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 Thread (36 posts)
fingis  8/26/08 9:58:22 AM

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Originally posted by Shard101
WoW's art isn't original.

Is there a game with original art? Maybe one of the asian ones? I can't think of a game with original artwork off hand.

 
Locklain  8/26/08 10:07:35 AM

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Originally posted by fingis

 


Originally posted by Shard101
WoW's art isn't original.

 

Is there a game with original art? Maybe one of the asian ones? I can't think of a game with original artwork off hand.

There are actually quite a few original looking games out there. Chronicles of Spellborn and Saga of Ryzom just to name a couple.

 
WSIMike  8/26/08 10:08:25 AM

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"Dreams flow across the heartland, feeding on the fires" - N. Peart

Originally posted by Wyluli

Essentially I get the feeling that Mythic's objective was to pick out one popular aspect of World of Warcraft, make it the centerpiece of their game, and attempt to do it as well or better than their competitor has (though pre-release, "better" is still arguable).


 

This bit confuses me.

The "centerpiece" of WAR seems to be PvP and, more specifically RvR... RvR goes back to DAoC, not WoW.

I'm not sure what key aspect of WoW you feel they've decided to make the centerpiece of WAR?


"I believe we'll lose our world for them.
I believe we'd throw up arms before them...
...and bore them.
So call it home."
- "Greetings"

Locklain  8/26/08 10:11:57 AM

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Originally posted by WSIMike
Originally posted by Wyluli

Essentially I get the feeling that Mythic's objective was to pick out one popular aspect of World of Warcraft, make it the centerpiece of their game, and attempt to do it as well or better than their competitor has (though pre-release, "better" is still arguable).


 

This bit confuses me.

The "centerpiece" of WAR seems to be PvP and, more specifically RvR... RvR goes back to DAoC, not WoW.

I'm not sure what key aspect of WoW you feel they've decided to make the centerpiece of WAR?

Obviously the most important part of WoW is the interface.

 
Boneflower  8/26/08 10:18:45 AM

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Originally posted by Locklain
Originally posted by WSIMike
Originally posted by Wyluli

Essentially I get the feeling that Mythic's objective was to pick out one popular aspect of World of Warcraft, make it the centerpiece of their game, and attempt to do it as well or better than their competitor has (though pre-release, "better" is still arguable).


 

This bit confuses me.

The "centerpiece" of WAR seems to be PvP and, more specifically RvR... RvR goes back to DAoC, not WoW.

I'm not sure what key aspect of WoW you feel they've decided to make the centerpiece of WAR?

Obviously the most important part of WoW is the interface.

Which no one uses, since we all use mods to design our own interfaces in WoW. :p

 
WSIMike  8/26/08 11:56:07 AM

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"Dreams flow across the heartland, feeding on the fires" - N. Peart

Originally posted by Boneflower
Originally posted by Locklain
Originally posted by WSIMike
Originally posted by Wyluli

Essentially I get the feeling that Mythic's objective was to pick out one popular aspect of World of Warcraft, make it the centerpiece of their game, and attempt to do it as well or better than their competitor has (though pre-release, "better" is still arguable).


 

This bit confuses me.

The "centerpiece" of WAR seems to be PvP and, more specifically RvR... RvR goes back to DAoC, not WoW.

I'm not sure what key aspect of WoW you feel they've decided to make the centerpiece of WAR?

Obviously the most important part of WoW is the interface.

Which no one uses, since we all use mods to design our own interfaces in WoW. :p

 

Yeah....

Besides that, DAoC's interface isn't too different, and there were interfaces for other MMOs similar to that before WoW was released.... So even if it *were* that... (and I realize it was sarcasm :)) it wouldn't make much sense.

I dunno.. the more I read it, that post (the one I questioned) seems like a stealth "it's a WoW clone" attempt.

Way too many mentions of that game, and the bit, especially, that I pointed out makes no sense.

 

 


"I believe we'll lose our world for them.
I believe we'd throw up arms before them...
...and bore them.
So call it home."
- "Greetings"

Wyluli  8/26/08 7:12:47 PM

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Originally posted by WSIMike
Originally posted by Boneflower
Originally posted by Locklain
Originally posted by WSIMike
Originally posted by Wyluli

Essentially I get the feeling that Mythic's objective was to pick out one popular aspect of World of Warcraft, make it the centerpiece of their game, and attempt to do it as well or better than their competitor has (though pre-release, "better" is still arguable).


 

This bit confuses me.

The "centerpiece" of WAR seems to be PvP and, more specifically RvR... RvR goes back to DAoC, not WoW.

I'm not sure what key aspect of WoW you feel they've decided to make the centerpiece of WAR?

Obviously the most important part of WoW is the interface.

Which no one uses, since we all use mods to design our own interfaces in WoW. :p

 

Yeah....

Besides that, DAoC's interface isn't too different, and there were interfaces for other MMOs similar to that before WoW was released.... So even if it *were* that... (and I realize it was sarcasm :)) it wouldn't make much sense.

I dunno.. the more I read it, that post (the one I questioned) seems like a stealth "it's a WoW clone" attempt.

Way too many mentions of that game, and the bit, especially, that I pointed out makes no sense.

 

 

I was referring to PVP. Order  vs. Destruction? Hoarde vs. Alliance? Call it Realm vs. Realm or Player vs. Player or whatever else you like, it's the same thing in a different package. 

 
Souldrainer  8/28/08 11:42:52 AM

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Posts: 469

Beware the cult of purity
Infectious imbecility
I''ve made my choice...

Originally posted by Noggin
Originally posted by Souldrainer
Originally posted by Noggin
Originally posted by Rabenwolf

WAR is a fairly solid product, nothing truly amazing, but a different angle on what we are used to. Solid, and perhaps boring after 6 months, only time will tell, but over all the product is Solid, which is fairly rare this day and age. Only WoW has been able to achieve that recently.

 

This is one thing that I hold a lot of respect for. Mythic haven't tried to reinvent the wheel. They also don't seem to have stretched themselves too far (I might have felt otherwise had they not cut the other cities).

 

So what we're left with is a good solid foundation on which Mythic can build and expand using the rich and deep lore of the TT game.

 

I plan to play this game at a Medium Pace and not burn myself out as I've done in some previous MMOs I've played.

 

(Link is audio, but NSFW)


 

Your Failcom avatar signifies that you have not judged the game one way or the other yet, right?  After all, AoC did not truly fail until they started patching.

 

I followed AoC for a long time and when I was invited to beta a few months before release it was immediately apparent that the game had failed my expectations.

 

I followed WAR for a long time and when I was invited to beta a few months before release it was immediately apparent that the game had met my expectations and in fact, to some extent, exceeded them.

 


 

Excuse me if I call you a fanboy then.  WAR could take a nosedive 2 months from now and the only thing that would change is your argument.  It would be "give it more time."  Anybody who is rabidly following this game is potentially setting themselves up for a big letdown.  Anybody who is doing so while bashing AoC is just proving that Funcom's failure has taught them nothing.  You are acting like them.

------------------------------------------------------------
"Dig deep the piles of rubble and ruin; towering overhead both far and wide. There's unknown tools of WWIII. Einstein said we'll use rocks on the other side." -Megadeth, Set the World Afire

Cotillion99  8/28/08 12:00:24 PM

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