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Age of Conan: Hyborian Adventures

Age of Conan 

General Discussion  » what REAL PvP looks like (AoC vs WAR)

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103 posts found
mscouts77

Novice Member

Joined: 9/19/06
Posts: 245

 
9/14/08 8:56:48 PM#101
Originally posted by Rebn77
Originally posted by mscouts77
Originally posted by mscouts77

tell ya what Avery.....

I will make you a bet....

If FunCom releases PvP patch in 4 days (which you said was going to happen) I will publicly apologize to you and to FunCom.....

 

however...  if they dont... and they push back AGAIN.... you have to accept the fact that they are LYING....

 

how about it?

 

still waiting for your reply Avery....   funny how you havent said a word since I laid down this challenge...

 

Cmon man.... 3 days left till your glorious AoC adds PvP XP.... (or so you say anyway)

 

do we have an accord?

 

He's too busy playing on the WAR CE headstart to answer you .

 

LOL.... thats funny in so many ways...   +1

Malickie

Elite Member

Joined: 11/22/05
Posts: 3577

Bloodfin Vet

9/14/08 10:34:07 PM#102
Originally posted by Vhati
Originally posted by Malickie
Originally posted by Vhati

talk about misinformed.

 

there are multiple keeps to be faught over,  multiple public quests that put you against the enemy.

There is nothing centralized about the pvp here.  there are 3 tier 4 keeps.  You cant just zerg 1 of them, or you leave the others open to be taken.

 

 

That's the centralizing I'm refering to, maybe you are misunderstanding what I'm referring to when I say centralizing?

I know exactly what Warhammer is trying to do here, which I think is a good design, again it's not what I'm looking for.

Either way it comes down to who brings the greater force to a keep, or a contested area. Most PVE centralizes you in these different locations. Guiding you to the battle, that again is an excellent design. The point also must be stressed, this is linear PVP at it's finest. Linearity is a deign choice to centralize players in areas, which is a sound approach to game design. It simply isn't what everyone wants out of their game.

 

i guess centralized means 3 keeps in 3 of the largest zones in the game.  That sounds pretty centralized. 

Every game is linear.  Seriously.........................  Atleast in warhammer you will have multiple zones to fight on rather than 1 in aoc.

Also it doesnt get much more linear  than having planned times for seiges.  Warhammer sieges can and will happen at any time, across alot of keeps, of all tiers

When I'm using the term centralized, I'm saying they guide you to those areas through PVE and PVP oriented quests. Of course they have to offer more than one or you have 3k people in the same area, that's not gonna work.

No every game is not linear, you never played eve, pre-cu SWG or UO I take it?

I played the entire open beta if that didn't sell the game to me, you sure as hell aren't going to. Which seems to be your goal, that or your telling me my opinion is not the right one for me to live by. If I don't like game aspects that lead me around, why the hell would I be playing AOC for it's seige system? Think before you reply next time, please.

 

 

For every minute You are angry , You lose 60 seconds of happiness."-Emerson

Malickie

Elite Member

Joined: 11/22/05
Posts: 3577

Bloodfin Vet

9/14/08 10:44:36 PM#103
Originally posted by Malthros
Originally posted by Malickie

As for the 3 second attacks, certain classes have such an attack speed. Whether they are auto attacking or not each skill will take that long to swing or cast. That's your attack speed regardless of auto attack or skills being used.

 

That's incorrect.  The Warrior Priest I played used a sledge until level 10 when I bought a new hammer and a tome to do more healing, and my weapon speed with the sledge was 3.2, however my skills could be used every 1.5 seconds unless cooling down, so when that was factored in the following would happen:

 

Put some HoTs on everyone taking some damage until out of juice.

Run up to an enemy, usually a healer I got behind, hit with skill, giving defensive target (myself) +strength (thus +dam) for 20 seconds.

1.5 seconds later, hit with skill to lower inititive, which makes it easier to land crits (not but my though) and did nice damage.

1.5 seconds later, since by now I had taken some damage from a tank trying to save the healer, drop a HOT on myself since my melee skills regen my fury for magic.

1.5 seconds after that, hit with an attack skill that heals the defensive target (me) for 250% of the damage I dealt to the target, at level 11 I was usually healing about 300 hp total.

 

After that, if I was low on health and had morale up, I'd use my morale heal to heal about 600 damage to myself.  Also, when the target would try to flee, I'd hit them with a melee skill to lower their movement by 60% for a few seconds, allowing me to continue my onslaught.

 

Now if this was AoC, I'd have stood there doing nothing to the healer as his tank did nothing to me, instead, one of us would die.  In one lucky case, I killed both the enemy healer and a tank that tried to save him (both were rank 3 bumped to rank 8, I was rank 11 so had a big edge) and it was a lot more fun than AoC.  The only downside was if 2-3 melee got near me I often found myself dead from about 70% hp almost instantly.

Oops you're right that wasn't entirely correct, I was referring to weapon attacks not spells. I should have been much more clear about that. If I had more time earlier I would have went on to point out if you feel your chosen profession is to slow pick another, the bigger the weapon the slower it swings. Go for dps instead like witch hunter, or the elf version of it (forgot its name).

For every minute You are angry , You lose 60 seconds of happiness."-Emerson

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