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9/07/08 7:31:46 AM#101
I got interested of Darkfall because the gameplay. I used to play Mount&Blade and i really enjoy the combat in it, and Darkfall will be kinda like Mount&Blade in some aspects as you need skill to play and there are no levels determining how good you are. Also the world pvp interests me and it creates immense feeling of danger, unlike almost all other games. |
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DruidFire
Novice Member
Joined: 9/07/08
"Keep in mind where you come from, in case you don't have anywhere else to go." |
9/07/08 9:32:19 AM#102
To me, it's the sandbox, open gameplay. A lot relate it to UO and old SWG. This is a GOOD thing...because there hasn't really been any major sandbox MMO since SWG. A game where you can do whatever you want, and shape your character how you want, play how you want, and basically live out your character in a free world. I'm just sick and tired of this linear, level grind, gear grind....crap. It just bores the hell out of me nowadays, and I can't stand it....I probably won't ever do it again. Darkfall is really one of my last bastions of hope for the MMORPG genre, it's really trying to take it a step back, to how it used to be, and that, in my opinion, will actually further advance the genre to be what it should be. An online universe where you live out your character. Nowadays it's just about leading players on, bait 'n hook, to keep them subscribed. I don't think companies realize that a sandbox game offers so much more, because you don't always need to bait and hook those players. Anyways, that's a brief summary of why. Without going into any details. :) ~DruidFire |
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9/07/08 1:03:49 PM#103
Cause in darkfall, we can kill people like you. We have total freedom to do whatever we want. And of course the conseqenses that follows with such freedom |
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9/07/08 4:21:04 PM#104
The fun of the Darkfall world will be in the freedom you enjoy in your character, your friends, your enemies, and your property. Unlike other games, you will not be restrained by "class" mechanics; you may gain or lose any skills you want, based upon your own preference. If you want to be in a clan that destroys the toughest raid bosses in the game and conquers dungeons, you organize your guild around this idea, and your build/admit your guild characters according to your needs. If you want to be a guild that builds and maintains a huge city, you work on that. If you want to be a lonely fisherman or craftsman who comes into town to sell wares from time to time, you can have a house in an isolated location where it is unlikely anyone will bother you. If you want to be a bandit that attacks and loots players and settlements, you are able to play in that style as well. There will be repercussions for a history of "bad" acts, through a karma/alignment system. But largely, the players of the world will be responsible to dole out player justice and to create and maintain the rule of law. This game looks so amazing compared to games of the last several years. I am so tired of games where you endlessly grind for gear. Thankfully, in Darkfall, gear is of much less importance, because gear is freely lootable and transferrable. |
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9/07/08 5:11:37 PM#105
Like most the people in this thread I am looking forward to playing in a sandbox environment. While I'll be the first to tell you that the graphics and especially the animations aren't very good, I'm more than willing to put up with that for free-form gameplay. Being able to have fun "instantly" without having to spend several months grinding out the prerequisite gear/money/class/etc. all the while being able to have an effect in a permanent gameworld will be amazing. |
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9/07/08 5:19:59 PM#106
Originally posted by Thonik
Yup this is one of the many reasons why Darkfall is so attractive to many people. It reminds me of my first days of EVE when i joined my friends corp. I had never played before and was a complete noob on my trial account...and i was invited into a pvp group with players who had been playing for years hardcore. I was a tackler and actually had a significant effect on the fights. Was a great feeling. Now im more of a fantasy genre guy so im definitely excited to get back to it with Darkfall, while retaining the sandbox elements that i love about EVE. ~~ Darkfall Recap of everything that has happened the last 3 months: http://www.mmorpg.com/discussion2.cfm/thread/213296 "The monsters are tough. I was looking for a challenge, but these things are just too damn smart." -DF Beta Tester "If people were dismissing it, then they wouldn't be talking about it. The well-meaning gamers root for efforts that try to raise the bar. So who's left? It's so easy being a skeptic." -Tasos |
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9/07/08 5:21:34 PM#107
one word...sandbox
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9/07/08 8:26:58 PM#108
Originally posted by tsitluc The game is going to fail miserably. I would literally bet everything I own on that. It's so obvious that it's almost laughable people still follow it after the god aweful video they released. It's nothing more than a crappy looking combat system with outdated graphics. It's overhyped junk plain and simple. No other way to put it. Just like Dark and Light -- eventually people will finally see what the game is and IS NOT. And it's the IS NOT part that will make it fail. It will launch "probably" and due to the hype maybe even get a decent amount of subscribers for the first month or two than it will slowly dwindle as people get bored with the outdated graphics , lack of content beyond a combat system (iam sure) , and just run off to play games like War and Lich King and who knows what else... They could not even get a real video game publisher to take this on. They had to settle for a completely inexperienced DVD distributor who was looking to try and halt their losses from software piracy by expanding into online video games. Darkfall is nothing more than a "test the waters" for them. You would think that if this game really was able to live up to its hype that real game publishers would of snapped it up instantly. This is Darkfalls fate.. unfortunately.. It missed the boat by about 4 years. Of course the fanboys won't ever accept this as a possible outcome because they're all still playing the "amazing" game in their heads like they've been doing for the past 7 years. Reality will soon deliver the proverbial slap in the face and show it for what it truly is though. Nothing ever plays like it sounds on paper. EVER.
I felt the need to respond to this because I think that perhaps the poster doesn't realize what it is that many people like about this game. Our interest has nothing to do with the graphics (which, aside from some sloppy animations, aren't all that bad really). Our interest has little to do with the combat system (though I imagine there are some FPS fans that are excited by the idea). Our interest isn't necessairly based on the UO style skill advancement system (though I will say that UO is the only MMO I've ever come back to again and again, dated graphics and all). The element that excites us the most about this game is the concept of player controlled content. The idea that players will control the direction of the great empires of the world, build the great cities of the realm, and produce the great artifacts of legend known throughout the land, is a notion that excites many of us more than WoW's brilliant but linear story or AoC's beautiful graphics. Give me a world where the evil emperor is actually a player and where his evil empire can actually be overthrown. Give me a game that lets me band together with others to advance a story that isn't reset for the players that follow, but rather is added to by subsequent heroes and villans. I've played the great names in MMOs; practically all of them actually... Very few have captured my attention for long because in so many my actions are fruitless. Here, at last, is a game in which my actions and decisions may alter the course of the world long after I've logged off. |
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9/07/08 8:58:03 PM#109
For those waiting on Darkfall as I am try out Saga of Ryzom its free atm and have about 3k in free accounts left :) skill based-sandbox game no limits on learning any new skills no caps I just started and am having a blast :) Come check it out :) |
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9/07/08 9:22:51 PM#110
I was in the beta for that, but when they went live I got out... I might have to try it again if it's free. It wasn't all that bad in beta. |
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9/09/08 9:03:30 AM#111
Bye bye tab target.
Bye bye class inbalances. |
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9/13/08 9:46:36 PM#112
Originally posted by ermorden
You, sir, are welcome in my guild any time! And what guild is that? I'm looking for a group I like. |
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damian7
Apprentice Member
Joined: 4/20/06
why must i be nice to people that have no clue, are lying, or are just stupid? |
9/13/08 9:52:22 PM#113
Originally posted by ZalKin
the best part of darkfall is that they made one video after a decade in production.
that's about it. could we please get correspondent writers and moderators, on the eve forum at mmorpg.com, who are well-versed on eve-online and aren't just passersby pushing buttons? pretty please? |
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9/13/08 9:55:23 PM#114
Originally posted by bongloads
Hello vapourware. |
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damian7
Apprentice Member
Joined: 4/20/06
why must i be nice to people that have no clue, are lying, or are just stupid? |
9/13/08 10:04:28 PM#115
Originally posted by AlienShirt
Hello vapourware.
come on now. darkfall is no more vaporware than gods-n-heroes.
could we please get correspondent writers and moderators, on the eve forum at mmorpg.com, who are well-versed on eve-online and aren't just passersby pushing buttons? pretty please? |
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9/15/08 12:48:47 AM#116
Well Im not sure if you'll see this reply since its so far back lol but to answer your question about looting......
No items are not as important in DarkFall as in other MMO's but they do still help. Being looted of items is an inconvienence no matter how easy it is to re-aquire it. If your a spell caster and get looted the main thing there going for is your reagents more than likely this is an inconvienece and it either gets the looter some clink clink or keeps them from buying them. If you kill then loot someone it won't cripple them nor will it take them a month to re-gear but it does take some time and money to regain those items. So no items arent overly hard to come by for the most part and no they aren't the end all deciding factor in battles but they DO help and they do cost some effort or money to get. Note that while your our farming if you die and get looted alot of that is probably going to be taken this is a bit rough because someone profited off of your hard work. The excitement factor comes in play alot here. Can you succeed in escaping with your hard earned loot? Will some pkr show up and take it from you? But to be honest it really is to hard to explain it, those that have played it and liked it can't get into any other concept fully because everything just feels to limited after. This has been awaited by many of us for a long long time. After experiencing a sandbox other MMO's are just sad realy they don't feel much different than an RPG. If it isn't a sandbox I can't really see it as an MMORPG but thats just IMO. I don't want to visit someone else's world. I want to be part of a living world that I can help influence. |
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9/15/08 4:52:54 AM#117
Originally posted by AlienShirt
Hello vapourware. Lawl, you're on the old bandwagon. Get on with the times, the "IT WILL SUXOR" bandwagon is totally hip now. "The hammer of the gods will drive our ships to new lands,
To fight the horde, singing and crying: Valhalla, I am coming! On we sweep with threshing oar, our only goal will be the western shore." |
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9/15/08 4:54:08 AM#118
delete. "The hammer of the gods will drive our ships to new lands,
To fight the horde, singing and crying: Valhalla, I am coming! On we sweep with threshing oar, our only goal will be the western shore." |
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9/15/08 7:39:03 AM#119
In response to the question about full loot. Same as above I'm not sure if your still reading but will give you my thoughts anyway. I am thinking that the risk of combat maybe so great that it would be prudent to carry very little at all and the stuff you want to keep is locked up safely in your house. Also, if you stay around the main cities you will have the protection of the city guards so there is less chance there I think of being attacked. However if you wander into the wild or travel off the road then there is nothing to protect you, and to be honest thats how it should be. If your talking about armour and weapons than I think they will be far less important than other MMO's. Yes they will give you an edge but they wont be the deciding factor in the battle. Also, many people will just want to be merchants and crafters and so will hire guards to protect valuable cargo. So, if you have a nice piece of armour you have just paid 100 gold for than losing that is going to be far worse for you than losing something you paid 10 gold for. It's going to be great I can see bandit guilds popping up, basically attacking people out alone saying "Your money or your life"...lol. Then other guilds being like the police and hunting them down. Thats proper MMORPG. |
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9/17/08 7:04:21 PM#120
1) gameplay -- real-time combat. 100% manual aiming and blocking. mounts/mounted combat. ships/naval combat. city building and sieging. player housing. explicit support for 200v200 battles. all weapons/armour/items/ships/props in the game are player craftable. dynamic quests.
2) freedom -- huge zoneless world. no classes. no levels. spec exactly how you like. full-looting. travel anywhere in the world, there are no zones/invisible barriers/restrictions. player actions have direct consequences on alignment. no safe-zones. no restrictions on what you can build, destroy or attack.
3) immersion -- no instances. friendly-fire. collision detection. real-world physics. arrows and spells have knockback. no player radar. bloodspray and visible damage. full scene dynamic shadows. "true" stealth. dynamic mob spawns. enhanced mob AI. real-world weather. day/night cycles based on a real planetary system of 2 orbiting moons. wind that blows the grass and branches of trees.
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