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Rebn77 9/21/08 5:53:18 PM
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Apprentice Member
Joined: 3/22/07
Failcom = The P2P version of K2 Network |
Originally posted by AmazingAvery
HAHAHAHAHAHAHAHAHA
Oh yes, because Age of Conan is perfectly balanced. Nice try Avery. |
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arkady09 9/24/08 5:11:35 PM
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Advanced Member
Joined: 8/16/08
The clearest way into the universe is through a forest wilderness. -- John Muir |
Originally posted by BigMango
And I would completely disagree with you. For me AoC, together with Lotro and EQ2, is the most immersive gaming I have seen in mmorpgs. These games feel like mmoRPG worlds. Compared to this, WAR is only a cartoon mmo pvp game.
For me, I have to go with Imjin here. The game very quickly pulls you from the idea you are in a world at all. the first time you have to zone to SEE someone with whom youve been conversing in the SAME territory, Im jerked back out of any feeling if immersion... but there were really so many other things that all sorta worked together to pull me out of the game and any feeling of being anywhere other than my desk with a great view of the Sandia's. I used to ignore my surroundings alot of the time in Eq, WOW and LOTRO.... In AoC I found myself being pulled away from the game just to watch the sunset, which isnt really a bad thing, unless you wanted to play the game and be drawn into it... which is really why I spent as much as I did to gear up for this game 2 brand new water cooled SLI rigs,(2x CE) and two 6 month subscriptions @ 77USD per each 6 month sub. I have not touched this game since august and even then it was once a week check-ins to see if it was working at all better than it had been... When I started tracking GPU usage and found that the game was ignoring one cards ram and using 35% of available gpu I just couldnt continue even trying... I mean Im sorry guys but I feel lied to, cheated, disappointed, disgusted, and angry... This is NOT how it should be. |
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OrionMan 9/24/08 7:29:13 PM
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Hard Core Member
Joined: 9/18/08 |
Originally posted by arkady09
For me, I have to go with Imjin here. The game very quickly pulls you from the idea you are in a world at all. the first time you have to zone to SEE someone with whom youve been conversing in the SAME territory, Im jerked back out of any feeling if immersion... but there were really so many other things that all sorta worked together to pull me out of the game and any feeling of being anywhere other than my desk with a great view of the Sandia's. I used to ignore my surroundings alot of the time in Eq, WOW and LOTRO.... In AoC I found myself being pulled away from the game just to watch the sunset, which isnt really a bad thing, unless you wanted to play the game and be drawn into it... which is really why I spent as much as I did to gear up for this game 2 brand new water cooled SLI rigs,(2x CE) and two 6 month subscriptions @ 77USD per each 6 month sub. I have not touched this game since august and even then it was once a week check-ins to see if it was working at all better than it had been... When I started tracking GPU usage and found that the game was ignoring one cards ram and using 35% of available gpu I just couldnt continue even trying... I mean Im sorry guys but I feel lied to, cheated, disappointed, disgusted, and angry... This is NOT how it should be.
Just a comment here. So the guy writing the most posts about AoC in this forum has not even played the game on 1 and a half month... Great, would you move on? |
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arkady09 9/24/08 7:37:09 PM
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Advanced Member
Joined: 8/16/08
The clearest way into the universe is through a forest wilderness. -- John Muir |
Originally posted by OrionMan
For me, I have to go with Imjin here. The game very quickly pulls you from the idea you are in a world at all. the first time you have to zone to SEE someone with whom youve been conversing in the SAME territory, Im jerked back out of any feeling if immersion... but there were really so many other things that all sorta worked together to pull me out of the game and any feeling of being anywhere other than my desk with a great view of the Sandia's. I used to ignore my surroundings alot of the time in Eq, WOW and LOTRO.... In AoC I found myself being pulled away from the game just to watch the sunset, which isnt really a bad thing, unless you wanted to play the game and be drawn into it... which is really why I spent as much as I did to gear up for this game 2 brand new water cooled SLI rigs,(2x CE) and two 6 month subscriptions @ 77USD per each 6 month sub. I have not touched this game since august and even then it was once a week check-ins to see if it was working at all better than it had been... When I started tracking GPU usage and found that the game was ignoring one cards ram and using 35% of available gpu I just couldnt continue even trying... I mean Im sorry guys but I feel lied to, cheated, disappointed, disgusted, and angry... This is NOT how it should be.
Just a comment here. So the guy writing the most posts about AoC in this forum has not even played the game on 1 and a half month... Great, would you move on?
The zones have been removed? Instancing of the entire world? Simple GATES to travel to one place to another have been replaced with a seamless open expanse of a world as the teaser videos prior to launch indicated? No they havent - so whats me not playing for a month have to do with the price of EGGS in CHINA? |
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AmazingAvery 9/24/08 11:17:22 PM
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Age of Conan Correspondent
Joined: 1/16/07
Beware of Greeks bearing gifts. (Jan 22nd) |
Originally posted by arkady09
The zones in AoC and game design were, to be fair, known about a few years before release. All stated on their website and in many, many press releases and write ups for those videos you saw. Those following the game or interested in purchase had the info how it would be there ready to be read. Funcom invented instancing and it has good use and not so great use in AoC. If you liked open seamless worlds, there were no press releases or any serious indication it would be like this. They gave out plenty of info of the average size of zones and how many, the reasons they went with instancing and the option to chose which one and felt it had more benefits over seamless on the whole. |
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GrayGhost79 9/25/08 1:08:37 AM
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Advanced Member
Joined: 8/30/08 |
Originally posted by AmazingAvery
The zones in AoC and game design were, to be fair, known about a few years before release. All stated on their website and in many, many press releases and write ups for those videos you saw. Those following the game or interested in purchase had the info how it would be there ready to be read. Funcom invented instancing and it has good use and not so great use in AoC. If you liked open seamless worlds, there were no press releases or any serious indication it would be like this. They gave out plenty of info of the average size of zones and how many, the reasons they went with instancing and the option to chose which one and felt it had more benefits over seamless on the whole.
They didn't invent instancing.
Games that have been known to use instancing include: Age of Conan Vanguard: Saga of Heroes is another game that does not use instance dungeons. However, it is envisioned that, through the Advanced Encounter System (AES), certain "boss" NPCs can be triggered when a group enters an area; this NPC would then be "tagged" to that group, meaning no other players could attack or interact with it. AES was not implemented in the commercial release of V:SoH, but Sigil programmers are reportedly working on it and are planning to release it in a future patch. In RuneScape, instances are used mostly in quests, so that other players cannot interfere with the player who is doing the quest, such as battling boss NPC's or having to accomplish a special task. They are also used in certain 'minigames'. Several games use instancing to scale the mobs to the players' levels, and/or the number of players present. |
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| Awaiting DarkFall |
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Slythe 9/25/08 2:17:05 AM
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Advanced Member
Joined: 6/21/04
Communism is just a red herring. |
Originally posted by GrayGhost79 I think they did actually, when they made Anarchy Online. I hate instancing but I'm pretty sure that Funcom were indeed the first to use it. Although I might add, the instancing in AO didn't bother me half as much as it did in AoC. AO was so much fun back in the day, which is why I'll never hate Funcom, I just don't like AoC much at all. |
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Gdemami 9/25/08 3:12:22 AM
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Apprentice Member
Joined: 9/23/08 |
[quote]Originally posted by GrayGhost79
I can speak for EVE only since that is the only game I play and understand well enough but EVE is no way near being instanced. I think you are mistaken instances for zones. Those are not the same. Also, EVE has unquie server architecture, nothing comparable to other MMO on the market. |
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