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Originally posted by imbant
This is one of the topics that is a little fuzzy right now. But the best guess is that it will be based on your skilll with the item. For your example...your Super Duper Sword of Ass-Kicking may require you to have a skill level of 95 (out of 100) to use it. But yea you asked one of those questions that have not been addressed specifically in one of the developer journals or Q&As with staff. I will post the question the staff thread to see if i missed something though.
Ok here is the answer i got from one of the community service staff on the main forums. "There may be some restrictions to prevent access of certain items to all players be it a skill, attribute or some other restriction. There is no information available on it I just wanted to make sure you were aware that there aren't "levels", but some things may still be required for gear." ~~ Darkfall Recap of everything that has happened the last 3 months: http://www.mmorpg.com/discussion2.cfm/thread/213296 "The monsters are tough. I was looking for a challenge, but these things are just too damn smart." -DF Beta Tester "If people were dismissing it, then they wouldn't be talking about it. The well-meaning gamers root for efforts that try to raise the bar. So who's left? It's so easy being a skeptic." -Tasos |
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9/03/08 11:10:53 PM#27
Originally posted by mrroboto40
Ah, but at least it is in good spirit and reasonable. The information on the website is at least credible as far as assuming how the game will go. |
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9/03/08 11:28:52 PM#28
Originally posted by mrroboto40 No, actually some of us research dev journals and other official information. Anything else? "Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky |
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9/03/08 11:31:55 PM#29
It's a shame, this decent thread is starting to spiral down a dark path. Can't this one little thread be left well enough alone to it's purpose? I see little reason not to let it live in harmony, after all it is much more constructive than Darkfall threads generally are. Just something for everyone to consider. |
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9/03/08 11:40:57 PM#30
good thread but i would just like to add that this Q&A thread http://forums.darkfallonline.com/showthread.php?t=57229 has a ton of info. also another reward that i havent seen mentioned yet for killin off a guild or group is to control that land which has resources that you can mine for crafting and such.Ive read that if your guild controls that land and someone else mines it your guild will get a message with that persons name. |
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9/04/08 12:17:47 AM#31
Originally posted by WharfRat I read that as well. I know that you can also hire NPCs to farm resources for you and that someone can take them out but will you get a notification for that, anyone know? It would be nice to know who offed your employees lol. "Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky |
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9/04/08 12:33:01 AM#32
How about mount? Can you get a mount from the word go? Is there different speeds depending which mount you use? Do they also have different abilities, like a horse can carry your load? Or even mount that can swim? Thx RIP Orc Choppa |
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9/04/08 12:35:42 AM#33
Originally posted by arctarus Here's a great read on mounts. "Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky |
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9/04/08 12:42:03 AM#34
Originally posted by Zekiah Here's a great read on mounts.
Good info, thank you. Hope they will add rare mount in future, or even flying mounts Just a personal view. I do hope they add a pve server. Im 1 of those carebears that you guys call. Would like to explore the world in peace and do my own crafting in finding rare mods etc...
RIP Orc Choppa |
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9/04/08 12:48:36 AM#35
Originally posted by arctarus
Good info, thank you. Hope they will add rare mount in future, or even flying mounts Just a personal view. I do hope they add a pve server. Im 1 of those carebears that you guys call. Would like to explore the world in peace and do my own crafting in finding rare mods etc...
I'm not sure their engine is set up for flying mounts but possibly hovering. I read that they have no plans on creating separate servers with different rule sets so don't get your hopes up too much. But you can always get into a good guild (possibly a crafting guild) for protection. Plus, if you get a reputation as a fair and honest crafter, people will take care of you. I do understand though, UO was a rough place, I got dropped a few times myself hehe. "Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky |
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Originally posted by Zekiah
Good info, thank you. Hope they will add rare mount in future, or even flying mounts Just a personal view. I do hope they add a pve server. Im 1 of those carebears that you guys call. Would like to explore the world in peace and do my own crafting in finding rare mods etc...
I'm not sure their engine is set up for flying mounts but possibly hovering. I read that they have no plans on creating separate servers with different rule sets so don't get your hopes up too much. But you can always get into a good guild (possibly a crafting guild) for protection. Plus, if you get a reputation as a fair and honest crafter, people will take care of you. I do understand though, UO was a rough place, I got dropped a few times myself hehe.
Aye no flying mounts as far as I know. And 1 rule set...thats it. This game was designed with a specific goal in mind. It was designed to give the best unique experience it could to a certain part of the genre. Like it or dont like it. Gamers making games for gamers. ~~ Darkfall Recap of everything that has happened the last 3 months: http://www.mmorpg.com/discussion2.cfm/thread/213296 "The monsters are tough. I was looking for a challenge, but these things are just too damn smart." -DF Beta Tester "If people were dismissing it, then they wouldn't be talking about it. The well-meaning gamers root for efforts that try to raise the bar. So who's left? It's so easy being a skeptic." -Tasos |
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9/04/08 1:11:00 AM#37
Originally posted by imbant I'm not sure their engine is set up for flying mounts but possibly hovering. I read that they have no plans on creating separate servers with different rule sets so don't get your hopes up too much. But you can always get into a good guild (possibly a crafting guild) for protection. Plus, if you get a reputation as a fair and honest crafter, people will take care of you. I do understand though, UO was a rough place, I got dropped a few times myself hehe.
Aye no flying mounts as far as I know. And 1 rule set...thats it. This game was designed with a specific goal in mind. It was designed to give the best unique experience it could to a certain part of the genre. Like it or dont like it. Gamers making games for gamers. I think overall it's a good thing to only have one rule set. Once you start having different rule sets it takes programmers more time to set things up and I'd rather they focus on what they already have in place. I'm not real sure how a PvE Darkfall server would do anyway, the entire game is designed around PvP so... The PvE that's already in place looks enticing anyway. "Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky |
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Originally posted by WharfRat
Yep great thread that recently got moved to the newcommer's forum. Here it is in link for for the truly lazy with us =) forums.darkfallonline.com/showthread.php The community staff there is really great. I even sent a PM to Brannoc today and was not expecting a response for awhile if at all with the stuff he must have to sift through. To my surprise I got a message back within 2 hours that answered my question perfectly. They are very limited with their manpower. It is more than enough to produce a dynamic game, but they have never had the manpower or time to hype this game up during development. And you know what, who cares really. The game will speak for itself, and those who demand info or give up on the game will obviously give in and play it if they here that it is fun to play. My point is that if any new players want to find out more info, the main site is a great place to do it. Just be sure to make your posts in the correct section and use the search function if posting in the advanced section. The forumfallers can be rough but I assure you there are very few communities that are more supportive of a game. ~~ Darkfall Recap of everything that has happened the last 3 months: http://www.mmorpg.com/discussion2.cfm/thread/213296 "The monsters are tough. I was looking for a challenge, but these things are just too damn smart." -DF Beta Tester "If people were dismissing it, then they wouldn't be talking about it. The well-meaning gamers root for efforts that try to raise the bar. So who's left? It's so easy being a skeptic." -Tasos |
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9/04/08 11:18:03 AM#39
Question from me too.Will there be any encumbrance system? Like a limit of how much stuff a character can carry? |
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Originally posted by sniperg
Yes there will be limits that will be derived from skills. I am on my way out the door or I would track down a quote for you, but hopefully someone else can get to it in the mean time. Thanks for the question though! ~~ Darkfall Recap of everything that has happened the last 3 months: http://www.mmorpg.com/discussion2.cfm/thread/213296 "The monsters are tough. I was looking for a challenge, but these things are just too damn smart." -DF Beta Tester "If people were dismissing it, then they wouldn't be talking about it. The well-meaning gamers root for efforts that try to raise the bar. So who's left? It's so easy being a skeptic." -Tasos |
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Isane
Advanced Member
Joined: 5/24/06
"Some do , Some don''t , Others just cry" Jean Sali |
9/04/08 11:47:00 AM#41
Originally posted by Zekiah Acknowledge who? I'm fairly certain that I read there are completely no instances in the game, just an occasional brief pause for loading when entering dungeons. I could be wrong but I'm fairly certain, please link me if I'm wrong. This game has me so fired up, can't wait to get in there and start digging!
The dungeons are just an area you zone into , but there will only ever be one copy of said dungeon. Very much the same as it was in AC(Asherons Call) ________________________________________________________ |
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9/04/08 11:55:02 AM#42
Originally posted by sniperg "Well about encumbrance, that's one of the departments we will totally disregard realism. So you can carry around all kinds of junk in your backpack. There will be a limit though (based on str and some skills + race.. dwarves and Orks aren't too bothered with encumbrance), but it wont be a realistic limit - it will be a limit that's good for game play, without making it realistically dull." I think I also read somewhere that it will slow you down but I'm not sure on that. "Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky |
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9/04/08 3:28:58 PM#43
Originally posted by Isane
The dungeons are just an area you zone into , but there will only ever be one copy of said dungeon. Very much the same as it was in AC(Asherons Call)
Aye, and same as it were on Ultima Online. All players will always be in the same gameworld. No twin dungeons in Darkfall as in WoW or Warhammer which is two very instanced games. Aragon - Member of B@D guild |
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Originally posted by Zekiah "Well about encumbrance, that's one of the departments we will totally disregard realism. So you can carry around all kinds of junk in your backpack. There will be a limit though (based on str and some skills + race.. dwarves and Orks aren't too bothered with encumbrance), but it wont be a realistic limit - it will be a limit that's good for game play, without making it realistically dull." I think I also read somewhere that it will slow you down but I'm not sure on that.
Didn't notice this post lol. Thanks for clearing that up and tracking down the link Zekiah. ~~ Darkfall Recap of everything that has happened the last 3 months: http://www.mmorpg.com/discussion2.cfm/thread/213296 "The monsters are tough. I was looking for a challenge, but these things are just too damn smart." -DF Beta Tester "If people were dismissing it, then they wouldn't be talking about it. The well-meaning gamers root for efforts that try to raise the bar. So who's left? It's so easy being a skeptic." -Tasos |
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9/05/08 6:06:31 AM#45
If that stupid site would not require stupid actions like registering and having a 5/100 rank then DF would be at 10 at the hype level ffs |
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daarco
Apprentice Member
Joined: 12/19/06
I have Darkfall now! |
9/05/08 6:20:15 AM#46
hmm, i dont understand why DF cant have a ten in hype? The hype is not about how good the game will be, just how much fun you think it wil be to pay it. And who wouldent think example naval combat and mounted combat is fun?? I mean, AoC didnt sound that fun......you will do quests and level up a character the same way as everyone else! The mounted combat sounded a bit fun, but there were no real weight to it. |
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9/05/08 6:46:29 AM#47
Question: If there is an encumberance system will there be player housing, to offload your stuff? And one more question if you have big ship will require your whole guild to sail/gun it? I plan on questing/exploring at sea as well as land. |
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Originally posted by ganbee
~~ Darkfall Recap of everything that has happened the last 3 months: http://www.mmorpg.com/discussion2.cfm/thread/213296 "The monsters are tough. I was looking for a challenge, but these things are just too damn smart." -DF Beta Tester "If people were dismissing it, then they wouldn't be talking about it. The well-meaning gamers root for efforts that try to raise the bar. So who's left? It's so easy being a skeptic." -Tasos |
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9/05/08 10:27:34 AM#49
What's known about crafting? Will crafting be grinding? Will crafting be an involved task of many steps per item, or one or two clicks to make a batch of items? Will crafting be a single skill, or broken into smaller skills (i.e. blacksmithing, weaving, sewing)? Will it be a branching skill tree? Will crafting be based on experience points or attribute points? Will it be, at least in theory, possible to max all crafting skills? Will resources be spawn points and be limited. If so, how rare will resource spawns be? If not, how hard will it be to find resources? Will resources be protected by PvE creatures? Will it be possible to make unique items? Will it be easier or harder to craft an item rather than recieve it from a drop? Will crafting be tied to attributes (i.e. magic skill to enchant items, etc.)? If so, will crafting be tied to combat skills (i.e. strength to chop wood)? Will crafting be tied to combat skills (i.e. an axe skill applying to wood axes and battle axes)? Will it be helpful/necissary to cooperatively craft? How many different crafting activities (meaning methods or processes) will there be? How many crafting skills will there be? Will it be possible to "buy" crafting skills (by just purchasing the materials and quickly grinding it up)? What is known about POHs? Will there be a construction skill? Will houses be purchased or constructed? Will house designs be templates, player designed, or player customizable? Will there be interior POH items (i.e. furniture)? If so, will these items be tied to other crafting skills? And if so, will furniture be tradable? Can houses be destroyed? Can houses be looted? If so, what ways are there to protect your house? What functions will houses serve? |
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9/05/08 10:58:55 AM#50
Originally posted by imbant
Didn't notice this post lol. Thanks for clearing that up and tracking down the link Zekiah. Hehe I really hope they take it into account. It really will discourage the more avid gankers to loot everything that is not nailed down. Thanks for the link also^^ |
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