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News & Features Discussion  » Star Wars Galaxies: Roleplaying is Dead, Long Live Roleplayi

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Star Wars Galaxies Correspondent

Joined: 5/15/06
Posts: 27

9/19/08 12:55:47 PM#21
Originally posted by TARDISjunkie

Unfortunately, it'll never happen.  Not until the dead rise from their graves, the rivers and seas flow red with blood, cats and dogs live together...mass hysteria!  :p


In other words, its dead. Sure you'll find some isolated pockets of it here and there, but large numbers of people actively supporting it? Nope.  Games developed with it as a primary focus? Nope.  Perhaps I should've titled the article MMO RP is Dead, as I'm sure the table top variety is not, but for every MMO roleplayer like you and I, there are ten thousand 'lol u rp wut?' types filling up the servers.  SWG spoiled me, I suppose, as I now have high expectations of a roleplay community with each new game that I venture into.



Apprentice Member

Joined: 4/11/06
Posts: 524

9/19/08 1:09:14 PM#22

Pre-cu SWG was so immersive, I always forgot I was playing a game!

I am not an RP'er at all, but in SWG that went completely naturally. That is what made the game so good and addictive ( I often got out of bed at night just to logon for a bit! ).

Since then, not one MMO has been produced that made roleplaying so easy that everyone automatically participates. I've tried dozens ... and all they do is tell me " Go here and do that ..."


But in all honesty, SWG was bad for my health ;) ... leading a guild for creature handlers chewed up all my free- and not free time.


I don't believe Roleplaying is dead ... it's only almost impossible to find a good game these days that caters for it.

The Repopulation - Scfi Fi Sandbox.


Elite Member

Joined: 11/16/07
Posts: 2999

9/19/08 1:33:33 PM#23

SWG is dead.

Long Live Roleplaying!

Somewhere else....


Apprentice Member

Joined: 9/19/08
Posts: 8

9/19/08 1:45:49 PM#24
Originally posted by MarlonB

Pre-cu SWG was so immersive, I always forgot I was playing a game!

I am not an RP'er at all, but in SWG that went completely naturally. That is what made the game so good and addictive ( I often got out of bed at night just to logon for a bit! ).

Since then, not one MMO has been produced that made roleplaying so easy that everyone automatically participates. I've tried dozens ... and all they do is tell me " Go here and do that ..."


I don't believe Roleplaying is dead ... it's only almost impossible to find a good game these days that caters for it.


Yeah what I loved about it as well. you couldn'thelp but give your characters personalities, outfits, and attitudes.  then there was customization of houses and Vehicles.  I knew a wookie that based his  Struct crafter around buildings and " home Renovations" (And he was Goood...),  the Dance parties,  the escort runs with the combatants.  City  battles( the best imho because it felt like war, to bad we couldn't destory houses ;) ).  the hardcore dark jedi, the higher then thou light jedi. mercenaries, scoundrels.

RP is a mind set, it's a community, it's character, it's customization.. it's attitude.


Hard Core Member

Joined: 7/19/06
Posts: 2755

9/19/08 1:57:17 PM#25

Oh well... think of it this way... soon we'll have the Knights of the Old Republic MMO to play.


Hard Core Member

Joined: 2/27/07
Posts: 7157

9/19/08 2:12:57 PM#26

Yep, I lived in a rp community on Starsider, we had several rp cantina's going on and a fairly large town. Unfortunately I was a creature master and of course was devastated by NGE.   I tried to continue to play but the town became a ghost town within a month.    The change was just too radical for everyone, it was no longer the great rp environment of the past. 

I have been back several times, I still maintain a station account.  Despite what some posters say, Starsider is dead, deader, deadest of all the servers.  Trying to find anyone to play with is almost impossible and finding a crafter is even more impossible.

Maybe someday a developer will actually get off the Wow clone bandwagon and make an environment that actually attracts the rpers back. 


Apprentice Member

Joined: 3/20/06
Posts: 451

Don't Prove Mark Twain correct by opening your mouth and removing Doubt.

9/19/08 4:09:42 PM#27

I'm sorry...but Whine more.


It has been Daym near 3 years since the NGE changed everything, and while I miss AFKing professions for the Hologrind or AFK'ing dancer Xp for the exchange in the Village for Force XP....and I miss Bol's to the North Spin Groups...



I am sick of you all whining.


Would I change it back? Yes.

Would I keep the new content? Yes.


Will it ever happen?  No


So get over it

{ Mod Edit }

MMO History: 2528 days in SW:G


Novice Member

Joined: 2/15/07
Posts: 343

9/19/08 4:14:08 PM#28
Originally posted by hipiap

I'm sorry...but Whine more.


It has been Daym near 3 years since the NGE changed everything, and while I miss AFKing professions for the Hologrind or AFK'ing dancer Xp for the exchange in the Village for Force XP....and I miss Bol's to the North Spin Groups...



I am sick of you all whining.


Would I change it back? Yes.

Would I keep the new content? Yes.


Will it ever happen?  No


So get over it

{ Mod Edit }

You should take your own advice. If you don't like these posts then don't read them. You whining about the whiners will not help.


Hard Core Member

Joined: 7/19/06
Posts: 2755

9/19/08 4:15:49 PM#29
Originally posted by hipiap

I'm sorry...but Whine more.


It has been Daym near 3 years since the NGE changed everything, and while I miss AFKing professions for the Hologrind or AFK'ing dancer Xp for the exchange in the Village for Force XP....and I miss Bol's to the North Spin Groups...



I am sick of you all whining.


Would I change it back? Yes.

Would I keep the new content? Yes.


Will it ever happen?  No


So get over it

{ Mod Edit }

rofl... I couldn't have said that better myself. In fact, I've said that on here many times, and been reported so I hope your post stays. Its something these people need to hear. They act like their lives are over because the nge hit. It gets very tiring.


Apprentice Member

Joined: 5/19/06
Posts: 289

9/19/08 4:18:59 PM#30

your right that current games dont do anything  to aid in roleplay.

but even with this all you have to do is  try to droleplay just a bit and more often than not people will at least try to roleplay back.

your right about the themepark commercialization on most games that are all about volume and to hell with any quality.

they create games that are dumb and easy  alot like a arcade game  they have little if any chalange or suprise for me and I can see a future where I dont play MMOs any more.

developers seem to think that quality roleplay worlds cant be profitable, but there wrong,, a well designed world actually builds  game loyalty that rarely exists today.

I would really love it if they got awayfrom the shooting gallery games or fighting arenas and created alternate universes.

some of the bigest things I look for in a new game is if  food and water are important to the game world,, imagine just crossing a desert in most MMOs  also I look for weather and climate  blizzard cold, burning heat, rain, wind storms,  after this are  chaotic acts of nature,, crop blights, floods, volcanos, earthquakes, fires, ect all add to the the immersion of a universe.

I would love a game where you are droped on a world  with limited supplies and know nothing about it at all,  where you have to cooperate with others to build a society and learn about the new world your in,  hopefully a world that is organic  and not hemed in  so if you see a lake you can fish in it or swim it  or build a boat and cross it. 

I dont mean where the game excludes grind players  just have choices,  and example is a garden  a war monger can drop seed and water and go off adventuring  and return to a default crop,, but a roleplayer can tend his crop and he will get a higher yeald for the extra work.

that is my wish.

make a world, not a game, we dont want another game.


Novice Member

Joined: 4/03/08
Posts: 40

"It puts the lotion on it's skin, or else it gets the hose again..."

9/19/08 7:10:08 PM#31

I understand totally.  I have always been disapointed at the lack of roleplaying in the MMOs I haave tried (SWG, pre-NGE being one of them).  Sometimes you get a good group who will facilitate it, but more often than not ... nada.


I recently uninstalled my WoW from my PC for just that reason.  When WoW came out I wanted to be part of the world.  I love the history and lore of the world of Azeroth.  The relationships between characters like Arthas & Lady Sylvanas.  The history of the Orcs and their time with the Demon driven burning crusade.  I wanted to be a character in that world.  I wanted to play an Undead Warlock who recently broke away from the Lich-King's control and was trying to find a new existance in unlife, a noble Orc warrior trying to make a name for himself among the tribes, a Human descendant of those betrayed by Medivh, who was trying to cleanse the world of the unclean forsaken...


I'm sure you get the idea.


Instead ... I was surrunded by people discussing the mathematics of the combat modifiers in open chat, constantly challenged to duels by 12 year olds who do nothing all day but play the game and scream "Noob!" , and insult your mother when you'd rather actually READ the text of the quests your taking instead of fight their Rogue...


Again, you get the idea.


And yet, I am now trying Warhammer: Age of Reckoning.  Will it be any different? ...probably not.  Why do I still try?  Because I have hope ... I have hope, and I'm hopelessly addicted to the MMO experience.  I have literally been waiting for MMOs since I was a kid.  I remember coming up with the idea for a computer based virtual/perpetual world where you could play your (at the time I was playing pen & paper games like  D&D, R.I.F.T.S. and Shadowrun) character among thousands of other players.  Now here it is, and I have gone through more than 20 MMOs to find my favorite one.  SWG (pre-NGE, although I didn't mind the Combat Upgrade too much ... no more robotic doctor buff lines!), WoW, and EQ have come the closest.  Now I'm trying W.A.R. for my fantasy fix, and I'm waiting for Stargate Worlds for my Sci-Fi fix.

I still have hope...




Novice Member

Joined: 7/12/04
Posts: 858

9/19/08 8:28:07 PM#32

Jef, I take off my hate...I mean, hat. This is a great article, perhaps the best I have read concerning SWG in ages. I would play along with the roleplayers when I happed to cross their city on Tatooine (the one with the really nice cantina, what was it's name, you also did the krayt skull quest nearby). They scared the hell out of me the first time I came upon them (4 months after launch). I eventually played along only to find my toon in jail for the evening. In GC, everyone was laughing their asses off at my misfortune, we had a policy not to insult RP, and to play along when it came about.

I think that city was the first place I visit every time I go back to see what the game is like. My core guildies are strangely still there (we were a space faring guild). The RP is nowhere to be found...

Played (more than a month): SWG, Second Life, Tabula Rasa, Lineage 2, Everquest 2, EvE, MxO, Ryzom.

Tried: WoW, Shadowbane, Anarchy Online, Everquest, WWII Online, Planetside

Beta: Lotro, Tabula Rasa, WAR.


Novice Member

Joined: 7/14/04
Posts: 1451

"Shoot for the moon. Even if you miss, you'll land among the stars."
- Brian Littrell

9/19/08 9:22:18 PM#33

"Even without the abortion that was the early NGE, roleplayers tend to burn twice as bright and live half as long, as the play style is a full time job if done correctly."

A good article with only one item I disagree with, that provided above.  I believe Role-Players are play on much longer than of the typical gamer.  The reasons for this is that Role-Players can spend time doing something which really serves no purpose for playing the game; and example, having two RP'ers sit down at a table and begin plotting out loud; or start up a bar fight, while hurling one-lines at each other.  So there is that added bit of fun.

RP'ers tend to be more loyal and passionate about the game they are involved with.  They like communities and as long as the communities are there, they will stay even if the game mechanics have bugs.

However what Role-Players need that the majority of MMO's do not provide is dynamic story content by developers.  Sure it is a good thing for players to provide content, but they also need the developers to provide content and to let the player have impact to the story.  After all, role-playing games allow players to change the outcome of the campaign.  Yet in MMO's this is not possible.  SWG is an example of a static theme-park.  Players cannot change the story-arc of Star Wars.  Oh wait, there is the Secret Rebel Base... but it is still at the same spot that everyone knows about.  So why hasn't the Emperor conducted a strike?

The technology to allow players to impact the story-arc is available, even in a massive environment.  A problem I see is that a number of game developers have never played table-top RPG's...  Technically growing up on C-RPG's where as long as there is level advancements, then the computer game is a RPG. 


And that is why...

Conservatives' pessimism is conducive to their happiness in three ways. First, they are rarely surprised -- they are right more often than not about the course of events. Second, when they are wrong they are happy to be so. Third, because pessimistic conservatives put not their faith in princes -- government -- they accept that happiness is a function of fending for oneself. They believe that happiness is an activity -- it is inseparable from the pursuit of happiness.


Apprentice Member

Joined: 8/20/05
Posts: 2

9/19/08 9:47:32 PM#34

I agree with Melsinda (:waves:)

I was on the same server with the same group of people for ages, and the RP community had it's ups and downs. The biggest problems I had was each "community" seemed exclusive of any other, so there were always conflicting ideas of what was going on. Would have been nice to have a server wide concensus and even maybe an overarching server "storyline"

But yes, the update to the game killed it for me as it did for many.

-Fell Shadarach - Master Smuggler

-Nichos Plakar - Master Bounty Hunter


Novice Member

Joined: 11/26/06
Posts: 348

DOS 6.22 - fuzzy memories...

9/19/08 10:40:43 PM#35

Great article - rare to see such good writing outside Newsweeks and Times'. Still, I'd like to suggest you style wrtiing guides to correct a few things like too long sentences and excessive use of adjectives.


Apprentice Member

Joined: 5/13/06
Posts: 310

There are only 10 kinds of people in the world. Those that understand Binary and those that do not.

9/19/08 11:41:26 PM#36

SWG has a place in my heart. It was one of my 1st mmo's, briefly trying EQ before that. Once I found out there was a Star Wars game, I was hooked, even before I had read what it was about or that it was an MMO. As a day 2 swg'er I found many days and nights of roleplay over 4years, with these highlights:

Agamemnon-NST-Kauri, loner, crafter, travelling salesman, got interested in bio-engineering field, made millions, lost it all on cheap girls in Mos Vegas, pan handled for a while in Mos Eisley when he was down on his luck. Worked his way back into the medical profession, joined the rebellion after seeing the Imperials slaughter the townspeople of Anchorhead. Became a covert operative, scouting out imperial bases and coordinating terrorist attacks against said bases during cover of night with a small special elite team of Agents. Watched an assasination happen during a wedding, wounded severely during the battle of Ruestess. Retired with full medical benefits. Opened up a Bio-engineering lab with a chef friend that had grander ideas. Took over general management operation of a strip club.

Indagadadaveeda-NST-Kauri-Crafter, part time dance enthusiast. Became a pretty busy chef, opened up a shop near anchorhead which spread to several chain stores across the known galaxy. Opened up several houses of ill-repute, with full time wait staff, illicit drug use, band gigs and nightly shows/dancers, manager of the strip joint. Arrested by Imperial Investigator for criminal activity, charges included racketeering, spice smuggling, prostitution, and illegal gambling. Completed 6months incarceration at Naboo Correctional Facility and reprocessing before returning to Tattooine to re-open a single strip joint with a few tasteful dancers....last seen being shoved into a speeder by suspected Jabba henchman.


Mordacacca-Smuggler-Chimera-Escaped trandoshan slave captivity, bummed around Mos Eisley doing odd jobs and muscle for hire. Was picked up in Mos Entha during a run in with local law enforcement, who ironically found smuggled spice in the saddlebags of his firends(borrowed) speeder. Was arrested, detained temporarily at the transfer point in Mos Eisley Imperial Detention Center. Caught a flu bug from a fellow prisoner, was transferred to Dathomir Prison only to escape during the aftermath of a Rebel Raid on the prison. Returned to Mos Eisley, accidentally helping spread an epidemic on 2 planets, and started working in the underworld circles for Lady V, had a run in with Jabba henchmen and forced to go to work for Jabba smuggling items to Talus from Tattooine for the Hutts. Had a legit front man business partner who helped fund expeditions but also sold items for him on the blackmarket.

Bilcli-Merchant-Chimera-a former jazz musician, played some small gigis in the Bestine/Anchorhead/Eisley scene. Peddled a little contraband now and then. Got clean in rehab after an overdose of spice, nearly died of an epidemic in Mos Eisley due to a low immune system from spice. Attended a funeral of a close friend that was actually interrupted by sand people. Ran away screaming like a coward. Went into collectibles and opened up a shop called "Needful Things" just outside of Mos Eisley. Hired staff and made a nice little profit selling certain "hard to come by" items on the market that we're of questionable sources.


I had countless others, 5 accounts and 8 characters per account, all but 3 leveled to max by the time I had had enough of the NGE. It was a really great game, I loved it, but it changed to much for me and after losing a guild of 478 people to just 3 online...I could no longer login and enjoy the roleplay. The new enhancements didn't help me much in that regard either, I do not like fps's which essentially that's what it became, it was far to difficult to roleplay any longer. I'm a long time roleplayer from Chainmail, to DND/ADD, Gurps, SW, Shadowrun, Traveller and Hero. I miss those days as well and especially the sci-fi ones. Now that I have an opportunity to develop a game, I give my all to get just a bit of that "ole roleplayer" mentality back into my game as we design it from the ground up. It's always in my mind.

Long live Roleplay!


Apprentice Member

Joined: 6/03/07
Posts: 59

9/20/08 12:07:35 AM#37

Come to LotRO RPP'ers.

If you're in North America, I recommend the Landroval server (unofficial RP server). Avoid Brandywine, saw alot of the leet kids there.

The world isn't as involved as old SWG, but it's getting there. At least it has some of the world sim feel of SWG.


Novice Member

Joined: 9/14/04
Posts: 20

9/20/08 2:23:20 AM#38

Nice to see there are still some roleplayers out there.  When I am in game, no matter which game it is, I am in character.  Perhaps my "in character" doesn't completely fit the genre of the game but I am in character.  Each of my characters have their own personality.  Some are witty, some grumpy, some curious and adventurous. 

I have a character that is currently exploring a vast world and is very inquisitive about the things she finds and the people she meets.  I sit here behind my keyboard giggling my arse off at the reactions she gets. 

"I have a level 70 main." random player says.

"You have a main?  Like, in your pocket or something?"  I would say.

"Um, no I have a level 70 Warrior." he replies.

"You own a warrior, and he is level 70?" I said.


"Where is he?"  I say while looking around.

And so on...

Anyway, I find it fun.  SWG, was a great place for this type of play.  Unfortunately the many changes drove me away.

-They call me Velsha


Novice Member

Joined: 11/28/06
Posts: 136

Salus Populi Suprema Lex Est

9/20/08 6:21:30 AM#39

I am looking forward to an MMO set in the star wars universe to role-play in.

SWG is Star Wars flavored, not Star Wars.




Novice Member

Joined: 8/24/04
Posts: 1882

9/20/08 9:01:59 AM#40

 This game is dead would be more accurate.

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