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8/22/08 5:57:41 PM#41
Well I have personal experience in this comment because i played in sandboxes all the time as a kid! I think sandbox is sandbox, it is open ended, it has a set structure, but that set structure is very open and non-linear, allowing more roam, and more possibilities with those set "skills" or "levels" If the people think sandbox means, "What I personally want" than that is just a molded form of the at true sandbox is, that is asking for the specifics, like the little shovels or castle buckets, or maybe a tractor for the sandbox, yeah im talking about a actual sandbox right now. Thats just a interior design, and doesnt do the term "sandbox" any justice
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8/22/08 8:33:45 PM#42
Originally posted by denshing
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8/22/08 10:28:25 PM#43
Originally posted by Blodpls
I love Denshing's post and love blodpls's post on page one and totally agree. A sandbox game for me is a game that im not forced to take a certain path, i can be creative as much as i want like in a real sandbox, i dont have to make a castle i can make a fraking mound if i want. Yes there will be objectives and quests but you dont have to do them, there will be a set story you can follow or you could take your own path and just chill like in a sandbox once again* you can use the shovel but you can also use your hands. Another thing in a sandbox game would be that there is little restriction but not a hole lot like the walls of a sandbox. Also when I read everybodies posts on here they all talk about freedom, but in different ways so if I were to describe a Sandbox game by sayings its freedom then I would be incorrect because what one persons description of freedom is different from anothers description. And in a real sandbox how could you call that free, when I use to play in the sandbox there were rules like no throwing sand at the neighbors or dont play with the water in the sandbox. Everyones description of a sandbox is there own or someone elses it doesn't matter but I think people should stop, and actually ask them selves,"Why do they call it a fraking SANDBOX in the first place?" and then they might have a better idea to what a sandbox game really is. Also you see posts like sandbox games have skill no classes or visa versa or i want housing or a sandbox is what i want and not what I dont want. If you ask me thats pretty childish...lol like a sandbox loljk. ------------------------------ |
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8/22/08 10:59:18 PM#44
If i can build my own world then its a sandbox. |
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KvenTelGhoul
Novice Member
Joined: 10/25/06
The winds carried screams from the west...I could not help but smile. |
8/23/08 1:45:23 AM#45
Sandbox is what all MMORPGs should be. IMO its what makes the genre unique. When you log onto a server it should be completely different than the one you usually play on. The players should shape the environment. I think Oblivion is a good example of what a sandbox could be. You could have a linear path of quests and such like most games but you could also have fun and never even do one single quest.
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8/23/08 4:05:51 AM#46
Originally posted by KvenTelGhoul
Oblivion isn't a sandbox game. You become leader of the mage guild, kill the necromancer leader and your effect on the world is zero and there are still necromancers running around oblivious to the fact that their great leader is dead. If it were really a sandbox game, and you wanted to be the leader of the "mage's guild" you wouldn't have to do Quest A followed by Quest B followed by Quest C followed by Quest D E F G H I J K L... You could create an uprising among the necromancers to overthrow the mage's guild leader, or you could just go around killing mages until the mage's guild can't take it anymore and they accept you as leader. It's a questing game. Sure the spell crafting is great, and the NPC scripting is better, and the graphics are beautiful but it is NOT a sandbox game. |
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8/23/08 7:33:49 AM#47
Originally posted by gillvane1
Asheron's Call 1 is the best sandbox MMORPG |
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gillvane1
Novice Member
Joined: 3/15/05
Google "MMORPGMaker" if you want to make your own MMORPG. |
Originally posted by Nerf09
I think this shows how people focus on different areas of gameplay, when referring to a "sandbox" game. Some people focus on the world, and being able to change the world, like in this example overthrowing the Mages guild and becoming it's new leader, or destroying it, or making it the most powerful guild in the world, etc. Other people focus on their character, which is why they think only games with "skills" are a sandbox, so they can shoot lightening spells, wear armor, wield a sword, turn invisible, fish, and build a boat. But if you're focused on the world, obviously you could overturn the mages guild even if you couldn't turn invisible or fish. |
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gillvane1
Novice Member
Joined: 3/15/05
Google "MMORPGMaker" if you want to make your own MMORPG. |
Originally posted by Deneb
Nah I'm sorry a sandbox game is exactly what Blodpls described. It has nothing to do about "having all the features you want" or "being the perfect game".
Then it already exists. It's called Second Life. But that has no appeal for me. If you can do ANYTHING, then there's no game. |
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gillvane1
Novice Member
Joined: 3/15/05
Google "MMORPGMaker" if you want to make your own MMORPG. |
Originally posted by BushMonkey
I like PvP games. It would be fun to see a design that works well, where the players determine the factions, instead of RvR. I suppose they've done that already in EVE, but unfortunately I don't want to play a game as a spaceship. I also don't like the idea of gaining power just for subscribing, like in EVE. I'd rather you only gained power when you played the game. |
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daarco
Apprentice Member
Joined: 12/19/06
I have Darkfall now! |
8/23/08 8:14:06 AM#51
Originally posted by gillvane1
IMO, it wouldn't make any difference if there were skills or classes. Some could just play an entertainer class, instead of picking entertainer skills.
If you can get ALL skills, then everyone will be exactly the same, because everyone will have ALL skills. That means you can't be anything you want, it means theres' really only one type of character, the type with all the skills in the game, and that's what every single player will be. If you can't get ALL skills, then you end up with templates, which aren't any different than classes really, especially the way MMO's are doing the hybrid classes these days, like in City of Heroes, or in WAR.
Templates are nothing as classes. If there is 1000 skills in a game, and you can pick maybe 150. Then you can use the skills to build an almost uniqe character with 106 skills. The other 44 you dont even need...if you dont want to. And what about everyone will be the same?? Thats lame thinking. Thats as saying everyone want s to be a crafter/soldier/priest/medic/archer/pirate/clown or whatever. People play whatever they want in sandbox MMOs. And they are free to ignore the rest. And if my gf had played a entertainer class, she wouldent be able to get involved with some soldiers in a manhunt if she wanted to. |
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8/23/08 8:39:36 AM#52
Originally posted by gillvane1
Nah I'm sorry a sandbox game is exactly what Blodpls described. It has nothing to do about "having all the features you want" or "being the perfect game".
Then it already exists. It's called Second Life. But that has no appeal for me. If you can do ANYTHING, then there's no game.
Yes Second Life may be a sandbox but it doesn't allow you to kill monsters. It is impossible to swing a mace, to wield a dagger or to shoot arrows in a troll face. To use the words of Blodpls, the minimal predefined rulesets in a game like second life prevent players to use weapons and kill your enemies. SL is totally "sandbox style" yes... but it is not a sandbox I would play in. |
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Beatnik59
Novice Member
Joined: 11/23/05
"Playing things I shouldn''t be playing since 1977." Now Playing: |
8/23/08 9:48:48 AM#53
The reason I like sandbox games is that they are several games in one. They combine the best features of the following formats: 1) They give you the character progression of RPG games. 2) They give you the gear aspect of Action/Adventure titles. 3) They give you the immersive world and puzzle aspect of games like Myst. 4) They give you the subtle character interplay and improvisational acting found in text-based MUSHs and MUDs. 5) They give you control over your own "fishbowl" like in The Sims. 6) They allow you to engage in worldbuilding like in Sim City. In no other format can I get all these six aspects in one format. The problem with MMOs these days is that they basically only facilitate #1 and #2, forgetting about the other four that make an MMO more than just a multiplayer Xenosaga or a 3D Diablo II. __________________________ "...when it comes to pimping EVE I have little restraints." "It's like they took a gun, put it to their nugget sack and pulled the trigger over and over again, each time telling us how great it was that they were shooting themselves in the balls." |
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8/23/08 11:43:58 AM#54
Originally posted by gillvane1
FIXED |
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8/23/08 11:44:32 AM#55
Originally posted by Blodpls
This guy nailed it for me too. Hands down nailed it |
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8/23/08 10:34:46 PM#56
Originally posted by gillvane1
I think this shows how people focus on different areas of gameplay, when referring to a "sandbox" game. Some people focus on the world, and being able to change the world, like in this example overthrowing the Mages guild and becoming it's new leader, or destroying it, or making it the most powerful guild in the world, etc. Other people focus on their character, which is why they think only games with "skills" are a sandbox, so they can shoot lightening spells, wear armor, wield a sword, turn invisible, fish, and build a boat. But if you're focused on the world, obviously you could overturn the mages guild even if you couldn't turn invisible or fish.
And another little minor detail, a single player game can never be a "sandbox". |
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8/23/08 10:39:17 PM#57
Originally posted by gillvane1 You kind of confuse me, considering the fact that there IS a list of things in Darkfall, and people HAVE played it.... |
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8/23/08 10:39:25 PM#58
Originally posted by Nerf09
And another little minor detail, a single player game can never be a "sandbox".
In fact the game that many people would consider to be the first sandbox video game "Elite" was only single player. |
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8/23/08 11:40:39 PM#59
Originally posted by gillvane1
I like PvP games. It would be fun to see a design that works well, where the players determine the factions, instead of RvR. I suppose they've done that already in EVE, but unfortunately I don't want to play a game as a spaceship. I also don't like the idea of gaining power just for subscribing, like in EVE. I'd rather you only gained power when you played the game.
No argument from me on that, tried EVE also, but just couldn't get into it. |
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8/24/08 10:51:10 AM#60
It seems to me that gillvane1 is more interested in a Socratic-method-style discussion on the nature of what a sandbox is. At the same time he takes a playful jab at the general forum population by pointing out the fairly flippant use of the term. So alright, I'll play. What is a sandbox? Speaking a bit generally, a sandbox is two things: 1) A world. 2) The physics to that world. That's it. It's very simple, actually. Too much emphasis tends to go into what will constitute the physics, but that doesn't really have much to do with it. The best example I can think of is a flight simulator. The world in such systems is usually some area of land with the space above it and the physics is a combination of the natural world and the plane's systems. Often the user of the flight simulator is given objectives by a trainer or commander, but the objectives are not built in or mandated by the flight simulator itself. Second Life is the most often cited example of a sandbox on MMORPG forums, which certainly makes sense. The argument will inevitably arise that it isn't a game, despite being a massively multi-user sandbox. Valid point, I suppose. Okay, then. What is a sandbox game? Only for the meager needs of this discussion, we should get a narrow definition of game pinned down, if done kind of crudely. So let's paint in very broad strokes, even if it leaves some gray area, and say that a game is an activity with a primary objective of being fun. So a sandbox game is a sandbox that is first and foremost meant to be fun, even if it also happens to be enlightening, useful, or whatever else. For the easiest example of a sandbox game, look no further than the genre of simulation games. SimCity, for example, is a blank chunk of world with physics that allow you to create cities and unleash disasters upon them. Generally speaking, a simulation game will manage to be fun by using the same general sort of world and physics as a non-simulation game. For instance, Microsoft Flight Simulator is a flight simulator sold for home use. It is meant to be fun (hence profitable), which it accomplishes through various means including predefined missions (as well as an unnecessarily detailed world to give exploration appeal). That leads us to a very relevant question: What is a sandbox MMORPG and what do people mean when they ask for one? Very simply, a sandbox MMORPG is a sandbox whose world and physics resemble those found in a industry standard MMORPG. This most often means a fantasy or sci-fi setting with large numbers of players connected, and physics involving an avatar, combat, and character progression. This is where the view on physics becomes subjective, but we can generalize. Players asking for a sandbox MMORPG are often asking for a variant on their own mental image of a MMORPG but with either less or none of the features that make them feel herded, or with additional physics that contribute to them feeling less herded. Many players don't like feeling herded even when the herding is based on their own decisions, hence reversibility is often seen as a sandbox MMORPG necessity. That second request for more features is the most subjective feature since no particular features are necessary for a sandbox, or even for a sandbox game. But what MMORPG features are necessary for a sandbox MMORPG to fit the definition? That's tricky. With World of Warcraft being the 800 lb gorilla of the industry, commentators of the genre are often implicitly speaking relative to that. So a player stating that land ownership is necessary for a sandbox game is perhaps unconsciously asking for that aren't in WoW that were in some other game where they felt less herded. Or players asking for skill-based progression are perhaps thinking of other games where all abilities were available to a given class (or perhaps even where changing classes didn't mean ending your game and recreating your character). Do most players truly want a sandbox MMORPG? Check the subscription numbers on Wurm and judge for yourself. |
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