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Stradden 8/28/08 10:21:36 AM
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Managing Editor
Joined: 7/08/05 |
MMORPG.com LotRO Correspondent Matt McLean writes this article overview of the housing system in Turbine's Lord of the Rings Online.
Read the article here. |
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Guillermo197 8/28/08 10:47:58 AM
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Elite Member
Joined: 2/21/06 |
Well written article. Altho LOTRO adds more freedom to housing when it comes to decorating your garden outside your house. When it comes to interior decorating, then it still is quite a leap behind compaired to games like SWG and EverQuest2. When Turbine get it as free as in EQ2, then housing will be trully awesome in LOTRO. Especially because you can decorate the outerior as well. |
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CujoSWAoA 8/28/08 10:57:45 AM
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Advanced Member
Joined: 10/27/04 |
Even if the decorating gets more intuitive (which I'm not really sure it ever will)... housing in LOTRO still has next to no point. Not that I know of it having any point in any game, but still. I don't see why logging out in your House doesn't provide a Bonus Buff of some degree when you next log in again. SOMEthing to give reason for spending your hard earned gold on one of those otherwise meaningless money-sinks. |
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amcyr 8/28/08 11:01:23 AM
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Novice Member
Joined: 8/18/04 |
Having the extra storage at your house is great, but I wish they had done more for crafters. Good crafting takes up a huge amount of bag/bank/house slots. It would have been real nice if a player could buy or build his own oven/workbench/forge/study at his house and could buy extra storage for crafting mats only. As a crafter it's a real pain to be continuously running between the bank, the Auction Hall, the crafthall and your house. This was the perfect opportunity to give crafters a break and they blew it. As it is, the house serves as little more than either decoration or bit of inconvenient extra storage. |
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Galias 8/28/08 11:08:06 AM
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Lord of the Rings Online Correspondent
Joined: 3/25/05
The world is changing... |
I think there are plans to allow kinship houses to place forges and work areas inside (or outside) the kinship houses. I'm not sure if it would be the "superior" work areas that are located in a few spots in the game, but they would at least allow you the opportunity to craft from somewhere other than a town. Thanks for the feedback! Keep it coming! -G |
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rwyan 8/28/08 11:51:03 AM
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Novice Member
Joined: 7/24/03 |
DAoC has pretty much the exact implementation and I was never a huge fan of that system. While it is nice to have a "house", outside of personal gratification there is no point to owning one. It would be optimal for neighborhoods to be social gathering places, but right now they're just ghost towns. I kind of wish they allowed players to purchase "apartments" within the major cities, at least in Bree where there would probably be such establishments in addition to going the EQ2/Vanguard/Horizons route by having set houses/lots in certain cities and areas with high traffic that players could purchase. Sure, this would make it more difficult to provide housing to everyone, but thats where apartments would come into play(since they would be instanced). |
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senadin 8/28/08 12:10:29 PM
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Novice Member
Joined: 7/01/04 |
If for any reason you want to change houses or don't want to own your home anymore, it's very simple to do. Just access your Character panel and go to the "House" tab. You can "abandon" your house there and all of your decorations and anything in your housing chest(s) goes into escrow. Your items will stay in escrow for 14 days, so don't forget them or they will disappear forever!
I am curious.... What about if for some reason i forgot to pay my upkeep fees, my house will go in escrow right?
So are you telling me that once it does, if i dont pay it, i will loose it all? What if i was to play the game and then stop, will i eventually loose everything as well?
or is this system like EQ2 were no matter what you do, no matter how long you go away from the game, your house can still be entered by simply paying the upkeep fee?
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Orihuela 8/28/08 12:44:21 PM
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Novice Member
Joined: 1/11/06 |
Originally posted by senadin
That is the correct option ^ |
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admriker4 8/28/08 12:56:28 PM
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Hard Core Member
Joined: 10/26/06
"Give me control of a nation''s money and I care not who makes the laws" |
I love LOTR's housing overall but there is room for improvement. They solved the problem that Star Wars Galaxies had with in-game housing. The landscape in SWG was ruined with all the homes cluttering the terrain. And instead of going EQ2's route, they created a neighborhood instance so we can freely explore our homes as well as our friends ! Having said that, there are two things I would love to see with LOTR's housing... 1. freedom to place items inside. right now Im stuck putting a medium piece of furniture in a medium spot. And maybe I have 4 small pieces that I love but only get 3 small spots to place. Allowing us to drop anything in those spots (or better yet drop anything anywhere) would be ideal. 2. I would love to see something done with those town center areas to motivate players to role play. The tents and such just scream "pass me a pint" but from what Ive seen, rare is it to run across another player inside an instanced neighborhood. Give players an incentive to go to a party held by your neighborhood, maybe sitting for a pint gives us a nice buff. Or maybe you get rep rewards or a new instrument, etc. Maybe hold a fishing contest...biggest catch wins a prize tournament in the town square. Again with incentives to get players to leave the outside world for just a bit and join in. Personally, I do most of my fishing in my neighborhood and it would be cool to see other players in there smoking a pipe and catching some fish. Overall, I give a thumbs up to Turbine for LOTR. Its very nice to see features other than combat in an MMO. Plaguess - guardian Thorzz - hunter brandywine server |
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Samhael 8/28/08 1:52:03 PM
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