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 Thread (24 posts)
Abrahmm  9/20/08 8:19:24 PM

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Just my theory...

I think that the main reason why WAR seems like it is completely different to some people and more of the same to others is because we have two primary groups of people. We have, for lack of a better term, "WoW generation" which were introduced into MMOs by WoW or something very similar, or simply like the style of WoW and the likes. These people see WAR as something completely different because they take things that are contained in WoW and others like classes/levels/quests as necessary and critical parts of an MMO. A game that contains these components is just normal, and they look beyond these components to determine if a game is different or not. These people see WAR's RvR, PvP focus, Public Quests, along with other things and think "This is completely different from WoW!"

The other group of people are the people that know MMOs can be so much more, and so much different. These people look at WAR having classes/levels/quests/fantasy theme and think "Another boring linear game" and probably pass it off before even playing it, or playing knowing what it is going to be and knowing they probably won't like it. Then the terms "WoW-clone" start getting thrown around, because in this group of people's eyes, the game is a WoW clone.

There, thats my theory on how we can have such heated debates about how WAR is a WoW-clone or how it is nothing like WoW.

(WoW is used in this because it is always used in everything, I don't care if WoW wasn't the first with these features, get over it. )

Tried: LotR, CoH, AoC, WAR, Jumpgate Classic
Played: SWG, Guild Wars, WoW
Playing: Eve Online, Counter-strike
Loved: Star Wars Galaxies
Waiting for: Jumpgate Evolution, Earthrise, Fallen Earth, anything sandbox.

Blodpls  9/20/08 8:25:19 PM

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Yeah I can agree with that, I also think that the general mechanics of combat is a factor.

It also depends on how willing you are to think outside the box and envisage what else devs could come up with instead of the standard game structure.

 
afoaa  9/20/08 8:28:04 PM

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Well I do hope that Darkfall is released soon, then all those who dont want classes, lvls, quests, and who would like FFA pvp everywhere and complete sandbox in creating your own unique world will have a game to play at last and the rest of us can maybe get a little quiet here and actually talk about whats in the games instead of what isnt.

 
Blodpls  9/20/08 8:30:14 PM

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Originally posted by afoaa

Well I do hope that Darkfall is released soon, then all those who dont want classes, lvls, quests, and who would like FFA pvp everywhere and complete sandbox in creating your own unique world will have a game to play at last and the rest of us can maybe get a little quiet here and actually talk about whats in the games instead of what isnt.

 

Amen to that, but it will also have to be of high enough quality to satisfy us sandbox complainers, which isn't guarenteed.

 
afoaa  9/20/08 8:38:05 PM

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Originally posted by Blodpls 

Amen to that, but it will also have to be of high enough quality to satisfy us sandbox complainers, which isn't guarenteed.


 

Well if its a true sandbox game then the quality should depend on the quality of the players involved shouldnt it?

Personally I think it contains too many things I dont like about MMOs. Its never a good idea to allow other players to destroy something you have worked for, that kind of thing attract people with an unpleasant attitude toward their fellow humans. Same for fre for all pvp since it attract cowards instead of good pvp players to the game. Within a very short time this game will have groups of bullies that will break the game for everyone else and who get their fun out of hurting other people.

I think one of the reasons why some hate WaR is that pvp is honest there. When you go out to fight you go out to fight other people who are prepared to fight you back on an equal level and then the group of people who know to play best wins, not the ones who are most cowardly and evil. Many people hate that they cant gank defenseless people there.

 
Aethios  9/20/08 8:44:47 PM

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Originally posted by afoaa
Well if its a true sandbox game then the quality should depend on the quality of the players involved shouldnt it?


In theory that's how it works, but in reality it depends a lot on the mechanics. Players are only capable of doing what the game will let them do. Based on what we've been told, Darkfall will be everything we've always wanted and more, but talk is cheap and, as you can see above, things almost always look better on paper than they do in reality.

 
Briansho  9/20/08 8:51:33 PM

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Functionless Art is Simply Tolerated Vandalism...

Originally posted by afoaa
Originally posted by Blodpls 

Amen to that, but it will also have to be of high enough quality to satisfy us sandbox complainers, which isn't guarenteed.


 

Well if its a true sandbox game then the quality should depend on the quality of the players involved shouldnt it?

 

It should but you know how people get when  a game is released. They have their own personal things they want to experience in the game, if one thing is not perfect they whine about it. Even though the pre-purchased the game and play it on a regular basis.

Blodpls  9/20/08 10:02:35 PM

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Originally posted by afoaa
Originally posted by Blodpls 

Amen to that, but it will also have to be of high enough quality to satisfy us sandbox complainers, which isn't guarenteed.


 

Well if its a true sandbox game then the quality should depend on the quality of the players involved shouldnt it?

Personally I think it contains too many things I dont like about MMOs. Its never a good idea to allow other players to destroy something you have worked for, that kind of thing attract people with an unpleasant attitude toward their fellow humans. Same for fre for all pvp since it attract cowards instead of good pvp players to the game. Within a very short time this game will have groups of bullies that will break the game for everyone else and who get their fun out of hurting other people.

I think one of the reasons why some hate WaR is that pvp is honest there. When you go out to fight you go out to fight other people who are prepared to fight you back on an equal level and then the group of people who know to play best wins, not the ones who are most cowardly and evil. Many people hate that they cant gank defenseless people there.

 

When I say quality I mean not falling through the floor every 5 mins or getting constant disconnects and things like that.  A good community would be appreciated as well though.

 
Eraserhead  9/21/08 8:03:48 AM

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Not to be awkward but I've been thinking the exact opposite. I played my 1st mmorpg in 2001 and I'm one of those harping on about how WAR is a refreshing change. If you've only ever played 1 mmorpg you are going to go into your next one with the same mindset and try to do the same things and when you find that those things are there announce "This is just like WoW!". They haven't yet experienced that there is a whole range of similar yet different setups across the mmorpg genre and don't necessarily know that the differences exist if you look a little deeper or how those differences can affect the overall experience because their frame of reference is relatively narrow. For example I think some people just assume RvR is just wow battlegrounds under a different name, after all PvP is PvP right?


Originally posted by Abrahmm
Just my theory...
I think that the main reason why WAR seems like it is completely different to some people and more of the same to others is because we have two primary groups of people. We have, for lack of a better term, "WoW generation" which were introduced into MMOs by WoW or something very similar, or simply like the style of WoW and the likes. These people see WAR as something completely different because they take things that are contained in WoW and others like classes/levels/quests as necessary and critical parts of an MMO. A game that contains these components is just normal, and they look beyond these components to determine if a game is different or not. These people see WAR's RvR, PvP focus, Public Quests, along with other things and think "This is completely different from WoW!"
The other group of people are the people that know MMOs can be so much more, and so much different. These people look at WAR having classes/levels/quests/fantasy theme and think "Another boring linear game" and probably pass it off before even playing it, or playing knowing what it is going to be and knowing they probably won't like it. Then the terms "WoW-clone" start getting thrown around, because in this group of people's eyes, the game is a WoW clone.
There, thats my theory on how we can have such heated debates about how WAR is a WoW-clone or how it is nothing like WoW.
(WoW is used in this because it is always used in everything, I don't care if WoW wasn't the first with these features, get over it. )


markoraos  9/21/08 9:40:46 AM

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