| Thread (13 posts) | ||
|---|---|---|
|
Szark 8/28/08 10:13:08 AM
|
||
|
News Manager
Joined: 5/02/06 |
City of Heroes/Villains Lead Designer Matt "Positron" Miller has written a letter to the community detailing the ideas behind the recently announced content update, Issue 13: Architect.
Read more here. |
|
| |
||
|
LordDraekon 8/28/08 10:45:12 AM
|
||
|
Advanced Member
Joined: 10/24/03 |
Wow. More costume options that you can pay extra for. Gee, I thought that that sort of thing was covered in the subscription-based pricing thing. As I see it, only the diehard fans are going to pony up for the extras, while NCSoft further alienates former players who no longer play and find nothing worth jumping back into the pool for. Just release a blasted Expansion pack and be done with it! And with the playerbase creating content for them, just what are the City of Heroes developers doing with the 15 bucks a month they're collecting from players? Looks a hell of a lot like milking the remaining playerbase for all they can get. NCSoft is hastening the demise of what could have been a very profitable franchise by charging more and delivering less. |
|
| |
||
|
Guillermo197 8/28/08 10:55:20 AM
|
||
|
Elite Member
Joined: 2/21/06 |
Originally posted by LordDraekon
If you didn't know yet. The NA Office of NCSoft (the same office that delivered us Tabula "what a waste of opportunity" Rasa) isn't doing that well. They should have improved the mission system years ago! The foremost reason so many people ditched the game, was because the mission system was dull, repetitive and utter boring. Way too few interior locations. No freedom to enter buildings anywhere. The only thing left for them is milking the few players that are left. As new players won't buy CoX anymore, especially with Champions Online and DC Universe Online on the horizon. It is a true shame, as CoX has one of the best character customisation of any MMO, but severely lacks in fun, engaging and non-repetitive content that keeps players entertained. And foremost. It lacks any true endgame to keep max-level players busy for a long period of time. |
|
| |
||
|
Anofalye 8/28/08 1:16:24 PM
|
||
|
Apprentice Member
Joined: 11/19/03
The enemy is so dumb! They believe that WE are the enemy! - A famous orc commander. |
I don't understand the negativity of the other posters.
I read this and it seems great. I dunno if I will resub again...or not...but it seems great in itself.
Guess I am really waiting for the next City of games. Each new feature is likely to be in it... |
|
| - "If I understand you well, you are telling me until next time. " - René Levesque about the denial NO on the poll to his dream, project and goal. (Free translation) |
||
|
jmgamer02 8/28/08 4:02:18 PM
|
||
|
Novice Member
Joined: 8/28/08 |
Originally posted by Guillermo197
If you didn't know yet. The NA Office of NCSoft (the same office that delivered us Tabula "what a waste of opportunity" Rasa) isn't doing that well. They should have improved the mission system years ago! The foremost reason so many people ditched the game, was because the mission system was dull, repetitive and utter boring. Way too few interior locations. No freedom to enter buildings anywhere. The only thing left for them is milking the few players that are left. As new players won't buy CoX anymore, especially with Champions Online and DC Universe Online on the horizon. It is a true shame, as CoX has one of the best character customisation of any MMO, but severely lacks in fun, engaging and non-repetitive content that keeps players entertained. And foremost. It lacks any true endgame to keep max-level players busy for a long period of time. Having been there I can tell you that you are wrong. TR was the Austin office. CoX has their own office and NCSoft has their own office (both in SF, CA area). I don't have a problem with this as what is in the package isn't game breaking and there are a ton of additional things they are offering (that I care about) in their updates. Most likely I will spring for the package though. |
|
| |
||
|
Guillermo197 8/29/08 5:22:51 AM
|
||
|
Elite Member
Joined: 2/21/06 |
Originally posted by jmgamer02
I didn't mean as office in form of one building. More as NC Soft North America in general. Fact is, at least here in Europe, that CoX is basically dead. So few players left on the 2 remaining servers. The number 1 complaint people always had was the boring, repetitive mission system. You can handle the same interior again and again and again and again just as many times, before you just get sick of it. I don't flame the game as I loved it back then. I still has the best character customisation compaired to any other MMO to date. But what good does this all do, if you get bored so fast? There aren't that many people left anymore that love mindless grindfests on the same few available tiles over and over. Not with so much competition out there that succesfully managed to mask the grind, made questing /missioning more diverse and fun. I would insta sub back if they start adding a jitload more interiors and different type of missions. Add more freedom to be able to enter buildings. Buildings that have their own unique interior look. Next to that, a lot more different factions and different looking mobs and bosses. If they do that, then I am 100% confident that a lot of people would sub back. As I already know Champions Online will be no CoX replacement. Not many like the cartoon graphics. DC Universe Online will not be my thing either. Mainly because SOE focus it to be a mainly console game. And I hate MMO's that port and thus dumb down to Console. There are many that think the same and would sub back to CoX. |
|
| |
||
|
shohadaban 8/29/08 10:19:25 AM
|
||
|
Novice Member
Joined: 8/19/08 |
I would resub if there were pvp servers. I played COH for years. The powers are alot of fun. The PVP is a blast, although it's restricted to controlled few zones. I want to invade Atlas with a team of villians, or go take a tactical team of heros and raise hell on Grandville. The grind is livable. Just make there more of a life AFTER the grind. There was never much to do once you hit max level. I got to the point I been there, done that. The pve just got old. The few pvp zones bored me as they have no effect on the game. Still COH is a solid well done game in it's own right that kept me for years. |
|
| |
||
|
DrowNoble 8/29/08 8:41:24 PM
|
||
|
Apprentice Member
Joined: 1/12/05 |
The reason there aren't pvp servers is because the players don't want one. When asked what they want more coop zones is what most players wanted. Shield powersets were also asked for and took them a while but they are finally adding them as well. The released Issue 4 to give people pvp, but hardly anyone used it. The coop zones are frequently more populated than the pvp zones, pvp isn't dead just not as popular. I would take a guess that the nature of the game has something to do with this. CoX is a team oriented game, while pvp is typically 1 vs 1. As for the above negative posters, I would take a guess they haven't actually played the game in a while. Subs are actually up this year due to the many very good Issues released. Can't speak for EU specific servers, it may be just euro players are leaving but as a whole CoX is doing better this year than it was last year. They smoothed out the leveling curve, added crafting, more coop zones, time travel, etc. Not sure how you think all that is "repetative". /shrug |
|
| |
||
|
shohadaban 8/29/08 11:04:05 PM
|
||
|
Novice Member
Joined: 8/19/08 |
PVP zones are dead because it gets boring sitting in one zone running back to the same place over and over with no conciquence to anything. The PVP zones feel more like a call of duty style deathmatch where you just keep running back. It | |