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Valentina
Hard Core Member
Joined: 5/28/06
They told me I'd never survive, but survive was my middle name. |
Originally posted by gatheris
Probably played it on one of the computers there while a developer talked about it, like everyone else? Playing: Age of Conan, Aion: Tower of Eternity.
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RJCox
Community Manager - Trion World Network
Joined: 9/28/03
"It's OK... I'm a leaf on the wind! Watch how I soar!" |
Originally posted by gatheris
Almost every single thing I talked about in this article, as the developer was talking to me about it, I was looking at it in game. That's the main reason its all as sporadic as it is, we came to different topics as I stumbled upon it in the game. The Stigma system for example, I was going through the different panels of the Character window in game and saw the Stigma panel and asked about it. I flew, I fought, I did quests, I explored... I did lots of things... Richard Cox |
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claudiofm
Novice Member
Joined: 6/26/07
[img]http://img139.imageshack.us/img139/9661/userbardarkfalleslw9.gif[/img] |
bla bla bla bla
launch 2009
y gameplay
korean grindfarmer
www.youtube.com/watch aion = mmorpg?
korean grindfarmer |
Originally posted by Terranah
Just to be clear there is no good and evil in Aion. Just 1 part where sunshine can still come and 1 part where shadow is. ( all cause by an event further explained in the bio ) Following this game for a half year now ^^ Cant wait. But will test warhammer, just curious :p |
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Originally posted by Ephimero If you enjoy instanced battlegrounds and limits telling you that you can't fight cause there are way too many people on that spot, Aion isn't for you.
I stopped taking Wizardry serious, when he said most korean games have bad animations. Hell WoW is one of the few games in the west. Where the models animate well enough to even be on par with some of the korean games I've played. >Nope, problem is you can't contruct a halfway logical counterpoint to anything, probably because you don't understand what it is you're arguing about in the first place. - Hellmoob |
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Originally posted by Roin If you enjoy instanced battlegrounds and limits telling you that you can't fight cause there are way too many people on that spot, Aion isn't for you.
I stopped taking Wizardry serious, when he said most korean games have bad animations. Hell WoW is one of the few games in the west. Where the models animate well enough to even be on par with some of the korean games I've played.
I don't understand how someone can complain about a MMORPG being massive, specially with these graphics, hats off to the coders for such optimization, got tired of limited battlegrounds where you're thrown against a bunch of randoms. |
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The article read OK but this game will be very PvP centric in an RvR format (Player vs Player in "team" Realm vs Realm combat based upon race/side you choose). By "very" I do mean it is planned to limit gak happy folks activities by not allowing "baby slaughtering" but it will "encourage" you to participate by having most of the leveling up benefits, and the like, IN the PvP areas. Access to the PvP Abyss is via portals which are level limited. The designers do appear to be rather smart on their implementation in that the PvP area (called the Abyss) has 3 factions in it: 2 Player sides and a computer controlled "random" side that can appear randomly but will also be less likely to attack the weaker realms forces vs the stronger realms members. The 2 player controlled sides battle to take the 5 keeps, which grant benefits to those that take and hold them. The computer controlled side will help "balance" the imablances of 1 side outnumbering the other, which holds more keeps than the other and such other considerations. How and why of it is the developers "secret" and something that they can tweak. Many aspects of what I have discovered are not really to my tastes but most *ALL* of it is still "wait and see". Why? Because the game is NOT in release yet and there are a lot of things that can and will change plus, as I noted above, the developers have left themselves tools to "tweak" the PvP experience after it goes live by adjusting how that computer controlled 3rd "team" interacts with the 2 player sides. One thing I did find out was that it will have "contention" even within a realm for "world resources". The Abyss has 5 "keeps" that can be conquored and held. The guild that holds a keep actually can get income from that keep for holding it -- the elite get richer by the rest buying stuff that may only be available from a specific keep. HOW this is decided, I don't know. A mixed raid -- would it go to the raid leaders guild or the person who gets the killing-blow on the keep boss or what? Lots of little questions but the overall is a realm will controll the keep with a guild "owning" it so gaining benefits from that ownership. Good for "the ubah's", good for those that don't care who owns it. "Contention" with any other guilds that wish to hold a keep. There will be "bosses" out there to fight. From the sounds of it, a lot of this will be "world" based vs instanced. This draws images of WoW's early world-bosses where only the top guilds usually got to fight them. Thus some "contention" for these encounters as in who gets to fight the boss when it's up and the like. etc... A whole bunch of the stuff is being adjusted but, as some mentioned, this is one of the most visually stunning games I've seen coming out. To me, eye-candy isn't everyting. I chose WoW over EQ2 -- not for the visuals of the game (EQ2 had more "realistic" graphics) but for the game play and to get the hell away from SOE who I felt had "trashed" EQ in the time they controlled it. I went from WoW to LoTRO which *IS* a graphical upgrade experience but I decided on this for a variety of reasons, not the least of which has turned out to be the "more mature" atmosphere in the game. Aion... Lots of promise but the PvP "contention" aspects of the game look to appeal to a younger croud. I'm not into having PvP force-fed to me nor being penalized for not participating in those aspects of the game. Don't get me wrong on PvP -- I did rank up several chars in WoW's system before quitting and I have over 22 "creeps" and a few "freeps" ranked up in the LoTRO PvMP system. It's just that I prefer doing PvP when *I* want to and not feeling I must go do that every time I'm in the game or my "char's progress" suffers... Thanks but no thanks if that's how it'll be. Again, it's mostly just wait and see... |
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very nice overview
but...
can you do a combat exlusive article next time ?
for me te combat interface is the heart of the game. you hinted about a combo system so pleeeaaaaase if you find the time give us a detailed look into combat in aion, what controlls are used and how the combat system is like. if your bored, visit my blog at: |
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Camyllib
Apprentice Member
Joined: 5/01/05
I positively believe postive thoughts get positive results. |
Excellent read. keep them coming I can't wait to get in. |
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I might be a dinosaur but a level speed comparable to WoW isnt something Im looking to. So 1-2 week and you reach max level or only a couple of days for the hardcore junkies? bleh.
Everything else sounds fine. Im looking forward to this game which hopefully will be half as good as reviews indicate. |
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I for one am looking forward to Aion. I've been away from MMORPG's for a long time, but this game might make me return to this genre. For those others interested in learning more about the game, I found a great forum. Link: www.aionsource.com |
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I don't like games where other players can kill me without my consent to PvP so I will steer clear from this one I think. And Gameguard has hindered me in the past to play for any longer periods of time in Lineage II and I think that the same will be true for Aion. The graphics looks nice though. |
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Originally posted by Eleazaros
Also I wrote up a little article about some other things Aion has going for it. Check that out here. Knite - Administrator, AionSource.com |
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I'm glad the one poster straightened me out on a few things,thanx no prob there ,i can be proved wrong whatever. Some of the things you answered made the game look a little better,but of course it is still pre specualation,not an actual released game. To the other guy,i never said i don't like PVP games,my fave game of all time is unreal tournament lol.You don't get anymore PVP than that.What i don't like is the way MMO's try to interact PVP with PVE,and ALways PVP is horribly done,by my standards anyhow.I do NOT agree with open ended FFA PVP,that is not a chalenging system,maybe to the weaker player it is ,but no way in hell is is any challenge what so ever to the stronger player. Look at it this way,if you can't see the fail in such a system.Player A looks over at player B and thinks to himself,you know that guy is really decked out in gear and has a lot of high ranking skills, i think i'll go commit suicide and fight him for a guarantee loss...lol,it won't happen.The other side of the coin has player A looking over and thinking,man that dude is an easy kill i'll attack him because i have nothing to lose. When i see PVP i want a system that is so fair across the board any player can kill any player,with there own real life abilities ,not some abilities they got in a game because they can spend all day playing ,because they don't work.Easiest way to explain PVP would be to look no further than UNREAL T.,that is what i expect from PVP,because that is IMO the best PVP system i have ever played in. On the topic of flying the author did not say it was bursts only he did say it was possible to fly from town to town if you wanted to do so. Lastly,to the guy who said i shouldn't complain about TIME=REWARD,or he was asking why i should,you answered your own question.I don't care if most games do it,there all failures IMO,It is not the proper way to do it,and any such game that rewards players in that matter is a poorly designed game.No matter what you may think about my pre conscribed thoughts on AION,i NEVER hold any grudge,and can and will change my mind in a heartbeat if this or any game turns out to be much better than what i thought. I was never a final fantasy fan ,didn't really care about the franchise at all,until a friend made me watch it a bit and understand it a bit more.Then i decided to try and give there games a try and was amazed at the effort and thought that was put into there games,SQUARE ENIX is the most amazing developer on the planet,at least until some better one comes along.I am never a fanbois for life to ANY developer or game ,i can turn sour fast and move over to another developer as soon as they earn it. |
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RJCox
Community Manager - Trion World Network
Joined: 9/28/03
"It's OK... I'm a leaf on the wind! Watch how I soar!" |
Originally posted by Wizardry
Oh? Didn't I? The flight in the game is there because of the combat system, it’s all about the aerial combat. Flying really isn’t meant to be used to get from point A to point B, though if you want, you certainly can. You are limited in the amount of time you can stay airborne, and if you don’t keep an eye on your timer, you WILL plummet out of the sky like a rock. And there are skills in the game targeted solely at the aerial combat (knockdowns, for example). If you thought knockdowns were a useful skill when fighting on the ground, wait ‘till you nail one a couple hundred feet in the air. "limited in the amount of time you can stay airborne" == timer as far as I know... Richard Cox |
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Nice article indeed If I remember correctly, the flight skill has 5 minutes cooldown. And you really can avoid PvP if you really hate it. Just beats me why on earth someone would play mmo-games if one only wants to do PvE content. |
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Originally posted by knite16
Also I wrote up a little article about some other things Aion has going for it. Check that out here.
Gathering information on the PvP aspects of a game can be a bit difficult to ferret out before a game ships. Little about it is covered with detail in reviews versus such things as the look and feel of a games play, combat systems, etc... Therefor I can see where your statement comes from with respect to this game but it appears to be misleading. Here's some of the info I found on Aion as I looked into it (I had to go back and find some of this from when I first looked into it a few months back... *snicker*) That is Part 6 of an interview with Ken Choi -- there are 10 or 11 parts to that interview on YouTube. -- He's a Sr. Game Designer for Aion. Here are excerpt statements of his on the question: "...of course you can level up in non-Abyss areas until you reach maximum level but it won't be as efficient as when you're hunting in the Abyss which will have all the higher level MOBs..." "...it will have that risk element. That is deliberate because we want the players to be gradually introduced to the element of having to fight your enemy faction..." So when a game designer says that you can get to max level without PvP but that it won't be as "efficient" as PvPvE... Then also makes statements about "it would be wise..." and the like... Well, if it would be wise to go if you wish to level up "efficiently" then what would it be to NOT go there? If you've played MMO's for a while, that "wisdom" carries a bit more meaning than the preceding portion of his statement that it is "possible" without PvP -- especially when the rest of that topic is about the Abyss and why players should go there. At 25th level you can start going to the Abyss and it seems that they want you to go there as close to that as you are willing and able to go. As the information on the game points to: The first 25 levels are PvE based "learning time". The first 10 levels are "learn the controls and figure out the basics". The next 15 levels appear to be about learning specifics of your class operations, fight and the like. They'll go by pretty fast, similar to WoW. At 25th level on up, you'll be "encouraged" to go to the Abyss, PvP area. No, you don't have to -- the same as you don't have to ever get a mount in WoW. You can play WoW entirely without a mount for travel but it does tend to slow one down a bit and limit what one can do compared to other players -- especially as you get closer to "max level". In other words -- can you advance without PvP? Yes. Would anyone in their right mind play the game with a handicap of NOT going to the Abyss when that's where "the good stuff" and "faster advancement" is at? ... Now; if you're around level 25 going in there, can much higher level "enemies" easily hunt you down and kill you? That's a tougher question but, in every MMO I've played so far, the difference between someone half "max level" and someone max level is quite a bit with respect to how well they can "compete" with each other and all are in the same PvP zone. How PvP play works, with respect to protections, ability to participate AND avoid it, does carry meaning to a good portion of a games player base. If you are going to have to go to PvP areas to progress should you expect to be fodder for a good while? I don't think you nor anyone else currently has an answer to this question. So it's at the wait and see stage... Perhaps some more info will come out as the release date approaches. FYI -- you're correct on the keeps. There are more than 5. I don't recall where I came up with the 5 but each major island in the abyss has a citadel and the Abyss is a zone they can easily expand due to the nature of the place. Also there was something about different "values" for having different keeps but, again, I couldn't recall where to find the references. As to portals -- the level protection prevents sub-25th levels from getting in -- sorry if I wasn't clear. I didn't even want to touch on the "random" portals because they seem very odd and also seem to violate the separation between sides outline for the game . Each realm has it's "safe home area" and combat between sides is to be done in the Abyss yet these random portals... I've no idea how those will work if it lets "enemy troops" get into your "safe" homelands. |
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Originally posted by Eleazaros
Knite - Administrator, AionSource.com |
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Originally posted by kivaveikko
Flight has a dynamic cooldown. As of the CBT2 client, low level players (12ish) had 1 minute of flight time. If they used 30 seconds of this and landed, there would be a small 5 second cooldown for the flight skill itself, but after that they could fly again to continue ticking their timer down. Now, any time you're on the ground, not flying, your flight timer is recharging +3 seconds every 5 or so. So (and these are unofficial numbers, but fairly close as of CBT2) you have 1:00 of flight time and you fly to a floating island above you that has a quest and it takes you 25 seconds to get there, leaving you with 0:35 on the timer. You land and begin talking to the npc. It takes you 20 seconds to read the quest blurb and accept the mission, you should have, roughly, 47 seconds of flight time, now. It has been said that there are buffs that increase flight time as well as other factors. Abyss points can be spent to "upgrade" your wings. Whether this is just appearance or if it makes them stronger, its not known. Flight time may also increase with level- also unknown at this point. Knite - Administrator, AionSource.com |
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Yeah they are wing upgrades, which add stats and stuff from abyss, also the look gets upgraded. |
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Originally posted by Eleazaros
Gathering information on the PvP aspects of a game can be a bit difficult to ferret out before a game ships. Little about it is covered with detail in reviews versus such things as the look and feel of a games play, combat systems, etc... Therefor I can see where your statement comes from with respect to this game but it appears to be misleading. Here's some of the info I found on Aion as I looked into it (I had to go back and find some of this from when I first looked into it a few months back... *snicker*) That is Part 6 of an interview with Ken Choi -- there are 10 or 11 parts to that interview on YouTube. -- He's a Sr. Game Designer for Aion. Here are excerpt statements of his on the question: "...of course you can level up in non-Abyss areas until you reach maximum level but it won't be as efficient as when you're hunting in the Abyss which will have all the higher level MOBs..." "...it will have that risk element. That is deliberate because we want the players to be gradually introduced to the element of having to fight your enemy faction..." So when a game designer says that you can get to max level without PvP but that it won't be as "efficient" as PvPvE... Then also makes statements about "it would be wise..." and the like... Well, if it would be wise to go if you wish to level up "efficiently" then what would it be to NOT go there? If you've played MMO's for a while, that "wisdom" carries a bit more meaning than the preceding portion of his statement that it is "possible" without PvP -- especially when the rest of that topic is about the Abyss and why players should go there. At 25th level you can start going to the Abyss and it seems that they want you to go there as close to that as you are willing and able to go. As the information on the game points to: The first 25 levels are PvE based "learning time". The first 10 levels are "learn the controls and figure out the basics". The next 15 levels appear to be about learning specifics of your class operations, fight and the like. They'll go by pretty fast, similar to WoW. At 25th level on up, you'll be "encouraged" to go to the Abyss, PvP area. No, you don't have to -- the same as you don't have to ever get a mount in WoW. You can play WoW entirely without a mount for travel but it does tend to slow one down a bit and limit what one can do compared to other players -- especially as you get closer to "max level". In other words -- can you advance without PvP? Yes. Would anyone in their right mind play the game with a handicap of NOT going to the Abyss when that's where "the good stuff" and "faster advancement" is at? ... Now; if you're around level 25 going in there, can much higher level "enemies" easily hunt you down and kill you? That's a tougher question but, in every MMO I've played so far, the difference between someone half "max level" and someone max level is quite a bit with respect to how well they can "compete" with each other and all are in the same PvP zone. How PvP play works, with respect to protections, ability to participate AND avoid it, does carry meaning to a good portion of a games player base. If you are going to have to go to PvP areas to progress should you expect to be fodder for a good while? I don't think you nor anyone else currently has an answer to this question. So it's at the wait and see stage... Perhaps some more info will come out as the release date approaches. FYI -- you're correct on the keeps. There are more than 5. I don't recall where I came up with the 5 but each major island in the abyss has a citadel and the Abyss is a zone they can easily expand due to the nature of the place. Also there was something about different "values" for having different keeps but, again, I couldn't recall where to find the references. As to portals -- the level protection prevents sub-25th levels from getting in -- sorry if I wasn't clear. I didn't even want to touch on the "random" portals because they seem very odd and also seem to violate the separation between sides outline for the game . Each realm has it's "safe home area" and combat between sides is to be done in the Abyss yet these random portals... I've no idea how those will work if it lets "enemy troops" get into your "safe" homelands.
Your post doesn't make much sense. That's like saying dungeons shouldn't be allowed in games because, since the exp and rewards are better, people are forced to play in them. Risk = Reward, in life and games, and the Abyss is there for people who want to take the risk. You're not encouraged to spend all your time in the Abyss, you're encouraged to play the damn game however the hell you like. If you don't want to go to the Abyss, then don't! I know I probably won't, I'm more of a PvE buff myself. In any case, a lot of the above are preconceived notions you'll have to let go. I understand we've all played almost every MMO out there and are a little bit jaded, but if you're going to stick with that attitude you'll never be happy, and you may as well just stop playing like...now. And another thing, you're comparing yourself to other players, because those who enter the abyss may reach the end-result before you...however, if you don't want to PvP, why does that matter? I could understand people getting stronger, faster, then turning around and pwning you...but if it's not open PvP, who cares if the PvPers hit lvl 50 in a week when it might take you a month? Just go at your own pace and enjoy the game, stop worrying about what other people are doing with their time.
EDIT: In response to Abyss level restrictions, no one has declared whether specific areas of the Abyss will come with level restriction, however it has been stated that killing someone lower level than you will yield little to no reward. So unless you piss someone off, or they're just kind of a dick, you won't find a lot of lvl 50s ganking lvl 25s |
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WOW ^^ i cant wait anymore i think this game will be best next gen MMO :) |
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Sounds like it could be worth a try, but Ubisoft need to learn from EQ2. The archetype system wasn't well received there, it won't be well received in Aion either as the community get to the point of making alts and find out the reason why EQ2 dropped. It adds a grind to the game where people have to play through the archtype to try a class they want to play out ,only to get there to find it's not for them. This can burn people out. |
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Originally posted by IAmMMO
First the archetype will not be a problem i think. if you choose the warrior archetype youll have to choose between a tank or a dmg warrior, support archetype you choose between a buffer or an healer, etc so the choice isnt that bad and if i remind right you choose your class at lvl10 or 20 max. And btw ubisoft will be only a distributor in europe nothing more than that. They dont have anything to do with the gameplay or the game at all. NCSoft made a deal with them cause its better to use a company that have better experience and a better distribution network than invest tons of cash to do it. :) |
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No distributors, UbiSoft or other, have been announced. NC Soft is a distributor itself, so I can't imagine they'd outsource what they can do themselves. Knite - Administrator, AionSource.com |
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