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8/31/08 4:16:23 PM#61
Originally posted by VoodooHoodoo
You never played 40 vs 40 in SWG combat then. You could wait 6 seconds for any actions to happen. When was the last time you actually played a large PVP SWG battle? Mine was 2006 on a very decent PC at the time. FPS was not the issue, it was pure bandwidth. SWG's list of "features": Auto target. Check. Yes, SWG had better graphics, but it also had a much MUCH more limited engine to run on. true but you have to take into account the time of the releases. SWG came online way back in 03 and Darkfall is set for an 08 release. i know they are a small team and needed the extra time but sometime in those 5 years they could have re-done models and textures to match or beat an 03 game. MMO wish list: -Changeable worlds |
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Originally posted by lotharr
more than 20v20 in EVE is basically a slideshow, even with effects off and using the original lower quality client. the best large-scale PVP i've seen was DAOC, 100v100 was totally playable with minimal (but noticeable) lag. |
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Originally posted by Death1942 true but you have to take into account the time of the releases. SWG came online way back in 03 and Darkfall is set for an 08 release. i know they are a small team and needed the extra time but sometime in those 5 years they could have re-done models and textures to match or beat an 03 game. well, Darkfall has always been about the gameplay first and even back in 2003 they were explicit about going for lag-free high-FPS and not shiny-shiny graphics.
second, IMO DF graphics are vastly superior to SWG, i don't even see the comparison. |
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Darkfall uses server clustering and dynamic resizing and load balancing of (virtual) zones, that is, as the number of players in an area increases, the Darkfall server tech splits the (vitual) zone into smaller and smaller pieces and re-distributes them over more machines in the cluster. more info here.
they said they wanted to show a truthful snapshot of the game, you can choose to believe that or not according to how much you choose to trust Tasos. it's clear they don't have anti-aliasing on in the video, which certainly does suggest a medium quality setting. |
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8/31/08 11:43:58 PM#65
thanks for the info, javac. i hope it'll be enough to provide smooth combat but forgive me if i remain skeptical. i will be giving this game a try so i guess i'll see for myself when the time comes. |
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8/31/08 11:55:55 PM#66
First minute of this sums up graphics whiners quite well: www.escapistmagazine.com/videos/view/zero-punctuation/203-Braid |
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Originally posted by Blodpls
yep, 100% spot on. |
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9/01/08 3:21:41 PM#68
Originally posted by Blodpls
I love this guy, but i hadnt seen that one till now, well done sir. In fact its going in the sig. Also, good job mods for deleting the troll posts in this forum (look at the front page as of this time). Nice to see we are getting some moderation love. ~~ Darkfall Recap of everything that has happened the last 3 months: http://www.mmorpg.com/discussion2.cfm/thread/213296 "The monsters are tough. I was looking for a challenge, but these things are just too damn smart." -DF Beta Tester "If people were dismissing it, then they wouldn't be talking about it. The well-meaning gamers root for efforts that try to raise the bar. So who's left? It's so easy being a skeptic." -Tasos |
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9/01/08 3:39:13 PM#69
uhm graphics is soon forgotten when you play. personally i absolutely adore DF graphics though - i really dig the artstyle, and even if some explosions or animations look abit akward, it just gives me this nice old-school feeling. The thing that makes it a believeable world is no instances and full loot, the huge amount of spells/skills and items that makes every person different, and the sandbox model, that gives you freedom to do whatever you want, without guiding you along a certain path and holding your hand all the way. you are not restricted by instances or invisible walls that prevent you from attacking whomever you want. players will make societies and make up their own rules to protect themselves, politics will create kingdoms and break them. these things are BY FAR much more important when talking about creating a believeable world that you want to immerse yourself in.
Khael[SUN] |
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9/01/08 4:24:24 PM#70
vanguard graphics are terrible, everything is so ugly. AOC graphics are high quality but the artistic side of the game is pretty terrible. WAR graphics are low quality but artistically are better than AOC and it runs decently in large scale RvR. I'm not going to judge darkfall until I see it in action in person but the graphics looked very uneven like it was shot from different phases of beta or like some of the older models aren't as good as the newer ones. I still think the game is a complete failure at release though~ I hope I'm wrong but it has been too long in development at this point for me to have faith in it. |
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9/01/08 4:34:34 PM#71
Originally posted by javac
Edit: I retract all of the above. On the official website: "We've released an extensive Darkfall Online gameplay trailer which shows a multitude of Darkfall's unique features in action." So this is how the game actually looks right now. Beats me how they can say that, when the previous battle video showed a wizard taking a massive chunk out of a warship with a fireball, and here ships take no visible damage, just sink?? weird.
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9/01/08 4:38:04 PM#72
yea im sure there huge diffrences between settings. too |
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9/01/08 5:20:34 PM#73
Originally posted by lotharr
Not to go too far off-topic, but actually, no. You need to make that "constant" node crashes. Guilds were (and still are AFAIK) completely able to crash nodes at will, just by jumping enough ships in. As far as massive battles, no again. You could get 100 ships at a time in the same place and not have the NODE crash, but the PLAYERS were a completely different story. You get frozen in time, hoping that the weapons you clicked would actually fire before you were dead. It's really pathetic, considering how you thought you'd be all space battle cool and stuff.
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Plasuma!!!
Novice Member
Joined: 9/19/05
There's a formula for everything, even famous quotes. |
9/01/08 5:39:33 PM#74
Darkfall has graphics comparable to Morrowind at best... However, I still play Morrowind while it's "graphical superior", Oblivion, is nothing more than a fancy coaster on which I rest my coffee mug. So really, I'm not complaining. Just be nice to Darkfall's graphics, because denizens of the uncanny valley have feelings too. |
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criticising Darkfall's graphics is like saying a Ferrari isn't red enough. |
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9/03/08 6:00:45 AM#76
Originally posted by javac
Ferrraris don't look like 1974 Ford Pintos "Any sufficiently advanced incompetence is indistinguishable from malice." ~Greys Law |
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9/03/08 6:58:51 AM#77
Originally posted by javac
This. Sorry DF is a game you aren't following, but that is no reason to make flat out lies about the game to discredit it from others who may not want to play another linear MMO. Darkfall's graphics are fine, and some of the landscapes are simply amazing. The animations need some work but if thats what it takes to accomplish massive battles where other games have failed, then so be it. Even if that is not the case, they can be fixed later and are not so bad that they detract from the breathe of fresh air that this game will bring to the genre in regards to gameplay.
~~ Darkfall Recap of everything that has happened the last 3 months: http://www.mmorpg.com/discussion2.cfm/thread/213296 "The monsters are tough. I was looking for a challenge, but these things are just too damn smart." -DF Beta Tester "If people were dismissing it, then they wouldn't be talking about it. The well-meaning gamers root for efforts that try to raise the bar. So who's left? It's so easy being a skeptic." -Tasos |
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9/03/08 8:59:35 AM#78
Originally posted by zymurgeist
Ferrraris don't look like 1974 Ford Pintos
How can you make that comparison? A car can look great and run great, a MMO without instances and with largescale battles cannot look like an instanced MMO and get the same performance. |
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claudiofm
Novice Member
Joined: 6/26/07
[img]http://img139.imageshack.us/img139/9661/userbardarkfalleslw9.gif[/img] |
9/03/08 11:06:24 AM#79
Originally posted by Brenelael
And it's been done by Dark Age of Camelot as well. Though when you got to full 400 some people on screen it started to lag something awful. The MAIN issue is not JUSt the graphics, but the fact that combat is twitch based, not turn based, so lag is a really dangerous enemy here. With collision detection, physics (horse charges, knockback, spell knockback), twitch FPS style combat with real arrow balistics, AND 200+ people, then you really have to make some graphical compromises. I realize that but what I'm trying to say is with the level of graphics that DF has having 200+ player battle shouldn't be that hard to pull of if a main stream MMO can do 500+ with equal or even slightly better graphics. The compromise in this case is the numbers not the graphics.
Bren
lineage2 this is lienage2 siege and pvp you darkfall siege and pvp if for you, is the same, you are
Darkfall graphics charecter compared with other games lotro
wow
lineage2
aoc
warhammer
DARKFALL
if someone said that the graphics are bad, this
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9/04/08 10:26:51 AM#80
Originally posted by zymurgeist
100 vs 100 battles at decent framerates across the internet even on the lowest graphics setings is going to be a hell of a trick. Shadowbane can't do it and their client was designed to run on a pentium III 1.2ghz and a 64 Mb openGL compliant video card minimum. Then again SB's horrid avatar graphics and animations are better than the ones seen in the Darkfall video. So far.
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