Network Sites: FPSguru.com RTSguru.com UnboundGamer.com
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Games:611  Guilds:3,079
Members:1,592,342  Online:0
Guests:0  Posts:4,845,418
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
D-F
D&D Online DC Universe DOTA DOTA 2 DUST 514 Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkfall Darkwind: War on Wheels Dawn of Fantasy Dawntide Dead Earth Dead Frontier Deco Online Defiance Deicide Online Dekaron Desert Operations Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Raja Dragon's Call Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Runners Dynastica Dynasty Warriors Online EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eden Eternal Einherjar - The Viking's Blood Elf Online Embers of Caerus Emil Chronicle Online Empire & State Empire Craft EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Ether Fields Ether Saga Online Eudemons Online EuroGangster EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forsaken World Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones Gate To Heavens Gates of Andaron Gatheryn Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Grand Chase Europe Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall Habbo Hotel Haven & Hearth Hedone Helbreath Hellgate Hellgate: London Hello Kitty Online Hero 108: Online Hero Online Hero's Journey HeroSmash Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Holic Online Hostile Space Huxley Illutia Illyriad Immortals USA Imperator Imperian Infinity Infinity Iris Online Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kicks Online King of Kings 3 Kingdom Heroes Kingdom of Drakkar Kingory Kitsu Saga Kiwarriors Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Lands of Hope: Phoenix Edition LastChaos League of Legends - Clash of Fates Legend of Golden Plume Legend of Katha Legend of Mir 3 Legendary Champions Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia Online
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris Terra World Thang Online The 4th Coming The Agency The Chronicle The Chronicles of Spellborn The Elder Scrolls Online The Legend of Ares The Matrix Online The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems There Thrones of Chaos Tibia Tibia Micro Edition Toontown Online Top Speed Torchlight Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War U.B. Funkeys UFO Online Ultima Online Ultima X: Odyssey Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Valkyrie Sky Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos Voyage Century W.E.L.L. Online WAR (Warhammer Online) WYD Global Wakfu War Rock War of 2012 War of Angels War of Legends War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warrior Epic WebLords Wild West Online WildStar WindSlayer 2 Wish Wizard 101 Wizards and Champions Wonder King Wonderland Online World Golf Tour World War II Online World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Tanks World of Warcraft World of Warcraft: Mists of Pandaria World of the Living Dead WorldAlpha Wurm Online Xiah Xsyon YS Online ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online eRepublik

MMORPG.com Discussion Forums

Warhammer Online: Age of Reckoning

WAR (Warhammer Online) 

General Discussion  » Am I imagining a healer nerf?

2 Pages 1 2 » Search
36 posts found
  darwa

Hard Core Member

Joined: 7/04/04
Posts: 1765

 
9/06/08 3:45:46 AM#1

I don't really like to use the word nerf when referring to a beta, but it seems to fit.

Last preview weekend, I mostly played Archmage and Runepriest, but this time around, they both seems to be more squishy, have weaker heals, less action/power/mana, and even less damage than before.

Is this all in my mind?

  Philss

Novice Member

Joined: 7/14/07
Posts: 420

9/06/08 3:50:00 AM#2

Hmm i didint notice anything , they even added a spell fro runepriest , reduce damage by 50% and reduce AP use by 35% , save my butt alot .

Philss2008 Xfire Miniprofile
  Gazenthia

Apprentice Member

Joined: 9/07/07
Posts: 1175

InvaderGaz

9/06/08 4:14:00 AM#3
Originally posted by darwa

Is this all in my mind?

 

No.

I even made a thread about the overall DPS nerf earlier tonight: http://www.mmorpg.com/discussion2.cfm/thread/199416

This close to release, I think it is safe to call this a nerf. I will just play a DPS class and hope this problem is taken care of before I get to attached to the substitute.
 

___________________
Sadly, I see storm clouds on the horizon. A faint stench of Vanguard is in the air.-Kien

http://www.penny-arcade.com/comic/2006/12/13/

  User Deleted
9/06/08 4:45:10 AM#4

Quick question, and this is not to insite rage, why would you want the Archmage and Rune Priest to do more DPS and have great heals?

I been playing a Sguig herder (Big shootin mastery line) where they healed right through all my hard hitting ranged attacks until they got within melee and then beat the hell out of me while applying their mega Order kill Squig dots.

I don't think it is a viable idea for them to be able to take out a Ranged DPS class by doing what they were doing (the change was needed).

 

Another question I forgot to ask, have you guys actually got your DoT specials yet?

I'm asking this because that's where Archmages damaging power comes in for them not overall spell burst damage (that is Bright Wizard's department).

  vmoped

Hard Core Member

Joined: 3/07/04
Posts: 1277

9/06/08 4:51:40 AM#5

I have played healers in the WAR beta for the past year and this was a much needed change. Now melee characters can do their job, rather than getting cut down on the way to the fight. They didn't reduce healing too much, I can still keep people alive for quite awhile, just not indefinately, and not when its 4 on 1 like previously. I wouldn't say this was a nerf, it was BALANCING.

Cheers!

  darwa

Hard Core Member

Joined: 7/04/04
Posts: 1765

 
9/06/08 5:38:27 AM#6
Originally posted by Tonev

Quick question, and this is not to insite rage, why would you want the Archmage and Rune Priest to do more DPS and have great heals?


 

Who said that?

I was merely enquiring based on my observations.

  kraiden

Staff Writer

Joined: 10/16/05
Posts: 632

The Original Hater

9/06/08 5:56:24 AM#7

Ummm fellas in a game like this a healer SHOULD keep you alive and an entire party alive against opposing damage.

this is not wow or fury,,,, which are mmo first person shooters. this is a TACTICAL mmorpg.

if you are endlessly pounding on an ironbreaker and want to cry nerf.... why dont you ignore the ironbreaker and kill the healer?

in every rpg ever created since the dawn of time the oldest line is "rush the mage"and in every pvp game i have ever played the healer class has been like the most pivotal to any battle. why would this game be any different?

 

yes I noticed a healing nerf. sorta. they made the smallest heal insta cast... but making the spell instant cast you have to greatly lower its effectiveness. they also lowered the effectiveness of the big long slow heal but in my opinion lowered it a bit too much. 

now the 3 sec long heal restores as much hp as the britewizards 3 sec long fireball deals...... thats a huge problem. healing cant crit for 100% damage and heal you OVER your hp total... like the bw damage can.

to me healing should always have longer range, 50% more points per damage spell 50% more efficent than damage mana wise  to make any game balanced.

  Spaceweed10

Apprentice Member

Joined: 4/01/08
Posts: 617

Where do we go from here?

9/06/08 6:17:45 AM#8
Originally posted by Gazenthia
Originally posted by darwa

Is this all in my mind?

 

No.

I even made a thread about the overall DPS nerf earlier tonight: http://www.mmorpg.com/discussion2.cfm/thread/199416

This close to release, I think it is safe to call this a nerf. I will just play a DPS class and hope this problem is taken care of before I get to attached to the substitute.
 

 

Wrong.  You don't get 'nerfs' in Beta, they are adjustments and balances .

  Gazenthia

Apprentice Member

Joined: 9/07/07
Posts: 1175

InvaderGaz

9/06/08 4:44:48 PM#9
Originally posted by Tonev

Quick question, and this is not to insite rage, why would you want the Archmage and Rune Priest to do more DPS and have great heals?


Right now let us lower our expectations to just getting players past the first 5 minutes of playing an archmage, okay? That would be the DPS problem.

___________________
Sadly, I see storm clouds on the horizon. A faint stench of Vanguard is in the air.-Kien

http://www.penny-arcade.com/comic/2006/12/13/

  motoarch

Apprentice Member

Joined: 10/30/06
Posts: 44

9/06/08 4:59:45 PM#10
Originally posted by Spaceweed10
Originally posted by Gazenthia
Originally posted by darwa

Is this all in my mind?

 

No.

I even made a thread about the overall DPS nerf earlier tonight: http://www.mmorpg.com/discussion2.cfm/thread/199416

This close to release, I think it is safe to call this a nerf. I will just play a DPS class and hope this problem is taken care of before I get to attached to the substitute.
 

 

Wrong.  You don't get 'nerfs' in Beta, they are adjustments and balances .


 

I hate when people start off with "wrong" its so defencive and unnecessary.  anyway i do agree with you; betas are for reasolving issues like bugs, glitches, exploits and balancing classes.  im not even saying that the kids at WAR got this issue right but atleast there addressing it and if they see that there wrong maybe theyll change it back before beta is over.

  AKBandito

Novice Member

Joined: 11/16/07
Posts: 82

9/06/08 5:01:03 PM#11

how can u have nerfs when its still beta?...

try take the game as it  is when it goes full live, ..

anything after that is a nerf.

But from what ive seen i dont think there will be anything like the massive nerfs that happened in DaoC - post release.

Does anyone know how to make a mmoRPG anymore?

  gestalt11

Hard Core Member

Joined: 5/17/06
Posts: 5293

9/06/08 5:15:03 PM#12

Anything that happens before a character wipe is not a nerf.

  Ender4

Novice Member

Joined: 5/18/08
Posts: 860

9/06/08 5:23:30 PM#13

We were told of some of the changes in this patch as much as a month ago so hard to call this a nerf. There are still some changes they mentioned on the beta boards that havent' happened yet so I assume we see more later.

I played a Rune Priest in the beta stage of testing this patch and am playing an Archmage now and both of them are doing just fine so not really seeing a problem. Both of them feel very powerful though the AM is a bit too squishy for the first 9 ranks or so.

  Gazenthia

Apprentice Member

Joined: 9/07/07
Posts: 1175

InvaderGaz

9/06/08 5:43:07 PM#14
Originally posted by Ender4

We were told of some of the changes in this patch as much as a month ago so hard to call this a nerf. There are still some changes they mentioned on the beta boards that havent' happened yet so I assume we see more later.

I played a Rune Priest in the beta stage of testing this patch and am playing an Archmage now and both of them are doing just fine so not really seeing a problem. Both of them feel very powerful though the AM is a bit too squishy for the first 9 ranks or so.

 

1) Where were "we" told about these changes?

2) How does having prior knowledge negate the problems?

3) The first 9 levels happen to be the most important, so that only compounds the problem.


To the others in this thread making posts about how technically this isn't a nerf because its beta... cut it out. We don't need 5 pages of you guys being spammy butt-holes over a technicality. One post was enough.

___________________
Sadly, I see storm clouds on the horizon. A faint stench of Vanguard is in the air.-Kien

http://www.penny-arcade.com/comic/2006/12/13/

  Ender4

Novice Member

Joined: 5/18/08
Posts: 860

9/06/08 5:46:06 PM#15

If you have access to the beta forums go back and look at the 3.3 feedback threads, some of the changes in this patch were mentioned by devs in those. My point is you can't call this a nerf, these are design changes that have been in the works before the game ever came out of closed beta. Calling it a nerf at this point is completely absurd.

I still place in the top 10 easily on my AM while still doing well on the healing lists in a scenario. My RP doesn't do much dmg but he is the 'pure healer' class so I guess I didn't really expect his dmg to be great.

  motoarch

Apprentice Member

Joined: 10/30/06
Posts: 44

9/06/08 6:39:51 PM#16
Originally posted by Gazenthia
Originally posted by Ender4

We were told of some of the changes in this patch as much as a month ago so hard to call this a nerf. There are still some changes they mentioned on the beta boards that havent' happened yet so I assume we see more later.

I played a Rune Priest in the beta stage of testing this patch and am playing an Archmage now and both of them are doing just fine so not really seeing a problem. Both of them feel very powerful though the AM is a bit too squishy for the first 9 ranks or so.

 

1) Where were "we" told about these changes?

2) How does having prior knowledge negate the problems?

3) The first 9 levels happen to be the most important, so that only compounds the problem.


To the others in this thread making posts about how technically this isn't a nerf because its beta... cut it out. We don't need 5 pages of you guys being spammy butt-holes over a technicality. One post was enough.


 

1.   who cares?

2.  whats the problem, thats what betas are for, testing

3.  why are the first 9 anymore importaint then any others and agian what problem?

spammy butt-holes?  everyone else made 1 each post to correct you and others who complained about a nerfing in beta youve made 3; grow up dude

  fingis

Apprentice Member

Joined: 2/20/08
Posts: 208

9/06/08 7:21:01 PM#17

I saw runepriests heal tank six opponents at a time preview weekend. They needed nerfing.

  arkanev

Novice Member

Joined: 4/23/06
Posts: 82

9/06/08 10:47:14 PM#18
Originally posted by Gazenthia
Originally posted by Ender4

We were told of some of the changes in this patch as much as a month ago so hard to call this a nerf. There are still some changes they mentioned on the beta boards that havent' happened yet so I assume we see more later.

I played a Rune Priest in the beta stage of testing this patch and am playing an Archmage now and both of them are doing just fine so not really seeing a problem. Both of them feel very powerful though the AM is a bit too squishy for the first 9 ranks or so.

 

1) Where were "we" told about these changes?

2) How does having prior knowledge negate the problems?

3) The first 9 levels happen to be the most important, so that only compounds the problem.


To the others in this thread making posts about how technically this isn't a nerf because its beta... cut it out. We don't need 5 pages of you guys being spammy butt-holes over a technicality. One post was enough.

 

 

Just don't play the game if you don't like it.

Beta = Balancing.. there is no nerf...

We= Beta Players

First 9 level most important???

{ Mod Edit }

  Gazenthia

Apprentice Member

Joined: 9/07/07
Posts: 1175

InvaderGaz

9/07/08 12:27:41 AM#19

To the person talking about the beta boards- only a fraction of the current testers can get to those boards. I'm not one of them, and therefor I had no warning even if it meant something.

To the person asking who cares if it was in the patch notes- Apparently the person who originally brought it up. If you read my post, you would see that I didn't know why it mattered either.

What we see in beta this close to launch, as I have noted before, is something to worry about as it is going to be close to what we see in the release of the game. Chanting that it is beta will not invoke a disguise for the short-coming, let alone fix it.

I'm hearing way to much of that chanting as opposed to suggestions on how they might better balance, at the least, the healer DPS. My experience of the Archmage was far to tedius, the leveling and progress taking way to long even without other choices. The first levels are the most important for both the specific class, and the game, as that is when players are testing things.

I tried the archmage again earlier tonight, got bored, and noticed that there were maybe one or two other archmages around. This is going to be very bad for the High Elf players conjointly. People aren't going to want to stick around and play like that when there are so many other options available to them. The solution to this seems simple: Upgrade the damage of Radiant Lance for the first couple of levels so that players won't pull their hair out after the first quest.
 

There are a ton of spells and abilities for them to toy with to balance out issues- later on in the higher levels. I can't figure out what was such a deadly threat at level 1 that they had to have archmages spend a minute and a half on a lvl 1 imp.


Off-topic:

Whether this is called a nerf or a beta balance is both IRRELEVANT and a purely semantic argument. It was made and completed on the first post, which was naturally a one liner. Everything past that is spam. Now get back to the topic, folks.


 

___________________
Sadly, I see storm clouds on the horizon. A faint stench of Vanguard is in the air.-Kien

http://www.penny-arcade.com/comic/2006/12/13/

  darwa

Hard Core Member

Joined: 7/04/04
Posts: 1765

 
9/07/08 12:53:07 AM#20

Such anger over a simple question. lol

2 Pages 1 2 » Search