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19 posts found
Spector88

Apprentice Member

Joined: 5/22/05
Posts: 11

If you want peace, Prepare for war.

 
9/23/08 3:27:35 PM#1

 

Bored? Interested in checking out a piece of MMORPG history? Check out the Realm Online, the first ever MMORPG released in the mid 90's which still has a small community online everyday.

DAoC, EQ and such will come and go but how many games will have players still l left after 15 years? The Realm Online will.

The graphics and such may be a little lax and the combat is more like final fantasy turn based but it is still a very interesting play. I had my first taste as a 9 year old and I am now 20. The game has about 150-200 subscribers left who play, and I would love to see some people check out the free trial.

www.realmserver.com

Atleast you can say you tried the first ever MMORPG? Start off in newbie gear that has remained the same for over a decade and end up in armor released last year off of dragons with 50,000+ HP.

I have played almost every MMORPG released, and I still come back to The Realm for the close knit community.

I hope maybe a few will be interested, please bump.

Indestructible - the Realm Online

-Spector
Formerly: WoW, Asherons Call, Realm Online, ++++
Currently: Aion Pre-Order

BellaH

Novice Member

Joined: 8/22/06
Posts: 225

Don't believe the hype!!
Real Life is just a WOW clone!

9/23/08 3:45:32 PM#2

No offense, but you would get more people there if the game was free. I really cant see many people paying $6.99 per month for it

http://forlornonline.com/fhaccount.asp?Ref=29337
When your ready for a real RPG!

Ozmodan

Hard Core Member

Joined: 2/27/07
Posts: 2790

9/23/08 4:58:51 PM#3

Sorry the first MMO was UO, none of the others was a commercial product.

Gameloading

Elite Member

Joined: 2/27/04
Posts: 12979

9/23/08 5:11:19 PM#4

Actually, The Realm wasn't the first mmorpg. The very first graphical MMORPG was an AOL game called Never Winter Nights (not to be confused with the NWN made by Bioware many years later).

http://en.wikipedia.org/wiki/Neverwinter_Nights_(AOL_game)

And Ozmodan, even if we go by your criteria Ultima Online still wasn't the first.

Rammur

Novice Member

Joined: 7/30/02
Posts: 506

9/23/08 5:20:20 PM#5

For one yes realm was commercial its was sierras online baby at one time went too codemasters now its norsemans and the game was out before uo.Its not the first mmo however its just the longest running mmo.However the playerbase are pretty much just us old school realmers who are pretty loyal too the game the game has lots of history for many of us.

goldrock Xfire Miniprofile
Cereo

Novice Member

Joined: 3/31/07
Posts: 500

9/23/08 5:44:02 PM#6

If it was free, I'd play it for a day, probably an hour. AO and Shadowbane and Runscape... all free, not paying for a game this old.

Scalebane

Elite Member

Joined: 10/28/06
Posts: 1593

Yours is not the path of force, though force is often needed to clear the path.

9/23/08 7:05:29 PM#7
Originally posted by Gameloading

Actually, The Realm wasn't the first mmorpg. The very first graphical MMORPG was an AOL game called Never Winter Nights (not to be confused with the NWN made by Bioware many years later).

http://en.wikipedia.org/wiki/Neverwinter_Nights_(AOL_game)

And Ozmodan, even if we go by your criteria Ultima Online still wasn't the first.

Dang i look up more on it and found this archive site for it hehe

http://www.bladekeep.com/nwn/

"The game originally cost USD$6.00 per hour to play. As the years progressed, Internet connection costs dropped, AOL and NWN membership grew, the servers became faster and the hourly player charge declined. As a result of these upgrades, the capacity of each server grew from 50 players in 1991 to 500 players by 1995. Ultimately the game became a free part of the AOL subscriber service.

Near the end of its run in 1997 the game had 115,000 players and typically hosted 2,000 adventurers during prime evening hours, a 4000% increase over 1991.[2]"

Freaking aye we got it made today, people payed 6 dollars an hour to play! O.o at first.

We are all ignorant until truth is revealed to us.. However.. How do we know the truth is not in fact a lie..

"When a man has lost everything, he may despair and die. He might give his soul to the fate's... or, he can resolve to take action."

"The great thing about human language is that it prevents us from sticking to the matter at hand."
- Lewis Thomas

WisebutCruel

Apprentice Member

Joined: 2/01/07
Posts: 1067

9/23/08 7:24:15 PM#8

Neverwinter Nights AOL ran from 1991 to 1997

Meridian 59 First launched online in an early form on December 15, 1995 and released commercially in September 1996 with a flat-rate monthly subscription

Furcadia December 16, 1996

The Realm Online December 31 1996

Ultima Online September 25, 1997

 

There ya go.

 

Funcom needs to change the /petition command into a general nano called "Summon Personal Jester"
with a 1 hour cast time and 90% fumble rate.

I keep hearing about this cloud computing thing and I bet that's where FC is putting the grahics engine. Right now they're investing in the weather balloon technology to get all the bits of code up there. Helium is expensive so it might take awhile.

FreddyNoNose

Elite Member

Joined: 8/06/05
Posts: 1140

9/23/08 10:16:00 PM#9
Originally posted by Scalebane
Originally posted by Gameloading

Actually, The Realm wasn't the first mmorpg. The very first graphical MMORPG was an AOL game called Never Winter Nights (not to be confused with the NWN made by Bioware many years later).

http://en.wikipedia.org/wiki/Neverwinter_Nights_(AOL_game)

And Ozmodan, even if we go by your criteria Ultima Online still wasn't the first.

Dang i look up more on it and found this archive site for it hehe

http://www.bladekeep.com/nwn/

"The game originally cost USD$6.00 per hour to play. As the years progressed, Internet connection costs dropped, AOL and NWN membership grew, the servers became faster and the hourly player charge declined. As a result of these upgrades, the capacity of each server grew from 50 players in 1991 to 500 players by 1995. Ultimately the game became a free part of the AOL subscriber service.

Near the end of its run in 1997 the game had 115,000 players and typically hosted 2,000 adventurers during prime evening hours, a 4000% increase over 1991.[2]"

Freaking aye we got it made today, people payed 6 dollars an hour to play! O.o at first.


 

Yes  you do.  The per hour price was crazy yet fun.  Also, there was a game called the shadows of yserbius.

 

Just to add:  en.wikipedia.org/wiki/History_of_MMORPGs

Lizante

Novice Member

Joined: 12/22/04
Posts: 134

9/23/08 10:28:28 PM#10

The first "MMO's" were called MUDs (Multi-Use Dungeons) that were text-only games in the late 1980's - early 1990's.

Nevrewinter Nights on AOL came next, followed by the others mentioned above in this thread.

Yserbius was a dungeon MMO and part of a subscription gaming site known as Sierra On Line's INN - I remember playing closed beta for Yserbius in the early 1990's.

And yes, costs back then were outrageous.  I remember Sierra On Line's INN costing more that $125 a month for unlimited service.

 

repapips

Novice Member

Joined: 9/23/08
Posts: 437

xoxo Waiting for Nothing xoxo

9/24/08 12:36:28 AM#11
Originally posted by Lizante

The first "MMO's" were called MUDs (Multi-Use Dungeons) that were text-only games in the late 1980's - early 1990's.

Nevrewinter Nights on AOL came next, followed by the others mentioned above in this thread.

Yserbius was a dungeon MMO and part of a subscription gaming site known as Sierra On Line's INN - I remember playing closed beta for Yserbius in the early 1990's.

And yes, costs back then were outrageous.  I remember Sierra On Line's INN costing more that $125 a month for unlimited service.

 

 

History101

Look at those days, i can't imagine we were experiencing some state of the art technology and thinking we cnt live without them...

ab29x

Apprentice Member

Joined: 5/10/06
Posts: 340

9/24/08 12:55:17 AM#12
Originally posted by Ozmodan

Sorry the first MMO was UO, none of the others was a commercial product.


 

Wrong.  Meridian 59 was commercial through 3DO before UO was born. 

Talk about what you don't know more.  It's entertaining.

 

Jefferson81

Novice Member

Joined: 8/21/08
Posts: 760

9/24/08 3:14:12 AM#13
Originally posted by Ozmodan

Sorry the first MMO was UO, none of the others was a commercial product.

 

Meridian 59 was the first MMO and it was in true 3D.

Sorry, I didn't see the post above before I made my post.

Darkholme

Elite Member

Joined: 3/02/04
Posts: 424

"I must not fear. Fear is the mind-killer..."

9/24/08 3:40:59 AM#14
Originally posted by WisebutCruel

Neverwinter Nights AOL ran from 1991 to 1997

Meridian 59 First launched online in an early form on December 15, 1995 and released commercially in September 1996 with a flat-rate monthly subscription

Furcadia December 16, 1996

The Realm Online December 31 1996

Ultima Online September 25, 1997 

Brings back memories... I played all those games back in their heydays, especially NWN on AOL for a long time. Imagine not only paying for AOL/NWN but a long distance phone bill to dial up. Good times... Then I played UO from 1998 until, err 2006? I can't remember when I quit finally. MMOG players definitely have it good now compared to back then...

 

-------------------------
"Searchers after horror haunt strange, far places..." ~ H.P. Lovecraft, "From Beyond"

WisebutCruel

Apprentice Member

Joined: 2/01/07
Posts: 1067

9/24/08 3:46:54 AM#15
Originally posted by Darkholme
Originally posted by WisebutCruel

Neverwinter Nights AOL ran from 1991 to 1997

Meridian 59 First launched online in an early form on December 15, 1995 and released commercially in September 1996 with a flat-rate monthly subscription

Furcadia December 16, 1996

The Realm Online December 31 1996

Ultima Online September 25, 1997 

Brings back memories... I played all those games back in their heydays, especially NWN on AOL for a long time. Imagine not only paying for AOL/NWN but a long distance phone bill to dial up. Good times... Then I played UO from 1998 until, err 2006? I can't remember when I quit finally. MMOG players definitely have it good now compared to back then...

 


 

We should link this thread evertime some kid cries about $15 a month being overpriced.

Funcom needs to change the /petition command into a general nano called "Summon Personal Jester"
with a 1 hour cast time and 90% fumble rate.

I keep hearing about this cloud computing thing and I bet that's where FC is putting the grahics engine. Right now they're investing in the weather balloon technology to get all the bits of code up there. Helium is expensive so it might take awhile.

AlphaType

Novice Member

Joined: 9/24/08
Posts: 1

9/24/08 3:52:38 AM#16

my first mmo doesn't live more lol  but i still play the games which are not free..as for the free games, i never play for a long time..i don't know why..

Revenant007

Novice Member

Joined: 9/14/08
Posts: 54

9/24/08 12:23:07 PM#17
 Furcadia December 16, 1996

 

I thought furries were a more recent phenomenon.

paulscott

Elite Member

Joined: 12/04/05
Posts: 5410

If you walk far enough you will meet yourself

9/24/08 1:17:57 PM#18
Originally posted by Revenant007
 Furcadia December 16, 1996

 

I thought furries were a more recent phenomenon.

 

Furries are not remotely new they were just a way to add character personality/alignment/whatever without actually having to tell the readers/watchers.   The media just decided to cover the freaky extremes which attracts well more freaky scary people.

Debugging is twice as hard as writing the code in the first place. Therefore, if you write the code as cleverly as possible, you are, by definition, not smart enough to debug it.
--Brian Kernighan

Chiram

Apprentice Member

Joined: 8/11/04
Posts: 593

9/24/08 6:16:30 PM#19

May be the first mmo, but the first GOOD mmo, was ultima online :). Realm never immersed me like UO did.