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Originally posted by BackwardsDag That totally depends on the players....and the DM. In my world AD&D 3rd edition, that dwarf has to do really really starnge things to learn Magic. There is allways something like houserules. And if that dwarf learned some sorcery, noboddy in my gameworld would ever name him dwarf again.
Next to that, most XP in the game i DM is rewarded for good roleplaying. |
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Grant me my 2nd ed AD&D and I'm a happy gal. Granted there is some cool stuff in the 3.5 book and it's nice with an open game thing in the back, but what's the fun of talking about THAC0 now when even the new players give you a wtf? look? I mean honestly I learned in 2nd ed, and love it, still get together to play it, and we just figure out ways to translate the new stuff in. I'm not real good at math, and I'll tell ya what, AD&D is one of the two reasons i made it through high school math. Changed all stupid story problems to calculate dmg, and I was good to go with em :) kinda lame I know, but hey whatever worked so i'd never have to take another math class again!! |
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Started with plain ol' D&D back in the late 80's and early 90's. Stopped playing for a long time then started up again with ver 3 then 3.5. I liked the later additions myself. They gave you much more scope to develop your character. I'm now playing Star Wars Saga RPG because I was told that it's very much like ver 4.0 that will be out in '08. Get ready to pony up with more more money boyz and girlz!! |
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I only played AD&D second edition. When I went to play DDO, I was confused. I don't like what they did with the game., but I'm just an old fart. |
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Vote for the ADnD 2nd edition too. Yes, the Thaco system is a legend! Helps with maths too=) 3 and 3.5 edition is an upgrade of the Power and Skills book from the ADnD 2nd edition. Actually there are many optional rules in the 2nd edition, so if u buy alot of 2nd edition, there is no need to buy the 3rd edition anymore. Moreover, the melee in the 3rd edition is boring, everyone keeps forgetting to reduce their hits. I am looking forward to 4th edition, at least, that is something new. |
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I prefer 2nd Edition AD&D also. I also enjoyed Immortals Rules too! Nothing like moving a whole plain of existance. |
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Anofalye
Apprentice Member
Joined: 11/19/03
The enemy is so dumb! They believe that WE are the enemy! - A famous orc commander. |
A year ago, I would have answer plain old D&D.
I resist the 1st edition AD&D pretty well. I give in for the 2nd against my will, but eh, you have to play with friends and all.
3.5 went back to the original D&D on many aspects, and so...eventually I learn to love it.
However, above all...
I prefer Mystara over any other world, no matter how illogical and unbalanced the world is. FR & DL are acceptable alternative, but I always feel DL too be small...and FR is okay I guess...yet, Greyhawk would also have been okay... - "If I understand you well, you are telling me until next time. " - René Levesque about the denial NO on the poll to his dream, project and goal. (Free translation) |
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AD&D was great at that time. But, some might argue, AD&D was actually much easier to munchkin your character, D20 is actually a bit more fair and balanced. REALITY CHECK |
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T S R F T W!!! Wizards of the "pffft" shoulda stuck with their stupid tcgs.
we miss u Gary. |
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Ad & d 2nd is the best. Went from D&D to Ad&D 2 nd edition and never tried others. We have 3rd edition books but just cant get into changing. Can't teach an old dawg new tricks. Nearly 10 years and counting, every Sunday after church to Midnight playing in player created world with FR gods, creative GM changes alot of info about god lore. Of course once we bought all the class manuals for all the new kits info we were not ever going to change. Every1 should go play pen and paper its the best game ever created!!!!! followed by "Castle Risk" then onto MMO's hehe |
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I dig 3.5. You can basically make any kind of character you want, can take whatever feats you want (for the most part), it fully embraced the tactical side of D&D with battlemaps and miniatures, and that also linked with making the overall rules more "yes, you can do that," or "no, you can't do that," instead of "see if the DM allows it," which helps keep everyone around the world all playing the same game with the same rules. (Very important for conventions.)
I pulled out my 2nd Edition books awhile ago. They looked like an alien language that didn't make any sense. Just so cumbersome, with rules that seemed to be tossed in on a whim.
Played a 4th edition starter module yesterday. It was ok. Not sure what to make of it yet. Everyone being able to heal themselves is nice, but so far that's basically like carrying a wand of cure light wounds around that you pass to the cleric/ranger/paladin/UMD rogue between fights. So far looks like there will be less character customization and more cookie-cutter classes. |
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4th edition right now. I thought I was done with pen and paper. I played more 3.0 and 3.5 than anything else. With all the books that came out we had people power gaming crazy characters along side of people playing simple less powerful builds. There always seemed to be arguments and I just got sick of not having fun. Then I played a 4th edition “npc” fighter for a party that was short a player. I had a blast. I liked how the encounter monsters were set up. I liked how fighters had abilities that made the class as interesting as a wizard or a cleric. It seems to be a pretty simple game compared to other versions, and what TheFranchise wrote about character customization seems to be true. There is two almost pre-made versions of each class you can make. Not a lot of feats and things to choose from. I adopted the character and have played 3 sessions so far. Maybe I’m enjoying it just because its new, but I am enjoying the system. |
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karat76
Hard Core Member
Joined: 8/22/06
Greatest threat to society is letting casualties of puberty reproduce. |
2nd edition is my favorite. Though all are fun except for 3.0 and up. |
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I only played AD&D 2nd edition. I couldn't get into the newer versions. |
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2nd edition all the way. |
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Well it's been awhile since I last commented on 3.5 being my preferred edition. I just wanted to say that has changed after DMing for 4th ed for almost a year now. 4th edition started off kind of slow with lack of customization and over simplification of certain things, but it has truly grown into a beautiful system as more supplements come out and show its true strength. The customization for players and DM is starting to go through the roof now with the new supplements with out the power creep of 3rd and with out the insane number crunching. One major thing I had to get past was the 3rd ed simulationist approach. 4th ed uses many abstract rules and just lets the DM have total creative freedom. No longer do I need to explain where every little benefit for the monster is coming from. Another thing that works wonderfully is the XP/ Encounter for DM's to determine the difficulty of a fight. In comparison the CR system was so horribly broke in 3rd, because sometimes it would work or other times it would just go horribly horribly wrong. Lastly combat is much more cinematic, visceral, and exciting. Very rarely does some one feel useless or gimped, and a challanging fight can knock out several people throughout the course of battle. The -HP system makes more sense than 3rd, and the death saving throws is a great addition. There is a lot more I would like to say but I do not want to right a full blown review of the system. I do have some gripes with the system too but they are so minimal now. |
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Originally posted by Tolwynn
I also liked AD&D the most. Expedition to the Barrier Peaks was my favorite mod ever. I LOVED that mod, lol Honorable mention to Tomb of Horrors as well... one tough trap filled mod. Gamma World rocked. That was one cool game as well! |
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