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Hey everyone, I tried that game and I found it to be exactly what I thought it would be. Unfortunatly I can't have fun in an MMORPG that I am playing by myself. I don't know there are other offline UO servers that are PRE-UOR, but I don't think I am going to play any of those either. I forgot how terrible a program the UO client was and I don't know that it is a good fit for me anymore... |
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8/30/08 10:00:22 AM#42
Actually the problem isn't that "games" are better or worse than 10 years ago, it's rather that there is only 1 playable game with a meaningful playerbase nowaday. And yes, i mean WoW. There is a total lack of variety in playable games. Reminds of of WIndows pretty much: each version is better than the last, yet the people and the press keep bashing it. Anyway, don't expect a good MMO until maybe the Ramanayan project from Sony, and that's not due before 3-4 years from now... |
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8/30/08 10:33:59 AM#43
They haven't progressed one bit, they may be prettier but thats just about it. With the exception of WoW being one of the very few to have a little more polish, MMO's are just as bad today as they were 10 years ago. Still playing the same classes killing the same mobs using the same level system and following the same old quests. Yup nothings changed. SWG pre-CU and EVE stand out the most for trying to break the mould, but if you want all that crap FFA-pvp and player looting perhaps you should return to MUDs most of them are more complex than what we have in that released games list on the left, and you'll' find one that will match your needs exactly right down to the theme. Try looking on the MUD Connector. |
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8/30/08 1:36:11 PM#44
Mke I sent you a private message with a list of games. Besides the PM I sent, closest mainsteam game to your list is EVE like others listed. |
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8/30/08 2:12:46 PM#45
So, let me get this straight. You want to have a game with full PVP and full looting so you can go out, roll people and then take everything they have and leave them bleeding and/or dead in a ditch. Someone just make GTA into an MMO and call it a day please. Me personally I do not see the difference between jumping a computer controlled NPC and taking all their stuff and jumping a player and taking all their stuff save that the player whines and cries more than the NPC. Wait, is that it....do we need an AI that whines and complains, sends you a few messages calling you camper or a newb or a ganker. Is it the validation only the suffering of another brings that your damaged ego needs? I mean, ok, this is part flippant and sarcastic but honestly there is a real question here. Why is it some subset of the gamer population only seems to be happy if they are actually screwing and making life hell for some other shlub and usually starting some long cycle of hate fueled retaliation and vengeance as each tries to constantly destroy everything the other builds up. Why do your gains seem to lack meaning unless they come from the loss of another and thus in turn can be suddenly lost by you, despite all your effort to stay on top of the heap? It sounds too much like real life for me, in say some third world dictatorship where power rules until someone kills them and takes that power, etc etc. ad infinitum. I just do not get the appeal of wanting to simulate that level of paranoia, hatred, violence and loss. Admittedly, what you seem to desire in a game is what ruins it for folks like me. I love EVE for example, great game, good skill ups and development, gorgeous space vistas and ships...but it is totally ruined for me when that shiny new ship I just bought and outfitted is blown to splinters by some random yahoo "for the lulz" I would love EVE without the PVP, but I also know that would bore the hell out of other players who need the conflict and the vicarious thrills of living life on the edge. Me personally, if I want that kind of thrill I will go for a walk in certain neighborhoods at 1 am, not to my computer. What I wish, is that the developers of these games would stop trying to put casual gamers and PVPers together in the same environment. There are a lot of both types playing so why not have a server for one group and a server for the other, even on the good PVP engines insteading to trying to please both styles of player with just the one shared setting. It would almost be two totally unique games. |
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8/30/08 7:57:11 PM#46
JadedDragon, casuals enjoy EVE Online even if they do not PVP because they realize it is the high turnover of goods that keeps them in business. Due to the high turnover of goods, crafters enjoy a rich market. Just like real life. What happens to the economy when war breaks out? It surges! Because the government has to spend money on the military goods. This provides more jobs to the industrail sector. This high turnover helps fuels EVE's economy. If I never lost my ship- then trust me I would never need a crafter to sell me anything but only once EVER! Becausde I've been flying the same ship type for a year now. If this never gotten blown up, then the economy would suck like other games whereas adventurers rarely need crafted goods
That is beauty of EVE and it is so well thought out, Veterans even need items produced by newbies
EVE is one community on one universe, no shards. When I run into another EVE player in real life we can actually play together. This is 50x better then having to worry about server transfers and all that nonsense. So this is why casuals and hardcore exist on one server. |
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8/30/08 8:05:59 PM#47
I only skimmed over the pages but im surprised noone mentioned Darkfall Online although alot of people think its vaporware i am very confident that it will come out soon, it also sounds like the perfect game for you IamMike and they just released a kick ass gameplay video |
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