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8/25/08 10:21:57 AM#41
Yep that is an issue, if you keep spamming your keys when you know the GCD isn't up it can muck up the works sometimes. Simple solution is to stop spamming the keys and then it doesn't happen but it is certainly a glitch they need to work on before release. The GCD in WAR is 1.5 seconds not 2.0 seconds. This isn't up for debate it is fact so stop saying it is 2.0 seconds~. AOC had no GCD at all, you could macro press all of your instants at the same time which was just idiotic. AOC had a .5-1.0 swing time on it's melee abilities though which meant doing a combo at high level took 3-4 seconds. |
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Deathstrike2
Novice Member
Joined: 2/04/06
"We must accept finite disappointment, but never lose infinite hope." - Martin Luther King, Jr. |
8/25/08 10:25:39 AM#42
IMO, yes - painfully slow. |
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8/25/08 10:26:34 AM#43
I dont know for me keyboard smashing worked just fine the combat for me was fast enough but sometimes you do tend to lock horns with a tougher fight where it does seem to last but thats partly because you got healers on each side and they are hopefully doing thier job. There are still those wtf just happened where 3+ guys take you out in 5 seconds |
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8/25/08 10:37:09 AM#44
Originally posted by memoir
Complete and utter lie. The cooldown = 2 seconds on the UI. And THAT (!) is the button you are playing . Right ! Cooldown is double that of Wow (1 sec). With spell haste it's even faster these days. How much wrong hype do you need??? How about the combined results of laggy spellbars and out of synch animations? Oh people will find out for themselves in a few weeks. I'd say believe the hype: the more wrongly praised hype, the bigger the fall. Fanboys of WAR would even let you believe that buffs and healing were Crowd Control functions. So blind (oh blinding is now also in the game I suppose ) :))))
The global cooldown in WoW is 1.5 seconds and I'm fairly certain that you cannot get below a 1 second cooldown with haste. There are other things that are limited to 1 second timers and haste will have no effect beyond that. I have no information on how Warhammer works in this regard.
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8/25/08 10:37:27 AM#45
I got to play for the first time for the RVR Weekend. I found the Combat Slow. other than that and a few minor glitches. The game is Good. Not full of bugs like Vanguard or AOC but not close to polished as WOW. Time will tell, I think its off to a Great Start. With the amount of people complaining about slow combat, I don't see it staying that way. Other than the slow Combat I realy like the Game. Every game requires a little polish. I will be there at launch enjoying the Game.
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8/25/08 10:43:13 AM#46
Originally posted by Darkor_hXc
Ahh... I don't think that's what people are getting at. From what I can see, they just feel the overall attack rate feels sluggish. Though I do think it would be helpful for people qualify "sluggish" in some way. Because terms like "slow", "sluggish", "fast", etc... are all subjective to the individual. What I consider fast, you might consider turtle speed, etc. So, if I tell you "yeah, man, the action is fast-paced..." You're gonna play it and expect it to be "fast paced" based on your expectations.. and of course you'll then wonder what I was smoking when I told you that. So, yeah... I do wish people would be a little more descriptive of what "slow" or "fast" means to them personally when they post those kinds of opinions. Same could go for "leveling is too slow", or "rewards aren't good enough"... Everyone has their own opinions on those things.
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8/25/08 10:54:35 AM#47
Originally posted by trevornor
Very good response and explanation. It makes sense to me. And, your comment about people wanting a game to be challenging in a way they're skilled at is so true... One example I see from time to time (though not in this game obviously), are how the people who are most strongly in favor of a more FPS-style battle system in MMOs are often fans of and, likely, skilled in FPSs. So of course they want that kind of system... they know they'll have an easier time dominating those who, as they put it, "don't want FPS because they suck and can't handle a real combat system". (I just love those e-posturing, self-edifying type posts don't you?) Rather than being open to trying/learning/adapting to different playstyles as implemented in different games, they want every game to adapt to what they're most comfortable with; otherwise it sucks. I touched on that with my Lineage 2 example earlier in the thread. Fighting in L2 is extremely fast... mobs go down really fast, and with the right buffs, certain classes can literally get their attack speed so high that the computer can't render all the frames fast enough to keep up. Even without buffs, the attack rate is pretty quick. When I'm playing FFXI, a game with a decidedly much slower-paced battle system (but not without good reason), I'm not wishing that it was more like L2... The seemingly high delays in FFXI, one learns, are critical as you get farther into the game, as so much can happen in-between attacks - communication, coordination, etc. etc. It's far from arbitrary. So, I approach FFXI's battle system in the spirit and context that it's implemented in that game. And I enjoy myself no less than I do when I'm playing L2. The same with WAR.. the same with LoTRO... the same with any MMO I've played. Things like that are implemented as they are for a reason, coming from design meetings, prototypes, trial and error, etc. It's not like the devs gather in a room and pull one out of a hat at random. So yeah... in short... I agree :-p.
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8/25/08 11:18:46 AM#48
Combat IS slow. It has been since alpha. They implemented a patch recently which made the spellcheck go clientside instead of serverside, which did good and bad. It did good because now when you press an ability it'll start instantly. It's bad because you'll start casting abilities that you aren't even eligible for. Let's say you use a small sword attack on someone and you're too far away from them. You'll SEE the animation and think you did the ability, but it'll never actually take place. Even with spells, you'll see the spellbar start and then cancel. Either way, I haven't played many bad MMO's before so I didn't know how detrimental bad combat is. This game has BAD combat. - - - |
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8/25/08 12:04:42 PM#49
I find it hilarious a game based on hardcore warfare has slow, bad combat. I mean can you imagine some badass giant orc guy in badass armor standing there like some slack jawed imbecile for like 2 seconds in between each attack? Good god. |
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8/25/08 1:16:58 PM#50
Originally posted by ILuvWoW
Slow? Yes. Bad? Not Realy. I'm sure they will speed it up. If that is the biggest complaint, I'm sure they will work on it
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8/25/08 1:25:27 PM#51
It seems faster than a couple updates ago. many classes can go down quick with only a 2v1. It kind of depends. If they adjusted the values of toughness and smoothed out the use of skills, probably be a nice fast pace. I certainly don't want any 1-2 shots in game though. Some classes liek marauder still feel sluggish to me, but i gave it another shot this weekend and not as bad as before. It all depends on what you like. I find the pace decent. |
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8/25/08 1:29:45 PM#52
Combat is fine and fast. And GCD is 1.5sec. However, he current servers and netcode is not fine. You can then either assume Mythic will fix the latency and hit the 150ms level or stay where they are with roughly 500ms (EU beta servers). I am assuming that the servers and netcode will be ok in the end. Btw - Is Memoir and Vicksburg the same people. Their posts look totally identical and they use the English language exactly the same. Would like to do an IP check there :p |
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8/25/08 1:30:50 PM#53
No.
That's my straight answer... |
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8/25/08 1:33:42 PM#54
No. Ultima Online 98~04 |
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8/25/08 1:40:08 PM#55
Hahahahahahaha Is all I can say at all of this rediculous "slow" combat bullshit.
By level 19 (as a twink would be) in world of warcraft, I finally had enough abilities or i should say "enchantments" and twink gear i could go 1-2 shot everyone who wasn't twinked. When I got my goblin shaman to 11 with his full tier 2 I had enough abilities that I was basically spamming either attacks or heals, it's JUST AS FAST PACED AS WOW. This preview weekend was just that "a preview" I am pretty sure most would agree that pvp at level 19 is not the same at level 70 on world of warcraft, not the same speed, not the same skills or abilities, not the same effort required. This follows true with warhammer as well. Of course it's going to appear slower, becuase your in noob town with noob abilities with 1/4 of your abilities and so on. I got to level 21 with a maurader, and could seriously destroy people runnin' around on my mount. I also had several 10/11's with their t2 to try them out in the tier 1 scenario's(bg's) and it was very familiar to that of battlegrounds in world of warcraft. Level 19's run around without their mounts spend most of the time chasing one another. With my witch elf (rogue) I was able to open up on someone, get the +50 damage bonus modifier from the opener, hit 1-2 of my dot like poison abilities, then hit one sinister strike(can't remember the name) and then use my 5 point combo finisher and usually wreck any clothy. Sound familiar? Just like wow. The speed is not an issue, it's the level and restricted content that everyone fails to connect. Never Once. Not ONCE, did I find myself "standing there waiting to auto attack" who the fuck does that, use your abilities. LOL. nuff said -- Games are never as fun as their hype. It's still doing the same things as 90% of the MMOs ever since EQ1 wrote the template for 3D MMOs. -- You can't ever be that newbie again. Not Warhammer, not WoW, not AoC, or any other MMO out there claiming originality. -- You, I, and many other people won't be satisfied until once again we can be immersed,as newbs once more, into a mysterious realm of which we know nothing. |
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8/25/08 1:47:37 PM#56
No, I find WAR's PvP just right. Few minor tweaks but the overall speed of the gameplay and fights are a great start. ----------------------- |
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8/25/08 2:06:06 PM#57
No I do not think combat is slow, If you are expecting to go in to a fight and win in 5 sec that will not ever happen . The game is based on a war that is perpetual . In battles it goes 1 way then to the other side but the battle is never ending . and you can actaully make up a stratagy with a group , real cool. |
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8/25/08 2:08:29 PM#58
Yes. Combat is slow. If we're honestly comparing it to other games, I can easily say the combat feels slow to other games I've played. It isn't really because of a lack of attacks or abilities, but the animations and general smoothness make it feel quite dull. It's one of the bigger issues I'm having with this game on the graphical side of things.
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8/25/08 2:37:15 PM#59
Originally posted by AranStormah Yes, the cool down time. I read the thread and saw someone saying like he was pressing the ability and he complain because he got the "this ability is not ready yet". I had to laugh. This is not a FPS, which has cold down timers too. Most MMOs have cool down times in one way or another... if not this will be who hit the keyboard faster (and amazing skill to put in our resumes LOL). Anyway, let me explain my opinion and create my usual wall of text. I have to use DAoC as comparison becasue it´s the game that I had been playing for quite some time now. Besides instant, you cant cast faster than 1.5 sec in DAoC. And the styles have cool downs too. You cant win becasue you press the style/spell buttonfast in DAoC. You have to win because you know what you are doing. Usually as CC is huge in DAoC, you press first the CC may win. But its the first pressing not the spamming button some people seem to like. In WAR is the same. You have cool downs. You have to be smart enough to know what style/spell to use. Should I snare him now? Or use some other sutff and then snare? Is he running from me or standing? What is the target doing? and accordingly take an action. The coold downs are 1.5 sec in most cases, except for the instant and some other special abilities. So the combat is as fast as you can do with the cool downs (that are nothing more than times to prevent that the one that wins is the best spammer of buttons instead of the person thinking). What it is not fast is the time to kill. You have to hit the other a lot more than in DAoC. This is the main different. People are hard to kill here. People wont see their HP go down while they are stun becuase the CC her is much less than in DAoC and they "resist" more damage. I had done 1 vs 1 fights and I was surprise that they take much more time than in DAoC and no... my toon or the oponent´s one arent there doing nothing. They are between cool downs, of course... just DAoC... where again there are caps in how fast you can swing or cast (1.5 seconds for both... when your toon DONT cast or style... so I guess DAoC has a slow combat system too LOL). In WAR you can still take positionals, make the enemy to lose target, pull away making him to be too far to do what he wanted to do, etc, etc, etc. EDIT: about the autoattack, its the same as most MMOs, including DAoC... if you dont style, your toon hits. The damage is really low here, much lower than the unstyled hit (autoattack) in DAoC. While I have action points, I use some ability. Autoattack is not something you want to do really, means you run out of action points and your dmg sucks. EDIT: you will see 2 sec in the cool down time. The UI cant show decimals but it´s 1.5.
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8/25/08 5:28:44 PM#60
I played a Disciple and I feel like the combat is fine. The only problem/bug that I see is sometimes my character does the skill animation, but the skill doesn't really go through. As a Disciple I did auto-attack in between my skills, but the animation doesn't show everytime, but I saw the damage scrolling up. If the combat can be on the same responsive level that WoW is and all the combat animations show and are fluent, then the combat will feel faster and a lot better. |
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