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44 posts found
fingis

Apprentice Member

Joined: 2/20/08
Posts: 208

 
8/27/08 9:40:16 AM#1

1. Lack of toon customization. Every class at a certain level, say level 11 rune priests look more or less the same. In WoW you can customize your toon with hundreds of different pieces of equipment.

2. Simple PvE. Vast majority of WAR quests are fedex or kill 4 vampiritic llama type quests. PQ quests are pretty much the same too, kill 3 waves and then kill the boss, loot.

3. WAR has a simple PvP combat system. There's no charge, blink, distract, fear, flare, stealth, etc in WAR. EQ1, a game made in 1990's has as many combat features as WAR. Solid toons are a noticeable WAR innovation.

4. No special things. There are no Warglaives in WAR. Nothing to strive for. In WAR, you are a cog in a machine.

5. Unimaginative combat. You'll mostly spam your damage spell or spam your healing spell, nothing else to do.

The only thing going for WAR is the large scale combat. I'm waiting to see if the large scale combat is worth a subscrition to WAR. If large scale combat turns out to be a zerg fest with no strategy, just a bunch of people swarming around and the side with the most people wins, there won't be a reason to play WAR other than it's not WoW.

ProfRed

Advanced Member

Joined: 10/29/03
Posts: 2284

8/27/08 9:41:01 AM#2

Whatever you say fingis.  I don't understand why this mission is so important to you.  If WoW is so good and WAR is so bad why don't you let them speak for themselves?  Is it that 96% of reviews are good, or the massive amount of WoW players cancelling their subs for WAR on the WoW forums?  If you are so sure then why waste time here trolling these forums day in and day out?  Most of the information you spread is false and now you expect us to read this and accept your opinion when you can't even get your facts straight?

Bruticus_XI

Novice Member

Joined: 8/19/08
Posts: 834

"Walk softly...and carry a big gun."

8/27/08 9:43:11 AM#3

Yeah because level 11s in WoW all look different. Give me a break.

No fear, charge, blah blah blah...go read the other thread you whined about this, someone linked DIRECT SPELLS that DISPROVED you.

PvP boring, your opinion...

Nothing to strive for, you're obviously a selfish bastard who doesn't care about your team so yes please go back to WoW.

Etc, etc, have fun watching all your gear become obsolete and wasting another 6 months grinding rep and gear in WotLK!

Coldi

Novice Member

Joined: 3/22/07
Posts: 5

8/27/08 9:44:16 AM#4

I guess you didnt play past level 20 on PW.

cooms

Novice Member

Joined: 1/24/05
Posts: 162

stop now and think you aborted fetus..

8/27/08 9:46:43 AM#5
Originally posted by fingis

1. Lack of toon customization. Every class at a certain level, say level 11 rune priests look more or less the same. In WoW you can customize your toon with hundreds of different pieces of equipment.

2. Simple PvE. Vast majority of WAR quests are fedex or kill 4 vampiritic llama type quests. PQ quests are pretty much the same too, kill 3 waves and then kill the boss, loot.

3. WAR has a simple PvP combat system. There's no charge, blink, distract, fear, flare, stealth, etc in WAR. EQ1, a game made in 1990's has as many combat features as WAR. Solid toons are a noticeable WAR innovation.

4. No special things. There are no Warglaives in WAR. Nothing to strive for. In WAR, you are a cog in a machine.

5. Unimaginative combat. You'll mostly spam your damage spell or spam your healing spell, nothing else to do.

The only thing going for WAR is the large scale combat. I'm waiting to see if the large scale combat is worth a subscrition to WAR. If large scale combat turns out to be a zerg fest with no strategy, just a bunch of people swarming around and the side with the most people wins, there won't be a reason to play WAR other than it's not WoW.

 

seriously all i ever see you write are trolls against WAR. i have no doubt that ill play wotlk but if i can get some enjoyment from a game for 6 months even thats fine. get over your wow crush you freaken fanboi. Im sorry usually i dont care but everyone one of your posts you are downing WAR and trying to QQ about WAR NOT being WOW which is freaken isnt and believe me i loved wow since day one..i have the CE of both and have been playing for 4 years....just stop its getting redundant.

cooms Xfire Miniprofile
Locklain

Hard Core Member

Joined: 5/30/04
Posts: 2103

8/27/08 9:52:24 AM#6
Originally posted by fingis

1. Lack of toon customization. Every class at a certain level, say level 11 rune priests look more or less the same. In WoW you can customize your toon with hundreds of different pieces of equipment.

Itemization is not complete.  Whispers even have mentioned that itemization is not fully in beta to keep the armor designs secret until launch.

2. Simple PvE. Vast majority of WAR quests are fedex or kill 4 vampiritic llama type quests. PQ quests are pretty much the same too, kill 3 waves and then kill the boss, loot.

PQs are exactly like raiding in every game out there.  The difference being, you can do them from level one to level 40.  What do you expect from a quest?  Stand and do a little jig and receive exp?  Quests will not changed, EVER, get used to it.

3. WAR has a simple PvP combat system. There's no charge, blink, distract, fear, flare, stealth, etc in WAR. EQ1, a game made in 1990's has as many combat features as WAR. Solid toons are a noticeable WAR innovation.

You listed WoW abilities, of course they are not in WAR.  WAR has stealth (Witch Elf and Witch Hunter), WAR has roots, WAR has stuns.  Are you just mad that you wont be able to stun-lock everything in sight?  Yeah that takes mad skill.

4. No special things. There are no Warglaives in WAR. Nothing to strive for. In WAR, you are a cog in a machine.

Nothing to strive for eh?  What is there to strive for in every MMO out there?  Get to end game, get gear, raid keeps.  Thats WARs end game, if you don't like it, don't play it.

5. Unimaginative combat. You'll mostly spam your damage spell or spam your healing spell, nothing else to do.

What do you do in WoW?  You click the same bloody button as fast as you can to queue it asap after the GCD is up.

The only thing going for WAR is the large scale combat. I'm waiting to see if the large scale combat is worth a subscrition to WAR. If large scale combat turns out to be a zerg fest with no strategy, just a bunch of people swarming around and the side with the most people wins, there won't be a reason to play WAR other than it's not WoW.

The Zerg will be detroyed by any organized guild.  Zerging will work against a smaller zerg, it will not work against an organized Warband.

 

It's a Jeep thing. . .
_______
|___|
\_______/
= ||||||
=
|X| \*........*/ |X|
|X|_________|X|
You wouldn't understand

ProfRed

Advanced Member

Joined: 10/29/03
Posts: 2284

8/27/08 9:53:42 AM#7

Why WoW players Will Return to WoW from fingis's point of view = 'Because WoW is so good I would rather spend my time trolling the WAR forums than playing it.'

Enigma

Novice Member

Joined: 9/25/03
Posts: 11486

8/27/08 9:59:59 AM#8
Originally posted by fingis

1. Lack of toon customization. Every class at a certain level, say level 11 rune priests look more or less the same. In WoW you can customize your toon with hundreds of different pieces of equipment.

And you're saying in WoW a lvl 11 has hundreds of different pieces of equipment? come on, now you're just sounding desperate. I'm currently playing WoW. If I recall at lvl 11 I have the same set of lvl 6 armor that is one color....brown

At lvl 70 you can customize your toon with hundreds of different pieces of equipment. But hundred of pieces of that equipment is trashed as everyone in WoW of a specific class tries to get the SAME exact pieces from the same exact mob drops so they can be the best twinked person out there but in the end they all look the same. You may want to be more honest before spouting out that WoW is a Wal*Mart of armor selections that is useful

2. Simple PvE. Vast majority of WAR quests are fedex or kill 4 vampiritic llama type quests. PQ quests are pretty much the same too, kill 3 waves and then kill the boss, loot.

Yeah and killing 23 Gnoll Vermin and 44,000 bears to get 12 bear tongues is a GREAT set of quests in WoW. You obviously haven't played it. There are very nice PvE quests. Yeah.....I know...WoW has awesome Public Quests! oh wait.

3. WAR has a simple PvP combat system. There's no charge, blink, distract, fear, flare, stealth, etc in WAR. EQ1, a game made in 1990's has as many combat features as WAR. Solid toons are a noticeable WAR innovation.

Yeah, WoW is so deep in PvP you got lvl 70 alliance running around griefing lvl 20 greys and about 80% of all lvl 70 players are pissed off with the current PvP situations in WoW with the typical Arena grind and mind numbing BGs over nad over and over and over and over and over and over to get a pair of shoulderpads that gives you +7 more of whatever ability you need.

4. No special things. There are no Warglaives in WAR. Nothing to strive for. In WAR, you are a cog in a machine.

Yeah, the dailies and battlegroups sure are special.

5. Unimaginative combat. You'll mostly spam your damage spell or spam your healing spell, nothing else to do.

Yeah....and this is different from WoW because..............?

The only thing going for WAR is the large scale combat. I'm waiting to see if the large scale combat is worth a subscrition to WAR. If large scale combat turns out to be a zerg fest with no strategy, just a bunch of people swarming around and the side with the most people wins, there won't be a reason to play WAR other than it's not WoW.

Look, you like Wow and thats great but dont make shit up to make one game better than the other. That's childish. Besides if you have to do a WoW and WAR comparison there is about 7800 threads to choose from.
 

Also, it is clearly evident that you only played WAR on preview weekend. You really should gather your facts and come up with a stronger argument because your current argument is so weak as 80% of it is skewed and untrue. Again, tho, post in one of the existing WoW vs War. No need to spam a new one.

______________________________
To give the proposed economic stimulus plan some perspective, "if you started the day Jesus Christ was born and spent $1 million every day since then, you still wouldn’t have spent $1 trillion."

In memory of Sir Ladyflower Ironforge- Laura "Taera" Genender 1986-2008 R.I.P.

darc21

Novice Member

Joined: 10/27/06
Posts: 93

Warhammer: Age of Registration

8/27/08 10:01:04 AM#9
Originally posted by Locklain
Originally posted by fingis

1. Lack of toon customization. Every class at a certain level, say level 11 rune priests look more or less the same. In WoW you can customize your toon with hundreds of different pieces of equipment.

Itemization is not complete.  Whispers even have mentioned that itemization is not fully in beta to keep the armor designs secret until launch.

2. Simple PvE. Vast majority of WAR quests are fedex or kill 4 vampiritic llama type quests. PQ quests are pretty much the same too, kill 3 waves and then kill the boss, loot.

PQs are exactly like raiding in every game out there.  The difference being, you can do them from level one to level 40.  What do you expect from a quest?  Stand and do a little jig and receive exp?  Quests will not changed, EVER, get used to it.

3. WAR has a simple PvP combat system. There's no charge, blink, distract, fear, flare, stealth, etc in WAR. EQ1, a game made in 1990's has as many combat features as WAR. Solid toons are a noticeable WAR innovation.

You listed WoW abilities, of course they are not in WAR.  WAR has stealth (Witch Elf and Witch Hunter), WAR has roots, WAR has stuns.  Are you just mad that you wont be able to stun-lock everything in sight?  Yeah that takes mad skill.

4. No special things. There are no Warglaives in WAR. Nothing to strive for. In WAR, you are a cog in a machine.

Nothing to strive for eh?  What is there to strive for in every MMO out there?  Get to end game, get gear, raid keeps.  Thats WARs end game, if you don't like it, don't play it.

5. Unimaginative combat. You'll mostly spam your damage spell or spam your healing spell, nothing else to do.

What do you do in WoW?  You click the same bloody button as fast as you can to queue it asap after the GCD is up.

The only thing going for WAR is the large scale combat. I'm waiting to see if the large scale combat is worth a subscrition to WAR. If large scale combat turns out to be a zerg fest with no strategy, just a bunch of people swarming around and the side with the most people wins, there won't be a reason to play WAR other than it's not WoW.

The Zerg will be detroyed by any organized guild.  Zerging will work against a smaller zerg, it will not work against an organized Warband.

 

 

Sweet post man.

______________________________

WAR looks AWESOME!

Give Blood....Play Rugby!

Fungo

Novice Member

Joined: 11/05/05
Posts: 32

8/27/08 10:02:11 AM#10

1:  Everybody in wow looks pretty much the same too at certain levels too. That's kinda what item sets tend to do. Unless you rather 'customize' your toon using rubbish equipment.

2:  So, the same as wow then. The PQ in WAR seem like a great deal of fun, where you actually have to play with other people, and not just run through the game in single player mode from start to finish.

3:  Thank God for that. The less CC and other sillyness the better.

4:  How exactly would you know?

5: So the same as wow really, except in WARyou actually have to fight, instead of cc pown helpless people. (lolstun, lolcyclone, lolsheep, loldazed/confused/frozen.. fun fight indeed...)

I am really looking forward to some PvP action that makes sense. Where the factions actually fight, and they have a reason to fight. In most other games I have seen, the difference in races and faction really just seem to be 'cosmetic'.

I think the RvR in WAR is going to be great, and I regret not having tried DaoC.

 

banthis

Advanced Member

Joined: 3/19/07
Posts: 1761

8/27/08 10:02:57 AM#11
Originally posted by ProfRed

Why WoW players Will Return to WoW from fingis's point of view = 'Because WoW is so good I would rather spend my time trolling the WAR forums than playing it.'


 

LoL Nice...You win the thread Prof heheh

 

honestly OP...stop smoking crack its really bad for your health.  The customization alone in WAR is far superiour to WoW's..of course if all you got to play was the PW you wouldn't know this since they had Trophies off and you obviously didn't do much PvP so affording the cool armor dye colors was out.   I ran into dozens of toons that looked similiar to me but the color scheme alone I chose for my toon made me stand out my friend never had a hard time finding me.

minutemaid

Novice Member

Joined: 8/23/08
Posts: 247

Love life!

8/27/08 10:03:28 AM#12
Originally posted by fingis

1. Lack of toon customization. Every class at a certain level, say level 11 rune priests look more or less the same. In WoW you can customize your toon with hundreds of different pieces of equipment. Haha, i really laughed irl when i read this. WAR has a LOT more customization than WoW. Just look at the armour dying. Also, as far as i can remember, all the toons in WoW look exactly the same... up until... ALWAYS! WoW = clone wars. EDIT: forgot to mention TROPHIES! Now THAT'S customization for ya

2. Simple PvE. Vast majority of WAR quests are fedex or kill 4 vampiritic llama type quests. PQ quests are pretty much the same too, kill 3 waves and then kill the boss, loot. Yeah, I loved how in WoW, i had to kill 30 bears just to collect 10 bear paws.

3. WAR has a simple PvP combat system. There's no charge, blink, distract, fear, flare, stealth, etc in WAR. EQ1, a game made in 1990's has as many combat features as WAR. Solid toons are a noticeable WAR innovation. The PvP combat system in WAR is genius and classes (class pairings i should say) are very unique. You should try playing it before commenting on it! Not to mention WAR's 'waaaaaugh' bar and all the moral abilities, plus knockback effects, first person shooter siege weaponary (yes, when you man them, its like an FPS... soooo much fun).

4. No special things. There are no Warglaives in WAR. Nothing to strive for. In WAR, you are a cog in a machine. Yeah, you ARE a cog in the machine... to help YOUR realm beat the other realm! Never have I seen so much voluntary group based RvR in any game. There's a real sense of community and helping each other in WAR, to beat destruction if you're order and to beat order if you're destruction. There's no 'yay, lets go AFK in AV and farm honour'.

5. Unimaginative combat. You'll mostly spam your damage spell or spam your healing spell, nothing else to do. That is sooo untrue. There are sooo many skills to be used, unlike in WoW. Lets take a shadow priest for example. You are simply spamming mind blast + mind flay + Sheild and maybe the odd mana burn. In WAR, if you're a good player, you'll be using 20+ skills. And if you don't believe me, go to wardb.com and check out the skills yourself and you'll see how all of them (bar a few PvE specific ones) are useful in PvP.

The only thing going for WAR is the large scale combat. I'm waiting to see if the large scale combat is worth a subscrition to WAR. If large scale combat turns out to be a zerg fest with no strategy, just a bunch of people swarming around and the side with the most people wins, there won't be a reason to play WAR other than it's not WoW.


 

---------------------------
Will play: not WAR, HELLO KITTY ONLINE!!11one

Playing: EVE

Played: EQ (+all expansions too), Asheron''s Call 2, Anarchy Online, Planet Side, EQ2, WoW (+TBC), EVE

minutemaid

Novice Member

Joined: 8/23/08
Posts: 247

Love life!

8/27/08 10:04:40 AM#13

oh yeah, i forgot to mentioned TROPHIES!

 

Now THAT'S customization for you ;)

 

Can't wait to put a dwarf skull on my black orc shoulders ;)

---------------------------
Will play: not WAR, HELLO KITTY ONLINE!!11one

Playing: EVE

Played: EQ (+all expansions too), Asheron''s Call 2, Anarchy Online, Planet Side, EQ2, WoW (+TBC), EVE

Narshe

Novice Member

Joined: 10/19/07
Posts: 562

Somehow I knew in hell there would be mushrooms.

8/27/08 10:09:50 AM#14
Originally posted by fingis

1. Lack of toon customization. Every class at a certain level, say level 11 rune priests look more or less the same. In WoW you can customize your toon with hundreds of different pieces of equipment.

2. Simple PvE. Vast majority of WAR quests are fedex or kill 4 vampiritic llama type quests. PQ quests are pretty much the same too, kill 3 waves and then kill the boss, loot.

3. WAR has a simple PvP combat system. There's no charge, blink, distract, fear, flare, stealth, etc in WAR. EQ1, a game made in 1990's has as many combat features as WAR. Solid toons are a noticeable WAR innovation.

4. No special things. There are no Warglaives in WAR. Nothing to strive for. In WAR, you are a cog in a machine.

5. Unimaginative combat. You'll mostly spam your damage spell or spam your healing spell, nothing else to do.

The only thing going for WAR is the large scale combat. I'm waiting to see if the large scale combat is worth a subscrition to WAR. If large scale combat turns out to be a zerg fest with no strategy, just a bunch of people swarming around and the side with the most people wins, there won't be a reason to play WAR other than it's not WoW.

 

1- While I don't think that everyone will look exactly the same, I know the devs have said they wanted people to look at someone in the field and know what class they were. I don't think there's anything wrong with that in a war game where everyone is supposed to be a soldier. And you said level 11, that's still very early.. not alot of options are available. I recall most people of the same class looking similar in WoW in the early stages.

And I think there is sufficient character creation customization available considering everyone will eventually be fully geared in armor, and most people play the game zoomed out for better view of the field anyway.

2- The quests are more fun, and better written than WoW's in my opinion. And you cannot tell me that these "fedex" or "kill quests" are any different in that game.

3- I'm starting to think you're basing youre entire opinion of the game off the preview weekend.. there are much more interesting spells and abilities in the later tiers. WAR combat is definetly not simple.

4- Yes, a cog in the war machine. In WAR you are a soldier.. I beleive the vast majority of players could care less about fancy, glowing weapons or candy cane coated unicorns to ride on. The strive comes from trying to dominate the entire game world, not who has the prettiest pixels and most epic raid gear to show off around town.

5- Really... even in the first tier of the preview weekend I found there to be much more strategy than what you say. There was push and retreat for warbands in open world RVR, most people understood when to retreat, when to push, etc. There was distraction/confusion, sending in Tanks and pets to distract the enemy, and while they focus on those the spellcasters move in and force them back even further. There was blocking with collision detection, and There's snares, stuns, etc. etc for one-on-one, and much more..

Waiting for Fallen Earth, World of Darkness, Old Republic, FFXIV

Enigma

Novice Member

Joined: 9/25/03
Posts: 11486

8/27/08 10:14:13 AM#15

and fingis, all the people here aren't responding less than favorably to your thread because they are fanbois but because we all played WoW or are playing right now and everything you complain about is either (1) bullshit  and/or (2) Stuff that WoW is doing

You just need to be more truthful in your post and you wont get such a bad reaction

______________________________
To give the proposed economic stimulus plan some perspective, "if you started the day Jesus Christ was born and spent $1 million every day since then, you still wouldn’t have spent $1 trillion."

In memory of Sir Ladyflower Ironforge- Laura "Taera" Genender 1986-2008 R.I.P.

PureChaos

Apprentice Member

Joined: 7/01/04
Posts: 824

8/27/08 10:14:39 AM#16
Originally posted by fingis

1. Lack of toon customization. Every class at a certain level, say level 11 rune priests look more or less the same. In WoW you can customize your toon with hundreds of different pieces of equipment.

I can understand this, its a fair statement, but in WoW..........you all look the same in the end. In War yeah you are going to look the same as your breatheren , this is due to the nature of the game, you are a soldier. You dont see army soldiers in clown outfits(reminds me of family guy"you guys are stupid they are going to be looking for army guys"). While your armor looks the same, that doesnt mean it isnt customizable, obviously you can change the color of each piece, combined that with guild emblems can be on your armor ect. You are a soldier, not a adventurer, Tzeentch did not grant you his gifts so you can climbe a tree.

2. Simple PvE. Vast majority of WAR quests are fedex or kill 4 vampiritic llama type quests. PQ quests are pretty much the same too, kill 3 waves and then kill the boss, loot.

The higher PQ the less they become like this. While yes the starting ones are simple and do follow this completely and a good portion of stage 1 do this. Some as you move on get better and better, their also exist ones that qualify as difficult, that actually have a story tied to it and is much more epic. I remember the one in marshes of madness. There is a cave full of these ghosts for stage 1, obviously you have to kill them. Stage 2 Continues into the cave finding a crypt , 2 champions and a hero, but if ya dont kill his remains then he keeps respawning. Stage 3, you find out that dwarfs are also in here and have full supplies, that you have to kick the shit out of(best part is if ya find one with dynamite you can kill it and blow the hell out of the rest) Stage 4- you have to kill the leaders of the tower that the cave leads out to, while this is happening you are taking fire from barages from above raining down on you, i found it alot of fun.

3. WAR has a simple PvP combat system. There's no charge, blink, distract, fear, flare, stealth, etc in WAR. EQ1, a game made in 1990's has as many combat features as WAR. Solid toons are a noticeable WAR innovation.

What is your definition of simple? this is all relative, thus well means crap for my concern. I find it funny you mention all these abilities that WAR doesnt have though. CC is very limited in this game, it is not like wow where a rogue keeps you locked down and you die in a few seconds, fights actually last. As many have said its more tacticly, its not based on a set of macroed button mashes, its premtive thinking and charicter planing. Tactics are one thing, same thing for moral(while it has been in other games, not recently though). These are the things that can turn the tide ect.

4. No special things. There are no Warglaives in WAR. Nothing to strive for. In WAR, you are a cog in a machine.

And what are you in WoW? a cog in a guild enviroment, that can be taken and replaced.  Yes you are a cog, not a adventurer but a soldier. But its your job to make that machine rune smooth and clean. Its about your side, thats the fundemental idea behind RVR realm pride. Its something quick you gain in this game. In WoW i didnt play alliance because of well the charicters and players base. The reason i wont play order is because i have learned to hate them. While the classes are fun, its like betraying your side.

5. Unimaginative combat. You'll mostly spam your damage spell or spam your healing spell, nothing else to do.

Wait................................................................dont you do this in wow?

The only thing going for WAR is the large scale combat. I'm waiting to see if the large scale combat is worth a subscrition to WAR. If large scale combat turns out to be a zerg fest with no strategy, just a bunch of people swarming around and the side with the most people wins, there won't be a reason to play WAR other than it's not WoW.

What i grasped is two things,

1- your most obviously trolling, im not one to toss this about, but damn i mean your playing the game that has all these things you complain about, and when a game comes along having these things but adding more layers.

2- i loved it and il be playing it the RVR is great and i cant wait to do the PvE content. Keep seiges are awesome and i cant wait for Fortresses and cities.


Harbingers of Madness
US/Destruction/Core/Midcore
http://s1.zetaboards.com/HarbingersofMadness/index/
(plus if you join you get free tech support from me

Fungo

Novice Member

Joined: 11/05/05
Posts: 32

8/27/08 10:18:37 AM#17

It has probably been mentioned in one thread or another, but I think the dye system is really going to be a wonder.

The idea of seeing a huge guild all, with the same colors in their armor and banners, engaging in an epic battle.. that just seem awe inspiring to me.

laresloci

Apprentice Member

Joined: 4/24/08
Posts: 314

8/27/08 10:19:34 AM#18

What I am interested in is how they (Mythic) have addressed the "grouping" mechanics. It's a pain in the ass to get a grp. together in WoW most times. However, I see some interesting comments here about that.

laresloci

Apprentice Member

Joined: 4/24/08
Posts: 314

8/27/08 10:23:04 AM#19
Originally posted by Fungo

It has probably been mentioned in one thread or another, but I think the dye system is really going to be a wonder.

The idea of seeing a huge guild all, with the same colors in their armor and banners, engaging in an epic battle.. that just seem awe inspiring to me.

 

Indeed, very interesting. i think that's kewl. Instead of looking like a bunch of people at a disco.

Enigma

Novice Member

Joined: 9/25/03
Posts: 11486

8/27/08 10:25:03 AM#20
Originally posted by laresloci

What I am interested in is how they (Mythic) have addressed the "grouping" mechanics. It's a pain in the ass to get a grp. together in WoW most times. However, I see some interesting comments here about that.


 

I know what you mean. In many of the MMOs I have played its been a pain in the butt to get a group or to get in a good one.

The WA system is very nice. You click on the group button....see what group is doing what (whether its PvE, PQ, or RVR) and then just click to join them. Thats it. If you dont like em you can click to another group or create your own.

Pretty nice system. Just hope they fix the group looting system tho.

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To give the proposed economic stimulus plan some perspective, "if you started the day Jesus Christ was born and spent $1 million every day since then, you still wouldn’t have spent $1 trillion."

In memory of Sir Ladyflower Ironforge- Laura "Taera" Genender 1986-2008 R.I.P.

richmix

Novice Member

Joined: 11/26/06
Posts: 121

8/27/08 10:26:55 AM#21
Originally posted by Fungo

It has probably been mentioned in one thread or another, but I think the dye system is really going to be a wonder.

The idea of seeing a huge guild all, with the same colors in their armor and banners, engaging in an epic battle.. that just seem awe inspiring to me.

 

The dye system was present in DAoC also. It wasn't ground shattering, but it was pretty cool to be able to color your armor the way -you- want it.

ArzhAngel

Novice Member

Joined: 11/02/04
Posts: 239

8/27/08 10:28:16 AM#22

Well i have not even raid the post but.. what ever.

- Take the children, and keep the pver.
- WH is a rvr game, and its what count for rvr players, and they will stay. Becuse there is no rvr game out there beside WH and ( old DAOC ).

- And yes Wh looks alot like WOW, and yes Mytic has F... U. on some thing. But still they are the only ones that has ever made a game that keepd me going :)

Narshe

Novice Member

Joined: 10/19/07
Posts: 562

Somehow I knew in hell there would be mushrooms.

8/27/08 10:29:27 AM#23

Group mechanics? They have the open group system (groups for PVE, RVR, PQs) and Warbands (multiple groups).. easy as pie to get a group in this game and make friends.

Waiting for Fallen Earth, World of Darkness, Old Republic, FFXIV

minutemaid

Novice Member

Joined: 8/23/08
Posts: 247

Love life!

8/27/08 10:29:33 AM#24
Originally posted by laresloci
Originally posted by Fungo

It has probably been mentioned in one thread or another, but I think the dye system is really going to be a wonder.

The idea of seeing a huge guild all, with the same colors in their armor and banners, engaging in an epic battle.. that just seem awe inspiring to me.

 

Indeed, very interesting. i think that's kewl. Instead of looking like a bunch of people at a disco.


 

hai, you're forgetting that in WAR we get trophies too ;)

 

they are even MORE awesome than the armour dying imo

---------------------------
Will play: not WAR, HELLO KITTY ONLINE!!11one

Playing: EVE

Played: EQ (+all expansions too), Asheron''s Call 2, Anarchy Online, Planet Side, EQ2, WoW (+TBC), EVE

ColdSun

Novice Member

Joined: 1/18/04
Posts: 173

War does not decide who is right, only who is left.

8/27/08 10:48:57 AM#25

I played WoW from open beta to about a month ago.  So Fingis, how would you explain why I'll NEVER return to WoW?

PVP totally sucks in WoW.  I've been over this with you before.  Why on earth would you want to play that boring Arena e-peen flexing over and over again?  The classes are totally unbalanced, with certain specs and classes being far dominant over others.  You can BUY your way to gear if you have enough gold and convince a friendly rogue to get your rating up.

WoW PVP is about greed.  That's the only goal.  Its not even fun.  The BGs are just as boring and of course the gear isn't as good as arena.  World PVP has no purpose at all and no one does it anymore, which is a real shame because that is the only thing good about WoW PVP.  Face it, Fingis, WoW was made from the ground up for PVE and has duct-tape PVP.   I'm not sure why you feel this mission to bash WAR is so important to you, but I've likely played WoW as long or longer than you and I'm never going to play it again.  Just about everyone coming over to WAR with me feels the same.  That sort of destroys your "theorycrafting."

You might as well get used to the higher que times for your e-peena games.

ColdSun

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