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12 posts found
tuppe99

Novice Member

Joined: 12/16/05
Posts: 48

 
8/25/08 3:24:58 AM#1

I am not in the beta, so all I know about WAR is what I have been seeing here. So, I understand that WAR has the following features:

 

1. Some PvE content, but focus is really on PvP

2. World is small and instanced, though not the the extreme as the case with AoC

3. You can level by just PvPing and ignoring PvE totally

4. If you do PvE, the quest line is very linear taking you from point A to point Z

5. The 2 cities are large but empty

6. Graphics is good, may be better than WoW's, but also has the cartoony feel

 

I truly believe that if a MMO is to be very successfull, the focus should be more on PvE than on PvP. I think the PvP is going to be really amazing, but that the lack of PvE focus will be the cause for subs numbers dropping rapidly after about 6 months (or however long it takes you to get to the level cap).

PvP is essential for a MMO today and I sometimes wonder how LOTRO would have fared if they had implemented that properly.

But you still have to cater for the carebear crowd if you want to make a huge impact on the market. WAR will be very successfull, but not to the scale it could have been. I know it is not supposed to be a WoW-killer, but frankly, it is not even going to make the slightest dent in WoW's subs. It may at the start, but everybody will be back for WOTLK because again the focus there will be on PvE and that is what the majority of MMO players want. IMHO.

It is really ironic that a game as old as WoW still sets the pace today when it comes to a freely explorable open world, with the minimum instancing and zoning.

Why can't the developers of the latest MMOs see and understand that the majority of players hate instancing? Yes, I know that instancing is essential for performance reasons and whatever, but if Blizzard could do it, then surely the others can as well?

Do we have to wait for a renowned developer like BioWare to release a MMO to finally take WoW on?

Volkmar

Novice Member

Joined: 3/04/04
Posts: 2109

8/25/08 4:01:48 AM#2
Originally posted by tuppe99

I am not in the beta, so all I know about WAR is what I have been seeing here. So, I understand that WAR has the following features:

 

1. Some PvE content, but focus is really on PvP

2. World is small and instanced, though not the the extreme as the case with AoC

3. You can level by just PvPing and ignoring PvE totally

4. If you do PvE, the quest line is very linear taking you from point A to point Z

5. The 2 cities are large but empty

6. Graphics is good, may be better than WoW's, but also has the cartoony feel

 


 

1. Focus is on RvR. RvR Means BOTH PvP and PvE. Remember the final fight in a city is PvE! From what I heard the PvE here is quite good, the public quests are innovative and you even get competitive PvE quests where you can't hurt the opponents but you are both competing toward a goal. Ie: you  build houses, they break houses, who gets to 50 first wins and the quest move on to stage 2 of that side.

2. the world is NOT instanced! it is divided in ZONES. Difference is there is only 1 zone. everyone in that zone is visible to you (not like Guild wars and the 20+ instances of the city). There is a loading screen between tier zones, but it is NOT the same thing.

3. True, but it is said that high level PQs give some really really decent gear, so doing only pvp or only pve might ends up with you losing out on something.

4. To a point. but keep in mind you can ALWAYS go fly to some other racial pairing region and quests there instead

5. I would not know if they are empty or not, they say they are full of stuff, from taverns to quests to dungeons.

6. true, then again the high definition textures and graphics mode are still not available, but yes, the graphics do not have a realistic look.

"If you give a man a fish, you feed him for a day, if you teach him how to fish, you feed him for a lifetime"

Kasimir

Novice Member

Joined: 5/31/07
Posts: 204

8/25/08 4:05:06 AM#3

Short answer to the title: No

Long answer, I am sure you will get plenty of those.

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Keeper2000

Novice Member

Joined: 9/11/06
Posts: 644

8/25/08 4:06:37 AM#4

A person just asked in other thread just this instance thing.

Excuse because I am lost.

Let me see... loading screens will define instancing... so in tier 1, 2 and 3:

- You have the scenarios that are instances.

- You have the 2 main cities... on in each realm

- And you have 9 instancies (each tier per each racial conflict side).

How many instances are in tier 4?

Becuase your post sounds like Mythic made many isntances.

If you count that each tier has 2 maps and there is 1 sec lag when you pass from one map to the other, I will accept there are 18 instances.

What instances am I missing?

I think you missleading people by makign them believe this is like AoC than when it reaches a number of people it create a new instance of wherever you are and start sending the new people in it.

I will say this to the people that didnt try the game yet.  If you RvR in the Empire vs Chaos zone, ALL in there people are in the same instance.  If you do it in greenies vs stunties zone, ALL people in there are in the same instance.  If you RvR in the elves land, ALL the people is in the same instance.

But as I didnt try tier 4 I ask again... how many instances it has?

 

Bobtin

Novice Member

Joined: 5/05/07
Posts: 13

8/25/08 4:07:13 AM#5

response to number 2

the game is an open world just like wow there is loading screens but only like 1 time in 2 hours of play. if you go to a diff zone. if the game was fully instanced i wouldent play and it is a big world.

Wolfenpride

Advanced Member

Joined: 7/28/06
Posts: 2549

8/25/08 4:14:55 AM#6
Originally posted by tuppe99

I am not in the beta, so all I know about WAR is what I have been seeing here. So, I understand that WAR has the following features:

 

1. Some PvE content, but focus is really on PvP

2. World is small and instanced, though not the the extreme as the case with AoC

3. You can level by just PvPing and ignoring PvE totally

4. If you do PvE, the quest line is very linear taking you from point A to point Z

5. The 2 cities are large but empty

6. Graphics is good, may be better than WoW's, but also has the cartoony feel

 

 

 


 

1. Their is your standard PvE content, nothing exciting about it though. Its your typical go out and kill x number of these, or talk to some npc. They did introduce public quests, which is a usually 3 stage or more quest in which your pretty much competeing against other players in the area to contribute the most to the goal. RvR is definently the main focus in this game.

2. The world isn't as large as a game like Everquest or WoW, on the world map it looks like theirs only 8-10 zones right now. Their are zones, but their arent instanced versions of these zones. Zones are also kind of paved out for you, basically you follow the road the quests point you to.

3.Yes you can, I think PvE'ing is faster though, though less enjoyable.

4. Pretty much

5. Haven't seen them, couldn't tell ya =[

6. Graphics are..eh. Not bad, but nothing special, slight cartoony feel to them yes. Personally I find graphics in other games to be better. Animations arent that great atm.

I get the feeling this game isn't going to be the next big thing out there unfortunately, so yea we're gonna have to wait for something else =[

 

kramster

Novice Member

Joined: 3/02/07
Posts: 74

8/25/08 4:23:32 AM#7
Originally posted by tuppe99

1. Some PvE content, but focus is really on PvP

Neither, pvp compliments pve and vice versa. There are hundreds of quests and hundreds of tome unlocks to discover some are in rvr areas and many are in pve areas.

2. World is small and instanced, though not the the extreme as the case with AoC

The world is huge for a game just releasing and the only main instancing is in the scenario pvp (i.e. battlegrounds) and some dungeons (but then wow has instanced dungeons and battlegrounds) There are some cut scenes such as world travel,

3. You can level by just PvPing and ignoring PvE totally

True although in myexperience it is quicker to do both although there has been some rebalancing of xp lately.

4. If you do PvE, the quest line is very linear taking you from point A to point Z

Partly true but there are six racial areas to choose from all with their own questlines and areas to explore. All games lead you through content to varying degress, WAR does this in a way that feels logical aand with the addition of 'lairs' etc there are reasons to explore off the beaten track.

5. The 2 cities are large but empty

They will fill as the game goes live and people level up. Currently everyone is in pve/rvr frenzy mode.

6. Graphics is good, may be better than WoW's, but also has the cartoony feel

The character/equipment and objects are fabulous with a high level of detail. The landscape and plantlife is of a lower quality but that is due to view distance and high level effects being turned down. Currently if you look at the ground at your toons feet you can see much greater detail so it is safe to assume that come release the graphics will be nice. If you look at official Games workshop artwork you will see what the game looks like.

 I truly believe that if a MMO is to be very successfull, the focus should be more on PvE than on PvP. I think the PvP is going to be really amazing, but that the lack of PvE focus will be the cause for subs numbers dropping rapidly after about 6 months (or however long it takes you to get to the level cap).

IMHO a good game has both and needs depth, lots of content and lots of variety. A change of pace is never a bad thing and I believe many people get bored of a game because of the lack of variety. An MMO should be a complex world not a fight arena, players can get that in FPS.

PvP is essential for a MMO today and I sometimes wonder how LOTRO would have fared if they had implemented that properly.

Another game another forum


 

Mahni

Novice Member

Joined: 1/31/08
Posts: 68

8/25/08 4:28:47 AM#8
Originally posted by tuppe99
...snip...

Why can't the developers of the latest MMOs see and understand that the majority of players hate instancing? Yes, I know that instancing is essential for performance reasons and whatever, but if Blizzard could do it, then surely the others can as well?

Do we have to wait for a renowned developer like BioWare to release a MMO to finally take WoW on?

 

Aren't the Battlegrounds in Blizzard's World of Warcraft instanced?  Am I missing something there?

Adrianus

Novice Member

Joined: 4/08/05
Posts: 13

8/25/08 4:37:36 AM#9
Originally posted by Keeper2000

A person just asked in other thread just this instance thing.

Excuse because I am lost.

Let me see... loading screens will define instancing... so in tier 1, 2 and 3:

- You have the scenarios that are instances.

- You have the 2 main cities... on in each realm

- And you have 9 instancies (each tier per each racial conflict side).

How many instances are in tier 4?

Becuase your post sounds like Mythic made many isntances.

If you count that each tier has 2 maps and there is 1 sec lag when you pass from one map to the other, I will accept there are 18 instances.

What instances am I missing?

I think you missleading people by makign them believe this is like AoC than when it reaches a number of people it create a new instance of wherever you are and start sending the new people in it.

I will say this to the people that didnt try the game yet.  If you RvR in the Empire vs Chaos zone, ALL in there people are in the same instance.  If you do it in greenies vs stunties zone, ALL people in there are in the same instance.  If you RvR in the elves land, ALL the people is in the same instance.

But as I didnt try tier 4 I ask again... how many instances it has?

 

OMG if thats what you think instancing means your head would explode if you played FFXI, you would claim that the town of Sandoria alone has 6 instances in it.

SeraphimAdrianus Xfire Miniprofile
synn

Novice Member

Joined: 12/16/03
Posts: 252

8/25/08 4:46:28 AM#10

you fanboys are relentless. Subscription numbers aren't everything especially when it comes to WoW. They advertise 10.5 million active accounts. I'm willing to bet if you subtract the actives subscriptions in China since blizzard only get royalties(The9 runs WoW in China) and then there's the bot/ farmer accounts in  NA and EU you'll probably be looking at a number closer to 4 million or even less. Once a game comes along and makes a big enough impact that WoW start losing players and this in turn will create a ripple and they will lose farming accounts, PLing acounts etc...(not a bad thing losing some of the trash) So in reality it is possible for a game like WaR or Aion to bring the king down in terms of NA/EU subscriptions.

 

FYI...any half decent game that can get released in China will score big numbers because they aren't charged for the game itself...only for time spent playing it. Mu online has reached 250 million registered accounts in China. If Mythic were to release in China they'd probably get 2-3 million subscribers within 2 months of release since some of these guys like pvp as much or more then I do.

jondifool

Apprentice Member

Joined: 6/04/07
Posts: 166

8/25/08 9:46:49 AM#11
Originally posted by Keeper2000

A person just asked in other thread just this instance thing.

Excuse because I am lost.

Let me see... loading screens will define instancing... so in tier 1, 2 and 3:

- You have the scenarios that are instances.

- You have the 2 main cities... on in each realm

- And you have 9 instancies (each tier per each racial conflict side).

How many instances are in tier 4?

Becuase your post sounds like Mythic made many isntances.

If you count that each tier has 2 maps and there is 1 sec lag when you pass from one map to the other, I will accept there are 18 instances.

What instances am I missing?

I think you missleading people by makign them believe this is like AoC than when it reaches a number of people it create a new instance of wherever you are and start sending the new people in it.

I will say this to the people that didnt try the game yet.  If you RvR in the Empire vs Chaos zone, ALL in there people are in the same instance.  If you do it in greenies vs stunties zone, ALL people in there are in the same instance.  If you RvR in the elves land, ALL the people is in the same instance.

But as I didnt try tier 4 I ask again... how many instances it has?

 

i think we need to use the word instance right !  Loading screens does not define instanes at all.
Instance in mmo's is when a game make a new copy of an area for a group of players.
en.wikipedia.org/wiki/Instance_dungeons

Warhammer have instances in city endgame , and in all the scenarios you can play in each tier. But none of the openworld zones is instances.

Warhammer is an persistant world . As the world exsist when you log off.en.wikipedia.org/wiki/Persistent_world

but  Warhammer is not  a seemless world , as each campaign and each tier is seperated,  With a loading screen. But each Zone is not an instance because the game does not make a new copy of it, in any situation.

fingis

Apprentice Member

Joined: 2/20/08
Posts: 208

8/25/08 9:52:31 AM#12

WAR is more of a pvp game.

I don't think the pvp is all that good, but the large scale stuff like keep sieges, which I didn't see might be good.

There are a ton of very simple, kill 4 rats type of quests.  You could level to max just with pve quests.

Zones are fair sized, smaller than wow zones.

Public quests are new and inovative, they are group quests that run every tem minutes or so, players show up and participate.  Some of these were fun.

Remember that barrens quest where you fight off the centaurs?  This is at one of the oasis.  Its a scripted even where the centaurs come in waves and you need a group to do it?  The pqs are a lot like that.