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S1GNAL
Apprentice Member
Joined: 1/01/07
If anything is assumed to be other than bullshit, theres something wrong with the perspective. |
Originally posted by //\\//\\oo
Great way of seeing it. He doesnt make you believe in anything, that is great. He just told the truth. Also just shows why AoC flopped. No communication, no one listening to the player base. |
Originally posted by Hydrakana
Well said, I completely agree. The same could be said for any game carrying a major I.P. I also agree with your assesment on why AOC came out how it did. However, I slightly disagree with your opinion of the end result. I'd consider AOC more a glorified multiplayer game, rather than a true MMORPG (much like GW). To me that's not necessarily a bad thing, it's just a different approach.
For every minute You are angry , You lose 60 seconds of happiness."-Emerson |
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Azrile
Novice Member
Joined: 7/29/08
Any new or returning player to WOW, send me a PM for some help getting started. |
it's funny, but I think the more humble you are, the better your game will be. I'm still really impressed by a lot of the Blizzard devs because whenever you ask them about something they are planning in the future, they always include where they learned from their failure in the past. Jacobs does the same thing.. you can sense that he wants to make a great game, but knows it is the PLAYERS who will end up deciding what a great game really is. The guys from Funcom are just so arrogant that you really can't picture them ever listening to player feedback. I still can't believe ANYONE would use the fine dining/mcdonalds comment when comparing AOC to WOW. I think it was this arrogance that made them push out a game that was terrible because it would be too hard for them to admit it wasn't good. ................................................ |
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Well - Mark pretty much says it all AOC wasn't ready and like he pointed out, Funcom should have known that. And they SURE did get that msg from the beta testers. Just this fact that Mark makes this comment guaranties me that WAR can never launch in worse state than AOC did. Well... TBH I doubt not many games ever will. But the key part of all this is that the Funcom devs are simply not good enough, they simply dont have the technical ability or knowlege to make, maintain and support a good MMO game. But the ability is one thing. The will to created good quality MMO game is another. NO developer that wanted to create good MMO would EVER have launched AOC in the state it was in May. Now - 4 months after release the game is still not in acceptable state for release. Main reason for that is cause FUncom had to COMPROMISE on many of the game mecanics - simply becuse they launched the game with untested and in many case just unrealistic ideas of how the basic ruleset should work. And after game goes life you simply can not change it around.
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Originally posted by RoseWater
The truth hurts and hes not just in pain but probably ready for an ambulance. Fungerer som det skal |
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The most critical alinea in his comments is the fact that indeed Funcom's first Anual Reports showed that they still had plenty of money to delay the game to make it right. It just shows what a bunch of arrogant hippies make the company Funcom. When you take a look at what they did with Tortage, then we can all agree on they did a terrific good job on that. It was just plain awesome and mindblowing! And that is also one of the flaws that marked their downfall with this game. Because the moment you leave Tortage the awesomeness and mindblowing feeling is litterly murdered on the spot! The difference in gameplay, content and featurama is just so huge, that struck most players with insta dissapointment when they left the Island Tortage. Personally I think they should have made Tortage a lot more in line with the rest of the content and spread the awesomeness and mindblowing stuff over the whole 80 levels. Instead of constant cutscene content from level1 to level20 in the Nighttime series, they should have ditched the Nighttime series and spread it out to like like every 5 levels from level1 to level80 in specific class storyline quests. With all the fluff and voice acting stuff. It would have cost them just as much money and just as much time. But the effect would have been a whole lot better on the longterm and more important, people would have kept that awesomeness and mindblowing feeling all the way up to level80! It's way easier to fill in small gaps of content here and there in the broad levelrange, then having to add it from level21 all the way up to level80! They seem to have spend so much money and time on Tortage alone, that they completely forgot about making the Core RPG elements in the game itself work! Like stats, attributes, skills and various skills from the feats. Next to that, it is ofcourse their constant lying, mischieving marketing and sertain scam scandals that made matters really worse. If Funcom really wants to make the game come around, then the only way to do that, is get rid of all the ego and arrogancy and become more open to their community! Their paying customers! That would be a starter. Cheers When www met dot , they then stumbled upon Secret Society , wich happened to be a Guild , wich in turn told dot about the net . |
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Originally posted by //\\//\\oo
See, I don't really like what he's implying with this statement. It seems to me that he is trying to subtly shift the blame for failed mmorpgs to the players. Let me paraphrase the part that gets to me: "show the world that the audience is willing to try new things and to play a game other than "Wow'". I think it goes without saying that the audience, mmoprg gamers, are willing to try new things. In fact, I'd say that quite a lot of us are verging on desperation for something new. How many people tried AoC? Close to a million? People were certainly willing to give it a chance. If the game didn't hold them, and it appears that it did not hold a very large percent of them, who's fault is it? They gave it a chance so is it the fault of the players that the game didn't live up to it's promise or is it the fault of the devs? The same thing happened with Vanguard. A lot of people gave it a try. What more can be expected of gamers? Developers can't expect people to continue paying for an unfinished or simply un-fun game. Warhammer will have the same chance. A huge number of people will jump in to give it a try. But at that point the game will sink or swim on it's own merits. He also said, "If we don’t succeed with EA behind us, the ‘Warhammer’ IP behind us, with one of the most experienced teams in the industry, that’s not going to be good for the industry." Uh..no. Like I said, a game has to sink or swim on it's own merits. I haven't tested or tried Warhammer and I know very little about it. But if Warhammer fails it will be because it's either unfinished or just a crappy game in general. That doesn't hurt the industry one bit. It only hurts Warhammer and the people financially invested in it. The thing that would hurt the industry even more than failed games is if unfinished and/or crappy games started becoming successfull. Then nobody would even try to make quality games because they wouldn't need to to be successfull. Sink or swim on your own merits. But if your game is full of holes you can't expect thousands or millions of players to hold their breath and let you stand on their shoulders so you can keep your head above water. |
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Originally posted by Neanderthal
See, I don't really like what he's implying with this statement. It seems to me that he is trying to subtly shift the blame for failed mmorpgs to the players. Let me paraphrase the part that gets to me: "show the world that the audience is willing to try new things and to play a game other than "Wow'". I think it goes without saying that the audience, mmoprg gamers, are willing to try new things. In fact, I'd say that quite a lot of us are verging on desperation for something new. How many people tried AoC? Close to a million? People were certainly willing to give it a chance. If the game didn't hold them, and it appears that it did not hold a very large percent of them, who's fault is it? They gave it a chance so is it the fault of the players that the game didn't live up to it's promise or is it the fault of the devs? The same thing happened with Vanguard. A lot of people gave it a try. What more can be expected of gamers? Developers can't expect people to continue paying for an unfinished or simply un-fun game. Warhammer will have the same chance. A huge number of people will jump in to give it a try. But at that point the game will sink or swim on it's own merits. He also said, "If we don’t succeed with EA behind us, the ‘Warhammer’ IP behind us, with one of the most experienced teams in the industry, that’s not going to be good for the industry." Uh..no. Like I said, a game has to sink or swim on it's own merits. I haven't tested or tried Warhammer and I know very little about it. But if Warhammer fails it will be because it's either unfinished or just a crappy game in general. That doesn't hurt the industry one bit. It only hurts Warhammer and the people financially invested in it. The thing that would hurt the industry even more than failed games is if unfinished and/or crappy games started becoming successfull. Then nobody would even try to make quality games because they wouldn't need to to be successfull. Sink or swim on your own merits. But if your game is full of holes you can't expect thousands or millions of players to hold their breath and let you stand on their shoulders so you can keep your head above water.
The way I interpret it was basically, people have their heads so far up blizzard's ass, that everything is held in comparison to wow, and how wow already has everything perfect. Just because peoeple did things different than wow, it was automatically bad. |
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Originally posted by kaishi00
Indeed. Jakobs is right. How many times have we seen (ex)-WoW players spamming forums with topics compairing <insert name new MMO here> with WoW and how WoW is so uber and so better ! How many times have we seen (ex)-WoW players spamming forums whining about wanting to see <insert name new MMO here> basically being changed into WoW 2.0 ! Because the whole irony and sadness in all this, is that a lot of players are indeed fed up and bored with WoW, but then when they jump into a new MMO they start whining for changes to turn it into another WoW ! So as long as these (ex)-WoW players are not willing to accept a different kind of game, the new MMO's that try something different will all end up in failure. Cheers When www met dot , they then stumbled upon Secret Society , wich happened to be a Guild , wich in turn told dot about the net . |
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Originally posted by Neanderthal
See, I don't really like what he's implying with this statement. It seems to me that he is trying to subtly shift the blame for failed mmorpgs to the players. Let me paraphrase the part that gets to me: "show the world that the audience is willing to try new things and to play a game other than "Wow'". I think it goes without saying that the audience, mmoprg gamers, are willing to try new things. In fact, I'd say that quite a lot of us are verging on desperation for something new.
I think you misread what he is saying. If WAR succeeds and steals a whole bunch of subscribers.. it will prove to everyone that the MMORPG gaming community is willing to try something different. Mark thinks as you and I do and believes that many people are after something fresh. If WAR fails to garner much interest.. then it is due to one of 2 causes: a) Players are not willing to try new games b) The game is terrible. You, me and Mark know that a) is simply not true.. but not everyone is aware of that fact. |
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Originally posted by kaishi00
If that's what he meant then it's almost scary that a developer of a major title believes this. And no wonder we see so many copy cat games. Sure Wow has it's insane fanboys but the vast majority of the gaming public are not blindly loyal to any game. When you wipe away all the bullshit and deep philosophizing and rhetoric we're really just people looking for entertainment. But because we pay for that entertainment we're going to hold the makers of it to certain standards of quality. Honestly though, I truly believe that any high profile game that has decent graphics, fun gameplay, a setting that isn't too weird and off putting, and above all has stability and isn't too riddled with bugs would do pretty well. It might not be as a big as WoW but games don't have to be. The reason why Blizzard gets to keep laughing at the rest of the industry is because, well, look at the high profile games that have been released since WoW. Vanguard... AoC... And that's pretty much it. |
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Originally posted by Guillermo197 Sorry but that is just nonsense. You give the (ex)-WoW players far to much credit. You certainly overestimate the power they have. Of course they do as you say, but the impact their actions have on a new MMO are not that big.
AoC for example, did not fail because of this. It failed because it's just a boring game. The things they do differently from WoW are actually the only things that are apreciated. |
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Shannia
Hard Core Member
Joined: 11/06/05
"World of WarCraft is held alive solely by the mediocrity of competing products." RendRegen |
Originally posted by kaishi00
The way I interpret it was basically, people have their heads so far up blizzard's ass, that everything is held in comparison to wow, and how wow already has everything perfect. Just because peoeple did things different than wow, it was automatically bad.
People still don't get it. The key is that Blizzard doesn't outright LIE to it's community. It doesn't print a set of features on a box that 1/2 are missing from the game and another 1/4 of the features are broken. Sure games are going to have bugs, but Blizzard doesn't ship completely broken games. Hopefully Mythic ships a great game. People will accept bugs and balance issues that are constantly being fixed. However, there best not be feature sets printed on the box that fail to make it into the game or are so badly broken that it is nearly unplayable. If that happens, then WAR will suffer the same fate as AoC. Don't tell us something is in-game all the way up to launch day and then say, "OH, by the way, PvP is broken so a lot of PVP elements won't be in WAR at launch. We are mainly shipping just the PVE game with PVP to come much later." Once you do that, you lose all credibility and a huge part of the fanbase especially when your selling point was PvP. It isn't Blizzard's fault that Vanguard:SOH, POTBS, and AoC all got shipped and went live in the condition that they did.
Fear not fanbois, we are not trolls, let's take off your tin foil hat and learn what VAPORWARE is: http://en.wikipedia.org/wiki/Vaporware "Vaporware is a term used to describe a software or hardware product that is announced by a developer well in advance of release, but which then fails to emerge after having well exceeded the period of development time that was initially claimed or would normally be expected for the development cycle of a similar product." |
Originally posted by kaishi00
The way I interpret it was basically, people have their heads so far up blizzard's ass, that everything is held in comparison to wow, and how wow already has everything perfect. Just because peoeple did things different than wow, it was automatically bad. Well, the reality is that WoW is the gold standard, for good reason. Whether you like the actual content of the game or not, WoW is far and away the most polished, accessible, and user-friendly MMO available (LOTRO is a very close second). The UI is incredibly intuitive and easy to use, providing all the info new players need while being extensible enough for the most poopsocking-est theorycrafter. The game is incredibly user-friendly from a usage standpoint. Forget the content, art direction, graphics quality, etc. And right now, LOTRO is the only MMO out that comes even close to WoW's user-friendliness. A clunky UI is an immediate turn-off to someone coming from WoW. AoC is a perfect example...the UI is beyond horrendous, and that sort of thing is inexcusable in 2008. It was the first thing I noticed on launch day, and I spent the next two weeks until I got fed up with the game as a whole desperately trying to find ways to make the UI more usable. |
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The comment about Mythic not succeeding bringing bad omens for the industry as a whole... |
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MJ knows the score. He was hoping AoC would pull away and be a decent success for the reasons he gave. Mostly to reset the tone of the chattering class.
I think he was hopeful at first but then he saw what happened after Tortage and knew that AoC would not do that and it had nothing to do with WoW or the audience or pre-conceptions and had everything to do with Funcom's bad management. In some ways puzzlingly bad considering the money thing he mentioned.
So now Mythic has to blaze that trail and Funcom won't be doing the initial dirty work like he hoped. He is not discouraged or throwing stone per se. Because in the end he knows its on Funcom's shoulders. He just wished they were more competent so that they could have lessened the "But WoW did it this way, you should do it this way! This is just a WoW clone it has a 50% similarity and is therefore a clone, just like EQ1 is a WoW clone." paradox. |
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This interview gave me and a few of my close friends the reassurance we needed to go all in on WAR. Even if the game turns out to be mediocre Mythic deserves their 10% of the box sales we give to them just because of their honesty.
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Originally posted by kaishi00
The way I interpret it was basically, people have their heads so far up blizzard's ass, that everything is held in comparison to wow, and how wow already has everything perfect. Just because peoeple did things different than wow, it was automatically bad.
The way I interpret it is people are sick of paying for fail-games, unfinished games, games missing promised content. In this retrospect, when a new game like Warhammer comes up, people will naturaly assume it is just another fail-game. This is why he notes the "trying a new thing" and why "Warhammer failure will "not going to be good for the industry" - if Warhammer fails, it will just add to the general disappointment of the playerbase. MMORPG market is not doing that great already (due to so many failures and disapoointments), any additional failure will only make people more cautious (they wont try anything new, they will just stick to the good-old-warcraft) or even push them away from MMO genre completely. I am the type of player where I like to do everything and anything from time to time. |
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If WAR fails with an experienced crew like Mythic, and EA backing, then I suspect future companies might think twice, before they try to make a mmorpg. Or maybe they will just reconsider it entirely, as it could seem as too big a risk. Which I think would hurt the genre as a whole. I really hope a game like Earthrise or whatever Bioware is cooking up, will succeed. |
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Wait ...
Protus-WAR? nevermind, I see where Protus-AOC jumps into the thread. For a moment, I thought he may have jumped ship. |
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Thanks to Mr Obvious to tell us what everyone already knows. ;) But seriously, I am glad someone does not chime into the usual PC trash of saying always nice things about the competitors. He says the truth, but as I said, we all knew it. Ok those die-hard tin-heads of fanbois EVERY game has dont know, but they will never know. Even if a game closes down, its always someone else's fault. It will be the same with the more than mediocre SW The force unleashed, mark my words, but thats another topic. |
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indiramourn
Hard Core Member
Joined: 12/13/05
MMOs require more reasoning and imagination than most stereotypically ''adult'' activities. |
Originally posted by Neanderthal
See, I don't really like what he's implying with this statement. It seems to me that he is trying to subtly shift the blame for failed mmorpgs to the players.
Only in the sense that if players don't play a game it fails. So, ultimately it's always up to us players whether or not a game is a success. We could just keep lowering our standards until a game like AoC qualifies as a great game (sarcasm). You know it's possible since even in its current damaged state AoC does have a small fanbase (sadly, not sarcasm). |
Originally posted by Malickie
Well said, I completely agree. The same could be said for any game carrying a major I.P. I also agree with your assesment on why AOC came out how it did. However, I slightly disagree with your opinion of the end result. I'd consider AOC more a glorified multiplayer game, rather than a true MMORPG (much like GW). To me that's not necessarily a bad thing, it's just a different approach.
I'd have to agree to an extent. It is just a multiplayer game rather than an mmo...more like a free roaming FPS type of game. I think if you like that sort of thing, the game is fine and dandy. Personally, my tastes have grown over the years and this type of game does not cut it anymore. |
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Originally posted by Mark Jacobs http://onlinegamesareanichemarket.wordpress.com/ What does WAR’s success or failure mean for the MMORPG market?
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Well sayd Mark I`m srry for Funcom but then again it`s theres fault that they hawe lied community as for Blizz I think that they didnt offer anything new in xpansion "more pve orientated"=more grind like they dont got that allready . |
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