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Warhammer Online: Age of Reckoning

WAR (Warhammer Online) 

General Discussion  » Its a game with a ton of potential

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37 posts found
  Locklain

Novice Member

Joined: 5/30/04
Posts: 2201

9/11/08 8:29:33 AM#21
Originally posted by maskedweasel
Originally posted by Locklain
Originally posted by kikinchaz

Its hilarious to see some comments on the forums showing exactly that its "cool to hate WoW". Then WAR comes along and despite the core gameplay and a huge amount of features being exactly the same as WoW (and no thats not a bad thing) its obviously the greatest thing since sliced bread.

Its just "cool" to hate on any game. . .period.  It really does nothing but irritate people that actually enjoy the game.  Ahh if people could only keep their biased opinions to themselves. . .


 

I think its really dependant on what they have to say about the game.  Sometimes people have valid reasons not to like a game.

Haha, on this forum. . .nothing is a valid reason.

It's a Jeep thing. . .
_______
|___|
\_______/
= ||||||
=
|X| \*........*/ |X|
|X|_________|X|
You wouldn't understand

  kikinchaz

Apprentice Member

Joined: 10/08/06
Posts: 560

9/11/08 8:32:09 AM#22
Originally posted by ProfRed

Sorry that doesn't sound like fun to me.  Leveling from 1-40 on World PvP?  That sounds fun to me.  Fighting over keeps, sieging cities, and really defeating the other side?  That sounds fun to me.  Endless fighting the same battlegrounds, the same arenas, the same instances in an arcade like manner where what you do really has 0, no, zilch, not alot, not any impact on the World?  That just sounds crazy. 


 

I think this highlights WAR. The game sounds great. But in its current state it hasnt reached that potential yet imo. Its a worry whether I want to purchase the game on launch or just wait a month and see how it pans out then pick it up for cheaper. The game certainly feels like a beta, which theres nothing wrong with. But when its a week before it goes live, then it becomes a worry.

 

The direction its going in is interesting and one I really want to enjoy. Ive been following the game since it was announced. But currently it is very clunky and unpolished. I can see it improving in masses after launch which is why im swaying more towards waiting.

  Paragus1

Spotlight Blogger

Joined: 6/29/06
Posts: 1665

Co-Leader of Inquisition
www.inqguild.net

9/11/08 8:38:59 AM#23

Please don't talk about Potential already, it is the kiss of death...

MMORPG.com Spotlight Blog Writer (400,000+ Views)

Co-Leader of Inquisition

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  aurick

Apprentice Member

Joined: 11/01/06
Posts: 320

9/11/08 9:07:17 AM#24

If you compare WAR at launch with WoW this long after launch, WAR still manages to be competitive.  It offers a lot that's similar, but also brings quite a bit to the table.  WAR has quality of life niceties in spades.  It has a better implementation of lore thanks to the Tome and the excellent quest writing.  PQ's are a genuinely new mechanic that I think many MMO's (including WoW) are quickly going to start copying.  World PvP actually means something, is balanced, manges to be pretty much gank-free, and actually incorporates things like siege engines (something that WoW is still working on, even though they've been promised almost since launch).

If you compare WAR at launch to how WoW was at launch, the differences are striking.  WAR has more quests.  You can actually reach maximum level on 6 characters (one of each race) without ever repeating a single quest.  In fact, you'll have to discard a good many along the way.  WAR has scenarios.  WoW didn't get battlegrounds until well after launch, and I don't think that even today it has as many as WAR does.  WAR has guild halls, guild banks, guild calendars, heraldry that's unique to each guild, guild levels, keep ownership, standards with all their enhancements, and guild leveling.  WoW has a few of those things now, but certainly not at launch.  And WoW has no plans at all for much of it.  WAR has world PvP objectives and siege engines.  WoW started talking about some of that shortly after launch, but still hasn't done much.  Certainly nowhere near the scale of what WAR offers.

What WoW really does is offer you one game from levels 1-68 and then changes it to something else at the cap.  For most of the game, you're PvE questing.  That's all.  Yes, starting in your teens you CAN go into battlegrounds, but the honor system penalizes you based on how far you are below 70 and there's no bolstering to let people play on an even keel.  So what it really comes to is:  PvE through the game, and every 10 levels jump into a battleground (maybe) , even though it gives you next to nothing and certainly doesn't help level your character.  Then at max level you still do tons of PvE, but now it's all about rep grinds, gear grinds, and time sinks.  Repeatedly raid the same dungeon 100 times so that your whole guild can get geared up to go to the next dungeon.  Endlessly farm specific mobs so that you can get enough reputation with a faction to buy cool stuff from them.  Endlessly run the battlegrounds so that you can get better gear and hopefully have a better chance in battlegrounds.  In the end, it's all about the gear.  Which does look really cool right when you get it, but soon becomes a yawn because everyone else has it, or has upgraded past it. 

Gear is the carrot that keeps everyone on the WoW treadmill.

WAR starts you into world PvP with real objectives right from the first 10 levels.  It starts you in battlegrounds right from the first 10 levels.  And it still has the PvE as well.  So you're getting exposed to end game sorts of stuff right from the very beginning of the game.  What changes is that as you go up through the tiers, everything becomes more complex.  Objectives become more difficult to achieve, and require more strategy.  Combat becomes deeper with morale and tactics.  Guilds get access to more and more options including heraldry and standards.  When you finally do get to the end game, the game doesn't suddenly change on you.  It still offers the same things you've already been doing, but on a huge scale that encourages competition against the other faction and against other guilds rather than against the environment.

This is an exciting change.  And since WAR is offering so much RIGHT AT LAUNCH, the hopes for the game's future are very bright indeed.


  kikinchaz

Apprentice Member

Joined: 10/08/06
Posts: 560

9/11/08 9:30:39 AM#25

Problem is you cannot compare them at launch. WoW had its launch 3 years ago - alot has changed and more is expected since then.

 

Like I said, even though its an evil word apparently , the game definitely seems to have potential. As it grows and sorts out alot of the issues it will be a ton of fun. But at the moment i personally find myself feeling like I'd rather be playing a much more solid enjoyable MMO at this moment in time.

  demented669

Novice Member

Joined: 1/02/05
Posts: 405

9/11/08 9:35:46 AM#26
Originally posted by Thillian

Can you say what potential it has? I fail to see. Potential has Vanguard with ships, noninstanced housing, world, extremly large continents. Potential has Tabula Rasa with its special combat system, and atmosphere. Potential has Age of Conan with special combat, and solid graphics. But WAR? Everything in WAR is mediocre. The game has no special potential. What potential has public quests? It's just the same grind for a reputation with something (influence) WHat potential does the world has? It's zoned based, one side against another with linear paths. What potential does PvP has? It has instanced scenerios that improves your renown (reputation). You've got to enlighten me, because I fail to see any potential in any of the WAR features whatsoever.

 

you are looking at this game all wrong, you think it is trying to be a RPG.

this game is simple, you make a character and are droped on a vertual table top video game version of this IP and fans of this IP will love this game and i can see this game having alot of WoW pvp players jump ship.

  Korgak

Novice Member

Joined: 12/22/07
Posts: 21

9/11/08 9:45:15 AM#27
Originally posted by Thillian

Can you say what potential it has? I fail to see. Potential has Vanguard with ships, noninstanced housing, world, extremly large continents. Potential has Tabula Rasa with its special combat system, and atmosphere. Potential has Age of Conan with special combat, and solid graphics. But WAR? Everything in WAR is mediocre. The game has no special potential. What potential has public quests? It's just the same grind for a reputation with something (influence) WHat potential does the world has? It's zoned based, one side against another with linear paths. What potential does PvP has? It has instanced scenerios that improves your renown (reputation). You've got to enlighten me, because I fail to see any potential in any of the WAR features whatsoever.

 

 

  Gajari

Elite Member

Joined: 4/18/06
Posts: 916

9/11/08 9:47:52 AM#28

I love the fact that there are so many customization options in WAR, as well as many ways to gain equipment and advance your character - none of which involve boring raiding for hours on end, if you can even muster up the necessary amount of people.

Not to mention all the exploring opportunities. I was wandering around in Troll Country yesterday, unlocking parts of the map and seeing what was around. Nothing incredibly noteworthy for a while, until I came across an icy slope I could walk up. I walk up and enter a cave, and I got an achievement for entering "The Lair of Metoh", and no sooner did I see that, but I saw a level 40 Hero-type Yhetee.

Though here, I just decided to walk up to him and see how much I got hot for, haha. 2883 damage I think it was.

Also, I love Public Quests, but I wonder what they'll be like after launch in the fact that I'd be surprised if there's always enough people around to do them all.  In beta, there's not, but there will hopefully be more people at launch, and I think people are rushing through to see certain things aside from them.

RvR is awesome also. Though that's been talked about enough. And the leveling seems fine to me... there's only 40 levels, and I hit level 11 in a few days. Someone compared it to FFXI and they couldn't be more wrong.  

Anyway, thsi game should definitely keep me interested for quite a while. I can't wait to start up my Dwarf Ironbreaker and start my long journey toward busting through the gates of the Inevitable City. :D

  markoraos

Novice Member

Joined: 10/06/05
Posts: 1621

My dog ate your homework.

9/11/08 10:22:22 AM#29
Originally posted by aurick

If you compare WAR at launch with WoW this long after launch, WAR still manages to be competitive.  It offers a lot that's similar, but also brings quite a bit to the table.  WAR has quality of life niceties in spades.  It has a better implementation of lore thanks to the Tome and the excellent quest writing.  PQ's are a genuinely new mechanic that I think many MMO's (including WoW) are quickly going to start copying.  World PvP actually means something, is balanced, manges to be pretty much gank-free, and actually incorporates things like siege engines (something that WoW is still working on, even though they've been promised almost since launch).

If you compare WAR at launch to how WoW was at launch, the differences are striking.  WAR has more quests.  You can actually reach maximum level on 6 characters (one of each race) without ever repeating a single quest.  In fact, you'll have to discard a good many along the way.  WAR has scenarios.  WoW didn't get battlegrounds until well after launch, and I don't think that even today it has as many as WAR does.  WAR has guild halls, guild banks, guild calendars, heraldry that's unique to each guild, guild levels, keep ownership, standards with all their enhancements, and guild leveling.  WoW has a few of those things now, but certainly not at launch.  And WoW has no plans at all for much of it.  WAR has world PvP objectives and siege engines.  WoW started talking about some of that shortly after launch, but still hasn't done much.  Certainly nowhere near the scale of what WAR offers.

What WoW really does is offer you one game from levels 1-68 and then changes it to something else at the cap.  For most of the game, you're PvE questing.  That's all.  Yes, starting in your teens you CAN go into battlegrounds, but the honor system penalizes you based on how far you are below 70 and there's no bolstering to let people play on an even keel.  So what it really comes to is:  PvE through the game, and every 10 levels jump into a battleground (maybe) , even though it gives you next to nothing and certainly doesn't help level your character.  Then at max level you still do tons of PvE, but now it's all about rep grinds, gear grinds, and time sinks.  Repeatedly raid the same dungeon 100 times so that your whole guild can get geared up to go to the next dungeon.  Endlessly farm specific mobs so that you can get enough reputation with a faction to buy cool stuff from them.  Endlessly run the battlegrounds so that you can get better gear and hopefully have a better chance in battlegrounds.  In the end, it's all about the gear.  Which does look really cool right when you get it, but soon becomes a yawn because everyone else has it, or has upgraded past it. 

Gear is the carrot that keeps everyone on the WoW treadmill.

WAR starts you into world PvP with real objectives right from the first 10 levels.  It starts you in battlegrounds right from the first 10 levels.  And it still has the PvE as well.  So you're getting exposed to end game sorts of stuff right from the very beginning of the game.  What changes is that as you go up through the tiers, everything becomes more complex.  Objectives become more difficult to achieve, and require more strategy.  Combat becomes deeper with morale and tactics.  Guilds get access to more and more options including heraldry and standards.  When you finally do get to the end game, the game doesn't suddenly change on you.  It still offers the same things you've already been doing, but on a huge scale that encourages competition against the other faction and against other guilds rather than against the environment.

This is an exciting change.  And since WAR is offering so much RIGHT AT LAUNCH, the hopes for the game's future are very bright indeed.

 

This is a very good comparison between WoW and WAR.

It is simply amazing to see how much better WAR's starting levels are than WoW's even after all those years. In addition WAR at this moment has waaaaay much more content and playabilty than WoW had at release... and maybe even now - I'll make a judgement on that when I reach T4. The future is looking so bright right now I'll have to get me a new pair of darker shades.

  AlienShirt

Apprentice Member

Joined: 7/01/04
Posts: 599

9/11/08 10:24:13 AM#30

It's a game with a ton of potential?

The same thing was said about AoC.

  User Deleted
9/11/08 10:38:13 AM#31

It is going to be the best mmo on the market to date. It isn't to say the game still won't have flaws at launch but overall all there isn't going to be a better mmo.  If you are tired of raiding, tired of grind and want something new to play then this game will be for you. The pvp is tons of fun and as much as people promote this game as a pvp game, the pve aspect of it is actually pretty good and fun. I still think there will be better mmos to come but for now I have my Warhammer and so glad it is here. The fun is back in mmos once again. Thanks Mythic !

  Distopia

Drifter

Joined: 11/22/05
Posts: 11006

If it contains the words video and game, it must be a WOW clone.

9/11/08 10:42:08 AM#32
Originally posted by SaintViktor

It is going to be the best mmo on the market to date mmo to launch in a while. It isn't to say the game still won't have flaws at launch but overall all there isn't going to be a better mmo.  If you are tired of raiding, tired of grind and want something new to play then this game will be for you. The pvp is tons of fun and as much as people promote this game as a pvp game, the pve aspect of it is actually pretty good and fun. I still think there will be better mmos to come but for now I have my Warhammer and so glad it is here. The fun is back in mmos once again. Thanks Mythic !

Fixed, everything else I totally agree with though.

 

For every minute you are angry , you lose 60 seconds of happiness."-Emerson

If you can't argue the point don't say anything at all.

  kamenwati

Novice Member

Joined: 12/10/07
Posts: 170

9/11/08 10:47:16 AM#33

If WoW is The Beatles, then BC is Yoko and WotLK is Mark David Chapman.

  Vesayem

Novice Member

Joined: 5/04/07
Posts: 7

9/11/08 4:29:37 PM#34
Originally posted by SaintViktor

It is going to be the best mmo on the market to date. It isn't to say the game still won't have flaws at launch but overall all there isn't going to be a better mmo.  If you are tired of raiding, tired of grind and want something new to play then this game will be for you. The pvp is tons of fun and as much as people promote this game as a pvp game, the pve aspect of it is actually pretty good and fun. I still think there will be better mmos to come but for now I have my Warhammer and so glad it is here. The fun is back in mmos once again. Thanks Mythic !

 

 

Really?  The PVE I've seen in the game so far is horrid.  Its like watching grass grow or fighting in the original Matrix Online.

  Teiman

Apprentice Member

Joined: 2/29/08
Posts: 1327

9/11/08 4:34:30 PM#35

 Is the only modern RVR game, so is the best  by definition. The only option to play RVR. 

And IMHO, RVR is more fun than PVE and PVP. 

  Sweeet

Novice Member

Joined: 8/25/07
Posts: 135

9/11/08 5:10:50 PM#36
Originally posted by Teiman

 Is the only modern RVR game, so is the best  by definition. The only option to play RVR. 

And IMHO, RVR is more fun than PVE and PVP. 

 

You sir, have hit the proverbial nail on the head.

This game will strive for that reason and that reason alone.

To wank, or not to wank. The ultimate MMO sacrifice.

  xtravert

Apprentice Member

Joined: 5/19/04
Posts: 122

9/11/08 5:29:56 PM#37

I agree 100%!  The RvR aspect really has me chomping at the bit.

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