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8/24/08 10:23:14 AM#101
Originally posted by Solude And so they should be, these games have been live for quite sometime. What we have here though is a content ready game with a few minor bugs to be ironed out. Not game breaking features like conan. |
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8/24/08 10:24:42 AM#102
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8/25/08 12:15:40 AM#103
Originally posted by BuzWeaver
Well thats the thing about MMO's now adays and WoW. People are used to polish and ease. They will judge it by that and wether its REALLY fun not if they have to work at it to have fun. |
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8/25/08 1:12:52 AM#104
I played the same game and didn't experience a lot of what you did. Infact at just 15 level, 15 RR I had 10gp and I bought every single bit of armor and had 10 siege weapons on my person (20sp a pop). Not sure why you had money issues but I had plenty. |
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ColdSun
Novice Member
Joined: 1/18/04
War does not decide who is right, only who is left. |
8/25/08 2:02:46 AM#105
My only suggestion is not to play WAR. On my side, I totally loved it and thought it was a blast. My sons and I used some solid tactics like holding the door of an inn against an army of people and blind siding casters from behind after we flanked them. Sure, a lot of people just weren't using tactics, but many of us did and soon had armies following us to reap the glory of WAR. ColdSun |
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8/25/08 2:13:50 AM#106
they droped the cost of the skills and its not that hard to get money by the time i hit 10/6 i had enough money to buy all my skills and the full set of RvR armor. personally i think the games coming along nicely i was only in the beta bouta month and the entire time i only crashed to desktop 4 or 5 times and which really isnt that bad for a beta. |
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8/25/08 12:44:33 PM#107
Originally posted by Aethios Did you even played the game? If you do damage on the players and any of your teammates/ warband kill him you get the kill. Again , learn to use open groups if you are too anti-social to start one. This is not a solo PVP game. Not paying for gear? You seem to be the only one having problem paying for it. This game have no money sink. You don't even need to repair armors and weapons. How easy do you need the game to be? |
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8/25/08 12:48:39 PM#108
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8/25/08 12:56:21 PM#109
Originally posted by Guillermo197
This really worries me. As I really thought PQ's would scale up :( The way you subscibe it just means the PQ's are seriously flawed and we all end up being extremely dissapointed not getting anything and a few lucky people dominating in RvR. It's busy now in Preview weekend, but when the game launches you can expect even more people zerging these PQ's with a lot more then 30-40 players. A real shame. I hope they are able to adress this before release. But my guts tell me it's too late now.
This is only the very beginning PQs right when everyone is starting. Shouldn't focus on early pqs anyway. Level faster and make better money doing regular quests and RvR. PQs should be your focus after you get the RR8 gear to fill in good gear until RR10 gear. PQs are very fun when you are running with 5-8 people as is the norm later on. Also nice that you can just click the open groups tag and see what PQs are currently being attempted and join the group.
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And no, I'm not the only one having a problem paying for gear. Next to complaints about CTD and PQs, money is one of the largest complaints about the game. If you want to point fingers and accuse people of being bad gamers because they don't play the way YOU say we should, or, even better, because we say things about the game that YOU don't agree with, that's too bad. I have a right to play solo, and I don't have to listen to people like you whine about how "solo players are ruining the game" etc etc. |
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8/25/08 1:10:58 PM#111
It's really not hard to pay for gear as long as you do quests and RvR. PQs won't make you good money unless you are winning the loot at the end and even then probably not.
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LiquidWolf
Novice Member
Joined: 4/18/07
Currently Playing: |
8/25/08 1:14:18 PM#112
Originally posted by Cotillion99
Oh man yeah, I was floored by how much money I was getting in RvR. I had been doing quests and PQ's for the most part and barely getting my skills, suddenly I decided to start killing other players and... cash started falling from the sky. heh.... I wonder if this was a way to stop gold farming: Make the best source of money be enemy players :) |
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8/25/08 1:36:27 PM#113
Originally posted by Aethios Sorry about the full quote (I couldn't break out the money bullet-point) . As far as making money goes; as a Lvl 11 Shadow Warrior I had 2.75 gold already and I bought full Renown 2 and 4 sets. So I'm a little confused as to why you were having a hard time getting coin? |
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8/25/08 1:52:07 PM#114
Originally posted by Aethios
I dunno, I havn't heard anyone complain about money once you informed them about thre repeatable RVR quests. Also you don't have to join a group in order to do anything in RVR. You are biased towards this game, or so it seems. You are trying to find things that are wrong with it, and state that it is so, when in reality some of the things you are finding "wrong" with it arn't. Such as your assumption about having to have a group in RVR to do these quests. You simply don't. Sure War encourages grouping... which is great because its a MMORPG and unlike another particular game that encourages solo play, this game realizes that alot of us feel that grouping is an important aspect of MMO's. But in no way does War force anyone to group in order to get things done. I went both solo and in groups for RVR, and I completed all the quests both ways. Solo took slightly longer, but it was still done. In a group it was quicker, but then if you go to turn in... you are leaving your group.... so it means you are just leaving them in the dust. So if doing those repeatable Quests are all you are wanting to do then solo them... its not hard. If youy are wanting to do those as side quests and have fun in RVR killing lotsa people, it is encouraged to join a group to be able to RVR to your, and its ( the RVR in general) fullest potential. |
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8/25/08 2:10:24 PM#115
Overall, I thought the game has a lot of promise and am very interested to see what it will be like at higher levels. Yeah, the RVR was zerg-like this preview weekend, but still fun nonetheless. I'm sure it will only get better with guilds. As far as crashes go, I'm running a 5 year old system and did not experience one crash. Frankly, it was quite smooth. At times there were some lag spikes with the 40+ RVR battles, but that is a given. |
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8/25/08 2:10:49 PM#116
You can do w/e you want, but grouping will always be more effective because a healer is more likely to heal a group member then the guy charging into battle, thinking he will somehow outlast the zerg waiting for him.
PQs are fine, and actually encourage teamwork, ive seen, many times, the top 3 players on the contribution list end up last on the loot list. I actually love the PQ loot system, I do hate it when I end up being a high contributer and losing with a low roll.
It stops high levels from farming them, and its pretty fair, contributors get a set bonus to their roll, but the roll will still be random.
And no you dont HAVE to join a group, but it makes it more effective. Thats like you lifting a couch by yourself complaining about how heavy it is. Of course you can do it by yourself but it would be much easier if you got some help.
They are not forcing you to group, and open parties make grouping much easier to do.
And no where in that guys post did he call you a bad gamer or say you were ruining group MMOs. |
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8/25/08 3:05:19 PM#117
Direct to OP: I'm a WAR fanboy (yes, I admit it, that's what I am) but I thank the OP for a honest negative review. I'm still a fanboy and I'm going to buy it because I feel most of those issues are either easily fixed bugs or do not pertain to me since I'll be joining with a bunch of friends. Thanks for the review though. It'll lessen the inevitable disappointment I always feel whenever a game that I've been eagerly following releases. Now I know what the flaws are and so I can prepare - nasty surprises loose a lot of their sting when they cease to be surprises. |
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8/25/08 3:43:16 PM#118
Originally posted by Aethios
Just a few comments about these statements: It's not surprising that the RvR seemed chaotic as all the servers had a lot of new people. The open world combat is probably different from what a lot of people are used to. You are right that no one (not even a tank) cannot assume they can run into a large group of the opposing force. You have to be a lot smarter about the large combat, look for people out of position, use knockback to put someone in a bad position, protect your healers, etc. I don't think it's fair to give people 3 days to level and figure out how to assault a keep, it's not enough time. I believe the mob AI is a bug, though I thought the aggro radius of low-level mobs always felt a bit low, that seemed to be a fairly recent issue. I usually level from 1-4 doing the PvE quests and from level 4 on I mostly PvP. This actually goes really fast. What you possibly missed was that in chapter 1 there is a repeatable quest for running a scenario and in the warcamps there are a variety of quests for exploring the RvR region and a repeatable quest for killing a certain number of enemies. Doing these quests while running scenarios and taking over battlefield objectives lets you level pretty quickly. Actually I wish I didn't level from 10-12 as quickly as I do since those levels are insanely fun. Similar to the XP issue, an easy repeatable quest to pick up is the Kill 5 enemies quest. You get xp and 6 silver for this quest and you can pick it up from multiple warcamps. Basically every time you kill 5 enemies you get 13 silver. I do agree that the money is still pretty tight and submitted feedback saying so. I realize crashing is an issue for some people. I had an older machine and felt lag in RvR and crashed 1 or 2 times a night. A couple weeks ago I got a new machine with 4 gig of memory and only had 1 crash the entire preview weekend and I get very little lag even in heavy RvR. The thing is it's only been a few months since I stopped playing WoW, but I can still remember getting the occasional BSOD, server disconnects, 1 frame every 10 seconds whenever a large force tries to enter a capital city, watching half of my guildmates get dropped because someone managed to reliably crash an entire WoW continent. The big difference here is we haven't even seen the final warhammer client, this client likely has debugging/feedback code in it that won't even be there come release.
In general I can understand your points, but I don't think it's fair to just play for a couple nights with a bunch of newbies and assume that that is how the game will play after launch.
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"Did you even play the game?" "... learn to use groups if you are too anti-social to start one." "This is not a solo PvP game." Many of these quotes don't even make sense in the context of the reply, it's pretty obvious to me he was just trolling and being inflammatory. I find it incredible how somebody makes a realistic list of all the stuff that's broken in a game and suddenly all the trolls and fanboys swarm the thread and start pointing fingers and calling names. I never said the game was bad, and I never said I didn't like it. I love the Warhammer lore and I thought they captured that incredibly well. I just don't think the game is worth playing with all the broken stuff still in it. If they can fix those things by the open beta (and hence by release) then I will likely be playing it myself. Everybody is so busy putting words in my mouth, they're totally missing the point of the thread. |
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Zeroxin
Hard Core Member
Joined: 6/21/06
My words are not here to sway you,they are here to make you understand. |
8/25/08 6:16:26 PM#120
Originally posted by Aethios
This is not a game. |
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8/25/08 6:28:19 PM#121
Originally posted by Guillermo197
This really worries me. As I really thought PQ's would scale up :( The way you subscibe it just means the PQ's are seriously flawed and we all end up being extremely dissapointed not getting anything and a few lucky people dominating in RvR. It's busy now in Preview weekend, but when the game launches you can expect even more people zerging these PQ's with a lot more then 30-40 players. A real shame. I hope they are able to adress this before release. But my guts tell me it's too late now.
All of these worries you have from the other poster are simply due to the fact that preview weekeend opened with 100,000 people trying to all play at once. Give me a break, of course it's going to be hard and try to win something from a public quest when 71 people are doing it. that won't stay that way forever you konw, people do level up. tier 1 public quests really are almost unnecessary, and dont give that great of rewards unless you win. -- Games are never as fun as their hype. It's still doing the same things as 90% of the MMOs ever since EQ1 wrote the template for 3D MMOs. -- You can't ever be that newbie again. Not Warhammer, not WoW, not AoC, or any other MMO out there claiming originality. -- You, I, and many other people won't be satisfied until once again we can be immersed,as newbs once more, into a mysterious realm of which we know nothing. |
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8/25/08 9:47:35 PM#122
Overall the OP has given some points to think about. Not everyone had the same experience. I think it is safe to say this though: The RvR gaming experience seems to outwiegh the PvE experiences. You gain levels, money and can buy gear which makes you more competitive than those who experienced the PvE aspect of WAR. Public Quests may be barren wastelands within a month because of the poor rewards. While it seems like an innovative idea, public quests may only serve to get people to work together instead of force grouping. More on the Public Quests: Benefits - 1) Easy to get involved with. Bring up that litle community window and voila you can usually find at least a pair of players involved in the quest. 2) Influence rewards, apparently are average in comparision, I call this a benefit because you can always repeat a PQ in the area and receive a reward. You do not have to devote hours of grinding. 3) At least in early levels, many PvE quests given to you by NPCs bring you in PQ areas. So you may be completing your assigned tasks and gaining influence as well. Negatives - 1) as others reported, the rewards for really good loot are not always directly related to the time you put into it. Granted, your chances of getting loot are better, but one lucky roller who strolled in and spam healed a few tanks while the Boss falls may walk off with the 1st prize just doesn't sit well. This needs to be addressed. 2) the loot in general SHOULD be comparable to Reknown gear. If Mythic wants this "new" feature to shine, they have to make the rewards tempting. OR perhaps scale more levarage of realm victory points by Public Quests completed. The Tome of Knowledge. I assume the OP could care less about this meta game. No worries, I have high hopes for it, I am one of those who clicks on anything, scour corners, etc. I don't always want to grind scenarios and RvR just to get to 40. Anyways, see you all in game!
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8/25/08 10:14:47 PM#123
Since this has became a failry popular thread with some great responses, both positve and negative, I would like to give my review on the RvR only. I have been in Beta for three weeks now and here are my thoughts on the RvR aspect of the game. RvR - This Is The Main Part of this game. Do not kid yourself with thinking that you will run dungeons daily for loot or go fishing in lakes for fun! If you do not like PvP, then this game will not be for you. It appears to me that all end-game content (for the first year at least) will be strictly based on PvP. I thought the idea was great and Mythic has done a good job implementing it. I played order and we had a 50 minute fight against destrcution trying to take one of their keeps in Tier 2. I had an absolute blast, the fighting was pretty fast paced and I think the fact that it was a larger fight (25 on 25 or so) made it that much more enjoyable. As a warrior priest I was very grateful that I received credit for healing people and I did not feel the urge to run in there and bash heads in the whole time so I could receive credit. If you have the chance to play with friends or close guildies, I would expect most people to have a very positive report on RvR. The PvP in this game reminds me very much of open world WoW PvP before the PvP system was implemented at all (which is some of my favorite memories in that game of people just picking a fight for the fun of it and braggin rights) of course in WAR, the rewards for fighting in open world or scenarios is to great to pass up. My main concern is this.The PvP will only find its full potential if people are willing to do there part for the greater good and work as a team. I encourage anyone who will play this game to go help out at keeps and in scenarios. The PvP will completly depend on the community of this game. If people do not want to take the time to defend keeps or join a group to help take objectives, then the PvP will lose its appeal. I found it easy to find groups that wanted to help in RvR and providing Order vs Destruction is balanced( which Mythic has stated many times that they are working very hard on this) then I think this game has a lot of potential. P.S - please take the time also to try several classes on both sides. Each class has its own quirks and abilities that make them unique from the rest and the best groups and guilds will be ones with the ability to use each class to its full potential. |
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8/25/08 10:34:41 PM#124
Originally posted by Aethios
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8/25/08 10:36:40 PM#125
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