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ASmith84 9/21/08 2:21:20 PM
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Hard Core Member
Joined: 4/12/06 |
permadeath is for people who want to take games too seriously. If you want to take it that seriously, why not go outside and play real life?i dont see why some people wont have fun till they have to create a new guy each time or whatever. its just a game have fun if you really want it each time you die just create a new guy and let everyone else keep going. |
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Bill_Pardy 9/21/08 6:00:30 PM
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Apprentice Member
Joined: 8/21/07
Hi |
Originally posted by ASmith84
Thats what I've been trying to say.. WE ARE HAVING FUN WE ENJOY PLAYING THROUGH THE CONTENT OF THE GAME WE DO NOT TAKE IT ANY MORE SERIOUSLY THAN A RAIDER OR PVPER DOES WE ARE NOT TRYING TO MAKE YOUR MMO A PERMADEATH MMO, WE ARE LEAVING YOU ALONE We are just looking for groups of like-minded individuals to play with. It's no different than a PVP player looking for games to PVP in or a Raiding player looking for Raiding games. |
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Kurush 9/21/08 6:42:21 PM
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Advanced Member
Joined: 6/17/04
Bob the Cat says, |
Originally posted by Bill_Pardy
Thats what I've been trying to say.. WE ARE HAVING FUN WE ENJOY PLAYING THROUGH THE CONTENT OF THE GAME WE DO NOT TAKE IT ANY MORE SERIOUSLY THAN A RAIDER OR PVPER DOES WE ARE NOT TRYING TO MAKE YOUR MMO A PERMADEATH MMO, WE ARE LEAVING YOU ALONE We are just looking for groups of like-minded individuals to play with. It's no different than a PVP player looking for games to PVP in or a Raiding player looking for Raiding games.
Do you know the reason why more people don't take you seriously? Here it is. People who really want your experience go out and play it. Seriously. They don't need the admins to enforce rules they can enforce themselves. Diablo 2 has hardcore mode. In DDO, there are permadeath guilds, even without a permadeath option. In Diablo 1, which didn't even have a hardcore mode, there were hardcore guilds. You can play permadeath in any MMORPG out there. Your playstyle is included, by default, in every MMORPG released. People who actually want your playstyle go out and play it. |
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PapaLazarou 9/21/08 6:49:01 PM
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Apprentice Member
Joined: 8/13/08 |
Why don't you just delete your character each time you die? |
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Wizardry 9/21/08 8:50:34 PM
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Elite Member
Joined: 8/27/04 |
Originally posted by Majestico I'll tell ya what i think lol. The words Hardcore and Common Sense,apparently have no common ground.If you know what odds are ,they are a percentage.For every win there has to be a death.If you have any math skills,that equates to 50% of the server dying every day ...lmao.Can you smell what the math is cooking?Eventually every single person will die,leaving nothing to advancement.Common sense tells us that 50% of the real life population will not die on a daily basis,unless some atomic/nuclear fallout occurs,and i can't think of anyone who would consider that HARDCORE or common sense. It makes ZERO sense to make a perma death game unless it happens over time ,the way aging does in real life.That is something that is realistic and something that may have a chance of surviving in a gaming world.Using the idea of aging and perma death,should also include some form of reproduction/reincarnation. |
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PatchDay 9/21/08 9:01:30 PM
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Hard Core Member
Joined: 8/13/08 |
Originally posted by PapaLazarou
PD servers see great reuse of content- more so then normal servers PD servers have heavy politics and approach reality a bit too closely.
The bad- players often pick the easiest things to do to survive. They will be less likely to take risks. I've played on PD servers where literally you saw everyone just roleplay in town because the GMs awarded XP for roleplaying. So, to get players to fight every so often the GMs would send mobs to attack the city Bounty systems work brilliantly on PD servers. Because the target takes a hard hit
PD servers place more emphasis on player skill which is a contradiction to the genre however. For example, killing a tough Boss might be something only the skilled will even bother trying. They can be the ultimate for immersion. Players might almost piss on their self just thinking about what a Dragon will do to them
PD servers rely on players to be non-selfish and care about the community though. What is good developers can get ultimate reuse out of content. Richard Bartle (father of MUDs) has written some good stuff on Permadeath if you care....
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Tecknic 9/21/08 11:47:07 PM
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Advanced Member
Joined: 6/27/07 |
I decided to finally give Dofus a try because of this topic, and it's not a bad game at all. I do wish that it didn't have such harsh XP penelties for teaming, though. |
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Orthedos 9/22/08 12:17:03 AM
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Apprentice Member
Joined: 3/29/07 |
Originally posted by Majestico
Why do you need a game to implement perma-death if you want serious challenge yourself. Just delete the character whenever it dies. Oh you do not have the will power to do it yourself and have to be policed by a game? Or, rather you want others to suffer as well, if you happen to ambush them and backstab them? Calling for a perma-death game is stupid. You can always implement your own perma-death. |
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Orthedos 9/22/08 12:23:20 AM
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Apprentice Member
Joined: 3/29/07 |
Originally posted by wowfan46 | |