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I don't mean this to be a flame against AoC (hell, look up my threads and you will see I have never started a thread against AoC) but I've been thinking about this issue during the preview weekend of Warhammer. I had actually beta both games and now that the NDA is lifted in WAR I can honestly say (without fear of breaking any RoC) that WAR was developed much more solidly (is that a word?) than AoC. While playing the beta for AoC the three main issues that bothered me was
So, I wonder how funcom is taking this preview weekend with Warhammer. Surely, they have some developers playing WAR right now during this preview weekend to see what is going on (and hopefully, get some pointers from). Funcom's stock has been the lowest its been for years (even when AO was their only MMO and was free, and their Single Player game had been released yet) and they lost almost 300,000 subscribers in the last three months and their forums (both the EU and NA) have been a warzone managed by inadequate moderators. I hope they take notes from Warhammer and realize that it is INDEED POSSIBLE to release a game with very few bugs. I just hope it isn't too late for funcom. |
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8/23/08 10:38:56 PM#2
Funcom has lost contact with reality. So who know? maybe are designing his 4th expansion... |
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//\\//\\oo
Apprentice Member
Joined: 4/17/04
"The dreams of youth are the regrets of maturity." -The Lord of Darkness from Legend |
8/23/08 10:41:51 PM#3
Sorry for this attempt at exploiting you, since I've been reading your stuff for years now and have some modicum of faith in what you post, but could you give me any hint on how WAR's combat is now that the NDA is lifted to some degree? I've heard conflicting stories about how it's some kind of slowed down version of WoW's and how many people that are both playing AoC and WAR lament the lack of interaction. The videos I've seen have also hinted that the gameplay could be a bit slow, but I admit the possibility that the players were merely novice mouse-clicking-keyboard-turning abominations. To contribute to the topic, I'm sure they're asking themselves what they were thinking when they released a game with almost no content even when compared to WoW at release. The endgame raids, although existent, are merely a couple of pulls and a boss; like most of AoC's world you could fit all of AoC's raid content into one single WoW raid. Exploration is so trivial when you can run through most zones on your horse in a matter of minutes. I realize that I'm being hypocritical at this point, since I've claimed in previous posts that AoC had more quest content (which it does relative to level progression) than VG, yet VG has so much more world to actually explore that it still imparts more of an MMO feeling than AoC does. I honestly think that if AoC were a F2P game that it would be the next monument in the genre, but it's hard to rationalize paying premium dollars for great graphics, combat and nothing else.
This is a sequence of characters intended to produce some profound mental effect, but it has failed. |
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8/23/08 10:47:47 PM#4
Well, Avery just posted a bunch of news items about some review site re-reviewing AoC positively, and some screenshots with dx10 pics. So I would imagine Funcom is thinking that its high time to jump start the ol' hype machine that they depended on pre-release for initial sales, and do as much as they can to lure people into focusing on their game again. Will it work? I'm thinking no. But really, what other choice do they have? They are out of options. Waiting for: A skill-based MMO with Freedom and Consequence. |
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8/23/08 10:49:09 PM#5
nice and well written. yes funcom need to learn some skill form WAR and fix up their game. they could have done so mush to AOC but they seem unorganized and just all over the place... well its better late than never. |
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8/23/08 11:03:28 PM#6
Originally posted by Enigma
Yea, take notes. But take notes of the good things, not of the bad things. WAR will have his share of problems.... http://www.rockpapershotgun.com/2008/08/23/goa-at-war-warhammer-publishing-worries/ .. like DaOC is several versions older in the euro side, than the usa side. And a ugly website in the euro side. WAR is a best game than AoC, but will have our share of /facepalms and |
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Originally posted by //\\//\\oo
Trust me, you wont be exploiting me. Anyone can feel free to read anything I say about a game. I even did some reviews on games when I was staff here. Also, anyone can feel free to check out my post history here in the AoC forum section. You'll see that I am mainly neutral (Ive said a lot of pros and a lot of cons concerning AoC). So, anyone can see my posts as how they see em. This is how I see it. Now to your first question. Ive played AoC and WAR with their combat system. So far, I have been having about 4 times more fun in WAR. AoC is faster. I will agree with that. But to me, it was poound on the keyboard keys for combo fast and I never got to releash in my combat in game. In WAR, I am having an awesome time. Even in Realm vs Realm, I am loving it. Concerning interaction: theres a lot more interaction with WAR (IMO) than with AoC. |
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//\\//\\oo
Apprentice Member
Joined: 4/17/04
"The dreams of youth are the regrets of maturity." -The Lord of Darkness from Legend |
8/24/08 1:25:15 AM#8
Originally posted by Enigma
Trust me, you wont be exploiting me. Anyone can feel free to read anything I say about a game. I even did some reviews on games when I was staff here. Also, anyone can feel free to check out my post history here in the AoC forum section. You'll see that I am mainly neutral (Ive said a lot of pros and a lot of cons concerning AoC). So, anyone can see my posts as how they see em. This is how I see it. Now to your first question. Ive played AoC and WAR with their combat system. So far, I have been having about 4 times more fun in WAR. AoC is faster. I will agree with that. But to me, it was poound on the keyboard keys for combo fast and I never got to releash in my combat in game. In WAR, I am having an awesome time. Even in Realm vs Realm, I am loving it. Concerning interaction: theres a lot more interaction with WAR (IMO) than with AoC.
Yeah, I remember when you were staff on this site. Thanks for the info though: Makes me a happy panda that I canned my AoC subscription.
This is a sequence of characters intended to produce some profound mental effect, but it has failed. |
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8/24/08 1:29:11 AM#9
aye but in reality AOC was much more fun the first 20 lvls then Warhammer |
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8/24/08 1:30:34 AM#10
Originally posted by Major69er1
thats cause more than half of their development time went into it :P Thats why its fully voiced, and all that jazz |
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8/24/08 1:45:24 AM#11
If the majority of AOC was like Tortage, it would be a truly revolutionary game. Sadly the rest of the game is just plain unfinished. Probably most of us agree on the fact that AOC looks bsolutely beautiful however its just superficial beauty that quickly wears off ... it is a highly non-interactive world - "you can look but you can not touch" kind of surroundings. I believe that this detaches people from the game much more than the instancing itself only you don't really identify it. Like I said before, AOC was a lesson. AO was my first MMO and I have such a fond memories. I really hoped it succeds but it failed terribly at least as faras I go. You can blame the rushed release on investors although I doubt it, but I blame how the work was done on Gaute, he was always full of it from AO onwards. You wouldnt believe how the climate of the game and the relations improved after another director took over AO and Gaute went to work on AOC. Elingsen selling air didn't help, but it is quite possible he had to do it that way. AOCs beta was not beta ... it had no focus, they just dumped a bunch of testers into the game and let them play. There was no approach Mythic has where you focus test things and boost players to certain levels with template gear to test specific content. Frankly it was the most un-dirrected beta I've ever seen and it shows on the game that went out on the market and FC is paying for it. |
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8/24/08 4:16:05 AM#12
I'm sure they're worried , They were obviously worried to begin with .Why else would they have released when they did? It' dosen't take a developer to realize they weren't ready for primetime.There would be no reason to release in that state unless you wanted a head start on the competition. There are a couple things I hope comes from this . Number one being people get a decent game to play. You can always spot a great artist with passion by the level of polish in their work.. All accounts plus past experience(DAOC) says Mythic are great artists with a passion for what they do , Passion leads to polish. Just as a great musician or painter struggles with any inconsistency in their work in order to better themselves. Mythic has shown such determination many times over.So I have faith Mythic can deliver that game. Second I hope to see funcom learn from this and better themselves. They have a decent vision IMO AO shows this , AOC shows this, I'd go as far to say The Secret world does as well . They just don't seem to have the passion needed to become great at what they do. This is a sign they lack the confidence needed or the ability to judge their own work as anything but great.Both lead to failure , If you don't step back evaluate your work and learn from your mistakes you will never improve, ever that's the bottom line.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson If I respond to you I don't find you to be a yes man or grumpy smurf. |
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8/24/08 11:29:24 AM#13
I played AoC during the open beta. I'm also playing WAR during the preview weekend. The difference between the two is like night and day.
In the final analysis, it looks like WAR is going to thoroughly trounce AoC. It performs better, really does look good without being such a burden on your system, and has a greater variety of fun things to do right out the gate. Sure, there are going to be some drama children who call it "WoWhammer" without actually playing it, or claiming that "every time I see a screen shot I die a little inside". But I think that come September 18, AoC is in for even more server population attrition than it has seen so far. There's just no getting around the fact that WAR actually feels polished a month before launch while AoC is nowhere near that level of completion even three months after launch. ![]() ![]() |
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8/24/08 1:27:41 PM#14
its probably akin to one of those dreams where you are falling but can't wake up. Fungerer som det skal |
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8/24/08 1:31:57 PM#15
Originally posted by aurick
I have never played WOW and probably never will but I am always taken back by the people who knock it. "Played WOW for two years. It sucks. Its for kids. blah blah...." But they forget that they played it for along period of time. Its like that girl they dated when they were younger. They break up and years down the road find something new and look back say "Pfft why was I with her. " Point is she was good enough for you for along period so why all of the hate? This wasnt a knock on anything you said, just a general statement when you were talking about the WoWhammer thing and how its happening already. If not for my last MMO experience I would be there to give it a try the first day. Fungerer som det skal |
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8/24/08 1:42:24 PM#16
I'm sure working on AoC is a nightmare at this point. It appears from all the conventions and media that Funcom is going to fight for AoC pretty hard and burn a bunch of money to try and retain subscribers. I thought they might take the other route. However I have not seen Funcom do what it actually needs to do to right the ship. They need to merge the servers. They need to outline in detail (and i mean DETAIL) the progress on PvP, new content, sieging, etc. And they need to take a chance and offer free subscription time to old players. This is on top of the other stuff: memory leaks, class balance, etc. Instead they are just making more promises. It won't work and Funcom is going to fail spectacularly the next two quarters (especially Q4...good God i can't wait for it...Q4 will introduce failing at a whole new level). Lit |
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8/24/08 1:43:34 PM#17
Originally posted by Malickiebloo
I don't think passion is what they lack that in fact seems to be the one thing they have in abundance, otherwise I couldn't see them repeating virtually the same mistakes over again. Just based off of what has been written here the best we can say is that the first 20 levels of this game are beautiful but no game really after that and taking four years to do that shows me that horrible management is the much bigger problem with this game. |
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well, hopefully, for funcom's sake they are viewing this weekend and taking notes. I dont like AoC but I dont think funcom should go out of business for it. They just need to shape up. |
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8/24/08 3:46:27 PM#19
Originally posted by jaxsundane
I don't think passion is what they lack that in fact seems to be the one thing they have in abundance, otherwise I couldn't see them repeating virtually the same mistakes over again. Just based off of what has been written here the best we can say is that the first 20 levels of this game are beautiful but no game really after that and taking four years to do that shows me that horrible management is the much bigger problem with this game. You may be right , I agree the first 20 levels were pretty top notch outside of geometry issues and crashes(leaks). Management is always at fault when a product fails this badly. However , If they attempted to look closely at what they had done wrong ,Most of this outrage wouldn't exist. They seemed completely unwilling to point fingers at themselves, Which says to me , They lack the needed judgment to succeed. For every minute you are angry , you lose 60 seconds of happiness."-Emerson If I respond to you I don't find you to be a yes man or grumpy smurf. |
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IKShadow
Novice Member
Joined: 11/08/05
Support Bacteria - They''re the only culture some people have. |
8/24/08 5:26:07 PM#20
... trough funcom's mind this weekend: WAR will have some issues too at release so if we manage to get out shit together and : - fix majority of critical bugs ( memory leaks etc... ) Dont get me wrong I think WAR will be great and I dont think it will have as many issues as AoC but it may have more issues then AoC will in November and even if WAR is released in perfect state there will be a lot of disaponted players who wont like the core game mehanics etc...
Futilez Mature gaming guild |
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aye, there will probably be some bad things about WAR after release so its pretty much a waiting game right now. |
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8/25/08 8:13:25 PM#22
Originally posted by Mark Jacobs
From: www.warhammeralliance.com/forums/showthread.php Seriously, can we say night and day on Developers communicating with players? Mythic is telling us where they are screwing up. Funcom is hyping stuff that not in the game. |
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8/25/08 8:51:04 PM#23
It is pathetic that Funcom has not directly came out and apologized to players for some of the major disasters in the game. They only talk and address things they think they have a handle on (like new content). The disaster they call PvP/sieging/gems is simply ignored. Lit |
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8/25/08 8:52:49 PM#24
Originally posted by Gweyr
From: www.warhammeralliance.com/forums/showthread.php Seriously, can we say night and day on Developers communicating with players? Mythic is telling us where they are screwing up. Funcom is hyping stuff that not in the game.
Exactly, like apples and oranges they are so different, Mythic is quite refreshing after the debacle that was, and is, AoC. Rock a FailCom avatar now and express your disgust with pride! The truth hurts... |
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Originally posted by Litigator_AB
It is pathetic that Funcom has not directly came out and apologized to players for some of the major disasters in the game. They only talk and address things they think they have a handle on (like new content). The disaster they call PvP/sieging/gems is simply ignored. Lit
The sad truth is Funcom is a lot like SOE. They will never own up to the fact they have screwed up. The only bad thing is Funcom doesn't have the financial resources to ignore a lot of crap like SOE does; funcom is at least moving in the right direction with their new "report a mod" tool because they realized their mods were doing a horrible job at moderating (not all....but the loudest Mods were screwing it up for everyone). Well just wait and see what happens I suppose. |
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