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Warhammer Online: Age of Reckoning

WAR (Warhammer Online) 

General Discussion  » Servers: Core vs Open

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50 posts found
  Black_Elvis

Apprentice Member

Joined: 11/11/07
Posts: 202

To be frank they are just hotdogs, their girls are relish, and they need to ketchup on their pimpin.

9/14/08 5:42:07 PM#21

Think about this.  Imagine being Lv40 and entering a T2 or T3 zone, attemping to wtfpwn people trying to complete PQs! That will be AHELLVA lot more fun than some r337ard killing Lv1 lowbies because he sucks at high level PvP.

Trust me there is still gonna be opprotunity to gank in this game too.  ... but what if all the Lv20s and 30s gang up and kill you!  HAHA ur like a raid boss to them.  So yeah, I think there is some opprotunity to have fun with lowbies in this game without being rediculous and letting people rape/pillage Lv1 areas.

  PapaLazarou

Apprentice Member

Joined: 8/13/08
Posts: 518

9/14/08 5:43:32 PM#22

I think core is how the game is meant to be played tbh

  User Deleted
9/14/08 5:43:43 PM#23

i'll be rolling on a core server, they have done the rvr right so the losers at max lvl that suck against people their own lvl won't be ganking lowbies.I like pvp but some one 50 lvls higher ganking and camping me just isn't fun.

  Black_Elvis

Apprentice Member

Joined: 11/11/07
Posts: 202

To be frank they are just hotdogs, their girls are relish, and they need to ketchup on their pimpin.

9/14/08 5:45:57 PM#24
Originally posted by PapaLazarou

I think core is how the game is meant to be played tbh


 

TBH there's alot of open RVR action even in a core game.  I agree with you and that's why I will probably roll core as well.  The game is full of PVP.

  PapaLazarou

Apprentice Member

Joined: 8/13/08
Posts: 518

9/14/08 5:50:49 PM#25
Originally posted by Black_Elvis
Originally posted by PapaLazarou

I think core is how the game is meant to be played tbh


 

TBH there's alot of open RVR action even in a core game.  I agree with you and that's why I will probably roll core as well.  The game is full of PVP.


 

I mean on each map there are RVR zones built seemless into the world and in Tier 4 the RVR zones run through the middle of the map and PVE on the outside. So this gives much more direction to capturing bases and puts everyone in the same spot but Open RVR would ruin this and people would just go off on their own and solo PVP.

The game is not built for solo PVP.

  Greenfeen

Novice Member

Joined: 1/15/07
Posts: 47

9/14/08 6:39:52 PM#26

I'll be playing core. Theres only 40lvls to the game, being able to go down 1 tier thats huge. It was a big enough deal to have lvl11's with some tier2 reknown gear in tier1 to toughen up the fight. A big enough deal I did it myself at lvl11. Now throw in peeps +10lvls/skills/gear you'll never be able to enjoy the area that matches your current tier/lvl.

Sure there might be some content Ill miss but thats cool. Ill just be happy that the next character I would set up has something still fresh in the game.

I also think core will have better pvpers. Pvpers looking to have their skill as a player be the difference as compared to the real carebears who only jump forward when they have 10 lvls on the other guy.

2cents.

 

 

  TruXurT

Apprentice Member

Joined: 9/20/06
Posts: 17

9/14/08 7:10:04 PM#27

Many MMOs out there are written as PvE games and PVP servers are added to accomodate certain player preferences.

WAR has PVP setup right from the begining. Core servers will give you more PvP than most other MMO's give you on their dedicated PVP servers.

So as far as I am concerned Core is the way to go.

  User Deleted
9/14/08 7:57:52 PM#28

I consider myself a fairly hardcore PvP'er, so I gave both servers a go in beta.

I can honestly say that things are much more fun, and I actually found alot more good PvP action, on a Core server.

First reason is that it is surprisingly easier to find fights on the Core server. On top of that, you have a higher chance of finding "good" fights. On the Open server, there was quite a few times where you head to the RvR areas and find them pretty damn empty. The population of these areas was simply higher on a Core server, as the PvP'ers condensed themselves in to that area.

This led to having to search the entire map, instead of just the RvR area, to find fights. Which was definately a drag. Sure, it shows the swords pop up on the map. But that only shows the deaths. By the time you travel over halfway across an entire map, things tend to not be the same anymore.

Also, the respawn points are not set as intellegently for open RvR, making it less fun than Core RvR.

Next thing that was a drag, was the fact that there was no bolster buff in PvP. Yes, I know it is not neccessary, but in my opinion, the bolster buff is one of the best things about WAR. It effectively makes it so that you can be effective and have some PvP battles no matter what your level, which is great given the fact that you could level thru PvPing. Not having this was a very big loss for me, and I probably missed this more than anything else from a Core server. I would definately love leveling my first char, and every other alt, on a core server, but I can not say the same for an open server.

Next difference you will notice on an Open server, is that the enemy realm likes to camp you. This is especially true since the chicken buff is extended an extra tier. You will very often find a group full of people from a higher tier standing in a perch spot, that is very hard to access, shooting down at you at your respawn or your town. This was kind of lame as even if you get the entire town together, even with double or more of the numbers that the enemy has, being able to get up to their perch spot and actually take them out is near impossible due to the level advantage and terrain advantage. The terrain outside the RvR areas was not designed around PvP so it leads to some problems. Other times they decide to try to interfere in a PQ, which is annoying more than anything, because fighting higher level player with a bunch of mobs running around isnt exactly the most entertaining thing to do.

Aside from the things I've listed, the only other difference I experienced on the open server, is I ran in to an occasional solo player checking things out, or got ran over by an occasional group heading to camp somewhere in my friendly zone.

So in the end, sure... it's easy to say "Open-RvR" sounds more fun, but in practice, how many of the things listed actually sound like fun? Let me list them again so you can decide for yourself how many sound fun..

1) More traveling neccessary to find fights at times.

2) Fights in the official areas tend to be smaller and not as intense.

3) No bolster buff, so going to new zones is much less fun than it is on Core as you are much less effective without it, and making alts less fun to level up.

4) Battles are much more reliant on levels, until max level, than they are on a Core server, without the Bolster buff.

5) Common to have higher level enemies camp your towns/respawns/quests.

6) Occasional run-ins with passing by groups or solo players.

I can honestly say, that the only thing on that list that was fun in my opinion, was the occasional run-ins. And that is completely depending on if they are not a gang of higher levels that just trample over you without a chance.

The only reason I can honestly see for wanting to choose this server, is if you enjoy camping enemies spawn points, or picking on lower levels. Or maybe if you like levels meaning a more clear advantage when it comes to PvP. As I already said, the occasional run-ins are cool for the "unexpected" factor, but with the larger RvR areas later on, those come in time.

I think it is just a mindset more than anything that we are used to trying to go for an all out PvP server, since most games have a seperation of PvE and PvP servers. This game is different, they are ALL designed around PvP. You are not a 'carebear' if you play on a Core server.

If you enjoy fighting lower levels, or camping other players, then maybe Open-RvR is what your looking for. But I would suggest that anyone who is looking for the better and more skill-dependant PvP option, to go Core.

The honest truth... on Core, you can more easily find battles, and they tend to be better battles due to the higher amount of players and bolster buff leveling the playing ground more. The battles are MORE skill-based since levels dont mean as much, and you do not face people that are in a completely different tier.

  gestalt11

Hard Core Member

Joined: 5/17/06
Posts: 5293

9/14/08 8:09:58 PM#29
Originally posted by SpyridonZ

I consider myself a fairly hardcore PvP'er, so I gave both servers a go in beta.

I can honestly say that things are much more fun, and I actually found alot more good PvP action, on a Core server.

First reason is that it is surprisingly easier to find fights on the Core server. On top of that, you have a higher chance of finding "good" fights. On the Open server, there was quite a few times where you head to the RvR areas and find them pretty damn empty. The population of these areas was simply higher on a Core server, as the PvP'ers condensed themselves in to that area.

This led to having to search the entire map, instead of just the RvR area, to find fights. Which was definately a drag. Sure, it shows the swords pop up on the map. But that only shows the deaths. By the time you travel over halfway across an entire map, things tend to not be the same anymore.

Also, the respawn points are not set as intellegently for open RvR, making it less fun than Core RvR.

Next thing that was a drag, was the fact that there was no bolster buff in PvP. Yes, I know it is not neccessary, but in my opinion, the bolster buff is one of the best things about WAR. It effectively makes it so that you can be effective and have some PvP battles no matter what your level, which is great given the fact that you could level thru PvPing. Not having this was a very big loss for me, and I probably missed this more than anything else from a Core server. I would definately love leveling my first char, and every other alt, on a core server, but I can not say the same for an open server.

Next difference you will notice on an Open server, is that the enemy realm likes to camp you. This is especially true since the chicken buff is extended an extra tier. You will very often find a group full of people from a higher tier standing in a perch spot, that is very hard to access, shooting down at you at your respawn or your town. This was kind of lame as even if you get the entire town together, even with double or more of the numbers that the enemy has, being able to get up to their perch spot and actually take them out is near impossible due to the level advantage and terrain advantage. The terrain outside the RvR areas was not designed around PvP so it leads to some problems. Other times they decide to try to interfere in a PQ, which is annoying more than anything, because fighting higher level player with a bunch of mobs running around isnt exactly the most entertaining thing to do.

Aside from the things I've listed, the only other difference I experienced on the open server, is I ran in to an occasional solo player checking things out, or got ran over by an occasional group heading to camp somewhere in my friendly zone.

So in the end, sure... it's easy to say "Open-RvR" sounds more fun, but in practice, how many of the things listed actually sound like fun? Let me list them again so you can decide for yourself how many sound fun..

1) More traveling neccessary to find fights at times.

2) Fights in the official areas tend to be smaller and not as intense.

3) No bolster buff, so going to new zones is much less fun than it is on Core as you are much less effective without it, and making alts less fun to level up.

4) Battles are much more reliant on levels, until max level, than they are on a Core server, without the Bolster buff.

5) Common to have higher level enemies camp your towns/respawns/quests.

6) Occasional run-ins with passing by groups or solo players.

I can honestly say, that the only thing on that list that was fun in my opinion, was the occasional run-ins. And that is completely depending on if they are not a gang of higher levels that just trample over you without a chance.

The only reason I can honestly see for wanting to choose this server, is if you enjoy camping enemies spawn points, or picking on lower levels. Or maybe if you like levels meaning a more clear advantage when it comes to PvP. As I already said, the occasional run-ins are cool for the "unexpected" factor, but with the larger RvR areas later on, those come in time.

I think it is just a mindset more than anything that we are used to trying to go for an all out PvP server, since most games have a seperation of PvE and PvP servers. This game is different, they are ALL designed around PvP. You are not a 'carebear' if you play on a Core server.

If you enjoy fighting lower levels, or camping other players, then maybe Open-RvR is what your looking for. But I would suggest that anyone who is looking for the better and more skill-dependant PvP option, to go Core.

The honest truth... on Core, you can more easily find battles, and they tend to be better battles due to the higher amount of players and bolster buff leveling the playing ground more. The battles are MORE skill-based since levels dont mean as much, and you do not face people that are in a completely different tier.

 

This is basically exactly what I was expecting but not having tested it did not sketch it out.

 

It should be obvious that the Open set is much more likely to spread out the population.  So  I really had very little desire to try it with limited time.  I may play one alt on an Open set because it will have some different consequences.  Maybe something like a shadow warrior.

 

Anyone who thinks Open will be "better" is fooling themselves.  It will have certain advantages and disadvantages.  Some may like those more.  But it won't be the place where "real" pvp happens.

 

In a sense the Open ruleset maybe should be renamed to "guerilla".

  LordZon

Novice Member

Joined: 4/17/06
Posts: 48

9/15/08 9:56:09 AM#30

I want to be on a Core server, but the main objection I get from my friends, is that enemy will just be standing  around with you having tea if not in RVR.

Is this true?  And if not, are there systems in place that keep them from standing in our area?  Kinda breaks immersion a bit, don't you think?

 

 

  Random_mage

Novice Member

Joined: 8/15/08
Posts: 1095

9/15/08 10:16:12 AM#31
Originally posted by honkeytonkma

Core If you like to be a care bear nub

 

Open if you still like to be a nub but less of a care bear.


 

I'm rolling core because of people like this that don't know the meaning of Hardcore PvP... where you lose experience, items, and levels.

Open would be fun, as I like the challange of trying to level, but with population balance problems, and an obvious Order < Destruction.. the open servers will have stale PvP.

A FFA server might make sense (NEVER going to happen) because than everyone has to watch their back everywhere..

Currently playing Real Life..

http://i36.tinypic.com/2uyod3k.gif

For all your stalking needs..
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  banthis

Apprentice Member

Joined: 3/19/07
Posts: 1914

9/15/08 10:34:09 AM#32
Originally posted by Ariakys

I love the sound of open rvr but I have a question.  Lets say you respec a tradeskill (if possible), does it require the lower tiers to level up or could you level your skills in the higher tiers? 

I apologize if this is an ignorant question.  Im stuck in Iraq and can't even play my CE i ordered because Satellite internet sucks for downloading the client lol.

Anyways, cant wait to play!  Thanks for any responses!

 

 

 


 

If you respec a gathering skill (other than cultivation since you can buy low level seeds just nto very good ones from vendors, AH will be a cultivators friend) yes You have to return to the lower levels.  Meaning its not possible on the Open Servers.   If you respect a craft skill from Potion making to Talisman making you just have to buy all your lowbie stuff off the AH or from vendors..honestly it sounds like the economy is going to get fucked up without alot of low level alts populating the AH with gathering drops.

 

  fiontar

Elite Member

Joined: 4/07/04
Posts: 2701

9/15/08 10:56:51 AM#33

The current changes make it almost as gank happy as if there were no chicken rule at all. It also eliminates what could have been incredible Open PvP with the participants all on a more level playing field.

They should go back to the original Chicken Rule,  but allow you to travel and quest in a zone one tier lower, only turning into a chicken if you try to attack another PC. (For people who really want a "hard core" experience, you could be chickened if you were even attacked by an opponent in the lower Tier zone. Would be an interesting turning of the tables if entering a lower zone was more risky for the higher tier person). :)

 

Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated

  gbooster

Novice Member

Joined: 11/27/06
Posts: 663

MHNATY

9/15/08 12:02:17 PM#34

I Really don't think the open rvr servers are gonna last... that or they will be ghost towns in a few months.  It takes all the balance and fun out of the game.  The real fun in this game is having 2 evenly matched armies vying for dominance in each teir.  That is not possible with the open ruleset.

  rav3n2

Hard Core Member

Joined: 5/20/06
Posts: 1620

"Only the dead have seen the end of war" Plato

9/15/08 12:13:26 PM#35

 Playing on Eltharion - EU(Open) and its been a blast so far,  Order - FULL , Destruction - FULL, massive battles on the RVR zones all the time, dunno what some people are whining about. You wont see people coming down one tier, because there is plenty of pvp in their new tier, you only really gonna see a couple of people coming down if they are leveling a bit faster then everyone else and there is no one in tier 3 or tier 4 other than that everyone is just pushing forward.

  User Deleted
9/15/08 12:19:11 PM#36

This just says it all to me.

 


Core Ruleset

Core servers are just what you’d expect. These are servers that have everything Warhammer has to offer, with no special changes to the normal ruleset. RvR is confined to lakes and Scenarios, and there are two opposing realms engaged in the WAR. Players may only engage in Player vs. Player combat when flagged to do so in specific areas around the world. Select a Core ruleset server for the original exciting gameplay experience that WAR was designed to offer.


Source: herald.warhammeronline.com/warherald/NewsArticle.war

  natsuki888

Novice Member

Joined: 7/13/08
Posts: 11

9/15/08 12:23:53 PM#37
Originally posted by rav3n2

 Playing on Eltharion - EU(Open) and its been a blast so far,  Order - FULL , Destruction - FULL, massive battles on the RVR zones all the time, dunno what some people are whining about. You wont see people coming down one tier, because there is plenty of pvp in their new tier, you only really gonna see a couple of people coming down if they are leveling a bit faster then everyone else and there is no one in tier 3 or tier 4 other than that everyone is just pushing forward.


 

That might be true for a week. But as soon as players start getting bored and higher leveled they will do the same thing that players always do.

The griefing will be expected, as will the I told you so. 

  Vyeth

Hard Core Member

Joined: 12/17/07
Posts: 1183

Celebrated pariah of MMORPG.com

9/15/08 1:04:08 PM#38
Originally posted by DuraheLL

Right now you gotta be crazy playing Order on an open server.

Open is pretty broken atm with destruction zerg being like 3/1 to order in numbers.

 

and THIS ladies and gentlemen is the friggin ULTIMATE reason for me not recommending Open to any one on order side... We are already at a disadvantage, and the only thing keeping you safe from that everlasting harvest of order players is the boundaries of core.. lol..

call me "weak" or whatever you want, but I have ganked in my days and harvested noobs in some other games and while its always fun to be on the farming side, all it will do is force players away from the harvested side.. Now.. If the sides were even, then it might turn out to be fun.. But it doesnt look like it will be anywhere close, because all destruction players think they are destruction because they are "pvp Ubah gods" and will flock to the open server.. somehow destruction are the supposed "pros" of pvp..

“There are dread secrets that none may know and have peace. More, secrets that render whosoever knoweth them an alien unto the tribe he belongs to, that cause him to walk alone on earth, for he who takes, pays.” -E. Hoffmann Price

  User Deleted
9/15/08 1:12:13 PM#39
Originally posted by rav3n2

 Playing on Eltharion - EU(Open) and its been a blast so far,  Order - FULL , Destruction - FULL, massive battles on the RVR zones all the time, dunno what some people are whining about. You wont see people coming down one tier, because there is plenty of pvp in their new tier, you only really gonna see a couple of people coming down if they are leveling a bit faster then everyone else and there is no one in tier 3 or tier 4 other than that everyone is just pushing forward.

 

lol, that's because barely anyone is tier 2 yet. In a couple days, watch was happens.

 

I already played on the open server in beta, I know

  joswij

Novice Member

Joined: 12/24/07
Posts: 81

9/15/08 2:01:28 PM#40

I think it all boils down to on this issue is that Core is for people who favor the split PvE/RvR designated areas.  While Open caters to the solo players.  IE, I must unlock every tome entry possible, and solo PvPers looking to kill another player.

I'm rolling Core because when I hit the RvR Islands bolster puts me in a competitive level of effectiveness.  I can truly PvP the entire game, which in beta I focused a decent amount of my time just leveling in that method.  The ability to go from PvE, Scenarios, and RvR areas without much difference in the effectiveness of your character are key to my gameplay.  On an Open server I can basically count out being effective in the "RvR" areas until I'm pushing x5-x6 per tier.  Even then I would think that is pushing it.

Half the old WoW stories were based on the SS/TM days.  Why you might ask... players came up with a place to funnel PvP.  Frankly it was better at BRM because everyones basically at the level cap, but you should get the idea.  Players focused in a particular area makes the PvP flow.  It's the basic fundamental of having PvP work.  You need players to fight. =)

It's one of the issues I had with NF in DAoC.  New Frontiers were so open, it was difficult to find PvP with the exception of cruising with zergs or camping objectives.

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