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Originally posted by Camisado
I did, but thats kinds the point. All off 2008s next gen mmos have been failures because they dumped the world for the player. so you are saying that just because everything that is coming out lately is a epic failure that it makes wow a sandbox?....right.........wow is still wow, a sandbox is still a sanbox and wow ISNT a sandbox...
currently, the only good game out atm that is sanbox (and calling it sanbox is pushing it...) is eve online, you can be w.e you want with the skill system it has, it's economy is almost completely player dependant, you can build your own station in the middle of no where, hell, you can even stop people from going to certain places of the galaxy.
wait for darkfall (hopefully it actually comes out this year...im thinking early next year...) that will be the ultimate in sanbox, i believe they have several hundred skills (mid hundreds...)..jumpgate, which has a much bigger chance of coming out, seems to be kinda of sandbox like eve, but we'll have to wait for beta or release. |
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Originally posted by Blodpls
your meter confuses me |
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Originally posted by Blodpls
that didnt work very well... |
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yeah, i changed my post, too garbled. |
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Originally posted by Blodpls
now i dont even know what to think about your post....... |
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rofl |
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FYI: There is already a 27 page thread lamenting about the lack of sandbox mmorpgs, what is the definition of a sandbox mmorpg, and starting on the second page, whether or not WoW is a sandbox game. |
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A sand box is a sand box, but because players arent leaving wow...for this linear cat box games. It says something about holding the tide for a greater sandbox future. All the 2008 games came out the same samller linear and easy....I just hope future developers are listening.....Its pretty much a win for the sand box, persistent world crowd. |
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Originally posted by Mahni
Yes but does it cover the fact that all MMos of 2008 failed ...because of a nonpersistent world.
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cam, there is a difference between a persistent world and a sanbox, sure, beind able to walk around a whole continent is nice BUT if i cant build my own walls to claim a section of the continent as my own or kill someone randomly, anytime, anywhere, and steal all their stuff then it just cant be a sandbox...this is semi exagerating of course but get it into your thick skull, wow cannot be a sandbox, it just isnt plausible |
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Originally posted by Camisado
Yes but does it cover the fact that all MMos of 2008 failed ...because of a nonpersistent world.
What? the worlds in AoC and WAR are just as persistant as in WoW..... playing: darkfall |
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Originally posted by Camisado
WTF!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! does that have to do with WOW BEING A SANDBOX as you stated?! WTF!!!!!!!!! *vomits all over self in fury* |
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Arcken
Elite Member
Joined: 8/14/04
Lets face it, MMOs today are turning into single player console games with a chat box included. |
Originally posted by Camisado
Yes but does it cover the fact that all MMos of 2008 failed ...because of a nonpersistent world.
Could you clue me into to what your standards are to consider an MMO from 08 to be a failure? Im curious as to what the rule sets are in your world. |
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Someone develop a game where the pvpers hold the lines so that pveers can do there job and assist the pvpers or vise versa.....in a destructable buildable world.
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I call it something new that gets old fast and makes the mmo world smaller rather than bigger. |
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Originally posted by Camisado
thats what wow did for me |
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Originally posted by Camisado
Yes but does it cover the fact that all MMos of 2008 failed ...because of a nonpersistent world.
what the hell does that have to do with this topic? and AoC didnt fail because it was a nonpersistent world, i didnt mind that at all, it is simply too bugy, imbalanced, failcom is completely screwing up the FFA pvp system, do many empty promises, and yeah failcom fails...
[quote] What? the worlds in AoC and WAR are just as persistant as in WoW.....[/quote]
no, WoW is a persistant world except for having to load into specific instances or traveling between continents, AoC has an instance for each section of the world...WAR, well i dont know i havent played it... |
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Arcken
Elite Member
Joined: 8/14/04
Lets face it, MMOs today are turning into single player console games with a chat box included. |
Originally posted by Camisado
Then why are you so in love with WoW? It single handedly killed the artform of mmo development. Theyre the ones to blame for your lack of sandbox games. Who knows, had WoW not come out, maybe we'd still have a great underground community where developers listen to players more than investors. |
Originally posted by Arcken
Then why are you so in love with WoW? It single handedly killed the artform of mmo development. Theyre the ones to blame for your lack of sandbox games. Who knows, had WoW not come out, maybe we'd still have a great underground community where developers listen to players more than investors.
I AGREE !!!!!!!! YES!!!!!!!!!!!!!!!!!!!!!!!!!! CONVERSATION ENDS HERE! ARCKEN FTW!!!!!!!!!! |
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Originally posted by Arcken
Could you clue me into to what your standards are to consider an MMO from 08 to be a failure? Im curious as to what the rule sets are in your world.
i guess you do have a point, failcom claims to hold a 450k sub base atm, that will prolly shrink with WAR but 450k x $15, that's a lot of money, on top of the over 1million x the price of reg or collector editions of the game, definitely made a lot of cash, i bet AoC will hold at like 200k after WAR..if it gets that low, and then slowly die unless funcom pulls a miracle out of their bums |
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Originally posted by Noggin
qfe...
and yes /agree with arcken |
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Originally posted by Camisado
just...stop posting please... |
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hey since this thread is pointless id just like to say i got finished watching the new metalacolypse just now. and it was epic! |
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lol end thread :) |
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