<
>

Page 1 of 2

1

2

 Thread (38 posts)
Keridwan  9/06/08 10:31:43 PM

Rank: 30/100 Rank: 30/100 Rank: 30/100 Rank: 30/100 Rank: 30/100

Apprentice Member

Joined: 7/16/06
Posts: 87

"Femmes Fatales - The Power of the Feminine in the Art of MMO"

 

Views and opinion required on whether The Chronicles of Spellborn will experience the same fate as Age of Conan? That is that it will fail miserably within three months and have less than 100K subscribers after 6 months?

 

 

thank you

 

 

 
Delanor  9/07/08 5:30:34 AM

Rank: 65/100 Rank: 65/100 Rank: 65/100 Rank: 65/100 Rank: 65/100

Hard Core Member

Joined: 8/28/06
Posts: 334

Originally posted by Keridwan

 Views and opinion required on whether The Chronicles of Spellborn will experience the same fate as Age of Conan? That is that it will fail miserably within three months and have less than 100K subscribers after 6 months?

thank you


 

Certainly not for the reasons AoC failed.

For starters the developers are honest to their audience. When something is not in at release they will tell. They are not making false promises.

SIL did spend half a year or more rewriting the network coding of their engine with good result. Something Funcom should also have done for AoC (I did mention that a few months before release, but I was only one voice in a crowd of fanbois). SIL will not be forced to create all kinds of game breaking work arounds like Funcom did.

The combat system of Spellborn is really innovative and fun to play. It is really interactive and requires skill and strategy.

The hype for Spellborn is not over the top. Not yet at least. This may cause Spellborn to become a slow starter, were word of mouth may have to compensate for the lack of exposure. But maybe Frogster, Acclaim, Mindscape and Excite Japan will make a difference there.

--
Delanor.

Brezjnev  9/07/08 6:51:12 AM

Rank: 25/100 Rank: 25/100 Rank: 25/100 Rank: 25/100 Rank: 25/100

Apprentice Member

Joined: 5/13/06
Posts: 56

Age of Conan got major initial sales because of superb hype and then went on to lose those players again because AoC is a Funcom (or Gaute) product, combining a lack of thought-through design with an enourmous amount of bugs. Both Anarchy Online and it's first expansion, the Shadowlands (also with Gaute as lead), failed in the same way. Hype sold the boxes, the game and bad communication made the players leave.

Spellborn is probably going to be different. It doesn't nearly have enough hype yet and I just hope it doesn't tank early, because it might never get a chance of reaching the critical mass they need in order to survive. Wether or not they will be able to retain enough of the players that do try out the game will depend on how ready the game is at launch and how the company handles problems from there on. Since they're not Funcom I would give them a chance to prove themselves before judging them :D

Have they ever created something before Spellborn? I'dd like to get an idea about the quality I can expect from them as well :p

 
Scriar  9/07/08 7:35:59 AM

Rank: 42/100 Rank: 42/100 Rank: 42/100 Rank: 42/100 Rank: 42/100

Advanced Member

Joined: 5/31/07
Posts: 725

There isnt tons of beta leaks like AoC had before launch, thats probably a good sign ;p

We will just have to wait, for all we know the game sucks. I dont think they will fail as badly as AoC, because the hype is not there. If this game is good it will grow from a small population that it has at the moment, if it is crap, I doubt anyone will notice it fade away.

Even if it does well, I think that it would only peak to about Lotro, or EvEs numbers purely because this is definably a small niche title. I hope it does well, a game that is as different as TCOS doing well could only be a good thing for the industry.

talismen351  9/07/08 8:56:48 AM

Rank: 82/100 Rank: 82/100 Rank: 82/100 Rank: 82/100 Rank: 82/100

Elite Member

Joined: 11/01/07
Posts: 653

"Easy" only equals "better" for crack addicts and MMORPG developers.

Originally posted by Keridwan

 

Views and opinion required on whether The Chronicles of Spellborn will experience the same fate as Age of Conan? That is that it will fail miserably within three months and have less than 100K subscribers after 6 months?

 

 

thank you

 

 

 

Why would TCoS be questioned as being as bad as AoC. War, Aion, or any of the others could be as bad upon release as AoC. But I think n hope that devs learn from AoC to release a complete game n not to brag about features they don't have for release.

From what I have seen, the game looks nice n gameplay looks somewhat different. I guess it all comes down to if TCOS is fun to play or just a badly done grindfest.

Txordi  9/08/08 1:50:31 AM

Rank: 1/100 Rank: 1/100 Rank: 1/100 Rank: 1/100 Rank: 1/100

Novice Member

Joined: 1/29/07
Posts: 3

 I hope not. But we could ask the same about others games next to release for sure. I think this game is similar in the game developer state than AoC, I mean, graphics, few guild contents, few housing,pvp. The difference is that the developers has said the truth by now. In fact seems we know what we are buying. In addition the hype is lower giving time to developers to add this content in time and without bugs. Hope this wame works cause i really like the world design and other innovations like combat.

 
Douhk  9/08/08 9:47:48 PM

Rank: 96/100 Rank: 96/100 Rank: 96/100 Rank: 96/100 Rank: 96/100

Elite Member

Joined: 8/19/07
Posts: 934

SCIENCE PROVES CAPS LOCK CAN CURE CANCER.

Being perfectly honest, this game has a high potential to fail, but not for the same reasons that AoC failed for. AoC failed basically from one aspect and that was poor management, which has caused (and is still causing) a whole chain of catastrophe to anything dealing with Age of Conan.

What I can see happening for this game failing is for simple reasons such as finding loopholes through their combat system (since from what I hear this "deck" system is a fairly new idea and a good mix of former ideas) or not being able to get proper fundings (I've never heard of this company and have no idea how successful they are to be able to get cash for what they're proposing).

EDIT: And chances are, this game probably won't be making more then an average of 100k subscribers. 100k subscribers is pretty damn successful, and considering this game isn't trying to advertise themselves as the shiznit, that makes it sound even better. As long as there are enough players to play and create a good community it shouldn't even matter.

 
daylight01  9/09/08 5:47:03 AM

Rank: 76/100 Rank: 76/100 Rank: 76/100 Rank: 76/100 Rank: 76/100

Hard Core Member

Joined: 5/29/07
Posts: 1572

A.K.A
Sinhealer

Originally posted by Douhk

EDIT: And chances are, this game probably won't be making more then an average of 100k subscribers. 100k subscribers is pretty damn successful, and considering this game isn't trying to advertise themselves as the shiznit, that makes it sound even better. As long as there are enough players to play and create a good community it shouldn't even matter.


 

Indeed,Although I am hoping for around 150k-200k in the 1st 3 months,not that the number's matter too me but so there is that bit more money for the devs to continue to grow and add content etc.

As was said this game isnt being lined up as the next "WoW killer" like most p2p mmo's these days but rather as an alternative and a game that brings something new to the table.

I would expect more hype when a release date is announced and the 3 publisher's doing there part but it will be word of mounth after the game release's that will sell the game(if it release's well).

Delanor  9/09/08 6:19:16 AM

Rank: 65/100 Rank: 65/100 Rank: 65/100 Rank: 65/100 Rank: 65/100

Hard Core Member

Joined: 8/28/06
Posts: 334

Originally posted by daylight01

I would expect more hype when a release date is announced and the 3 publisher's doing there part but it will be word of mounth after the game release's that will sell the game(if it release's well).


 

4, there are 4 publishers.

--
Delanor.

daylight01  9/09/08 6:22:49 AM