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Zertyr
Novice Member
Joined: 4/01/05
"The who increases knowledge, increases sorrow." /Bible |
9/16/08 5:54:32 AM#41
game working nicely if you dont count some minor things, what worries me is the lack of crafting. It seems it has not been looked at all, guess I should not be supprised as paul screamed "this is WAR, not crafting online!" But still it lowers the fun in the game for many who enjoy crafting and hope they will fix it.
otherwise, BRING IT ON DESTRO! ;) |
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9/16/08 6:07:14 AM#42
Originally posted by Zertyr
QFT!
Crafting needs a fix, so do a lot of quests and CTD. otherwise game is great! The tank that is born to tank! |
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9/16/08 6:12:04 AM#43
Seems like a much better game at launch to me. WAR went smoothly, no problems. Very stable, havent run into any bugs yet, enough servers to play on. So as far as I can see, Paul is telling the truth. Waiting for: A skill-based MMO with Freedom and Consequence. |
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9/16/08 6:21:12 AM#44
Signed for better crafting system.
Game is overall SUPERB! There can be only one |
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9/16/08 7:38:34 AM#45
I sure hope its better then WoW at launch cause they had 4 years to learn from Blizz. Anyhow..is it better? Untill players reach endgame in WAR we cant really tell if its better. So untill then its all conjecture
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9/16/08 7:41:50 AM#46
Originally posted by Bodde
Irony you said yourself that WAR had 4 years to learn from WoW,so in turn WoW has had 4 years to build up it's end-game so WAR cant be judged on who has the best there. Dont care "what is best" as long as WAR keeps me busy and having fun then it is a success in my eye's. |
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9/16/08 8:01:11 AM#47
Originally posted by daylight01
Irony you said yourself that WAR had 4 years to learn from WoW,so in turn WoW has had 4 years to build up it's end-game so WAR cant be judged on who has the best there. Dont care "what is best" as long as WAR keeps me busy and having fun then it is a success in my eye's. Comparing WoW's launch (which was 4 years ago) with WAR's launch not WoW today with WAR release --------------------------------------- |
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9/16/08 8:06:34 AM#48
I kind of agree, but it doesn't mean much since WoW launched so many years ago. Everyone just wants to compare everything with WoW. I don't like pompousness, or arogance though and I have never really liked Paul Barnett or his style of marketing. I am in love with the game though. So many funs. |
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9/16/08 8:07:00 AM#49
Originally posted by Bodde Comparing WoW's launch (which was 4 years ago) with WAR's launch not WoW today with WAR release So now we judge how a game is at LAUNCH based solo on its end-game? dear ohh dear,what a fickle bunch mmo players can be. |
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9/16/08 8:08:47 AM#50
Paul is 100% correct to not agree with this would automatically make you a fan boy. The facts are not disputable, the game works, you don't lag, you can loot items, mastery/talent system is in , pvp rank system is in, bg/senericos are in, open rvr, is in , keep takes + seige are in (still not in wow), classes are far more balanced, pathing is better, mob behavior is better, less crashes (i still get more in wow than in war, both of which are rare). Lets be honest war is a polished game at release, and it has plans/ and room for more polish. You can say well mmos are differenet , but every major mmo released forever has been in worst condition including a few recently release, TR, AOC, Van, etc. Now gameplay is another matter , i personally like it just fine. "Society in every state is a blessing, but government even in its best state is but a necessary evil; in its worst state an intolerable one ..." - Thomas Paine |
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Seveth
Novice Member
Joined: 9/27/07
"Moral indignation is jealousy with a halo." |
9/16/08 8:15:46 AM#51
Unfortunately it's the nature of the beast these days. Everybody wants to compare release and end-game similarities and differences with WoW because WoW has made such a significant difference in the MMO industry (whether or not anybody wants to admit that). This is all they have to compare to, most of these players haven't been playing MMOs for a longer period of time than since WoW launched. Most every MMOG since then has been total crap. I have to agree on some level that WAR will come as a Better Lauched game than WoW did, but it's primarily due to the fact that four years ago, there weren't half as many people playing MMOs as there are today. The god-knows-how-many number of subscribers that are now customers of Blizzard Entertainment are now experiencing the same difficulties and social exploration with new game launches as all of the rest of us did when we moved from games like EQ to Horizons, or Shadowbane. Think about it guys; history repeats itself. I doubt WAR will challenge the subscriber base of WoW (I've played beta/headstart, and there are just a few things about it that I really see holding it back from being the next big MMO), but it definitely will have an amazing launch. So in that respect, EA/Mythic did a good job. |
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Zertyr
Novice Member
Joined: 4/01/05
"The who increases knowledge, increases sorrow." /Bible |
9/16/08 9:30:44 AM#52
Originally posted by Jetrpg
Dont think you have tested so much, some thinks you comment on beeing good is not working that well. Try playing a pet user and you will see. But I am sure they will fix it soon hopefully. |
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SteamRanger
Hard Core Member
Joined: 10/24/03
I don''t have to know how to make a better game, I only need to know where the "CANCEL" button is! |
9/16/08 10:15:15 AM#53
I'm not sure Paul even played WoW at release. From my perspective, WoW was much more polished and, dare I say, finished at release. Unlike Mythic, who cut four classes shortly prior to launch the WoW's starting areas just felt complete. As a PVE player who chose a less-populated server to start on, the launch was painless for me. Most of WoW's early problems were that they underestimated the interest the game would generate. WAR seems to operate from the "We made DAOC. We know what we're doing!" mindset. Hubris only leads to a fall. You have to take Barnett with a grain of salt. He's a PR man who has achieved a puzzling Rock Star status by his association with Mythic. Really, what else to you expect him to say? Time will be the determining factor on whether Mythic can deliver what Paul promotes. "Soloists and those who prefer small groups should never have to feel like they''re the ones getting the proverbial table scraps, as it were." - Scott Hartsman, Senior Producer, Everquest II |
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9/16/08 10:25:28 AM#54
Originally posted by Dkevlar
Good post. Having been in closed beta for months, and playing OB and PW and now playing "live" since Sunday CE-Preorder head start... It is my opinion that WAR is quite balanced and polished and I have yet to run into any real bugs since Sunday... So, thusly I must conclude that WAR launch will be > then the WoW launch was. I didn't start playing WoW till the end of the first week it was out, mostly due to the fact I couldn't log on and/or stay logged on for too long. As for the longevity of WAR... the PvP hardcore will enjoy this game, thus far seems very balanced, you can level completely through PvP and it's very addictive. Thankfully I'll have WAR to satisfy my hungry PvP appetite. We'll see if I get to max Rank in WAR by Nov 13th and if it offers enough to sustain my subscription. "You'll find a great many of the truths we cling to depend greatly upon our point of view." |
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9/16/08 10:53:22 AM#55
Originally posted by LordDraekon
You accused him did not play WoW at release, but did you play it at release? You didn't remember what was cut prior to launch in WoW did you? Battleground, Hero classes, World PvP with siege weapon, PvP system,... a lot of thing did not make release in WoW, most of them were PvP features. WoW also had major rebalance of classes right before launch, the paladin for example were change 180 degree the last week of open beta. The warrior was a mess and don't even mention the druid. Shaman were grossly overpower (frost shock, remember? it has a video in its name). On top of that, Blizzard not just underestimate the game growth rate, they completely messed up the capacity planning for their game with the database back-end did not scale very well and this result many many server groups almost unplayable for months. They put in the queue and slowly re-architect their back-end and after months of screaming people can finally loot stuffs. So, don't make it like WoW was oh so polished and perfect at launch, it was not. The game definitely more polished than any other MMORPGs at that time but the launch was messy with a lot of problems. |
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9/16/08 11:38:07 PM#56
Far be it from me to respond to hype. I respond to truths. --------------------- |
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