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 Thread (35 posts)
bigups43  6/27/08 4:19:58 AM

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From what I have read classes in this game dont exist, only abilities do. So the player is pretty much to forge his own class. Post what you think you might make...

The races in this game are as follows:

1) Verduren: a race that is one with nature.

2) Waerians: a race at home underwater or on land.

3) Gargoyles: their flesh is attuned to the stone of the earth.

4) Tyven: A small animal race who have little respect for the idea of personal possession.

5) Jenomos: an odd race from underground who are avid practical jokers who love creating mischief.

6) Human: What you begin as in the game, though you may not remain so forever.

 

The class archetypes are as follows, these are very broad though, hence: archetype:

1) Magic

2) Spirit

3) Heroes

4) Marksman

5) Shadow (not necessarily evil)

 

I am thinking a Waerian Marksman with some spirit mixed in. Let me know what you think.

 

 
mike470  6/27/08 12:39:05 PM

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General Correspondent

Joined: 2/11/08
Posts: 2376

"We cannot change the cards we are dealt, just how we play the hand" - Randy Pausch

Let me start off by saying that I will surely try them all.

I'm going to be a Jenemos, main league will be shadow, then marksman, with a touch of magic.

A lot like my character in Oblivion now that I think about it.

__________________________________________________
In memory of Laura "Taera" Genender. Passed away on Aug/13/08 - Rest In Peace; you will not be forgotten

TdogSkal  6/27/08 1:15:41 PM

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Do not fear death, Death will come a knocking anytime it wants.

Dont know which Race I will play but I am going to go with Marksman with some shadow.

Think of an evil Ranger type and you have my class.

Waiting on CoS and Darkfall

z80paranoia  7/01/08 6:41:56 PM

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Advanced Member

Joined: 7/26/05
Posts: 271

f*** downtime

Racially I'd go with verduren. For class, I really don't know. For equipment I'd like to use a heavy sword or a rapier or a schiavona or a fist weapon like Freddy's gloves or a katar-like weapon.

Games I'm waiting for:
- The Chronicles of Spellborn
- APB
- Aion
- Hero's Journey (hopefully)
- Champions Online
- DC Universe Online

Jatar  7/01/08 9:38:04 PM

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Posts: 168

Citadel of Sorcery dev team member

I think you guys will find that you will get the majority of your Abilities from one or two Leagues, and then perhaps kind of 'minor' in another one or two, and likely get some Abilities from all leagues. 

What will really set you apart from other players will not be the Leagues in which you get Abilities, so much as which Abilities you choose and perhaps even more importantly, which ones you advance.  As you progress Abilities you will reach Echelons, getting new 'features' for that Ability.  Additionally, there is another 'goal' in grouping Abilities.  More on that later... 

 
Jatar  8/06/08 9:28:35 PM

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We're considering an issue with our 'create your own character class' system. The issue is simply that when forming a group how do you know what the other player has in the way of Abilities?  In a class based system you can say, "Oh, you're a Healer, we need one of those".  But in a system without formal class designations, this becomes more difficult.

We have the University, which allows players who do not wish to go through all the work (and fun) of designing their own character progression.  For those folk who just want to have a 'plan' to follow to become say, a Necromancer, they simply go to the University, locate the school of Necromancy and obtain a plan on what Leagues and Abilities, etc. they need to seek in order to become a Necromancer.  When they complete the plan they earn the title of Necromancer.

However, for all the people who create their own custom character class, we don't have titles.  One suggestion we have on the table is that once you have some percentage of the needed items to earn a University 'title' you are given an honorary title.  Example: I don't sign up at the University to become a Necromancer, but while building my own custom character I happen to get 80% of what is needed to become a Necromancer.  We would then award the player the honorary title of Necromancer.  If they also obtained another title later, they would also get that honorary title. 

When joining a group, the Leader could then see what titles, honorary or otherwise, the player has earned to tell them something about their skill set.

Anyway, what do you all think? 

 
mike470  8/06/08 9:48:20 PM

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"We cannot change the cards we are dealt, just how we play the hand" - Randy Pausch

Originally posted by Jatar

We're considering an issue with our 'create your own character class' system. The issue is simply that when forming a group how do you know what the other player has in the way of Abilities?  In a class based system you can say, "Oh, you're a Healer, we need one of those".  But in a system without formal class designations, this becomes more difficult.

We have the University, which allows players who do not wish to go through all the work (and fun) of designing their own character progression.  For those folk who just want to have a 'plan' to follow to become say, a Necromancer, they simply go to the University, locate the school of Necromancy and obtain a plan on what Leagues and Abilities, etc. they need to seek in order to become a Necromancer.  When they complete the plan they earn the title of Necromancer.

However, for all the people who create their own custom character class, we don't have titles.  One suggestion we have on the table is that once you have some percentage of the needed items to earn a University 'title' you are given an honorary title.  Example: I don't sign up at the University to become a Necromancer, but while building my own custom character I happen to get 80% of what is needed to become a Necromancer.  We would then award the player the honorary title of Necromancer.  If they also obtained another title later, they would also get that honorary title. 

When joining a group, the Leader could then see what titles, honorary or otherwise, the player has earned to tell them something about their skill set.

Anyway, what do you all think? 


 

Hmm,  I think I understand the problem.  I don't think it would be fair to group players as the closest class.  For instance, even though I am 80% Necro, I will also have other, different skills.  Since they are different than the orginal build for a necro, they shouldn't have the same title.

I ran through a couple ideas, like player's personal titles and custom titles, but they didn't work.

But then I came across an idea which, in my opinion, would work perfectly.

What if there was an option to look at a player's combat-involved skills (and their level for each skill).  For instance, say I was inviting someone to a group.  I simple right click the character, click "Player's Skills" and the list of skills open up.  I then browse through the list of skills and see if the polayers will be helpful to the group.  This way, players could view the skills of everyone, which will help greatly when looking for a certain type of player to a group.

The above idea is the only thing I can think of.

P.S. thanks for answering the question in the other thread :)

__________________________________________________
In memory of Laura "Taera" Genender. Passed away on Aug/13/08 - Rest In Peace; you will not be forgotten

Jatar  8/07/08 1:42:30 AM

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Actually, we were already letting players look at other player's abilities.  The problem is that it is inefficient.  There can be too much information to pour though to make a quick decision.  You're getting ready to go out on a quest and a Player comes up and says, 'Can I join your group?".   So you open up this mass of information, thirty abilities each at various echelons of advancement.  Too much information, too slow. 

We're looking for a way to get a quicker read on someone. 

Again, in current MMO games people simply say, 'I'm a Hunter".   Then you make your decision.  If I could look at a player and see that they have Necromancer skills and Battlemage skills, I'd at least have some idea. 

Another possibility is a percentage look at their Abilities by League.  Where I can see that this Player is:

20% Magic

60% Hero

15% Spirit

5% Shadow

0% Marksman

 
TdogSkal  8/07/08 11:04:54 AM

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Do not fear death, Death will come a knocking anytime it wants.

Originally posted by Jatar

Actually, we were already letting players look at other player's abilities.  The problem is that it is inefficient.  There can be too much information to pour though to make a quick decision.  You're getting ready to go out on a quest and a Player