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 Thread (63 posts)
Neiko  8/28/08 7:52:02 AM

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Originally posted by Zammzt
Originally posted by medafor

can someone please tell me why there are hundreds of comments saying WOW has better PVE than WAR. I have a 60 hunter in WOW. in WOW i back track a million times to old areas to level (how could WAR be any worse than that).  i dont see how the PVE is "better" or supierior to any MMO out there including WAR.  also i have only played WAR for like 8-10 hours during preview, my first 8-10 hours in WOW PVE was the same type of quest, except extremely boring because i couldnt hop into scenarios, and public quest. can one of you "wOW has better PVE" geniuses please explain to us why WOWs PVE is so superior to WARs. hopefully an elder tester who has got high in war can explain. i think WOW is a great game, but damn, kill 10 of these , or kill ten of that, or go talk to such and such, is pretty much the same in every game.

 

/face_palm.

Thanks for making people who are going to play warhammer look bad.

Because WoW PvE is all about solo questing correct?
Grats on level 60 btw!

I used smileys for you because your extra special!

Wtf?

---------------

Lello Rangers!

sfallmann  8/28/08 8:22:52 AM

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Originally posted by noxiel
Originally posted by rafmeister
Originally posted by Bruticus_XI

They're referring to raids. Otherwise, WAR PvE is on-par, if not better, than WoW's.


 

Actually no.Some may be, but  the big issue for me is the pve content  in each race starting area is basically a cut and paste job.  For example no matter which race  or class you play your fist quest is a go kill x number of the nearby mobs.Second /third/fourth  quests (depending on who you talk to first) are another kill x quest and then use the cannon/ crossbow to shoot down/blow up the enemy.  The rewards  for each of these quests is essentially identical with only a name change and minor stat change based on your class. This even carries accross to the order/destrucion factions. There are a few minor twists but again essentially the exact same quest progression.

 

The PVE content is ultra linear Basically three parralel train tracks per faction with quest depots on either side along the way. Makes WOW look like an open sandbox in comparison. PVE is ultra easy mode and makes WOW's PVE look difficult( which it isn't).  By your third or fourth alt you are going wow been there done that already. 

 

The PQ's are nice only if you play during peak hours when there are actually enough people around to complete them.If you play off peak hours they are not worth the bother unless you have a regular group of friends to do them with you.

 

And that is just for starters.

 

 


 

WoW at the start, as any other game has that kind of quests. They are a good kind of grinding leveling quest that familiarize the player with the interface and its environment on the game. Difference is the PQ, which is a raiding quest, can be done from start. Same as many games is better a stable game than a first hand complex one, which was what made WoW such a stable, minimizing bugs, good game when started.

 

I'm going to add and clarify upon these points.

Actually there are more quests at least in the early levels in WAR than WoW.  There was more than I could possibly do in my level range.  If you do any PQs or RvRs, then you will definitely level out of the area much quicker.

 

I don't get the point rafmeister made that  WoW looks like a sandbox in comparison.  While it is true that there are a lot more hubs in WAR than WoW, that means there's less traveling before more quests available.  There are also things to do outside the main road.    In WAR, just as in WoW, you get quests from a main area and at times you get sent to a spot where more quests are available.  There is no difference.  Your sanbox comment has no merit. 

Yes - there are 6 tracks for each race (3 per side), but you can do them with any character of any race.  WoW i just as linear.   For level range X-Y, you have a few choices to adventure for both games.  It's much easier to get to the other races starter area in WAR, making it easier for friends to join up early on and adventure with friends player other races.  It's no impossible or hard to do in WoW, it just takes a lot more time and usually requires you to level a little to be able to do it.  In WAR, a level 1 character can do it easily.

Now as far as rewards go, I prefer a game that gives quests rewards that my class can use rather than one where quests give out rewards that I will never be able to use.  The beginning quests are all the same so all new players (those new to an MMO) will learn the same things.  These quests are not for the experienced MMO player.  You can easily skip them and move to the second hub, do PQs, join a scenario for PvP, or grind if that's your thing.  There are options from the moment you enter the game.

PQs are worth the bother whether there are numbers or not.  Yes - unless you have the right amount of people you might not be able to beat the final boss but you still get xp and influence.  Influence nets some good rewards as well.  I'm not saying it's optimal, but they still have a value that you are not addressing.

Your points are all valid, but they also leave out enough information to be distorting.   There is more replay value in WAR for each race due to the number of quests and options you get from the start.   The quest rewards are better because they are always geared to your class.  WAR was able to do this, by tweaking the model that WoW created.  That's the thing....most of the things  that are better are just improvements over the way WoW did things.  Just as WoW came along and improved upon many of the things that other games did before it.

I like WoW, I like WAR - I'm sure when I get bored of WAR, I'll go get the WotLK at some point down the road.

 

 
dterry  8/28/08 8:25:26 AM

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"Inanimate objects must pay for their insolence"

WoW's specialty is PVE, WAR's specialty is RVR... it is no surprise that each game should excel in it's chosen direction. The real question is which do you, the gamer, prefer?

dave1972 Xfire Miniprofile
TeamFortress  8/28/08 8:35:06 AM

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Originally posted by dterry

WoW's specialty is PVE, WAR's specialty is RVR... it is no surprise that each game should excel in it's chosen direction. The real question is which do you, the gamer, prefer?

Most will want both and the one with the most options and better gameplay will get the massive longterm subs.

Isn't that the reality we've learned from the past 3 years?

If it were for the users of MMORPG.COM other laws would apply, but apparently these forums don't count.

Wow, that's a relief to know.

 

 
rav3n2  8/28/08 8:55:11 AM

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"Only the dead have seen the end of war" Plato

Not to bring the whole subject on "wow had 4 years of development " but when i started playing WoW and for the first 6months(?! sorry cant recall when they added BWL) ,  there was only really MC, one single raiding instance in the whole game, on top of that on my server (which was pretty full at the time lets face it ALL the servers were pretty full) only my guild and another alliance guild were raiding it, this is not to excuse WAR giving the excuse that WoW had 4 years of Dev, but to say that there will be alot of time for WAR to implement PVE challenges the same way WoW did.

I also have the feeling the people talking about PVE are the late comers to WoW who did not experience the beginning of raiding and probably joined in the late crowd who got to 70 and just went to Karazhan on a PUG, let me remind you it wasnt always like that and I really doubt any game can be release on the current state of WoW(raiding wise) which allows for players to experience and run through content really easily, not because of the actual implementation of mechanics but because of the amount of feedback they had over the years that cannot be replicated easily.

 

 

 

Legen.... wait for it.... dary!

Kalmarth  8/29/08 8:41:58 AM

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Originally posted by rav3n2

Not to bring the whole subject on "wow had 4 years of development " but when i started playing WoW and for the first 6months(?! sorry cant recall when they added BWL) ,  there was only really MC, one single raiding instance in the whole game, on top of that on my server (which was pretty full at the time lets face it ALL the servers were pretty full) only my guild and another alliance guild were raiding it, this is not to excuse WAR giving the excuse that WoW had 4 years of Dev, but to say that there will be alot of time for WAR to implement PVE challenges the same way WoW did.

I also have the feeling the people talking about PVE are the late comers to WoW who did not experience the beginning of raiding and probably joined in the late crowd who got to 70 and just went to Karazhan on a PUG, let me remind you it wasnt always like that and I really doubt any game can be release on the current state of WoW(raiding wise) which allows for players to experience and run through content really easily, not because of the actual implementation of mechanics but because of the amount of feedback they had over the years that cannot be replicated easily.

 

 

 

WAR is really not aimed at the PvE crowed, yes its there but its not the focus as it is in WoW.
 

The Games are real diffrent creatures, its kind of like trying to compare a Cat and a Dog, yes both have four legs and Fur but thats kind of where it stops.

Play WoW for PvE and then hit WAR for your PvP fix, question is not why to leave WoW its why not just play both ?

 
rav3n2  8/29/08 9:02:40 AM

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"Only the dead have seen the end of war" Plato

Originally posted by Kalmarth
Originally posted by rav3n2

Not to bring the whole subject on "wow had 4 years of development " but when i started playing WoW and for the first 6months(?! sorry cant recall when they added BWL) ,  there was only really MC, one single raiding instance in the whole game, on top of that on my server (which was pretty full at the time lets face it ALL the servers were pretty full) only my guild and another alliance guild were raiding it, this is not to excuse WAR giving the excuse that WoW had 4 years of Dev, but to say that there will be alot of time for WAR to implement PVE challenges the same way WoW did.

I also have the feeling the people talking about PVE are the late comers to WoW who did not experience the beginning of raiding and probably joined in the late crowd who got to 70 and just went to Karazhan on a PUG, let me remind you it wasnt always like that and I really doubt any game can be release on the current state of WoW(raiding wise) which allows for players to experience and run through content really easily, not because of the actual implementation of mechanics but because of the amount of feedback they had over the years that cannot be replicated easily.

 

 

 

WAR is really not aimed at the PvE crowed, yes its there but its not the focus as it is in WoW.
 

The Games are real diffrent creatures, its kind of like trying to compare a Cat and a Dog, yes both have four legs and Fur but thats kind of where it stops.

Play WoW for PvE and then hit WAR for your PvP fix, question is not why to leave WoW its why not just play both ?

 

Allow me to disagree... I for one do not like to play 2 MMOs at the same time, im not the kind of player who will split his gameplay time between WoW and WAR if i like an MMO i will play it and forget about the rest until i get bored or something else makes me more interested. I do not think Mythic will just disregard PVE totally, sure the game main focus is on PVP but that doesnt mean you cant have quality PVE, WoW is mainly a PVE oriented game but i wouldnt consider PVP inferior, BGs, Arenas are very well designed and implemented and along the way i think WAR will be the other way around, they will realize there is room for good PVE and continue developing it as well, would be foolish (and this is company wise AKA profits) not to.

Legen.... wait for it.... dary!

Whitelight23  8/29/08 9:26:55 AM

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Its actually fairly straight forward. World of Warcraf focused all its pre-release development on PvE Content. PvP content wasn't added till after release. Every new patch improved old quests and added new ones.  Now WAR has done some things to make PvE more interesting and casual friendly but the bulk of the direction is RvR Intended. It will be rare to have players standing in the capitol spamming for runs on the higher end dungeons.