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9/11/08 9:38:20 PM#81
Originally posted by bapowers Lol one of the first things i noticed when i first palyed this gem of a game.
Doesant detract from Starcraft tho as for its time it was possably one of the greatest RTS games out there at the time. Another great example of Moore's Law. Give people access to that much space (developers and users alike) and they'll find uses for it that you can never imagine. "640K ought to be enough for anybody" - Bill Gates 1981 |
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9/11/08 9:43:33 PM#82
Originally posted by Saurus930
To answer the question no it was not a clone. War has over the past 14 years developed its own art style which is a sort of mixture between slightly cartoonish and gothic darkness [imagine a picture of some ogres enjoying a big meal in a pleasant vally thats the cartoonish bit then add the fact they are covered in blood and you see the 'Food' is human villagers having there guts ripped out and stuffed in the Ogres mouths thats the type of gothic you can get in some of Warhammers art].
So it makes sence that as the game has to true to Games Workshops creation it has to have a similar [if not the same] art style. As for the mechanics such as the UI i have no idea about that as im not in the beta but im sure that it is because the way WoW does it is possably one of the better ways of laying out a tidy Ui [shrugs]. Another great example of Moore's Law. Give people access to that much space (developers and users alike) and they'll find uses for it that you can never imagine. "640K ought to be enough for anybody" - Bill Gates 1981 |
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9/11/08 9:46:48 PM#83
Who cares who copied who... in the end all that matter is this: IS THE GAME GOOD OR NOT?
Every browser is a copy of netscape, or whatever browser that came frist? Every fps is a copy of doom, or whatever is the fps that came first? Every single RPG game is a copy of Dungeons and Dragons?
C'mon they all share some look and feel, some idea, some concept... but damm, that's how the world evolves... taking one idea and improving, going further. If we were to wait someone with the next big idea, without improving the others, we could still be in the medieval age (ok, maybe not that much)
What's the point in saying that this game is a copy of that other game, if the very producers, creators, the ones that are responsible doesn't? If they actually think it's a damm copy, then they will seek justice, at least that's what they should do.
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9/12/08 9:54:00 PM#84
The questing system, as someone put it, comes from single player RPG's such as Diablo, Baldur's Gate, Neverwinter Nights, etc. WoW is a super zombie made from parts ripped off from many lesser zombies. |
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9/13/08 9:49:17 AM#85
Originally posted by razienwolf
I was going to post why as to "Absolutely Not" but this person did it for me. --------------------- |
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9/13/08 3:13:20 PM#86
The source of the problem is not if WAR is the clone of WoW or not. As so many have already mentioned; most competitive games that are released or in production are feeling the necessity to repeat or imitate some successful aspects of previously released games. I believe there is nothing wrong with that. Having played WoW for 4 years, played AoC for 3 months, and now playing WAR beta for a few days. I see the good and bad parts in all those three games. Folks, I've played UO for 10 years, still playing it in some free server, then played DAoC and ShadowBane for 3-4 years each before WoW and WoW-alike games. In my experience, I find WAR and AoC considerably similar to WoW in respects of talents, leveling and grind based system. WAR's PvP, PvM, even its RvR system are not satisfactorily revolutionizing the genre. If you are expecting anything of such novelty, you will not find it in WAR. What will you find in WAR? As someone mentioned, an evolution; a much better PvP then WoW, much stable version of AoC, still the same leveling and grind issues even if it's less PvE oriented. However, your concerns and the behavior of seeking for some change from the main-stream MMORPG is well understood. You're tired of the same UI, where you see the minimap, a console which just helps you choose from your available skills in which in order to kill a mob, all you have to do is stand close to it, and click, wait for its cooldown timer, then click another skill, and this goes on and on and on. We're so used to this same rotation of clicks that we call this PvP now. At the end, who wins a fight? First and foremost, you have to have the best equipment, epics/purples/rares.. what ever you wanna call them.. You need them to survive against another opponent with the same level equipment., otherwise most of the time you stand no chance. How do you get it? You have to grind dungeons (or battlegrounds). At the end, you'll spend excessive amounts of time to get these required items, that's a given fact. It's so sad that everyone is so accustomed to this fact, that equipment in a game is so much higher in our priorities list. What I don't understand is, so many of you don't even question the fact that you're playing for that uber equipment during the whole game, and rate a game if it also gives you any entertainment in the meanwhile or not. So, the fun factor while you're grinding comes after the "grinding" in your priorities list when "grinding" (not playing) a game. What else you need to survive in PvP? You have to know your enemy, since they are from one of several given classes (namely, the tank, the healer, and the ranged/melee DPS guy), it's easy to understand what type of enemy they are by their looks. How funny is that? Well, if that doesn't help, you can always check their health bars, because it is written there for you. Great. Now that you know what level your enemy is (so you know his capabilities/DPS rate and how much health and mana he/she has), and you have to be within 5 levels of that guy if you really think you can beat him, it is now the time to remember how to counter him/her with your given talents. We're calling this PvP? Doesn't that feel more like a card game, anyone watched one of those Asian cartoons (ie. Picachu - my 5 year old cuisine likes them); just a little bit more complex when all the classes and skills considered in these "PvP" games. You don't need any personal hand skills, you don't even have to move your toon around in the world most of the time, perhaps except for the time when you need to keep a distance from your opponent. Click the right button when its cool down is over, and watch your opponent die - or in other words, "I've picked you Picachu - go get'em" when its 30 second cool down is over. The game world you're given; a lot of junk quests that you're forced to move around the map (most of them useless grinds). Take a look at your map in your favorite MMORPG, can you see the roads? You're most likely to follow them, or you'll hit a hidden wall/mountain that is impassable, that you have to move around them to get a quest/grind done. Can you see the level requirement in each of those areas, that if you try passing through that region as a lowbie, you're as good as dead. Don't you see how the developers herding you around the maps to get what they want to be done. How fun! We have instances in these games that takes away from any dangerous interactions with the rest of the world, you and the select few mobs, or you and the select few other players. Thanks for covering our backs developers.. Thanks for limiting our freedom of interaction. Every new game in this new genre will claim that they are different, unfortunately, big companies play towards a WoW fanbase. AoC failed, WAR did what WoW could do in WoW2. Now if you're looking for a revolution, you have to look into other games by independent companies; the best and foremost example that I'm looking forward to play now is Darkfall. All the problems I've mentioned with the genre are addressed in Darkfall, and they are realising their promises. Check their website, check the game features, check their last video. |
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9/13/08 3:50:30 PM#87
Galaturc... Thanks for making the most sense in this thread. I think I'm going to play some single player RPGs for a while (NWN2, Oblivion, etc.), cause the MMORPG Genre really is falling on its face at the moment. |
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9/13/08 5:28:51 PM#88
I agree with everything Galac' said. Very sad but we buy into it because boredom is fun to nearly 9 million plays and to the other million it's a job. (Ni hao!) They know so the masses follow. And everyone has to admit that there are golden moments. I think those'd be the times I personally stay for, be they special PvE encounters or a group of three idiots who can't defend themselves against just me. --------------------- |
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9/13/08 5:36:35 PM#89
i hated wow, but love war. so no it is not a wow clone to me.
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9/13/08 9:33:10 PM#90
Originally posted by minocin
Retarted arguement. Saying that is like me saying, "Oh WAR stole theirs from JRR Tolkiens books..." UI is just a different skin, big deal. What does the "WoW UI as you call it was before WoW"...That doesnt change the fact that WAR uses it, and WoW uses it, and WoW is the powerhouse MMO, not the other MMOs. |
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9/13/08 10:52:20 PM#91
WOW is a clone of WAR. Gamers Workshop has been around 35 years. Blizzard, 11? 12? Blizzard took aspects of WAR (and nearly every other MMO on the market) and put it into their game, forgetting about what Warcraft was really about - WAR. They turned it into a quest fest. Warhammer is keeping to what its about - WAR. The definition of insanity: doing the same thing over and over expecting different results. When will developers (and players) become sane? Now go eat some grass like everyone else. |
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