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World of Warcraft

World of Warcraft 

General Discussion  » Resilence and HP doubled in WotLK

19 posts found
  NagelFire

Novice Member

Joined: 3/05/06
Posts: 384

Its all fun and games until the flying monkeys attack.

 
9/13/08 12:35:11 AM#1

So to those of you who dont know.  Resilence is a PvP stat that reduces the chance you get crit, reduces dot damage, reduces crit damage, and reduces the amount of mana lost of a mana burn and such.

In Wrath they are adding some gear with serious resilence.  Some pieces have 50+ on it, and the max resilence count is up in the 700's.  The max CURRENTLY is something like 490.  With 490 resil, you are basicly uncrittable and almost any class becomes like a tank.  Also in the xpack, A lot of the gear, for pallys for example, has over 100 stamina on it.  For those who dont know, thats 1000 hp on a single piece of gear.  My friend had 19.5k unbuffed with his gear in the beta.

I think adding so much more resilence will seriously break pvp more then it is already broken.  With 700 resilence, You will NOT crit, your dots will do half damage, and mana burns and such do a fourth of the mana burned.

While I do think gear from raiding Arthas will have absoutly INSANE amounts of stamina on it..  I can put up with that because most classes will get a major hp buff.. But 22k hp with 750 resil seems like a 30 minute fight to me.

Just my two cents.

-------------------------


  onlinenow225

Novice Member

Joined: 3/25/08
Posts: 393

9/13/08 12:44:35 AM#2

Talk about gear centric.

I'm very glad i left.  And they said the gear jump wouldn't be as big as in BC lmfao.

  PapaLazarou

Apprentice Member

Joined: 8/13/08
Posts: 518

9/13/08 2:20:57 AM#3

Take out crits from the game and problem solved, its a useless mechanic anyways.

  Velera

Hard Core Member

Joined: 6/16/06
Posts: 297

9/13/08 2:26:51 AM#4
Originally posted by PapaLazarou

Take out crits from the game and problem solved, its a useless mechanic anyways.

 

I laughed.

  cjhrules

Novice Member

Joined: 12/13/04
Posts: 116

9/13/08 3:40:19 AM#5


Originally posted by PapaLazarou
Take out crits from the game and problem solved, its a useless mechanic anyways.

/facepalm

  PapaLazarou

Apprentice Member

Joined: 8/13/08
Posts: 518

9/13/08 4:11:20 AM#6

?

I seriously don't see the need for crits I mean all it does is add luck into the game.

  mrnutz1065

Novice Member

Joined: 5/02/08
Posts: 231

We aren’t satisfied until all our customers are! -Gaute Godager
LOL

9/13/08 4:58:22 AM#7

OP, i don't see what you're worrying about. Resilience is a rating and thus at level 80 750 resilience will probly be equivalent to ~400 at 70. People will have more health, but will more than likely be negated by the fact that they can do more damage. I doubt anything will change.

  Thenarius

Novice Member

Joined: 8/29/08
Posts: 1114

9/13/08 5:08:32 AM#8

Resilience and HP may be doubled, but so is damage, crits and res scaling with level.700 Resilience at 80 may be pretty low, you don't really know how it will scale with level and the cap will still be there.

Nothing to worry about really..

 

  Battlekruse

Novice Member

Joined: 12/28/06
Posts: 1492

"Enough research will tend to support whatever theory.."

9/13/08 3:08:23 PM#9

See, there's this thing called luck. It does NOT balance out in the end. I was helping someone farm their PvP achievements. Crits in arena makes each tick 80% luck, unless you manage to get a team that is vastly stacked. Buts its arena so they should scramble quickly enough. Literally, playing in arena with crits (aka luck) on is like rolling a dice. Its really not fun the 30th time.


"Do you wanna play chicken...? "

  Chiram

Novice Member

Joined: 8/11/04
Posts: 594

9/13/08 5:28:30 PM#10

Ugh, more of the same. They really need a new lead design.

  Xennith

Novice Member

Joined: 11/19/06
Posts: 1264

9/13/08 5:46:08 PM#11
Originally posted by Chiram

Ugh, more of the same. They really need a new lead design.

 

if it aint broke...

  Azrile

Advanced Member

Joined: 7/29/08
Posts: 2316

Any new or returning player to WOW, send me a PM for some help getting started.

9/13/08 6:39:59 PM#12

Please go play Warhammer.. they have a resilliance stat also.

 

And as other have pointed out..   scaling works from 70-80 the same as it works from 60-70.     700 Res will give you the same percentage at 80, as 450 Res gave you at 70.   It's the same as Crit, Hit, Block, Parry, Dodge etc...  if you keep the same gear, it will become less effective as you level.

If you are an ex-wow player and want to come back. Scroll of Rez gives 7 free days, boost a character to 80 a realm and faction change. Send me PM for an invite. Only 1 per day available

  Black_Elvis

Apprentice Member

Joined: 11/11/07
Posts: 202

To be frank they are just hotdogs, their girls are relish, and they need to ketchup on their pimpin.

9/13/08 6:54:10 PM#13

No amount of STA or Resilience is gonna change the grindfest and sub-par PvP.

  Xtort

Novice Member

Joined: 10/01/07
Posts: 407

9/14/08 2:50:23 AM#14

WoW has delivered all of the stats with gear that they have no room for further gear additions.

Increase the HP, increase the mana, increase the +damage.... and let the crowds fight for gear again and again, till the next big patch comes in. That's what happens if you make a full gear centric game. No skill, just gear.

Master and servants.

-----------------------------
Osbourne Cox: You are the guy from the gym.

Ted Treffon: I don't represent Hardbodies.

Osbourne Cox: I know very well what you represent. You represent the idiocy of today.

Ted Treffon: No, I don't represent that either.

Osbourne Cox: You are part of a league of morons. Oh, yes. You see you're one of the morons I've been fighting my whole life. But guess what. Today, I win.

  Crose

Novice Member

Joined: 12/24/06
Posts: 210

9/14/08 3:00:35 AM#15
Originally posted by Xtort

WoW has delivered all of the stats with gear that they have no room for further gear additions.

Increase the HP, increase the mana, increase the +damage.... and let the crowds fight for gear again and again, till the next big patch comes in. That's what happens if you make a full gear centric game. No skill, just gear.

Master and servants.

That's why I prefer those MMO's that don't want to keep you playing for as long as possible.  You know, the ones that don't exist.

  Xtort

Novice Member

Joined: 10/01/07
Posts: 407

9/14/08 3:04:10 AM#16
Originally posted by Crose

That's why I prefer those MMO's that don't want to keep you playing for as long as possible.  You know, the ones that don't exist.


 

In Guild Wars the importance of gear was less than 5%.

In LOTRO the importance of gear was less than it was in WoW.

I am sure there are more MMOs where gear is not the only deciding factor of the outcome of a battle.

-----------------------------
Osbourne Cox: You are the guy from the gym.

Ted Treffon: I don't represent Hardbodies.

Osbourne Cox: I know very well what you represent. You represent the idiocy of today.

Ted Treffon: No, I don't represent that either.

Osbourne Cox: You are part of a league of morons. Oh, yes. You see you're one of the morons I've been fighting my whole life. But guess what. Today, I win.

  Silverthorn8

Apprentice Member

Joined: 6/07/08
Posts: 444

9/14/08 3:05:16 AM#17

Just as an example, the entry level epics in the new version of naxx; typical values for a spell damage weapon are around 400 spellpower, the equivalent from kara is around 200 spellpower.

Theres also a lot of armour penetration on melee/ranged physical weaponry and armour.

As others have said it will balance out.

  aubry

Novice Member

Joined: 8/29/06
Posts: 120

9/14/08 3:05:20 AM#18
Originally posted by NagelFire

 Also in the xpack, A lot of the gear, for pallys for example, has over 100 stamina on it.  For those who dont know, thats 1000 hp on a single piece of gear.  My friend had 19.5k unbuffed with his gear in the beta.

 

There are already a number of level 70 pallys running around that break the 20K HP level.  Even without full raid buffs.  What you are talking about doesn't seem like that crazy of a jump.

  Pappy13

Novice Member

Joined: 2/16/07
Posts: 2139

I dont need to
"get a life".
Im a gamer, I have
LOTS of LIVES!

9/15/08 3:23:53 PM#19
Originally posted by NagelFire

While I do think gear from raiding Arthas will have absoutly INSANE amounts of stamina on it..  I can put up with that because most classes will get a major hp buff.. But 22k hp with 750 resil seems like a 30 minute fight to me.

Just my two cents.


 

Are you sure you are going to be able to get both the stamina and resilience at the same time?  Maybe you can hit 22k OR 750 resilience, but not both?  I don't know, I'm just asking.