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Darkfall

Darkfall 

General Discussion  » Death and Looting

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55 posts found
  bcrankshaw

Novice Member

Joined: 1/12/08
Posts: 537

 
9/01/08 7:04:31 AM#1

Hi All
Okay I’m sure this has been answered before but everyone seems to have different views on this topic .Firstly there seem to be several games that are about to come out that offer what some call “true pvp experience “ Darkfall,Mortal Online and Earthrise are games that offer this .
Now my question is death and looting. It seems to me the majority of people on these games forums support the idea of full looting when you die ..egg no insurance or soulbound items .Everything can be taken by someone if you die
Is it just me or does that concept not sound absurd .Maybe I’m missing something but let me explain my experience in MMO and items you get .I have spent sometimes 2 months in RL saving or questing to get a particular item ...2 months .Lets say it’s a ring .Why should I lose it in 5 minutes due to one of the following reasons
1. Attacked by someone much more powerful...egg 20-30 levels
2. Attacked by a group
3. Killed by a mob boss or any other PVE danger
I don’t know about anyone else but I die quite a lot in MMO’s .If you can’t have some kind of insurance how would you sustain any items? I agree there has to be a penalty for death...But the thought of possibly losing everything to looting really doesn’t make practical sense

Now before people say “shame he’s a cry baby and doesn’t know how to PVP”...or “stop being a care bear “for an MMO to succeed it can’t just have hard-core PVP’s as its subscription base .I don’t know of an MMO that allows full looting ...I may be wrong but the reason for this is clear .Even hardcore PVP’s would become frustrated if they couldn’t retain any items .
I would like to see insurance\soulbound on items on your person...can anyone confirm what Darkfall will offer ?
 

Later :)

"after the time of dice came the day of mice "

  Aragon100

Novice Member

Joined: 2/06/08
Posts: 1687

9/01/08 7:16:03 AM#2
Originally posted by bcrankshaw

Hi All
Okay I’m sure this has been answered before but everyone seems to have different views on this topic .Firstly there seem to be several games that are about to come out that offer what some call “true pvp experience “ Darkfall,Mortal Online and Earthrise are games that offer this .
Now my question is death and looting. It seems to me the majority of people on these games forums support the idea of full looting when you die ..egg no insurance or soulbound items .Everything can be taken by someone if you die
Is it just me or does that concept not sound absurd .Maybe I’m missing something but let me explain my experience in MMO and items you get .I have spent sometimes 2 months in RL saving or questing to get a particular item ...2 months .Lets say it’s a ring .Why should I lose it in 5 minutes due to one of the following reasons
1. Attacked by someone much more powerful...egg 20-30 levels
2. Attacked by a group
3. Killed by a mob boss or any other PVE danger
I don’t know about anyone else but I die quite a lot in MMO’s .If you can’t have some kind of insurance how would you sustain any items? I agree there has to be a penalty for death...But the thought of possibly losing everything to looting really doesn’t make practical sense

Now before people say “shame he’s a cry baby and doesn’t know how to PVP”...or “stop being a care bear “for an MMO to succeed it can’t just have hard-core PVP’s as its subscription base .I don’t know of an MMO that allows full looting ...I may be wrong but the reason for this is clear .Even hardcore PVP’s would become frustrated if they couldn’t retain any items .
I would like to see insurance\soulbound on items on your person...can anyone confirm what Darkfall will offer ?
 

Later :)


 

Gears lost will be easily replaced. All gears that is in the Darkfall world can be created by Crafters.

Some will be harder to make cause the crafter skill will need to be higher and the rescources needed will most likely be harder to find.

Darkfall dont "spin" arround the importance of gear as WoW and other themepark games does.

It will be a piece of cake having like 4-5 spare sets in the bank.

And remember YOU can be the one looting the other guy. =)
 

Have a nice day

 

Aragon - Member of B@D guild

  bcrankshaw

Novice Member

Joined: 1/12/08
Posts: 537

 
9/01/08 7:29:53 AM#3
Originally posted by Aragon100
Originally posted by bcrankshaw

Hi All
Okay I’m sure this has been answered before but everyone seems to have different views on this topic .Firstly there seem to be several games that are about to come out that offer what some call “true pvp experience “ Darkfall,Mortal Online and Earthrise are games that offer this .
Now my question is death and looting. It seems to me the majority of people on these games forums support the idea of full looting when you die ..egg no insurance or soulbound items .Everything can be taken by someone if you die
Is it just me or does that concept not sound absurd .Maybe I’m missing something but let me explain my experience in MMO and items you get .I have spent sometimes 2 months in RL saving or questing to get a particular item ...2 months .Lets say it’s a ring .Why should I lose it in 5 minutes due to one of the following reasons
1. Attacked by someone much more powerful...egg 20-30 levels
2. Attacked by a group
3. Killed by a mob boss or any other PVE danger
I don’t know about anyone else but I die quite a lot in MMO’s .If you can’t have some kind of insurance how would you sustain any items? I agree there has to be a penalty for death...But the thought of possibly losing everything to looting really doesn’t make practical sense

Now before people say “shame he’s a cry baby and doesn’t know how to PVP”...or “stop being a care bear “for an MMO to succeed it can’t just have hard-core PVP’s as its subscription base .I don’t know of an MMO that allows full looting ...I may be wrong but the reason for this is clear .Even hardcore PVP’s would become frustrated if they couldn’t retain any items .
I would like to see insurance\soulbound on items on your person...can anyone confirm what Darkfall will offer ?
 

Later :)


 

Gears lost will be easily replaced. All gears that is in the Darkfall world can be created by Crafters.

Some will be harder to make cause the crafter skill will need to be higher and the rescources needed will most likely be harder to find.

Darkfall dont "spin" arround the importance of gear as WoW and other themepark games does.

It will be a piece of cake having like 4-5 spare sets in the bank.

And remember YOU can be the one looting the other guy. =)
 

Have a nice day

 


 

Okay maybe I just dont understand the concept .I play UO ,Vanguard and Everquest 2 at the moment so maybe I need to experience the crafting aspect of Darkfall and replacing items .

The only problem with that is if you die and lose everything you can't return quickly to where you were to continue to fight as  you will have to now replace items lost ? I really can't see it being enjoyable or a sign of a good PVP experience ...but I'll try it and then comment :)

"after the time of dice came the day of mice "

  imbant

Novice Member

Joined: 8/03/08
Posts: 1354

Words

9/01/08 7:35:47 AM#4

OP,

I apologize for not addressing your entire post of concerns, but i am very tired and on my way out so i just want to comment on one thing that jumped out in your post.

There are no levels in DF, so being attacked by someone 20-30 levels higher wont happen.  Now of course just because there arent levels, doesnt mean certain chars arent trained in combat more than you will be and be better given the situation of the encounter.

But one cool thing that the devs have said is that a handful of brand new players would be able to kill a hardened veteran of the game if they worked together well.  Unlike the vast majority of other games where a few brand new players probably couldnt even hit the max lvl player.

~~
Darkfall Releases on: February 25th, 2009

Darkfall Recap of everything that has happened the last 3 months: http://www.mmorpg.com/discussion2.cfm/thread/213296

"The monsters are tough. I was looking for a challenge, but these things are just too damn smart." -DF Beta Tester

"If people were dismissing it, then they wouldn't be talking about it. The well-meaning gamers root for efforts that try to raise the bar. So who's left? It's so easy being a skeptic." -Tasos

  imbant

Novice Member

Joined: 8/03/08
Posts: 1354

Words

9/01/08 7:38:14 AM#5
Originally posted by bcrankshaw
Originally posted by Aragon100
Originally posted by bcrankshaw

Hi All
Okay I’m sure this has been answered before but everyone seems to have different views on this topic .Firstly there seem to be several games that are about to come out that offer what some call “true pvp experience “ Darkfall,Mortal Online and Earthrise are games that offer this .
Now my question is death and looting. It seems to me the majority of people on these games forums support the idea of full looting when you die ..egg no insurance or soulbound items .Everything can be taken by someone if you die
Is it just me or does that concept not sound absurd .Maybe I’m missing something but let me explain my experience in MMO and items you get .I have spent sometimes 2 months in RL saving or questing to get a particular item ...2 months .Lets say it’s a ring .Why should I lose it in 5 minutes due to one of the following reasons
1. Attacked by someone much more powerful...egg 20-30 levels
2. Attacked by a group
3. Killed by a mob boss or any other PVE danger
I don’t know about anyone else but I die quite a lot in MMO’s .If you can’t have some kind of insurance how would you sustain any items? I agree there has to be a penalty for death...But the thought of possibly losing everything to looting really doesn’t make practical sense

Now before people say “shame he’s a cry baby and doesn’t know how to PVP”...or “stop being a care bear “for an MMO to succeed it can’t just have hard-core PVP’s as its subscription base .I don’t know of an MMO that allows full looting ...I may be wrong but the reason for this is clear .Even hardcore PVP’s would become frustrated if they couldn’t retain any items .
I would like to see insurance\soulbound on items on your person...can anyone confirm what Darkfall will offer ?
 

Later :)


 

Gears lost will be easily replaced. All gears that is in the Darkfall world can be created by Crafters.

Some will be harder to make cause the crafter skill will need to be higher and the rescources needed will most likely be harder to find.

Darkfall dont "spin" arround the importance of gear as WoW and other themepark games does.

It will be a piece of cake having like 4-5 spare sets in the bank.

And remember YOU can be the one looting the other guy. =)
 

Have a nice day

 


 

Okay maybe I just dont understand the concept .I play UO ,Vanguard and Everquest 2 at the moment so maybe I need to experience the crafting aspect of Darkfall and replacing items .

The only problem with that is if you die and lose everything you can't return quickly to where you were to continue to fight as  you will have to now replace items lost ? I really can't see it being enjoyable or a sign of a good PVP experience ...but I'll try it and then comment :)


 

Well yes that is certainly no fun, and no one likes to have lost and then also have to deal with the consequences of losing a fight.

But the fun comes in the form of added excitement during the fight and leading up to the fight.  That suspense of actual pvp losses and gains.  In other mmos you die or kill someone and you move on.  A corpse run, thats it.  No mark on the world, both parties will probably never remember it a few hours later.  There really isnt much point besides a brief excitement of trying pvp, but that eventually fades.

~~
Darkfall Releases on: February 25th, 2009

Darkfall Recap of everything that has happened the last 3 months: http://www.mmorpg.com/discussion2.cfm/thread/213296

"The monsters are tough. I was looking for a challenge, but these things are just too damn smart." -DF Beta Tester

"If people were dismissing it, then they wouldn't be talking about it. The well-meaning gamers root for efforts that try to raise the bar. So who's left? It's so easy being a skeptic." -Tasos

  Skizo87

Novice Member

Joined: 5/09/07
Posts: 28

9/01/08 7:45:36 AM#6

There's something contradictory here, you claim that it won't be such a deal to be looted because the items are easily replaced.

2 questions then:

1) What is the point in looting someone for some crap gear that you already have in your bank 4 or 5 times?

2) Where's the thrill in dying, maybe you don't get to do a corpse-run, but you must do a bank-run to get another set of armor ><

 

If the items are valuable then your argument is invalid and being ganked will get many ppl pissed off.

IMO FFA games are only for people who enjoy making others suffer, to my eyes they're like griefers. Going with your 20-man party hunting people it's not fun because of the fight, I'm sure they laugh at how easy it was to kill that guy and enjoy his suffering and whines.

  daarco

Apprentice Member

Joined: 12/19/06
Posts: 4493

I have Darkfall now!
Caution: Game May Cause Care Bears To Populate Forums
__________________

9/01/08 8:26:26 AM#7

This game isnt about gear.

Items are just items. If you loose something, get a new one. If a item get smashed to piecies in combat, get a new one.

The problem is that other players maybe wont sell to you because you are a enemy or something. After a big war there might be a shortage of items.

Please do not think in WoW terms here.

And i dont get this: "I there isnt any über items, whats the point with items?"  You will want to have a sword in tour hand in combat, if you loose the sword you get a new sword. How could that be difficult to understand??

  Skizo87

Novice Member

Joined: 5/09/07
Posts: 28

9/01/08 8:28:57 AM#8
Originally posted by daarco

This game isnt about gear.

Items are just items. If you loose something, get a new one. If a item get smashed to piecies in combat, get a new one.

The problem is that other players maybe wont sell to you because you are a enemy or something. After a big war there might be a shortage of items.

Please do not think in WoW terms here.

And i dont get this: "I there isnt any über items, whats the point with items?"  You will want to have a sword in tour hand in combat, if you loose the sword you get a new sword. How could that be difficult to understand??

 

Again, since it isn't about gear, what's the point on looting your enemy?

  daarco

Apprentice Member

Joined: 12/19/06
Posts: 4493

I have Darkfall now!
Caution: Game May Cause Care Bears To Populate Forums
__________________

9/01/08 8:41:25 AM#9

You dont have to loot anyone, you can if you want to.  Maybe you need gold, a new helmet or whatever. Maybe your clan is getting ready for war?  And remember that items will decay in DF, so you need to repair or get a new one.

 

Seriously! It would be better to explain why you shouldent have full loot!

  ghoul31

Novice Member

Joined: 4/21/04
Posts: 1944

9/01/08 8:45:44 AM#10
Originally posted by Skizo87
Originally posted by daarco

This game isnt about gear.

Items are just items. If you loose something, get a new one. If a item get smashed to piecies in combat, get a new one.

The problem is that other players maybe wont sell to you because you are a enemy or something. After a big war there might be a shortage of items.

Please do not think in WoW terms here.

And i dont get this: "I there isnt any über items, whats the point with items?"  You will want to have a sword in tour hand in combat, if you loose the sword you get a new sword. How could that be difficult to understand??

 

Again, since it isn't about gear, what's the point on looting your enemy?


 

This is why full looting doesn't make any sense. And if gear isn't worth anything, then what is the point of crafting?

 

  daarco

Apprentice Member

Joined: 12/19/06
Posts: 4493

I have Darkfall now!
Caution: Game May Cause Care Bears To Populate Forums
__________________

9/01/08 8:59:31 AM#11
Originally posted by ghoul31
Originally posted by Skizo87
Originally posted by daarco

This game isnt about gear.

Items are just items. If you loose something, get a new one. If a item get smashed to piecies in combat, get a new one.

The problem is that other players maybe wont sell to you because you are a enemy or something. After a big war there might be a shortage of items.

Please do not think in WoW terms here.

And i dont get this: "I there isnt any über items, whats the point with items?"  You will want to have a sword in tour hand in combat, if you loose the sword you get a new sword. How could that be difficult to understand??

 

Again, since it isn't about gear, what's the point on looting your enemy?


 

This is why full looting doesn't make any sense. And if gear isn't worth anything, then what is the point of crafting?

 


 

Exactly! Its as in the real world, here items isnt woth anything. Still everyone want them. You can loose items and you can steal items. And that you can also do in Darkfall.

And for the first time there is a poin into crafting, other players will fight wars or sail across the word with the items from the crafters.

What is the purpose with crafting i WoW??

 

  fivetigers

Novice Member

Joined: 6/05/04
Posts: 91

9/01/08 9:17:53 AM#12

If anyone ever played Asheron's Call (I didn't play Darktide though) most people had multiple sets of gear.  Basically you had your uber stuff that you would wear when there was virtually no chance of dying, and you had your easily replaceable stuff that you would often change into when going off on a quest in which there was a good chance you would not make it back from.  I realize there will be more of a chance to die at any time in Darkfall, but to some extent I think this practice will probably be present in Darkfall.  Also, in a game with a player driven economy (such as Asheron's Call was), it will be easier to replace items than in a game where you have to grind to earn 1 million gold to pay a NPC vendor for the next weapon in a very linear gear progression.

  ghoul31

Novice Member

Joined: 4/21/04
Posts: 1944

9/01/08 9:19:25 AM#13
Originally posted by daarco


 

Exactly! Its as in the real world, here items isnt woth anything. Still everyone want them. You can loose items and you can steal items. And that you can also do in Darkfall.

And for the first time there is a poin into crafting, other players will fight wars or sail across the word with the items from the crafters.

What is the purpose with crafting i WoW??

 


 

in WOW,  a high level craftsman can make rare items, and sell them for lots of money. In darkfall, people arent going to spend tons of money on rare items that they will lose in the next battle.

Why would anyone spend a lot of time to become a great crafter if he wont get rewarded for it?

In the real world, i don't have stuff stolen constantly. If I did, I would never buy nice things

 

 

 

  BigHatLogan

Elite Member

Joined: 1/09/06
Posts: 495

9/01/08 2:29:29 PM#14

Darkfall is a hardcore game for hardcore pvpers.  Plenty of games out there that offer meaningless pvp.

The Fallen Brigade - Mount and Blade Warband Clan
(c-rpg mod)

  Aragon100

Novice Member

Joined: 2/06/08
Posts: 1687

9/01/08 2:45:45 PM#15
Originally posted by Skizo87
Originally posted by daarco

This game isnt about gear.

Items are just items. If you loose something, get a new one. If a item get smashed to piecies in combat, get a new one.

The problem is that other players maybe wont sell to you because you are a enemy or something. After a big war there might be a shortage of items.

Please do not think in WoW terms here.

And i dont get this: "I there isnt any über items, whats the point with items?"  You will want to have a sword in tour hand in combat, if you loose the sword you get a new sword. How could that be difficult to understand??

 

Again, since it isn't about gear, what's the point on looting your enemy?


 

Good gear (dont read WoW ubergear) is gonna play a huge part in wether you win a fight or not.

Good gear will get you a theoretical upperhand before you started the fight. Take a 1 vs 1 fight btw one guy with good gear and one with no gear except a newbie sword. The guy without the good gear can win if he is the more skillful one and he will be most satisfied looting the other guys better gear after the fight.

So the incenties for a good economy where the crafters items is appreciated is built into Darkfall.

In UO with gears very close to the ones in Darkfall the economie were flourishing and everything the crafters created were used.

 

Aragon - Member of B@D guild

  UbberGoober

Novice Member

Joined: 3/16/07
Posts: 256

9/01/08 2:47:30 PM#16

Items are usefull, and they are important but they are not overpowered there are no epic items in the game. Everthing can be crafted by the players, including the best gear; you will need items for WAR and casual PVP but items, mounts can be replaced people will be competing over resources to craft them so guilds will be able to stockpile the items that they need. Also items have wear and tear, they will break and can be reapired but they will eventually reach a point where they have to be scrapped.

DF is an Action MMOFPS, items are useful props in a world were Guilds will use sheer strength and political know how to outwit the opponent. This is not a traditional MMO, community, politics and player skill comes into play. There are no levels, this is a skill based game; when a player looks on another character he will have no indication of what his skill and capabilities are; you will have a an alignment system in game as well so if people choose to go down the path they will have to find a small corner somewhere in the world to establish a base in order to survive.

Hope this helps.

  ghoul31

Novice Member

Joined: 4/21/04
Posts: 1944

9/01/08 3:04:22 PM#17
Originally posted by Aragon100


 

In UO with gears very close to the ones in Darkfall the economie were flourishing and everything the crafters created were used.

 


 

In UO , people kept their magic items in the bank because they didnt want to lose them. So they just sat in the bank and were never used. So the system was a failure.

 

  imbant

Novice Member

Joined: 8/03/08
Posts: 1354

Words

9/01/08 3:16:27 PM#18

Ghoul (and other people who just want to dismiss this game as a gankfest that wont work),

Try putting a little more thought into your posts besides just claiming that it "wont work".  This is why i believe it will work:

If you have some really great gear, maybe not the WoW equivalent of a legendary item, but maybe a good mix of the best "purples" and "blues", yes you arent going to be afking in the middle of a swamp with them on. 

However there seems to be a misconception that death = items going poof.  Im sorry but that is wrong.  I think someone even mentioned what if your die tanking in a PVE encounter. 

Think about it....Yea you are going to die, but you can easily give yourself a good chance to keep your loot if you do die.  Say you go out pvping in your above average gear like i explained above, but with a group of 5.  Yea if you run into a group of 3-6 players, some people are probably going to die in your group.  But no one is losing their loot as long as your group wins the fight.

The last person standing can loot any corpse...INCLUDING YOURS...if he cant rez you and save your most important loot for you, assuming he can keep it safe till you get back.

Yes i know that requires some *gasp* coordinating and not just running blindy into an area and saying "wtf those guys ganked me what noobs this is a zergfest wtf kind of game is this i quit".  It adds some challenge that this genre has been missing for a long time in pvp.  Challenge that you wont find in AoC, WoW, WAR, etc.... 

Best thing i can compare it to is in EVE, though it has its differences.  I remember one time when i was a huge noob in EVE, i was flying with 5 other battleships and we got completely wrecked by a group of cruiser and battlecruiser class hull ships that were just designed and PLANNED better than us.  Even though we were bigger and more poweful with our weaponry, their tactic completely shut us down and we could do nothing but sit there in awe.  It was one of the best experiences for the mature players in our group because we loved that that kind of encoutner was a possibility and we quickly learned about the skills the other team was using and what ships they had.  (and the group was more than happy ot say good fight and tell us everything about them)

~~
Darkfall Releases on: February 25th, 2009

Darkfall Recap of everything that has happened the last 3 months: http://www.mmorpg.com/discussion2.cfm/thread/213296

"The monsters are tough. I was looking for a challenge, but these things are just too damn smart." -DF Beta Tester

"If people were dismissing it, then they wouldn't be talking about it. The well-meaning gamers root for efforts that try to raise the bar. So who's left? It's so easy being a skeptic." -Tasos

  Blodpls

Novice Member

Joined: 7/29/08
Posts: 1466

9/01/08 3:20:45 PM#19

The thrill of full loot doesn't come from the fact that you can loot other people's corpses (although that's added value imo ), it comes from the fact that YOUR OWN gear can be looted. 

This makes the game much more exciting, tactical and worthwhile. You get a much bigger adrenaline rush fighting someone when you know the loser is going to be looted naked and unable to participate in the combat until he has re-equpied himself. 

Non looting games seem rather pointless in comparison.  

If you are non competitive or easy to rile I suggest you steer well clear and stay in themepark type mmo's.

 

Edit: Anyway aside from full loot, games like this are really about metagames such as interguild politics and stuff like that, full loot is needed to make this as dynamic as possible.

  ghoul31

Novice Member

Joined: 4/21/04
Posts: 1944

9/01/08 3:28:11 PM#20
Originally posted by Blodpls

The thrill of full loot doesn't come from the fact that you can loot other people's corpses (although that's added value imo ), it comes from the fact that YOUR OWN gear can be looted. 

This makes the game much more exciting, tactical and worthwhile. You get a much bigger adrenaline rush fighting someone when you know the loser is going to be looted naked and unable to participate in the combat until he has re-equpied himself. 

Non looting games seem rather pointless in comparison. 

If you are non competitive or easy to rile I suggest you steer well clear and stay in themepark type mmo's.


 

The problem is that after you die, you need to spend the next 3 days farming to to afford new gear.

So you will spend 99% of your time farming, and 1% of your time PVPing. That doesn't sound like a PVP game to me. It sounds like a farming game, with a tiny bit of PVP thrown in.

 

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