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 Thread (13 posts)
Random_mage  9/24/08 9:26:47 AM

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So, I was playing in the T1 human scenario last night, and we lost.   A lot (I was playing destruction). I noticed a few things.

1. Most of the battles had order with 4+ rank 11 characters, while destruction had a smattering of ranks (usually from 4-11)

2. 3 of the scenerios I played, destruction had no healers. While Order had 5+ (warrior priests.. archmages, and the lone rune priest..)

3. When there were healers, a few of them were doing more damage than healing.  (stat wise)

 

So, I've concluded that:

the DPS classes for destruction (as well as the tank classes) are more fun to play.

The healing classes as well as the DPS and tank classes are just as much fun to play.

Healers on destruction don't know their role, while the order folks are a bit more organized.

You must be near top rank to be a factor .. AKA WoW battlegrounds princable.

 

Forum Poll

Should the boster by changed?

Yes, Rank 11
Yes, but remove it completely
No, keep it the way it is.
(login to vote)

Currently playing WAR
Played:
AC, AC2, WoW, AO, AoC, Lineage 2, COH, COV, VG.

iZakaroN  9/24/08 9:35:00 AM

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\m/

On my server average result of scenarios is 50:50, of course it depend, sometimes we (destr) win most of the games but the next day we lost most of them...



Played: UO, Redmoon, RuneScape, Astonia 3, MU, L2, AO, DAoC, EQ2, WoW, GW, LotRO,Ryzom, VG, EVE, Wurm.
Tested(Beta): L1, LoM, L2, WoW, VG, WAR.
UO is the only game that still miss me :(
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LordOfDarkDesire

darwa  9/24/08 9:35:47 AM

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Originally posted by Random_mage 

So, I've concluded that:

the DPS classes for destruction (as well as the tank classes) are more fun to play.

The healing classes as well as the DPS and tank classes are just as much fun to play.

Healers on destruction don't know their role, while the order folks are a bit more organized.

You must be near top rank to be a factor .. AKA WoW battlegrounds princable.

 

 

I don't know what you mean by 'boster' so I can't vote.

Incidentally, your conclusions apply just as much to Order. I've stated the same conclusions as you, but with the words 'order' and 'destruction' swapped around.

I think it's just a case of the grass being greener


 

ParkCarsHere  9/24/08 9:37:01 AM

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Joined: 9/25/05
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"Pretend inferiority and encourage his arrogance." -Sun Tzu

It's fine the way it is. Increasing the bolster to level 11 wont change the number of healers in your scenarios.

You also said that people can't be effective if they are a lower rank? That's not true in the least. Anyone, be they rank 1 in a T1 scenario or rank 12 in a T2 scenario, can be very effective in the outcome of the scenarios. Healers especially can be extremely effective no matter what level they are, as well as ranged DPS classes in particular, but every class can do fine.

If you bolster everyone to the top of each tier's scenarios, you lose a lot of the fun.

 
Random_mage  9/24/08 9:46:02 AM

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Sorry, meant Bolster. Typo..

and I know the healers and ranged DPS classes can be effective, but you can't win with a bunch of level 4's running around (at least not with the current PUG mentality).

I join the scenarios usually before I start my first quest.  On more than one occassion I was told I wasn't allowed to do that because I was too low, and I was ruining everyone elses game play (Characters name is Soi on the Averhiem server). 

I have noticed, though, that in a PUG, it's "He with the most level 11's" wins.  Bolstering won't do anything but add that extra hp.. but I think doing this will make it more war/strategy based and less (Must be level 11 to play)

Currently playing WAR
Played:
AC, AC2, WoW, AO, AoC, Lineage 2, COH, COV, VG.

zmortis  9/24/08 10:21:56 AM

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The main point of the bolster is to give someone working with a team an fair chance, not an even chance.  with the bolster set to rank 8 no one character can 3 shot your character.  This gives you options to fight, heal, run, capture points, etc. and make an impact right from rank 1.  It does not put you on an even playing field with someone who's spent the time to level up to rank 11. 

The ballance comes from the fact that when you finally make rank 11, you can group up with a bunch of your rank 11 buddies, and enter scenarios acting as a practiced coordinated team.  By that time most of the rank 11 guys you lost too before are up at Tier 2 getting their butts kicked by the level 21 players in scenarios.  So the wheel goes round, and people have their time to shine, and their time to be on the bottom rung as it were.  In my mind this is an excellent mechanism for balancing the game since no one side can indefinitely maintain a set of max rank players in scenarios. 

I hope this helps.

 
Zionnax  9/24/08 10:23:07 AM

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Originally posted by ParkCarsHere

It's fine the way it is. Increasing the bolster to level 11 wont change the number of healers in your scenarios.

You also said that people can't be effective if they are a lower rank? That's not true in the least. Anyone, be they rank 1 in a T1 scenario or rank 12 in a T2 scenario, can be very effective in the outcome of the scenarios. Healers especially can be extremely effective no matter what level they are, as well as ranged DPS classes in particular, but every class can do fine.

If you bolster everyone to the top of each tier's scenarios, you lose a lot of the fun.


 

There is truth in what is stated above, however, I feel it over-simplifies the argument to make a point.

In reality, even well-played groups will lose if the Rank difference is great (assuming strategy and level of common-sense is near-equal on both sides).  Bolster adds that HP and base damage, but doesn't give you Rank 8 skills.  Look at the Archmage or Shaman.  Can you honestly tell me that a Rank 2 Archmage is equal in contribution to a Rank 8 Archmage?  The skills you get in those ranks in between are immense.  Now, I'll concede that a really really poorly played Rank 8 may, in some situations, be worth less than a really really well-played Rank 2.

 
Zionnax  9/24/08 10:25:48 AM

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Originally posted by zmortis

The main point of the bolster is to give someone working with a team an fair chance, not an even chance.  with the bolster set to rank 8 no one character can 3 shot your character.  This gives you options to fight, heal, run, capture points, etc. and make an impact right from rank 1.  It does not put you on an even playing field with someone who's spent the time to level up to rank 11. 

The ballance comes from the fact that when you finally make rank 11, you can group up with a bunch of your rank 11 buddies, and enter scenarios acting as a practiced coordinated team.  By that time most of the rank 11 guys you lost too before are up at Tier 2 getting their butts kicked by the level 21 players in scenarios.  So the wheel goes round, and people have their time to shine, and their time to be on the bottom rung as it were.  In my mind this is an excellent mechanism for balancing the game since no one side can indefinitely maintain a set of max rank players in scenarios. 

I hope this helps.


 

Well said; excellent points.

 
Random_mage  9/24/08 10:28:29 AM

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Also, From what I've seen, a lot of the healing classes only have 2 healing spells, with a 3rd special spell by level 11.  They have one instant cast HOT, one low casting time point blank heal with a HOT.  Then a 3rd special heal (this mainly applies to the Hybrid healers, not the main healers)  The first 2 skills are got by level 3.  If these healers can stay way.. then Yeah, healing doesn't really matter the level.

Currently playing WAR
Played:
AC, AC2, WoW, AO, AoC, Lineage 2, COH, COV, VG.

Zionnax  9/24/08 10:37:52 AM