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105 posts found
admiralnlson

Apprentice Member

Joined: 8/25/06
Posts: 227

9/10/08 7:08:31 PM#51


Originally posted by supbro
Let me first say AoC has set the benchmark in the MMO genre. Combat and graphics are so far ahead of its competitors, that it will take another 3 years for a another game to compare.
ROFL

OK first of all, about combat, hmm, I hope you're not serious or it's sad.


Now about graphics, you probably have lived in a shelter for the last 2 years because AoC's graphics are really not that great, even for a MMO.

And 3 years? wow. just shows you have no clue: there will be MMOs using UnrealEngine 3 released in 2009...

The best thing is that most people on these forums only know about the overhyped commercial MMOs. So, it's always the same pattern:

new commercial MMO => people are excited
hype => people are more excited, fanbois appear
over hype => big-time fanbois with blindfolds appear
closed-beta => rumors start to develop. Most people, and especially fanbois, don't believe them and consider the ones who write about them to be trolls
open beta => rumors are confirmed, lots of threads about it
short time after release => hype doesn't work anymore, people finally accept the truth (except some like the OP apparently) and put all their hopes in the next MMO... and it all starts again.

Everyone should be able to waste their time as they want to, but still...
Try opening your eyes people.

---
Played: WoW, Eve Online, Guild Wars, (and tried 10+ other MMOs)
Currently playing: non-MMOs
Waiting for: Mortal Online

protoroc

Hard Core Member

Joined: 3/06/04
Posts: 1032

Now Playing: Rock Band 2
Waiting for: More hair metal

9/10/08 7:27:20 PM#52
Originally posted by DrowNoble

Well the world isn't instance per se, if too many people log into a zone a copy is created to prevent that zone from overloading.  This isn't new, EQ2 started doing that in 2004 though I don't know if they were the first.

 

 

Actually Anarchy Online was the first MMO to utilize instancing, though their dungeons were still public. A new shard would only form if the dungeon exceeded certain number of players.

Jackdog

Hard Core Member

Joined: 3/19/04
Posts: 5073

9/10/08 7:40:26 PM#53

I 'll give Aoc another try next spring maybe if they offer a free trial, if Funcom survives that long.

User Deleted
9/10/08 11:42:36 PM#54
Originally posted by supbro

Let me first say AoC has set the benchmark in the MMO genre. Combat and graphics are so far ahead of its competitors, that it will take another 3 years for a another game to compare. AoC was fun from the start and  that carried through to level 80.

When funcom implement the PvP patch we will we have one hell of a game.

After playing WAR it was pretty bland and generic. Combat is slow and  painful at times. Animations seem missing and i was lagging alot in PvP encounters. Graphics are subpar for a game released in this day and age. Mythic, as consumers we deserve more than you can provide. So like numerous others i have cancelled my pre-order of WAR, it was a huge failure in my eyes.

 

P.S. AoC 4 life

 

Supbro

 

You know I truly wonder if you believe the crap you are spewing in posts like these. You realize that its the blinded masses like you who allow Funcom to get away with releasing a game like Age of Conan. But that is beside the point. let me throw in a few things:

1. You have never played WAR nor did you pre-order it. You have no reason to address Mythic and its beyond contradictory that you are trying to tell Mythic that "consumers deserve more". Mythic has not lied or deliberately stretched the truth to conceal the issues with their game.

2. if you did play WAR, then why? I mean "AoC 4 life" so why did you even try WAR? If you are loving AOC so much, what's up with trying another game - especially a game that is your AOC's main competition.

3. You are comparing a game in open beta to a game that should be close to perfect. AOC has been out for almost 4 months. Does the faulty logic of such a comparison not even matter to you?

And as far as your comments about the graphics are concerned, let me put it this way: In open beta, I have fought in battle of over 100 people (you know a lot of people in large battles that AOC promised and never delivered)....hell your precious game can't even deliver the people for the battles. Anyway, in these huge battles I ran just fine; as matter of fact my performance in WAR in these battles is equal to my solo performance in AOC. So you know what - I will take not-as-great graphics over great graphics+crappy performance any day. What is the point of great graphics when there is nobody to see them anyway?

Paragus1

Spotlight Blogger

Joined: 6/29/06
Posts: 1345

Co-Leader of Inquisition
www.inqguild.com

9/11/08 12:01:51 AM#55

Here is the sign of a successful game right from the community manager on server merging....


Famine
Community Manager


There is nothing official yet on such a system but I think it's safe to say we are considering it. We do see the concerns in the community for needing it and that is something I have personally taken up with the dev-team in relation. If we receive any additional information on something like this then we will of course post it in the announcement section of the forums.
__________________

Funcom Glen 'Famine' Swan
US Community Manager

 

Community Portal | Social Guidelines | Account Support | General Support | Community FAQ | Support FAQ

 

MMORPG.com Spotlight Blog Writer (225,000+ Views)


Co-Leader of

mallor

Novice Member

Joined: 9/01/08
Posts: 39

9/11/08 1:36:55 AM#56

The thought about Failcom doing server merging is simply horrifying.

I bet after the merges are done you'll end up with your name written backwards, -100 gold in your pocket, in a guild named "Daniel, don't forget to change the guild name", with your weapon stuck deep inside your butt and all the resources in your inventory changed to cottonwisp.

neosurfeur

Apprentice Member

Joined: 9/30/05
Posts: 124

http://www.chthonic.org/ [] Liberty : Taiwan independence []

9/11/08 2:08:35 PM#57


Originally posted by supbro
Let me first say AoC has set the benchmark in the MMO genre. Combat and graphics are so far ahead of its competitors, that it will take another 3 years for a another game to compare. AoC was fun from the start and  that carried through to level 80.
When funcom implement the PvP patch we will we have one hell of a game.
After playing WAR it was pretty bland and generic. Combat is slow and  painful at times. Animations seem missing and i was lagging alot in PvP encounters. Graphics are subpar for a game released in this day and age. Mythic, as consumers we deserve more than you can provide. So like numerous others i have cancelled my pre-order of WAR, it was a huge failure in my eyes.
 
P.S. AoC 4 life
 
Supbro


IM SO PROUD of you padawan ! Hehehe Im with you this game KICK ASS !


FOR FUN LOOK THIS :

http://fr.youtube.com/watch?v=V9EolgAKovE

Malthros

Novice Member

Joined: 12/05/06
Posts: 233

9/11/08 8:29:55 PM#58

AoC's revolutionary combat certainly felt new and interested when I first played Street Fighter 2 and Mortal Kombat.

 

There's nothing new about some finger dancing to do melee moves, and the fact that you have melee classes doing this crap while casters just sit there auto-hitting you with spells is complete and utter idiocy.

 

Let me tell you, I love having to stance dance and active guard vs melee while doing attack combos that ruin my attack if I fail, and god help me if I lag, at all, because then my combo might get screwed up and oh look, since my crappy stun wore off, that mage moved away, stunned me, and blew me away.  Fun.

WisebutCruel

Apprentice Member

Joined: 2/01/07
Posts: 1067

9/11/08 9:16:44 PM#59
Originally posted by Paragus1

Here is the sign of a successful game right from the community manager on server merging....


Famine
Community Manager


There is nothing official yet on such a system but I think it's safe to say we are considering it. We do see the concerns in the community for needing it and that is something I have personally taken up with the dev-team in relation. If we receive any additional information on something like this then we will of course post it in the announcement section of the forums.
__________________

Funcom Glen 'Famine' Swan
US Community Manager

 

Community Portal | Social Guidelines | Account Support | General Support | Community FAQ | Support FAQ

 


 

Hahaha! Famine finally lost it and admitted the sub loss is pushing server consolidation.   Buh bye, AoC. You'll be joining the 20k subscriber success Anarchy Online in obscurity soon.

Funcom needs to change the /petition command into a general nano called "Summon Personal Jester"
with a 1 hour cast time and 90% fumble rate.

I keep hearing about this cloud computing thing and I bet that's where FC is putting the grahics engine. Right now they're investing in the weather balloon technology to get all the bits of code up there. Helium is expensive so it might take awhile.

neosurfeur

Apprentice Member

Joined: 9/30/05
Posts: 124

http://www.chthonic.org/ [] Liberty : Taiwan independence []

9/11/08 9:31:31 PM#60


Originally posted by WisebutCruel

Originally posted by Paragus1

Here is the sign of a successful game right from the community manager on server merging....

Famine
Community Manager

There is nothing official yet on such a system but I think it's safe to say we are considering it. We do see the concerns in the community for needing it and that is something I have personally taken up with the dev-team in relation. If we receive any additional information on something like this then we will of course post it in the announcement section of the forums.
__________________
Funcom Glen 'Famine' Swan
US Community Manager
 
Community Portal | Social Guidelines | Account Support | General Support | Community FAQ | Support FAQ
 


 
Hahaha! Famine finally lost it and admitted the sub loss is pushing server consolidation.   Buh bye, AoC. You'll be joining the 20k subscriber success Anarchy Online in obscurity soon.



LOL im laughting so much could y ou please read whatyou write before posting it lol you certainly misunderstand something or your mind its pretty twited !

DeadJester

Novice Member

Joined: 1/12/06
Posts: 510

My Man!

9/11/08 9:36:13 PM#61
Originally posted by WisebutCruel
Originally posted by Paragus1

Here is the sign of a successful game right from the community manager on server merging....


Famine
Community Manager


There is nothing official yet on such a system but I think it's safe to say we are considering it. We do see the concerns in the community for needing it and that is something I have personally taken up with the dev-team in relation. If we receive any additional information on something like this then we will of course post it in the announcement section of the forums.
__________________

Funcom Glen 'Famine' Swan
US Community Manager

 

Community Portal | Social Guidelines | Account Support | General Support | Community FAQ | Support FAQ

 


 

Hahaha! Famine finally lost it and admitted the sub loss is pushing server consolidation.   Buh bye, AoC. You'll be joining the 20k subscriber success Anarchy Online in obscurity soon.


 

LoL there still alot of people playing AoC just becuse you left dosnt mean every one did. I have not bashed WAR and am not going to start now, but AoC is fine and will be around for a long time. sorry  for not buying into your BS and hope people can make up there own minds about what they think a good game is.

WisebutCruel

Apprentice Member

Joined: 2/01/07
Posts: 1067

9/11/08 9:41:19 PM#62
Originally posted by neosurfeur

 


Originally posted by WisebutCruel

Originally posted by Paragus1

 

Here is the sign of a successful game right from the community manager on server merging....

Famine
Community Manager

There is nothing official yet on such a system but I think it's safe to say we are considering it. We do see the concerns in the community for needing it and that is something I have personally taken up with the dev-team in relation. If we receive any additional information on something like this then we will of course post it in the announcement section of the forums.
__________________
Funcom Glen 'Famine' Swan
US Community Manager
 
Community Portal | Social Guidelines | Account Support | General Support | Community FAQ | Support FAQ
 


 

 
Hahaha! Famine finally lost it and admitted the sub loss is pushing server consolidation.   Buh bye, AoC. You'll be joining the 20k subscriber success Anarchy Online in obscurity soon.


 


LOL im laughting so much could y ou please read whatyou write before posting it lol you certainly misunderstand something or your mind its pretty twited !


 

I misunderstood nothing. Famine would not even admit to them "considering it" unless it was true. And there would be no reason to consider it if the game was as healthy as all the fanboi tools try to make it appear.

Funcom needs to change the /petition command into a general nano called "Summon Personal Jester"
with a 1 hour cast time and 90% fumble rate.

I keep hearing about this cloud computing thing and I bet that's where FC is putting the grahics engine. Right now they're investing in the weather balloon technology to get all the bits of code up there. Helium is expensive so it might take awhile.

WisebutCruel

Apprentice Member

Joined: 2/01/07
Posts: 1067

9/11/08 9:44:15 PM#63
Originally posted by DeadJester
Originally posted by WisebutCruel
Originally posted by Paragus1

Here is the sign of a successful game right from the community manager on server merging....


Famine
Community Manager


There is nothing official yet on such a system but I think it's safe to say we are considering it. We do see the concerns in the community for needing it and that is something I have personally taken up with the dev-team in relation. If we receive any additional information on something like this then we will of course post it in the announcement section of the forums.
__________________

Funcom Glen 'Famine' Swan
US Community Manager

 

Community Portal | Social Guidelines | Account Support | General Support | Community FAQ | Support FAQ

 


 

Hahaha! Famine finally lost it and admitted the sub loss is pushing server consolidation.   Buh bye, AoC. You'll be joining the 20k subscriber success Anarchy Online in obscurity soon.


 

LoL there still alot of people playing AoC just becuse you left dosnt mean every one did. I have not bashed WAR and am not going to start now, but AoC is fine and will be around for a long time. sorry  for not buying into your BS and hope people can make up there own minds about what they think a good game is.


 

With 20k subs, if that. Anarchy Online has been around 7+ years and have roughly 20k subs (including fr00bs ). SO I guess if that counts as "success" to you, enjoy it. 'Cause as I said, that's exactly where AoC is going.

Funcom needs to change the /petition command into a general nano called "Summon Personal Jester"
with a 1 hour cast time and 90% fumble rate.

I keep hearing about this cloud computing thing and I bet that's where FC is putting the grahics engine. Right now they're investing in the weather balloon technology to get all the bits of code up there. Helium is expensive so it might take awhile.

Enigma

Novice Member

Joined: 9/25/03
Posts: 11486

9/12/08 3:18:09 AM#64

no offense, supbro but I dont believe a damn word you ever say

______________________________
To give the proposed economic stimulus plan some perspective, "if you started the day Jesus Christ was born and spent $1 million every day since then, you still wouldn’t have spent $1 trillion."

In memory of Sir Ladyflower Ironforge- Laura "Taera" Genender 1986-2008 R.I.P.

baso80

Novice Member

Joined: 9/27/07
Posts: 92

9/12/08 6:22:43 AM#65

What the hell are you talking about? You drunk?

 

WAR beta is one of the most stable betas ever. I admit the combat is somewhat not like a 4 year old polished MMO but for a beta I am impressed and that is why I will be playing WAR.

 

This is the "worst" state of the game, the beta. Imagine WAR when patched up after a year or two in polished state.

 

AOC is btw nothing but a joke. The instancing just drives me crazy. GFX awesome, gameplay ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ

dhayes68

Elite Member

Joined: 11/25/07
Posts: 940

9/12/08 9:33:37 AM#66

Hey if FC can replace regular mmo combat with console controller combat and make you think its revolutionary your judgments/criticisms arent really to be trusted.

User Deleted
9/12/08 10:01:25 AM#67
Originally posted by dhayes68

Hey if FC can replace regular mmo combat with console controller combat and make you think its revolutionary your judgments/criticisms arent really to be trusted.

I prefer to call it evolutionary. It is a change to the mind numbingly slow mo combat of games like WAR, WoW, EQ2, Vanguard.

I also feel that the fact no Elves exists in AoC helps me appreciate the more realistic view of a Fantasy world. This is why LOTRO falls flat. You have this wonderful Fantasy setting, yet it is trying to go realistic thanks to Tolkien's low magic, and based on their scrips, I doubt it is working.

Now, if Bioware releases its cool combat systems from the Neverwinter/Baldurs Gate series into an MMO, or even the Mass Effect combat, then we could see more changes, and maybe MMO's will not become stale.

But, as long as players accept the status quo, this genre is going to stagnate.

Funcom may have screwed up AoC, but if anything, they at least tried to make a few changes and stray from the norm of DIKU based MMO's. Thanks for that at least.

FC-Famine

Age of Conan, Community Manager

Joined: 10/17/06
Posts: 202

9/12/08 11:33:59 AM#68
Originally posted by WisebutCruel
Originally posted by neosurfeur

 


Originally posted by WisebutCruel

Originally posted by Paragus1

 

Here is the sign of a successful game right from the community manager on server merging....

Famine
Community Manager

There is nothing official yet on such a system but I think it's safe to say we are considering it. We do see the concerns in the community for needing it and that is something I have personally taken up with the dev-team in relation. If we receive any additional information on something like this then we will of course post it in the announcement section of the forums.
__________________
Funcom Glen 'Famine' Swan
US Community Manager
 
Community Portal | Social Guidelines | Account Support | General Support | Community FAQ | Support FAQ
 


 

 

 
Hahaha! Famine finally lost it and admitted the sub loss is pushing server consolidation.   Buh bye, AoC. You'll be joining the 20k subscriber success Anarchy Online in obscurity soon.


 


LOL im laughting so much could y ou please read whatyou write before posting it lol you certainly misunderstand something or your mind its pretty twited !


 

I misunderstood nothing. Famine would not even admit to them "considering it" unless it was true. And there would be no reason to consider it if the game was as healthy as all the fanboi tools try to make it appear.

 

The quote was from a topic on our official forums and it was a question on a type of character transfer system. I think someone might have overlooked the original posters question.

 

Glen ''Famine/Soulwish'' Swan
Senior Assistant Community Manager - Age of Conan

WolfClaws

Advanced Member

Joined: 12/21/05
Posts: 170

9/12/08 11:37:25 AM#69

Honestly Famine... AoC has been stagnant with stuff... lots of problems, but has the greater potential of all the games that are out there, including WAR.

 

But if AoC doesn't buck up and get busy, I am afraid its fate will be similiar to Vanguard...

 

Check out my blog on WAR.

 http://www.mmorpg.com/blogs/WolfClaws/092008/2599_WAR-Good-God-Yall

 Oh and this is Hawke :P

Paragus1

Spotlight Blogger

Joined: 6/29/06
Posts: 1345

Co-Leader of Inquisition
www.inqguild.com

9/12/08 12:05:40 PM#70
Originally posted by FC-Famine

The quote was from a topic on our official forums and it was a question on a type of character transfer system. I think someone might have overlooked the original posters question.

 

Why do you think your remaining subscribers want a character transfer system?  The quote is not taken out of context.  They want to transfer because people are playing on dead servers.  The players know it, and you know it, you just can't publicly admit it because it would only further prove what the rest of us already know. 

There are population problems and transfer will be needed in order to stop the bleeding.  People are more likely to cancel if they think the server they are on is lacking population.  Funcom is going to have to swallow its pride and do the mergers if AoC is to survive as a viable MMO in the current market.  The problem is that you guys are still learning humility, which is evident  by interviews with Erling.  I know Jason "Athelan" Stone agrees that Funcom has failed at prioritizing, he has said it himself now that he is no longer with Funcom.  I can go dig up the quote if you like.

MMORPG.com Spotlight Blog Writer (225,000+ Views)


Co-Leader of

Paragus1

Spotlight Blogger

Joined: 6/29/06
Posts: 1345

Co-Leader of Inquisition
www.inqguild.com

9/12/08 12:14:51 PM#71

MMOCrunch.com is a an MMO blog website that I recently been helping by adding writing along with Daedren, another blogger from MMORPG.com.   Daedren wrote an article on there about AoC, to which Jason Stone responded commenting about WAR and AoC.   In it he says....

"I hate to say “I told you so” but these aspects of meaningful PvP advancement, reward, and support were key aspects I championed while working on AoC and were never truly given the necessary priority."

You can find it HERE, if you scroll down at read the comment section.

MMORPG.com Spotlight Blog Writer (225,000+ Views)


Co-Leader of

markoraos

Apprentice Member

Joined: 10/06/05
Posts: 1615

My dog ate your homework.

9/12/08 12:22:42 PM#72
Originally posted by supbro

Let me first say AoC has set the benchmark in the MMO genre. Combat and graphics are so far ahead of its competitors, that it will take another 3 years for a another game to compare. AoC was fun from the start and  that carried through to level 80.

When funcom implement the PvP patch we will we have one hell of a game.

After playing WAR it was pretty bland and generic. Combat is slow and  painful at times. Animations seem missing and i was lagging alot in PvP encounters. Graphics are subpar for a game released in this day and age. Mythic, as consumers we deserve more than you can provide. So like numerous others i have cancelled my pre-order of WAR, it was a huge failure in my eyes.

 

P.S. AoC 4 life

 

Supbro

 

AHA HA HA HA HA HA
 

AHAHAHA HA AHA HA HA HA HA HAAAAAA
 

HA HA HA HA

...

HEH......

/wipes a tear from the corner of an eye

....

Now seriously.... Proteus? Is that you? Come here boy!

 

 

DrowNoble

Hard Core Member

Joined: 1/12/05
Posts: 1106

9/13/08 12:30:45 PM#73

Hmm I feel the need to repeat myself....

AoC is NOT Guild Wars.  There are instances yes but this game is not Guild Wars by any means.  If a lot of people are in a zone, the game will make a copy to keep the load down.  I can at any rez point switch to the other version of the zone if I have to group with someone.  EQ2 does the same thing since it launched in 2004.

Some people make it sound like you leave town and *poof* the whole desert is just you.  That's just not true.

ackmhed

Novice Member

Joined: 6/19/08
Posts: 154

9/13/08 12:35:49 PM#74
Originally posted by DrowNoble

Hmm I feel the need to repeat myself....

AoC is NOT Guild Wars.  There are instances yes but this game is not Guild Wars by any means.  If a lot of people are in a zone, the game will make a copy to keep the load down.  I can at any rez point switch to the other version of the zone if I have to group with someone.  EQ2 does the same thing since it launched in 2004.

Some people make it sound like you leave town and *poof* the whole desert is just you.  That's just not true.

Right in the middle of Tortage, you walk into the tavern and "poof", the whole town disappears and it is just you. Instancing sucked in EQ2, and instancing sucks in AoC. Nothing ruins immersion faster than overinstancing.
 

User Deleted
9/13/08 12:50:56 PM#75
Originally posted by ackmhed
Originally posted by DrowNoble

Hmm I feel the need to repeat myself....

AoC is NOT Guild Wars.  There are instances yes but this game is not Guild Wars by any means.  If a lot of people are in a zone, the game will make a copy to keep the load down.  I can at any rez point switch to the other version of the zone if I have to group with someone.  EQ2 does the same thing since it launched in 2004.

Some people make it sound like you leave town and *poof* the whole desert is just you.  That's just not true.

Right in the middle of Tortage, you walk into the tavern and "poof", the whole town disappears and it is just you. Instancing sucked in EQ2, and instancing sucks in AoC. Nothing ruins immersion faster than overinstancing.
 

This is incorrect. Anyone else can walk into the EXACT same tavern. Unless you speak of "Night Time" which is a solo storyline built for the player.

Otherwise, I am where everyone else can go, so the "poof" the whole town disappears is incorrect.

Guild Wars has the mechanic where once you leave town YOU own the zone. No one else can enter.

The whole town can access the same Inn I am in. Just a little different for AoC.

 

 

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