOTRO.... In AoC I found myself being pulled away from the game just to watch the sunset, which isnt really a bad thing, unless you wanted to play the game and be drawn into it... which is really why I spent as much as I did to gear up for this game 2 brand new water cooled SLI rigs,(2x CE) and two 6 month subscriptions @ 77USD per each 6 month sub.  I have not touched this game since august and even then it was once a week check-ins to see if it was working at all better than it had been... When I started tracking GPU usage and found that the game was ignoring one cards ram and using 35% of available gpu I just couldnt continue even trying... I mean Im sorry guys but I feel lied to, cheated, disappointed, disgusted, and angry... This is NOT how it should be.


 

Just a comment here. So the guy writing the most posts about AoC in this forum has not even played the game on 1 and a half month... Great, would you move on?

  arkady09

Apprentice Member

Joined: 8/16/08
Posts: 267

The clearest way into the universe is through a forest wilderness. -- John Muir

9/24/08 6:37:09 PM#29
Originally posted by OrionMan
Originally posted by arkady09
Originally posted by BigMango
Originally posted by Imjin

I would completely disagree that they got imersion right. This game more than any Ive played felt the least like I was part of the world.

 

And I would completely disagree with you.

For me AoC, together with Lotro and EQ2, is the most immersive gaming I have seen in mmorpgs. These games feel like mmoRPG worlds. Compared to this, WAR is only a cartoon mmo pvp game.


 

For me, I have to go with Imjin here.  The game very quickly pulls you from the idea you are in a world at all. the first time you have to zone to SEE someone with whom youve been conversing in the SAME territory, Im jerked back out of any feeling if immersion... but there were really so many other things that all sorta worked together to pull me out of the game and any feeling of being anywhere other than my desk with a great view of the Sandia's.

I used to ignore my surroundings alot of the time in Eq, WOW and LOTRO.... In AoC I found myself being pulled away from the game just to watch the sunset, which isnt really a bad thing, unless you wanted to play the game and be drawn into it... which is really why I spent as much as I did to gear up for this game 2 brand new water cooled SLI rigs,(2x CE) and two 6 month subscriptions @ 77USD per each 6 month sub.  I have not touched this game since august and even then it was once a week check-ins to see if it was working at all better than it had been... When I started tracking GPU usage and found that the game was ignoring one cards ram and using 35% of available gpu I just couldnt continue even trying... I mean Im sorry guys but I feel lied to, cheated, disappointed, disgusted, and angry... This is NOT how it should be.


 

Just a comment here. So the guy writing the most posts about AoC in this forum has not even played the game on 1 and a half month... Great, would you move on?


 

The zones have been removed? Instancing of the entire world? Simple GATES to travel to one place to another have been replaced with a seamless open expanse of a world as the teaser videos prior to launch indicated? No they havent - so whats me not playing for a month have to do with the price of EGGS in CHINA?

  AmazingAvery

Age of Conan Advocate

Joined: 1/16/07
Posts: 7053

The only time you run out of chances is when you stop taking them.

 
9/24/08 10:17:22 PM#30
Originally posted by arkady09

The zones have been removed? Instancing of the entire world? Simple GATES to travel to one place to another have been replaced with a seamless open expanse of a world as the teaser videos prior to launch indicated? No they havent - so whats me not playing for a month have to do with the price of EGGS in CHINA?


 

The zones in AoC and game design were, to be fair, known about a few years before release. All stated on their website and in many, many press releases and write ups for those videos you saw. Those following the game or interested in purchase had the info how it would be there ready to be read. Funcom invented instancing and it has good use and not so great use in AoC.

If you liked open seamless worlds, there were no press releases or any serious indication it would be like this. They gave out plenty of info of the average size of zones and how many, the reasons they went with instancing and the option to chose which one and felt it had more benefits over seamless on the whole.


Conan Vids Corsair 800d Case/i7 930 @ 4.4ghz/EVGA x58 760 Classified/Corsair Dominator 12GB 1600/Corsair HX1000 PSU/GTX 580x2/Intel X25-M SSD/2x WD 1TB Blacks/Corsair H90 cooler / 1x 28" 1900x1200 monitor/ G-19 Keyboard/ G500 mouse

  GrayGhost79

Elite Member

Joined: 8/30/08
Posts: 3323

9/25/08 12:08:37 AM#31
Originally posted by AmazingAvery
Originally posted by arkady09

The zones have been removed? Instancing of the entire world? Simple GATES to travel to one place to another have been replaced with a seamless open expanse of a world as the teaser videos prior to launch indicated? No they havent - so whats me not playing for a month have to do with the price of EGGS in CHINA?


 

The zones in AoC and game design were, to be fair, known about a few years before release. All stated on their website and in many, many press releases and write ups for those videos you saw. Those following the game or interested in purchase had the info how it would be there ready to be read. Funcom invented instancing and it has good use and not so great use in AoC.

If you liked open seamless worlds, there were no press releases or any serious indication it would be like this. They gave out plenty of info of the average size of zones and how many, the reasons they went with instancing and the option to chose which one and felt it had more benefits over seamless on the whole.


 

They didn't invent instancing.

 

Games that have been known to use instancing include:

Age of Conan
Anarchy Online
City of Heroes/City of Villains
Dark Age of Camelot
Dungeons & Dragons Online: Stormreach
Dungeon Runners
Runescape
EVE Online
EverQuest (Instances added with the Lost Dungeons of Norrath expansion)
EverQuest 2
Final Fantasy XI (instances added with the Treasures of Aht Urghan expansion)
Granado Espada
Guild Wars
Kingdom of Loathing
LaTale
Myst Online: Uru Live
The Realm Online
World of Warcraft
Star Wars Galaxies
The Lord of the Rings Online: Shadows of Angmar
Tabula Rasa
Auto Assault
Phantasy Star Online
MapleStory (Instances added with v.60)
Guild Wars takes almost the opposite approach, with every combat area in the game being instanced; the game world is strictly divided into Town / Outpost areas (Where you can meet other players) and Explorable / Mission areas, which are all instanced. Even Town / Outpost areas are themselves created on demand, with a new "district" of that town being created for every 100 players in it; players can move between these at will. This system provides the advantages for players of being able to play with players across the globe, as in EVE, along with the advantages in load scaling and resources of a traditional multiple server model for the developers.

Vanguard: Saga of Heroes is another game that does not use instance dungeons. However, it is envisioned that, through the Advanced Encounter System (AES), certain "boss" NPCs can be triggered when a group enters an area; this NPC would then be "tagged" to that group, meaning no other players could attack or interact with it. AES was not implemented in the commercial release of V:SoH, but Sigil programmers are reportedly working on it and are planning to release it in a future patch.

In RuneScape, instances are used mostly in quests, so that other players cannot interfere with the player who is doing the quest, such as battling boss NPC's or having to accomplish a special task. They are also used in certain 'minigames'.

Several games use instancing to scale the mobs to the players' levels, and/or the number of players present.
 

  Slythe

Novice Member

Joined: 6/21/04
Posts: 941

That's me inside your head.

9/25/08 1:17:05 AM#32
Originally posted by GrayGhost79

They didn't invent instancing.

I think they did actually, when they made Anarchy Online. I hate instancing but I'm pretty sure that Funcom were indeed the first to use it. Although I might add, the instancing in AO didn't bother me half as much as it did in AoC.

AO was so much fun back in the day, which is why I'll never hate Funcom, I just don't like AoC much at all.

  Gdemami

Hard Core Member

Joined: 9/23/08
Posts: 4537

9/25/08 2:12:22 AM#33

[quote]Originally posted by GrayGhost79



Games that have been known to use instancing include:
EVE Online

I can speak for EVE only since that is the only game I play and understand well enough but EVE is no way near being instanced.

I think you are mistaken instances for zones. Those are not the same.

Also, EVE has unquie server architecture, nothing comparable to other MMO on the market.
 

  Darkhosis

Apprentice Member

Joined: 9/23/08
Posts: 36

9/25/08 6:26:34 AM#34

They killed it alright.  Killed it dead.

 

 

  AmazingAvery

Age of Conan Advocate

Joined: 1/16/07
Posts: 7053

The only time you run out of chances is when you stop taking them.

 
9/25/08 11:49:36 AM#35
Originally posted by Slythe
Originally posted by GrayGhost79

They didn't invent instancing.

I think they did actually, when they made Anarchy Online. I hate instancing but I'm pretty sure that Funcom were indeed the first to use it. Although I might add, the instancing in AO didn't bother me half as much as it did in AoC.

AO was so much fun back in the day, which is why I'll never hate Funcom, I just don't like AoC much at all.


 

Yep mmo instancing and linking items in chat :)


Conan Vids Corsair 800d Case/i7 930 @ 4.4ghz/EVGA x58 760 Classified/Corsair Dominator 12GB 1600/Corsair HX1000 PSU/GTX 580x2/Intel X25-M SSD/2x WD 1TB Blacks/Corsair H90 cooler / 1x 28" 1900x1200 monitor/ G-19 Keyboard/ G500 mouse

  Libertasplz

Novice Member

Joined: 9/22/08
Posts: 223

9/25/08 12:43:04 PM#36

I think he was being as objective as someone can be in his position.  But on that note, it does not seem like he gets it.  There are far more issues with the game than he led on.  I mean, seiging could have been better? I mean, talk about sugar coating your responses.  More honest (and im still waiting) are responses like:

"PvP and siege systems should have been released better.  Instead they were released unavailable or broken and it was unacceptable and we apologize."

"We humbly apologize to our playerbase for making usless hours upon hours of work with our item rebalancing.  We regret these necessary changes and we apologize."

Things like that.

 

  GrayGhost79

Elite Member

Joined: 8/30/08
Posts: 3323

9/25/08 12:50:09 PM#37
Originally posted by Slythe
Originally posted by GrayGhost79

They didn't invent instancing.

I think they did actually, when they made Anarchy Online. I hate instancing but I'm pretty sure that Funcom were indeed the first to use it. Although I might add, the instancing in AO didn't bother me half as much as it did in AoC.

AO was so much fun back in the day, which is why I'll never hate Funcom, I just don't like AoC much at all.


 

Anarchy Online's release in June 2001

RuneScape was released to the public on 4 January 2001

Instances were first proposed by Richard Garriott in the late 1990s as a way to solve a set of related problems which had become obvious in Ultima Online. The problem is simple to state: everyone wants to be "A Hero" and slay "The Monster", rescue "The Princess" and obtain "The Magic Sword". When there are 2,000 and more players all playing the same game, clearly not everyone can be a hero. The problem of everyone wanting to kill the same monster and gain the best treasure was terribly obvious in the game EverQuest. The creation of instances largely solves this set of problems. There are few examples of boss camping and kill stealing in World of Warcraft - because a copy of the dungeon (instance) is always created on demand for you or your party.

http://en.wikipedia.org/wiki/Instance_dungeon

lol no they didn't lol.

As far as EvE goes, They were just in the Wiki list of MMO's that used Instance's that I copied and pasted here.

  arkady09

Apprentice Member

Joined: 8/16/08
Posts: 267

The clearest way into the universe is through a forest wilderness. -- John Muir

9/25/08 12:51:37 PM#38
Originally posted by GrayGhost79
Originally posted by AmazingAvery
Originally posted by arkady09

The zones have been removed? Instancing of the entire world? Simple GATES to travel to one place to another have been replaced with a seamless open expanse of a world as the teaser videos prior to launch indicated? No they havent - so whats me not playing for a month have to do with the price of EGGS in CHINA?


 

The zones in AoC and game design were, to be fair, known about a few years before release. All stated on their website and in many, many press releases and write ups for those videos you saw. Those following the game or interested in purchase had the info how it would be there ready to be read. Funcom invented instancing and it has good use and not so great use in AoC.

If you liked open seamless worlds, there were no press releases or any serious indication it would be like this. They gave out plenty of info of the average size of zones and how many, the reasons they went with instancing and the option to chose which one and felt it had more benefits over seamless on the whole.


 

They didn't invent instancing.

 

Games that have been known to use instancing include:

Age of Conan
Anarchy Online
City of Heroes/City of Villains
Dark Age of Camelot
Dungeons & Dragons Online: Stormreach
Dungeon Runners
Runescape
EVE Online
EverQuest (Instances added with the Lost Dungeons of Norrath expansion)
EverQuest 2
Final Fantasy XI (instances added with the Treasures of Aht Urghan expansion)
Granado Espada
Guild Wars
Kingdom of Loathing
LaTale
Myst Online: Uru Live
The Realm Online
World of Warcraft
Star Wars Galaxies
The Lord of the Rings Online: Shadows of Angmar
Tabula Rasa
Auto Assault
Phantasy Star Online
MapleStory (Instances added with v.60)
Guild Wars takes almost the opposite approach, with every combat area in the game being instanced; the game world is strictly divided into Town / Outpost areas (Where you can meet other players) and Explorable / Mission areas, which are all instanced. Even Town / Outpost areas are themselves created on demand, with a new "district" of that town being created for every 100 players in it; players can move between these at will. This system provides the advantages for players of being able to play with players across the globe, as in EVE, along with the advantages in load scaling and resources of a traditional multiple server model for the developers.

Vanguard: Saga of Heroes is another game that does not use instance dungeons. However, it is envisioned that, through the Advanced Encounter System (AES), certain "boss" NPCs can be triggered when a group enters an area; this NPC would then be "tagged" to that group, meaning no other players could attack or interact with it. AES was not implemented in the commercial release of V:SoH, but Sigil programmers are reportedly working on it and are planning to release it in a future patch.

In RuneScape, instances are used mostly in quests, so that other players cannot interfere with the player who is doing the quest, such as battling boss NPC's or having to accomplish a special task. They are also used in certain 'minigames'.

Several games use instancing to scale the mobs to the players' levels, and/or the number of players present.
 


 

LOTRO did not instance BREE or any other WORLD area, only dungeons.  EVERY PART of the AoC world is instanced. Everything, all of it. Thats different from say The RIFT being an instance, or Molten Core in wow. LOTRO did not instance any of its world areas...

  arkady09

Apprentice Member

Joined: 8/16/08
Posts: 267

The clearest way into the universe is through a forest wilderness. -- John Muir

9/25/08 12:54:17 PM#39
Originally posted by AmazingAvery
Originally posted by Slythe
Originally posted by GrayGhost79

They didn't invent instancing.

I think they did actually, when they made Anarchy Online. I hate instancing but I'm pretty sure that Funcom were indeed the first to use it. Although I might add, the instancing in AO didn't bother me half as much as it did in AoC.

AO was so much fun back in the day, which is why I'll never hate Funcom, I just don't like AoC much at all.


 

Yep mmo instancing and linking items in chat :)


 

Am I crazy or is DX10 on BOTH my collectors editions? Instancing really ruins the game for me, but what really ruins it is feeling like im on a train track within each instance, invisible walls. limited play areas, etc.

 

  GrayGhost79

Elite Member

Joined: 8/30/08
Posts: 3323

9/25/08 1:00:35 PM#40
Originally posted by arkady09
Originally posted by GrayGhost79
Originally posted by AmazingAvery
Originally posted by arkady09

The zones have been removed? Instancing of the entire world? Simple GATES to travel to one place to another have been replaced with a seamless open expanse of a world as the teaser videos prior to launch indicated? No they havent - so whats me not playing for a month have to do with the price of EGGS in CHINA?


 

The zones in AoC and game design were, to be fair, known about a few years before release. All stated on their website and in many, many press releases and write ups for those videos you saw. Those following the game or interested in purchase had the info how it would be there ready to be read. Funcom invented instancing and it has good use and not so great use in AoC.

If you liked open seamless worlds, there were no press releases or any serious indication it would be like this. They gave out plenty of info of the average size of zones and how many, the reasons they went with instancing and the option to chose which one and felt it had more benefits over seamless on the whole.


 

They didn't invent instancing.

 

Games that have been known to use instancing include:

Age of Conan
Anarchy Online
City of Heroes/City of Villains
Dark Age of Camelot
Dungeons & Dragons Online: Stormreach
Dungeon Runners
Runescape
EVE Online
EverQuest (Instances added with the Lost Dungeons of Norrath expansion)
EverQuest 2
Final Fantasy XI (instances added with the Treasures of Aht Urghan expansion)
Granado Espada
Guild Wars
Kingdom of Loathing
LaTale
Myst Online: Uru Live
The Realm Online
World of Warcraft
Star Wars Galaxies
The Lord of the Rings Online: Shadows of Angmar
Tabula Rasa
Auto Assault
Phantasy Star Online
MapleStory (Instances added with v.60)
Guild Wars takes almost the opposite approach, with every combat area in the game being instanced; the game world is strictly divided into Town / Outpost areas (Where you can meet other players) and Explorable / Mission areas, which are all instanced. Even Town / Outpost areas are themselves created on demand, with a new "district" of that town being created for every 100 players in it; players can move between these at will. This system provides the advantages for players of being able to play with players across the globe, as in EVE, along with the advantages in load scaling and resources of a traditional multiple server model for the developers.

Vanguard: Saga of Heroes is another game that does not use instance dungeons. However, it is envisioned that, through the Advanced Encounter System (AES), certain "boss" NPCs can be triggered when a group enters an area; this NPC would then be "tagged" to that group, meaning no other players could attack or interact with it. AES was not implemented in the commercial release of V:SoH, but Sigil programmers are reportedly working on it and are planning to release it in a future patch.

In RuneScape, instances are used mostly in quests, so that other players cannot interfere with the player who is doing the quest, such as battling boss NPC's or having to accomplish a special task. They are also used in certain 'minigames'.

Several games use instancing to scale the mobs to the players' levels, and/or the number of players present.
 


 

LOTRO did not instance BREE or any other WORLD area, only dungeons.  EVERY PART of the AoC world is instanced. Everything, all of it. Thats different from say The RIFT being an instance, or Molten Core in wow. LOTRO did not instance any of its world areas...


 

What I responded to was someone saying Funcom Invented Instancing. It over uses I admit but it did not invent it.

Building a Car with 2000 wheels does not mean I invented the wheel.

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