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ASmith84  9/21/08 2:21:20 PM

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Hard Core Member

Joined: 4/12/06
Posts: 981

permadeath is for people who want to take games too seriously.  If you want to take it that seriously, why not go outside and play real life?i dont see why some people wont have fun till they have to create a new guy each time or whatever. its just a game have fun if you really want it each time you die just create a new guy and let everyone else keep going.

 
Bill_Pardy  9/21/08 6:00:30 PM

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Apprentice Member

Joined: 8/21/07
Posts: 137

Hi

Originally posted by ASmith84

permadeath is for people who want to take games too seriously.  If you want to take it that seriously, why not go outside and play real life?i dont see why some people wont have fun till they have to create a new guy each time or whatever. its just a game have fun if you really want it each time you die just create a new guy and let everyone else keep going.


 

Thats what I've been trying to say..

WE ARE HAVING FUN 

WE ENJOY PLAYING THROUGH THE CONTENT OF THE GAME

WE DO NOT TAKE IT ANY MORE SERIOUSLY THAN A RAIDER OR PVPER DOES

WE ARE NOT TRYING TO MAKE YOUR MMO A PERMADEATH MMO, WE ARE LEAVING YOU ALONE

We are just looking for groups of like-minded individuals to play with. It's no different than a PVP player looking for games to PVP in or a Raiding player looking for Raiding games.

--
DDO Permadeath guilds
I'm Bill Pardy.

Kurush  9/21/08 6:42:21 PM

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Advanced Member

Joined: 6/17/04
Posts: 1091

Bob the Cat says,
"Keep your password secret, you filthy communist."

Originally posted by Bill_Pardy
Originally posted by ASmith84

permadeath is for people who want to take games too seriously.  If you want to take it that seriously, why not go outside and play real life?i dont see why some people wont have fun till they have to create a new guy each time or whatever. its just a game have fun if you really want it each time you die just create a new guy and let everyone else keep going.


 

Thats what I've been trying to say..

WE ARE HAVING FUN 

WE ENJOY PLAYING THROUGH THE CONTENT OF THE GAME

WE DO NOT TAKE IT ANY MORE SERIOUSLY THAN A RAIDER OR PVPER DOES

WE ARE NOT TRYING TO MAKE YOUR MMO A PERMADEATH MMO, WE ARE LEAVING YOU ALONE

We are just looking for groups of like-minded individuals to play with. It's no different than a PVP player looking for games to PVP in or a Raiding player looking for Raiding games.

 

Do you know the reason why more people don't take you seriously?  Here it is.

People who really want your experience go out and play it.  Seriously.  They don't need the admins to enforce rules they can enforce themselves.

Diablo 2 has hardcore mode.

In DDO, there are permadeath guilds, even without a permadeath option.

In Diablo 1, which didn't even have a hardcore mode, there were hardcore guilds.

You can play permadeath in any MMORPG out there.

Your playstyle is included, by default, in every MMORPG released.  People who actually want your playstyle go out and play it.

 
PapaLazarou  9/21/08 6:49:01 PM

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Apprentice Member

Joined: 8/13/08
Posts: 518

Why don't you just delete your character each time you die?

 
Wizardry  9/21/08 8:50:34 PM

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Elite Member

Joined: 8/27/04
Posts: 1104

Originally posted by Majestico

Like most players here, I have been clamouring out for a tougher gaming experience.

By tough, I do not mean ridiculous timesink, or having to grind out the best gear.  In this day and age, of games that guide you by the hand, those (as well as raiding which requires more timesink and organisation) are what equates to a skillful player.

Therefore, for a long time now, many of us have been looking for a game that does not molly-coddle you.  A game that punishes you, without some silly respawn point whch gives you a tiny penalty for a couple of minutes.

Sure, the bulk of players don't want harsh penalties.  But what about those of us who are in search of a true challenge?

Well Dufus has finally announced a perma-death server on 26th september.

It may not be the greatest game.  But it is free2play, and a lot better than the standard crud out there.

If you can bear the cutesy style, then this might be the start of the 'hardcore' revoloution.

http://www.dofus.com/en/mmorpg-game/heroic-server.html

 

Let me know what you think.

 

I'll tell ya what i think lol.

The words Hardcore and Common Sense,apparently have no common ground.If you know what odds are ,they are a percentage.For every win there has to be a death.If you have any math skills,that equates to 50% of the server dying every day ...lmao.Can you smell what the math is cooking?Eventually every single person will die,leaving nothing to advancement.Common sense tells us that 50% of the real life population will not die on a daily basis,unless some atomic/nuclear fallout occurs,and i can't think of anyone who would consider that HARDCORE or common sense.

It makes ZERO sense to make a perma death game unless it happens over time ,the way aging does in real life.That is something that is realistic and something that may have a chance of surviving in a gaming world.Using the idea of aging and perma death,should also include some form of reproduction/reincarnation.

 
PatchDay  9/21/08 9:01:30 PM

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Hard Core Member

Joined: 8/13/08
Posts: 444

Originally posted by PapaLazarou

Why don't you just delete your character each time you die?


The list is too long. PD servers differ vastly from normal servers. For one thing, high level characters are much more rare. On PD servers, you see a steady influx of new blood.

PD servers see great reuse of content- more so then normal servers

PD servers have heavy politics and approach reality a bit too closely.

 

The bad- players often pick the easiest things to do to survive. They will be less likely to take risks. I've played on PD servers where literally you saw everyone just roleplay in town because the GMs awarded XP for roleplaying. So, to get players to fight every so often the GMs would send mobs to attack the city

Bounty systems work brilliantly on PD servers. Because the target takes a hard hit

 

PD servers place more emphasis on player skill which is a contradiction to the genre however. For example, killing a tough Boss might be something only the skilled will even bother trying. They can be the ultimate for immersion. Players might almost piss on their self just thinking about what a Dragon will do to them

 

PD servers rely on players to be non-selfish and care about the community though.

What is good developers can get ultimate reuse out of content. Richard Bartle (father of MUDs) has written some good stuff on Permadeath if you care....

 

 
Tecknic  9/21/08 11:47:07 PM

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Advanced Member

Joined: 6/27/07
Posts: 400

I decided to finally give Dofus a try because of this topic, and it's not a bad game at all.  I do wish that it didn't have such harsh XP penelties for teaming, though.

- - - - - - - - - - - - - - - - - - - -
Playing: Nothing At The Moment
Played: CoX, WoW, lots of free-to-play crap
Looking Forward To: Champions Online, Blade and Soul, Star Trek Online.

Orthedos  9/22/08 12:17:03 AM

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Apprentice Member

Joined: 3/29/07
Posts: 754

Originally posted by Majestico

Like most players here, I have been clamouring out for a tougher gaming experience.

By tough, I do not mean ridiculous timesink, or having to grind out the best gear.  In this day and age, of games that guide you by the hand, those (as well as raiding which requires more timesink and organisation) are what equates to a skillful player.

Therefore, for a long time now, many of us have been looking for a game that does not molly-coddle you.  A game that punishes you, without some silly respawn point whch gives you a tiny penalty for a couple of minutes.

Sure, the bulk of players don't want harsh penalties.  But what about those of us who are in search of a true challenge?

Well Dufus has finally announced a perma-death server on 26th september.

It may not be the greatest game.  But it is free2play, and a lot better than the standard crud out there.

If you can bear the cutesy style, then this might be the start of the 'hardcore' revoloution.

http://www.dofus.com/en/mmorpg-game/heroic-server.html

 

Let me know what you think.

 


 

Why do you need a game to implement perma-death if you want serious challenge yourself.  Just delete the character whenever it dies.  Oh you do not have the will power to do it yourself and have to be policed by a game?  Or, rather you want others to suffer as well, if you happen to ambush them and backstab them?

Calling for a perma-death game is stupid.  You can always implement your own perma-death.

 
Orthedos  9/22/08 12:23:20 AM

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Apprentice Member

Joined: 3/29/07
Posts: 754

Originally posted by wowfan46

most of the people that don't like permadeath don't really understand the whole point of it.

permadeath isn't meant to be the "hardcore gamers" way of proving they can pvp all day long and never die. even the best pvpers will die eventually, which is why most people say that PD is stupid.

the purpose of PD is to unite the community. at first, there will be some chaos, but the eventually 3 types of players will emerge:

1) the players who get annoyed at having to restart several times per day. they'll quite after a few re-rolls (this is the largest group).

2) the players who are actually so good at pvp and are careful enough that they don't have to reroll their players constantly (there won't be many of these).

3) the players who actually know what PD is truly meant for, who are just waiting for group 1 players to leave so they can begin to enjoy the PD server.

once group 1 is pretty much gone, the 3's and 2's will being turn from pvp to diplomacy (some find diplomatic negotiations as fun as pvp). the co