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9/02/08 3:40:57 PM#41
Originally posted by roguetech
would you stop your god damn crying
Not until someone is willing to take my money in exchange for a decent game.
you will find out what you need to know when beta starts. i doubt nay one goign to let them get away with anything |
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9/02/08 4:09:11 PM#42
They showed some boob shots, thats enough to get most of the remaining AoC players to switch LMAO. |
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9/02/08 4:10:56 PM#43
lol |
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9/02/08 4:22:14 PM#44
Originally posted by gamer2108
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9/02/08 10:55:46 PM#45
Whatever happens, im sure the crafting and harvesting will be better than any themepark mmorpg's out there. This is a sandbox and the whole point is you can do what you want, there is alot of emphasis on all non combat skills and you will most likely be able to get multiple different trading skills just like you can get multiple different combat skills. |
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9/04/08 7:08:32 AM#46
Originally posted by roguetech Certainly hope you are right. Politics and guilds, I can do without, as I prefer solo-play, and don't like the responsibilities that come with being in a clan (although it would seem necessary in Darkfall). But without a good sized set of non-combat skills, I'll stick with RuneScape.
why the hell play an mmo if u prefer solo? go play a 1 player console game then shit |
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Originally posted by ricefarmer
MMO's add competition (same thing for PvP, so I can deal with it, I just don't participate in it). I do group on occassion, it's just no where near my prefered game play style. Just being generally social takes the tedium out of grinding. It allows cooperative skilling. There's an element of showing off. And it provides a purpose to skilling higher (by being able to help out noobs, and being able to help friends more). I'm sure there's other reasons I'm not thinking of, but if you think MMO equals PvP combat, or combat in general, or grouping, then you're missing out on a lot MMO's have to offer (even if none of the current MMO's offer as much as they should). |
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Originally posted by Dorundain
Thanks for the link, but the FAQ is the same tired crap it's always been. "We currently have about 300 skills and 200 spells designed on paper, but we are hoping to get at least 500 skills and 500 spells in there before retail." Kinda vague, since it's supposedly feature complete now. So, even though they're only testing/bug fixing, and have four months to do it, they're still going to [design and] add 200 skills and 300 spells? I don't think every single MMO to date combined has that many skills. That may make you go "yayyyy!", but makes me go "really??". And they supposedly said to Redbeard or Yellowbelly or whoever that most of the skills are combat skills. So the FAQ is at best out-of-date, and at worst should be ignored. [Also, there's going to be an open beta. So in the next four months, they're going to have two betas, and publish the game, while adding 200 skills and 300 spells! However, DFO skills are may not profession type skills, so... the FAQ does not answer the question to begin with, as it's meant. I don't care if there are a hundred different skills dealing with edged weapons, "longsword," "shortsword," "bastard sword," "sword breaker," "dagger," "dirk," etc., etc., etc. I mean profession type skills, like alchemy, blacksmithing, woodcutting, etc.] |
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9/04/08 8:17:36 AM#49
Originally posted by roguetech
MMO's add competition (same thing for PvP, so I can deal with it, I just don't participate in it). I do group on occassion, it's just no where near my prefered game play style. Just being generally social takes the tedium out of grinding. It allows cooperative skilling. There's an element of showing off. And it provides a purpose to skilling higher (by being able to help out noobs, and being able to help friends more). I'm sure there's other reasons I'm not thinking of, but if you think MMO equals PvP combat, or combat in general, or grouping, then you're missing out on a lot MMO's have to offer (even if none of the current MMO's offer as much as they should).
I just hate to see those posts " why play mmo if you prefer solo" just shows hoe many people out there play mmo's for such different reasons than what i class as the min pulls. To me it's all about community and competition, that's why i play mmo's but also love to solo when i get the chance. I love to try to do things that groups struggle to do. If the only reason you play mmo's is to be part of a group then seriously your missing out on the whole point of mmo's friend. Thats in answer to ricefarmer btw :) |
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9/04/08 8:21:44 AM#50
Originally posted by shukes33
Marry me....
RIP Orc Choppa |
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claudiofm
Novice Member
Joined: 6/26/07
[img]http://img139.imageshack.us/img139/9661/userbardarkfalleslw9.gif[/img] |
9/04/08 9:05:56 AM#51
Originally posted by roguetech
is a video to teach the comatose who want? and you think that is used in combat?, hamburgers? each and every weapon is magic skill 1 tui you're stupid if you think you only need pvp the PvE is as amazing as the pvp we have seen in the video |
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daarco
Apprentice Member
Joined: 12/19/06
I have Darkfall now! |
9/04/08 10:00:05 AM#52
Originally posted by roguetech
You do know it was a PvP video? And dont judge a whole game based on a combat video. Think if you did that with WoW or WAR, then noone would play it. |
Originally posted by daarco [edit] The video was billed as comprehensive. Either we're still waiting for a comprehensive video that makes no mention of being a "PvP video" to be released in August, or this is the "comprehensive" video. The video we do have shows spells. It shows "skills" (like using a sword). It so breifly glimpses trade skills as to be non-existant for any pratical purpose. Is that because they aren't important in the game, because they suck or are minimal, or just didn't make it into the 17 minute video? If the last (aside from calling Adeveturine liars), what will the available trade skills be, what will they be like, and will they be robust and/or entertaining by themselves? |
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daarco
Apprentice Member
Joined: 12/19/06
I have Darkfall now! |
9/04/08 10:40:11 AM#54
What parts of the video didnt you get? You see skills, spels, melee combat, ranged combat, houses, ships, ship combat, mouted combat, UI, trading, the world, different armour, different weapons, races, mounts, day and night cykle, .
I think we dont have seen that much in a MMO video before. maybe from Fallen Earth or Vangurd. |
Originally posted by daarco Magic and melee are in a sense two trade skills. Building a house can be too, but for all I know, you simply buy a house, not build it (buildings rise from the ground, insunuating instant purchase). Ditto with a ship. Trading, in it's minute glimpse is presented as simple a trade screen, with no associated skill. Crafting armour and weapons are skills, but again, I don't know what may be involved with that... Mounts may involve a skill, but again, I can't tell fom the video whether they're raised, created, and/or captured by players, or simply purchased or gotten through quests or something. Day time and night time, the world, and races are not skills in any sense of the word, as they do not involve any player action what-so-ever (and, in theory, happen without any players). |
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daarco
Apprentice Member
Joined: 12/19/06
I have Darkfall now! |
9/04/08 2:07:08 PM#56
Ohh!, i was thinking more of skills such as swimming, riding, jumping climbing, axe, sailing and bow. I think we will see crafting in the next video. |
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9/04/08 2:32:48 PM#57
Darkfall won't be for everyone ... Sure, the video was almost entirely PvP in some form, but that's the brutallity of Agon. There is PvE, there is crafting, there are other things to do besides PvP, but before you consider buying Darkfall post release, you need to understand that Agon is an OPEN PvP world, with full loot. Being in a clan isn't necessary, and you can run solo or in a small group; just know that you can, and will, be attacked anywhere, at any time. Your entire inventory can be looted from your corpse. If any of the aforementioned features seem daunting, or unattractive to you, maybe Darkfall isn't the game for you. |
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9/04/08 2:40:34 PM#58
Originally posted by roguetech
You didn't see someone floating down the river on a raft, fishing? :)
There will be plenty of PvE for those who enjoy it (like me) the lore seems actually very heavy and fleshed out with a lot of interesting things that we THE PLAYER must perpetuate. Here's a PvE encounter as described by Tasos.
"You ride up to a seemingly abandoned village and you get off your mount to explore it. As you enter through a gate, you hear a sound just as a mob jumps on you from above and connects with its weapon. You back up trying to mess up its range while you pull out your battleaxe. You rush the mob which circle-strafes you and you miss in your initial attacks. You manage to trade a couple of blows with it and it turns and runs. You pull out your bow and you notice it's doing the same as it's running off. You aim for its back and right as you release, your aim is thrown off by the explosion of a fireball which knocks you back and you miss. By the time you recover, the initial mob starts landing arrows on you and its friends are shooting spells while a couple are closing in to engage you with melee weapons. You run to your mount under fire and you try to get away but it gets killed from under you and you have to run away zigzagging because your character is in bad shape. Just as you think you're safe, an arrow, fired by another player you haven't seen in all the commotion, finishes you off and you're summarily stripped of your belongings. The End." |
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9/04/08 5:53:06 PM#59
I'm going to enjoy it immensely when I run into some WoW carebear lam0 fairies, and dry loot them.
UO, baby! UO in 3D, too! |
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9/04/08 6:08:57 PM#60
So you expect a company to go into detail on every single feature in the game in one video? Name one game that did that. It's simple, this particuler video was mainly meant to focus on pvp.
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