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 Thread (85 posts)
Getalife  9/21/08 1:04:23 PM

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Originally posted by Sabradin
Originally posted by Azrile
Originally posted by 3on1
Originally posted by Alan0n

Stop the freaking lying AA

This is speeded up and it DIRECTLY hides out most of the choppin. 

Exactly the same has been done before and posted as a lagfree PVE raid.  And AA did EXACTLY the same. 

Sieges are still very much broken.  There was no strategic thought put inot it and it always leads to ALL ppl pileing up in the same place in the end (since ppl ress).   Sieges in AOC is problaby the best example how NOT to desing a online PVP encounter.

And smooth for one - laggy for 97?


 

ok post your ingame vids then to show us how its broken, cause if u make these bold statements u GOTTA still be playing. so prove AA wrong and post your own vids with explanation :)

Watch AA's movie, you can't tell that it has been slightly sped up ( maybe 10-15%).   The fighting looks normal speed, the but other stuff is now faster than normal speed.  Don't watch the fighting/combat, watch the other stuff going on and you can tell it's not right.
 


 

if this is true then the solution is simple, funcom, speed up the combat

 

Lets just wait and let it get live than we will see the difference. Something is really wrong with this video.

 
skullquaker  9/21/08 2:43:52 PM

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nice music   that about it  . that just look  very slow  and boreing  . give me av  on wow any day   full of chaos  but fun . all that video did was prove you can  get 48x48 pvp working   how many months 2 late  .  and after doing war pvp  no way i  reinstall  aoc  just of that video

 

 

lordscrewball Xfire Miniprofile
Lobbyboy69  9/21/08 3:14:25 PM

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Nice one. Looks like sieges are starting to get where they were intended to be. For it to be viable i really think the need server merges as there wont be enough people to 48v48.....apart from a server or two.

Although the pvp on WaR picks this up and drop kicks it into the distance. Its just sooo much more fun. Which im afraid for me anyway AoC didnt provide.

 
3on1  9/21/08 3:18:36 PM

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i see all these ppl saying the vid aint right but like i said before, show me ur own vids then with the actual gamespeed, i wanna see the difference and how big it is... thnx in advance :)

 
Soki123  9/21/08 3:23:30 PM

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Boring as hell.

 
slowpoke68  9/21/08 3:46:08 PM

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Wow, those frame rates are definitely a lot better than they were.

But, I have to point out....it looks like you are playing in 800 x 600 resolution with all graphics option turned off.

Seriously.... that looks like something that would predate EQ1.

Wow, WAR, Dark Age of Camelot, and EQ1 all look much better graphically than what you are touting in that video.

 
AmazingAvery  9/21/08 3:49:15 PM

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Beware of Greeks bearing gifts. (Jan 22nd)

Originally posted by 3on1

i see all these ppl saying the vid aint right but like i said before, show me ur own vids then with the actual gamespeed, i wanna see the difference and how big it is... thnx in advance :)


 

There was no change in this video, its is exactly how you see it. I don't need to Doctor anything to show how much its improved people can see that for themselves.

No speeding up, the occasional slide was lag spike. Also addressed in feedback.

Sieges are not as borked as people think, all elements have been working for a while now. I can understand, some people might be a bit upset because they run pretty smooth now and therefore call me an employee / names and say I doctor'd the vid. Non of it true btw.

The only Doctor in there was the 2nd piece of music from Doctor Who :P

All you people that left 2 months plus ago it is nothing like it was then.

Yes full on sieges happen, not as often as usual, but they do and I encourage you to check out the server specific forums on the official forum - again if you have access..

Obviously a lot of you don't play anymore and don't have access to the test server forum here are some quotes directly from the feedback thread.

If I had doctor'd it the sliding would of been out and I wouldn't of linked to the feedback thread showing the positive and negative parts - makes sense some people couldn't read them and just came in for a bash.

Yes this was on the test server with the new patch less than a week before it all got put on Live - I have more footage coming from different people from live sieges that have gone on this weekend and already have some - shows just the same thing.. Its much much better than it was.

 

It was fun, the clinet ran really well with my 8600 gs (When i restarted i had a 20-25 fps, I had one mem crash.

What needs to be fixed

- Rhinos/Mamoths need to do alot more dmg atm there doing 600-700 while the seige weps do somthing like 36.6k what takes 3% of.

- PvP points are really low like 1PvP exp per kill, Give us a buff or somthing to increase the PvP exp during a seige, It'd make seiges more fun and alooot more reason to do it

- I dont see the point in getting more points than the other team, It doesnt matter if you get more the only way to win is get the keep.. that needs to be changed in some way or form to make points more usefull in a seige.

A quick side note:

I'd like to see an improved Hide for rogues in seiges esp assassins it's almost impossible to use hide and could be used as tatics to flank/ambushes.

 

 

 

Great fun again, two things:

- Using tab to target players was extremely hard, as buildings and pets would almost always be targeted first.

- Pets became green named and unattackable, melee worked on them but spells would just register a 'No target within range' message. I think it's due to distance - target moves too far from the 'master'.

 

 

 

Agreed! Everything was silky smooth except the tab targeting. I'ts not only about the buildings. The current tab targeting system is just not built for massive pvp at all.

 

 

 

I really enjoyed the siege. I was on the defending side.

My only complaints would be:

1) As a Ranger it is impossible to shoot the attackers from the guard towers or surrounding walls, so it felt as if there was very little advantage to defending.

2) With all the action going on around, its very difficult to pick targets from a distance, especially when the auto-target and the tab key selects the buildings.

Other than those two problems and my lack of skill, I had a really fun time. Thanks.

 

 

 

I was on defendign side.

-Ran Smooth. Latency stayed below 180 for me at all times.

-Fps was great, max settings held around 40-50 fps, I use to get 20-25

-I think there should be a range bonus when standing on a wall or tower for ranged weapons and spells.

-I watched 2 rhinos attack the wall, they did do damage but it was very minimal. Good or bad IDK, just saying what i observed

-Only problem that i found which im not sure is working as intendeded or not, The defenders dident get points during the match for killing enemy players, I Watched 3 enemys get ganked and killed and our siege score dident go up.

-Also some defenders dident get creit in player scores for killing a enemy player. I myself Killed a player just as rezed and entered inside the keep. I hade no help killing him and when i got the kill it dident register under player scores in the siege pvp score window. It still did log under my Kills/deaths tho.

 

 

 

Hey Everyone Overall I think that the Siege went real well today. Here are some things that I noticed. Keep in mind this is just my opinion and many others could see differently.


PROS

-The change in pvp dmg is great!!

Will allow for guilds to use tactics which will make sieges a lot of fun. Having different battles lines will make the overall battle siege just better. Yes its harder to kill people now but thats the point. Your going to need to use tactics to kill targets effectively. A backline of 4 Archers can down a person in a matter of seconds. While your other dps targets are taking down healers. The change in dmg will make pvp skill based again a huge improvement!

-Huge increase to FPS and my game did not crash once. I do have a great computer but it was nice to be able to run the siege with no lag at all.

-Treb dmg seems to be pretty balanced as trebs should do more dmg than most about everything else on the playing field. Why? Because they are a Siege Weapon.

- Every Class seems to have a place in siege battles. Yes even the guardians who have been brought down to the lvl they needed to be.


CONS/Bugs

-Necro pets turning green.

-Caster classes being able to hideout inside of buildings and cast to the outside. They should not have line of sight to do this.

- People were hiding inside of the trebs unable to be seen while dmging it. Players being able to run straight through trebs like they were not there was causing some issues.

-Targeting system is a little crazy and would be great if it could be tweaked a bit.

 

 

 

Playing: Age of Conan, Crysis Wars, Fallout 3, Supreme Commander.
Watching: Doctor Who S4, Stargate Atlantis S5

The views expressed on these forums are my own and do not necessarily reflect the views of mmorpg.com

Rebn77  9/21/08 6:00:49 PM

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Failcom = The P2P version of K2 Network

Meh.

I've enjoyed several WAR RvR battles early this afternoon that makes that AoC siege look like a couple blue-haired old ladies playing rook.

And yes I'll grab a vid on the next go :)

 
Malickie  9/21/08 6:36:47 PM