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9/15/08 4:06:03 PM#76
Originally posted by cooms
If you are talking about Morrowind then you are supposed to kill a mad god. |
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9/15/08 6:10:03 PM#77
Originally posted by unknown22
mmm.. i f**king love mashed potatoes.. especially with some butter and maybe sour cream and cheese and some bacon bits tooooooooo! does darkfall have bacon bits??
That would be the players. |
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9/15/08 6:41:26 PM#78
skill based game came out years ago. unfortunately, guildwars was not actually mmorpg, due to totally instanced world. it was more like e-sport. thanks for writing this post on general, I didnt know crap about DF but now i fell in love. As hardcore PvPer i dreamed about Shadowbane successor. Diablo3 is dissapointing me and Guildwars2 is not coming any soon. This game is indeed revolutionary. Maybe it will be first cool mmo that will completely deserve RPG suffix. There are other online true RPG games (second life, planeshift), but they are just lame. DF FTW Playing: Rohan |
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Originally posted by galliard1981
I'm very glad to hear that, your welcome. |
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9/15/08 8:35:11 PM#80
Wall of text FTW! |
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9/15/08 8:45:52 PM#81
Won't be griefers playing DF, it will be people who enjoy PVP. i think there are a lot more people around who are aching to play a PVP sandbox MMO than people think.
believe it or not, i think the real question about DF is not how good the PVP will be, because i think we can assume it will be 'good' -- the real question is how good will the PVE/crafting/citybuilding be, because that will decide whether the host of 50-50 players (players who want to PVP half the time, PVE half the time) will play DF or not. |
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9/15/08 8:52:16 PM#82
OMG I'm amazed the name javac hasn't been taken before |
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9/15/08 8:54:24 PM#83
Originally posted by paulscott
Evidently not many programmers here ;-) |
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9/15/08 8:54:37 PM#84
All about the entertainment value there no need too aim so high for uber high end consoles imo all about the fun and if ya have played uo for 10 years you of all others would know funfactor and rp what mmo are truelly and based around but nope they have been corrupted and ruined by the corporations who have taken them over. |
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9/15/08 10:10:50 PM#85
Originally posted by Ohforfsake
I think theres a big reason for that..... Lets look at UO, the game that Darkfall is most often compared to......It was considered a brutal game by most who played it early....it was FFA PVP and you died fast and often if you were new.......Uo didnt really take off until trammel was introduced.....Trammel was basically the land where FFA PVP was not allowed.....Once it came in the population of UO almost doubled and very few people played in Felucca anymore...... I think Darkfall will be more successful than UO but I just dont see any FFA PVP game getting a million people to play......I think tis a small minority that likes that type of gameplay and it wouldnt shock me one iota if Darkfall introduced a Trammel type of world sometime after its released...... |
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9/15/08 10:22:55 PM#86
Honestly, Darkfall could be interesting but your analysis of the situation was obviously wholly motivated by some irrational need to pimp the game. I wonder what your vested interest in the game is. Not that it matters to me. |
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9/15/08 10:28:30 PM#87
Originally posted by gamerman98
What you don't "believe" in the Church of Darkfallology? For shame. You might be denied entrance into heaven for not "believing". |
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9/15/08 10:37:20 PM#88
So 7 years in development - they are going to have a 2 month beta. Doesnt bode well for a good release does it? I cant see publishers wanting to put it out post christmas and miss the major sales period. So that gives them 8 weeks (10 if they start today) to get all the bugs, client issues, server & load issues resolved. Good luck with that. |
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Cereberus
Apprentice Member
Joined: 3/29/05
When 1 person dies its a tragedy, when a million its a High score |
9/15/08 11:20:22 PM#89
Originally posted by Blodpls you are joking right, i dont think its like that mate look at some of the most succesful rpg games, there isnt a lot of skill to it
They like their grinds - like most people who play games, you cant tell me you never just grinded in rpg games, what you fail to realise is that one of the major factors in an rpg game (even mmo) is that the story when all the quests are done there isnt much left to do other then grind.....its just part of the rpg mechanics. (morrowind had grinding to level up) darkfall will also be heavy grind based since unless you make lots of friends who are always online sooner or later you will play by yourself and you will need your skills higher They like their epic lootz. - who doesnt, you are telling me darkfall inst going to have an epic sword that everyone will want, dont think that just beacsue you have to aim your arrows and fireballs means you wont care which items you carry....you will like all games They like being herded. - i dont understand what you mean by herded, if you mean they want to play the most popular game well then its not herding its common sense, why would you want to play a game thats not popular, one of the perks of wow is that it is a high class game, no matter how you look at it it has a great devs department and always will give good quality gameplay and connections....and a superb customer service. we all buy addidas for a reason They don't want risk. - ??? what do you mean, risk as in dying and having too loose some skills or items...no they just want to play safe - trust me once you wasted 6 hours trying to get an item and then having someone who is stronger then you kill you and take it is really stressful They don't want to think. - ?????? explain They don't want actual skill to be the deciding factor in pvp. - not everone who plays mmo games play for pvp a lot play for social reasons.
- has anyone noticed the faults that will come with darkfall like the fact that the archer class or fps class is going to be the strongerst....think about it
level your speed and your archery geet lots of arrows and just shoot any warrior or mage and run away, shoot run away shoot.....since i cant just highlihght and use a spell like WoW iam going to have to run up to him and attack and since he will most likely be faster there is no way to actually stop a archer...same for mages...they will just shoot fireballs untill the melee class dies, imagine a group of 10 archers just shooting at you....what are you to do in that situation.
plus this game is just going to become an fps, all the melee players will be bunny hoping to save their lives, all the mages will use fireballs and slow or freeze spells...i say this because in pvp no matter wha tgame it is there is always "the best" way to win.....if its a game someone will find a best way to kll and everyone else will copy it.
darkfall sounds good but once you think about it its like all other games jsut a bit harder and stressful
sry for spelling very busy at the mo (Working)
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9/15/08 11:29:54 PM#90
Originally posted by Mylon
because it sucked |
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9/16/08 1:50:25 AM#91
Originally posted by javac You're kidding, right? Calling any game full pvp with player looting is like throwing raw meat to a pack of starving wolves...the gankers and griefers are giddy at the prospect. The problem is that run-of-the-mill players aren't going to have anything to do with the game so the population will be very small. The gankers won't have enough targets, will get bored and will run back to whatever game they are currently using to fulfill their anti-social needs. |
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Originally posted by Cereberus you are joking right, i dont think its like that mate look at some of the most succesful rpg games, there isnt a lot of skill to it They like their grinds - like most people who play games, you cant tell me you never just grinded ... They like their epic lootz. - who doesnt, ... They like being herded. - i dont understand what you mean by herded, ... They don't want risk. - ??? what do you mean, ... They don't want to think. - ?????? explain They don't want actual skill to be the deciding factor in pvp. - not everone who plays mmo games play for pvp a lot play for social reasons. ... - has anyone noticed the faults that will come with darkfall like the fact that the archer class or fps class is going to be the strongerst....think about it ... plus this game is just going to become an fps, all the melee players will be bunny hoping to save their lives, all the mages will use fireballs and slow or freeze spells...i say this because in pvp no matter wha tgame it is there is always "the best" way to win.....if its a game someone will find a best way to kll and everyone else will copy it. ... darkfall sounds good but once you think about it its like all other games jsut a bit harder and stressful ... sry for spelling very busy at the mo (Working)
Introduction to Forum Rules 101: If you read the original post, you would understand what he was addressing in his points. I know it was a long post - and I apologize if it was boring for you, but if you are really interested in being part of this discussion, you need to pay attention to the rest of the thread. Unfortunately, you did follow a similar approach when you brought up your assumptions about ranged vs melee PvP balance issues, and tried to sell them to the forum readers as mere facts. Similar combat issues has been extensively discussed several times in Darkfall forums, and devs have brought many satisfying explanations in their updates. If you are concerned about an issue as such and not knowledgeble about it, before speculating and making up facts; please try to learn more about it, either by asking in a thread like this, or doing some research in the games website. Surely, there will be some of us who would like to help you out. |
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Originally posted by pdxgeek You're kidding, right? Calling any game full pvp with player looting is like throwing raw meat to a pack of starving wolves...the gankers and griefers are giddy at the prospect. The problem is that run-of-the-mill players aren't going to have anything to do with the game so the population will be very small. The gankers won't have enough targets, will get bored and will run back to whatever game they are currently using to fulfill their anti-social needs.
Wow, you're so scared from those gankers, I'll almost believe you've been ganked and been looted several times. I just don't think you've played a well designed sandbox, or played a full loot PvP game with alignment hits. You don't even bother to find out if the devs have taken any precautions for the end results everyone has been assuming. We're all aware what the game is proposing for those players you keep mentioning, make no mistake, and how any game would turn out to be a chaos and anarchy if they are left alone to their chaotic ways or not penalized for their unruliness. However, the same dynamics of the real world applies to the sandbox games. Some of you keep ignoring that any successful sand box game will also look for possible solutions to anarchy / over-violence issues, not by separating worlds by creating a new non-PvP world (such as Trammel). Rather by giving more governing controls to players and clans like its featured in Darkfall. The system works in real life the same way it will work in Darkfall, that the more stable and consistent your realm, the more prosper and powerful your clan will end up. There will be many battles between clans for power struggles over resources - no doubt about it. Some cities will be destroyed and built again, some non-PvP players will be perished, and upsetted. However wise diplomacy will pay more, strong alignments will be more rewarding, and the most powerful clans will succeed by acting clever, not by pissing off everyone and battling non-stop, but by making allies and only starting battles that they will most likely win - by taking minimum risks for maximum reward. Governing a strong clan will be a risk management issue in Darkfall, as it is in real life. In return, there will be relatively peaceful areas (most likely on the regions close to race capitals and newbie settlements) where the violence will be kept away from the beginner players - as every game needs a proper introduction to a new player until they are up in a certain stage of that learning curve. Darkfall has a dynamic system where there is a solution for every possible problem - please look for your answers int he website, and stop assuming the worst. |
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9/16/08 4:06:28 AM#94
Havent read most of the posts, but have to ask...Is Darkfall still planning on using their enforced First person combat mode?
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Originally posted by BesCirga
The melee combat will be third person as it can be seen from the last video. I'm also hoping the ranged attacks will as well be third person, however there are some dev quotes stating that the ranged combat will require the spell caster or the archer to be in first person view. I would like to remind however that there are no classes int his game and that most PvP players will one way or another master a ranged/magical combat skill or two to counter different styles. It's just common sense. |
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walker68
Novice Member
Joined: 8/28/07
The first 2 years of DAoC were the best 2 years in mmorpg history. |
9/16/08 4:15:47 AM#96
Originally posted by Galaturc
All they promise is great and it sounds like it will be an exciting fun filled game, but it could turn out to be a bug filled pile of crap that has 1/2 of what they showing. ( lets hope not ) Its way to early to say this is or will be a great game. |
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9/16/08 4:57:50 AM#97
Originally posted by _Shadowmage
Well, in their defense, if you look through the archive of developer journals they have been playtesting the game since the beginning of 2008 using paid testers. they have stated their objective is not for players to encounter major bugs in the beta, but mainly to playtest the real game.
it's also worth noting that unlike other MMOs, DF has full creative control over their distributor/publisher, and given DF's "when it's done" motto, if it's not ready by christmas i think they'll push back the release. |
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9/16/08 5:08:21 AM#98
dodge? cast spells/fire arrows back at him? you know... tactics? if you are in a 1v10 of course you should lose if you attempt to fight them -- smart people would just run away.
in a 10v10, form a column with large shield users at the front and healers behind healing him and just charge them. you can cast while moving in Darkfall.
no bunnyhopping in DF because jumping uses stamina, and without stamina you can't attack or run.
bottom line: Darkfall offers a lot more than just PVP; you should read about the game before criticising IMO.
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9/16/08 5:54:22 AM#99
Originally posted by Galaturc If you honestly think you'll see this kind of subtlety in a mmorpg anytime soon I have a bridge in Alaska to sell you... Darkfall is going to be a gankfest...until there are no more targets and then the gankers will move on to the next game. |
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singsofdeath
Novice Member
Joined: 1/28/06
"You should never underestimate the predictability of stupidity." |
9/16/08 6:01:40 AM#100
Originally posted by Galaturc
Wow, you're so scared from those gankers, I'll almost believe you've been ganked and been looted several times. I just don't think you've played a well designed sandbox, or played a full loot PvP game with alignment hits. You don't even bother to find out if the devs have taken any precautions for the end results everyone has been assuming. We're all aware what the game is proposing for those players you keep mentioning, make no mistake, and how any game would turn out to be a chaos and anarchy if they are left alone to their chaotic ways or not penalized for their unruliness. However, the same dynamics of the real world applies to the sandbox games. Some of you keep ignoring that any successful sand box game will also look for possible solutions to anarchy / over-violence issues, not by separating worlds by creating a new non-PvP world (such as Trammel). Rather by giving more governing controls to players and clans like its featured in Darkfall. The system works in real life the same way it will work in Darkfall, that the more stable and consistent your realm, the more prosper and powerful your clan will end up. There will be many battles between clans for power struggles over resources - no doubt about it. Some cities will be destroyed and built again, some non-PvP players will be perished, and upsetted. However wise diplomacy will pay more, strong alignments will be more rewarding, and the most powerful clans will succeed by acting clever, not by pissing off everyone and battling non-stop, but by making allies and only starting battles that they will most likely win - by taking minimum risks for maximum reward. Governing a strong clan will be a risk management issue in Darkfall, as it is in real life. In return, there will be relatively peaceful areas (most likely on the regions close to race capitals and newbie settlements) where the violence will be kept away from the beginner players - as every game needs a proper introduction to a new player until they are up in a certain stage of that learning curve. Darkfall has a dynamic system where there is a solution for every possible problem - please look for your answers int he website, and stop assuming the worst. Why don't the incredible DF supporters stop assuming the very BEST? Seriously, you cry havoc all day and tell the skeptics to just believe everything that's written on the Homepage while praising the game to the high heavens and believing that EVERYthing in the game will work out -PERFECTLY-.
It's a double-edged sword you know. No one knows if this game will deliver...nor does anyone know if it won't. Claiming one or the other as a fact at this point is foolish. |