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123123456202 8/26/08 11:12:24 PM
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Apprentice Member
Joined: 4/22/06 |
heres my theory if they fix every complaint in the preview weekend( not including that the 4 classes they cut arnt there) then WAR will be the 2nd most succesful MMO ever if they dont i exspect it to be LORTO subs or alittle better unless it magically picks up. |
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Myrathi 8/27/08 12:38:17 AM
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Apprentice Member
Joined: 12/16/07 |
I didn't say what they did was wrong, I said that they've done exactly what a large number of people expected: they overstretched themselves, cut out content and are releasing a different "final product" to the one that they promised consumers. The fact that they acted in a "correct" business-sense, given the situation, in no way exonerates them for their overall foul-up. Similarly, I'm not just jumping on the band-wagon, nor do I lack understanding on the matter. They knew they'd have to pull city content (at least) long before they made the final decision and let people know (this isn't guess-work). They bled the marketing value out of things for as long as they could, just on principle. It's that (bad) principle that annoys the heck out of me. Obviously, from a business perspective, they acted in the best interests of higher final product sales but that doesn't mean I have to like it or that it's not a generic, underhanded tactic that's used on a consistent basis by every other game developer (and/or their publisher) out there. :P
I'm aware of this. :) The term originally stemmed from the fact that the "master copy" disc was (in my experience, also) gold in colour. :D My quips on gold/bronze were simply textual tools for criticism. :P
Actually, we are. That's what the initial "buy the box and installer" cost covers; or should cover. However, none of this excuses the fact that we'll not be getting what we were promised, no matter how you, or anyone else, tries to sugar-coat it. Even if the "final" release is bug-free, if there are entire cities and classes missing, then it's not "finished" - based on their initial promises - and our monthly fee is being paid while they re-build, re-test and re-impliment that missing content. That, in short, is "paid beta testing," as they should have been there at release but they're not; we're paying fees while they test content that should've been there, already. Don't get me wrong, I fully understand the need that Mythic feels to cut these things out, due to the current release schedule (which is, in my opinion, far too early and is the purely the product of the "race to the finish, even if it's not ready" mentality that's become so wide-spread and 'accepted'), but, to me, that still in no way makes it acceptable. The 'correct' approach would be to push the release back. They won't do it because they want money and because consumers cry like whiny babies when they can't have their toy NOW. I understand the situation but it doesn't mean I have to like it or condone it.
That's why I was using future tense. :) I'm also fully aware of the development lifecycle of a software product - even one of an MMO's magnitude - so there's no need to lecture. ;) During which time they managed to utterly ruin DAoC (in my opinion). Not confidence-inspiring, at all. Which is why I tagged it as being opinion. :) What I was discussing, though, was gameplay - when it comes to "pay to beta," at least. You don't pay monthly for a game to release, unless you're involved in the Korean F2P market. :P With any game, I truly hope that release goes without a hitch. Without exception. There's nothing more frustrating, when you buy a new game (especially at release), than being unable to actually play it. First-run patching is irritating enough; not being able to actually play (or even create a character) makes me want to dent my desk with my face. That tends to get a touch painful. :P Hence, on the release front, I hope Mythic is as up to speed as they were back then. However, I fully expect the numbers that will be hitting their servers on the 7th, never mind the 18th, will seriously exceed the largest numbers that (I ever saw to have) graced their DAoC servers (which I played on from the game first releasing - I have no need to Google it).
I really hope they don't.
I was simply using FailCom as an example of how badly a company can screw things up. There was no hidden, factual comparison. :) Mythic are, indeed, not FC; similarly, I hope Mythic don't screw things up as badly as FC did. :P
I said that EA's involvement inspired a lack of confidence and that statement stands. They might not be able to poke their fingers directly into the WAR pie (which actually sounds kinda tasty *distracted*), but they will still have influence, to some small extent, and that will always make me twitch. Three times three characters sums up my (lack of) belief in EA: UO2, UXO, TSO. They have a past (for me) of screwing with things that my friends, family or I enjoy, in adverse ways. I really do hope that Mythic can continue to stave off their involvement in anything development-wise, content or not.
Hrm. That's the 1P RPG by RED, or something, isn't it? Got me curious, again... *attacks Google* ;) |
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MojoKingBee 8/27/08 7:26:55 AM
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Novice Member
Joined: 2/24/04 |
Been playing beta since the beginning and nothing serious changed through the years but the approach |
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iZakaroN 8/27/08 7:43:56 AM
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Hard Core Member
Joined: 3/03/06
\m/ |
Originally posted by Ahnilator
Bah. What if they have never anounced them? Even now there are plenty enoght nimber of classes. |
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Manchine 8/27/08 7:47:59 AM
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Hard Core Member
Joined: 8/01/03 |
You know its a lot easier to just put the trolls on ignore.
There were only two they needed to fix from my perspective. Pathing and the little lag I got in PvP. |
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