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9/01/08 9:05:38 PM#41
Games can't offer content to practice different activities during 365 days before they launch a new expansion. We all should get over that already and realize that if we want the games to last, we will have to repeat proccesses over and over. There's one thing that makes those repetitive tasks slightly different from the previous day, it's called community. You can enjoy any game if you're surrrounded with nice people to play with and against. The best game for me will always be the one with the biggest community influence and impact, politics, drama and interaction between people. |
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9/01/08 9:15:07 PM#42
Originally posted by Ephimero
Thank you. This is how I feel. I actually like my games to take a while because I pay monthly for them. I want to play a long time before I reach the finish line. I enjoy each level, not only the end. I enjoy the people I play with because in the end that is what you remember most in these games. It is about community. Unfortunately since WoW that is one area in MMORPGs I have found to be lacking. |
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9/01/08 9:20:09 PM#43
Originally posted by qombi
Thank you. This is how I feel. I actually like my games to take a while because I pay monthly for them. I want to play a long time before I reach the finish line. I enjoy each level, not only the end. I enjoy the people I play with because in the end that is what you remember most in these games. It is about community. Unfortunately since WoW that is one area in MMORPGs I have found to be lacking.
yes so many mmo only aim for its players to play for 6 months nad leave...and come back for the expansions. id love an mmo where they had in mind its players staying there for a year or two.. |
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Pharoin
Novice Member
Joined: 11/20/04
Everyone wants to go to Heaven but no one wants to die! |
9/01/08 10:23:18 PM#44
I do not mind the grind as long as it is not repetitive and can be made interesting. I do agree with on that point and click thing tho lol, i tried them and i just cannot make myself like them and that is the sole reason i could not continue playing certain otherwise very entertaining games. Goodluck on your search for that MMO |
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9/01/08 10:33:04 PM#45
Originally posted by Jackthecat
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9/01/08 11:15:43 PM#46
Originally posted by Ephimero
This is true generally speaking but it is not true for rare anomalies such as Second Life where the consumer has added so much content the developers claim this data could cover an entire state in the U.S. measured in miles or whatever...
Just couldn't resist making an exception there.
The other case is merely giving players more tools to generate content for each other. Look at what Cryptic is doing. Now gamers can create their own missions for each other. If they allow players to earn XP and rewards in these missions (in which I seriously doubt but IF)- then players themselves are generating content for each other
This is how you escape grind- by letting players generate unique content for each other. However, I predict fail if these player generated quests do not provide XP.unfortunately this can also backfire- players setup missions that can be easily farmed. So players find themselves grinding because thats simply the fastest way to level. Such is the chaos that Levels sew into games. they turn gamers into foaming XP farmers |
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9/02/08 1:37:46 AM#47
In fact, a game could have 9 millions of quests, and it would still be a grinder, a quest grinder for that matter. I stated that I consider grinds as repetitive tasks a game might lead you to do, wether those quests are generated by players or not, the grind is there, and you'll be doing quests over and over, and most of them will feel identical to the ones you completed a pair of days ago. One thing to consider is that the grind might be hidden, and hidden to a point where you only notice it once you're already absorbed into the game. That's probably what companies should approach in order to guarantee the player's money for months and months, but that also requires a strong endgame system, which many games fail to provide. |
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i meant the grind games that all u can do to lvl is to keep hitting the monsters for months and i asked for new ideas thats makes us only enjoy the game |
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9/03/08 2:10:48 PM#49
There hasnt been a grind game in years , eq1/L2 were the last 2 REAL grinds ( all those f2p mmo's dont count), and one good dungeon grind group with good people/friends in Eq1 was more fun than anything the last 5 years of mmo's has hashed out . wow, eq2 ,Vg , Lotro , aoc no REAL grind in any of them you quest till your eyes bleed and your max level in a month bitching couse you passed the whole game up excpecting the END of the game to keep you entertained . I would love to see a new GROUP based grind game since there hasnt been one in forever , Long term exp grouping with friends crawling through a nice dungeon looking for named etc like back in eq1 is much better than the bullshit quest and leave groups you see in every mmo in the last few years.
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9/03/08 2:24:41 PM#50
So you want the games to be like single player games where you beat them in a day or two and then you're done?? Most MMOs are built for more of a long term gaming experience.....If everyone was instant max level then you have to come up with some other kind of goal to keep people playing......I have played on private servers wehre you were immediately max level.....I never played any of them longer than a week......Many of us want goals in the game and often those goals are geared toward raising skills or levels so we get better.....Also what is grinding to you may not be grinding to me.....I have heard many complain in games where it took less than a month to hit max level with even casual play......Heck when I played EQ1 in 2000 it could take a month to gain a level or two.......Too many players are just spoiled rotten......If you want games with no grind they are out there but theres a reason why few play them. |
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9/03/08 2:58:15 PM#51
Originally posted by Boreil
I completely agree. I know EQ was a grindfest, but if you were involved in a good guild, it didn't matter. You could always find something to do and many friends/groups stuck together for hours on end exploring dungeons or trying to get that one named mob for the epic quest. |
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Briansho
Apprentice Member
Joined: 3/05/06
Functionless Art is Simply Tolerated Vandalism...We Are The Vandals. |
9/03/08 3:07:23 PM#52
The more I play I'm starting to think that no MMO should have a level cap and there should be no endgame. MMOs and endgame just don't look right together, its almost oxymoronic. Don't be terrorized! You're more likely to die of a car accident, drowning, fire, or murder! More people die every year from prescription drugs than terrorism LOL! |
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9/03/08 3:11:52 PM#53
There are different types of games for different types of people. I believe that a lot of people here are looking for a virtual world to play in and not an adventure game like D&D. Most MMOs in the west are based on D&D style adventures. From what I've been reading on this board a lot of people are more interested in somthing like the SIMs, but set in a midevil or futuristic time period. |
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9/03/08 5:35:53 PM#54
in a way grind is a defining feature of mmos. You look at a single player game and how quickly you may go through that, a mmo has to last a lot longer. There is only so much content that developers can develop for players that has to keep players occupied for a while and the way they do that is to string that along. Stuff like fps' are a bit different though as you are against other players it's much more dynamic and therefore takes a long time to stale. With this is mind it probably points out that players are the key to no-grind- in like pvp or perhaps providing an environment where players can create their own activities. |
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9/03/08 9:00:49 PM#55
Originally posted by Briansho
I think totally opposite, there should be no levels, the game itself should be the endgame.
Own, Mine, Defend, Attack, 24/7 |
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